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Old 11-09-2000, 10:06 AM   #1
Shudo Khon
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Default Zone Guide: Kaesora

- See Below -


</p>Edited by: <A HREF=http://pub38.ezboard.com/ubodikibadachi.showPublicProfile?language=EN>BodiK ibadachi</A> at: 4/25/02 2:56:44 am
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Old 11-09-2000, 10:06 AM   #2
Shudo Khon
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Default Zone Guide: Kaesora

- See Below -


</p>Edited by: <A HREF=http://pub38.ezboard.com/ubodikibadachi.showPublicProfile?language=EN>BodiK ibadachi</A> at: 4/25/02 2:56:44 am
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Old 11-09-2000, 01:15 PM   #3
Chmee
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Default Re: Tell me about Kaesora

I spent a lot of time hunting in Kaesora from 40-45, mostly around the library area. I am also spending time there now with guildmates getting keys for Howling Stones. If you don't already have a map, eqatlas has a pretty good one. Here is how we always broke down and camped the library.



As you enter Kaesora there will sometimes be a wanderer up near the entrance. A short way in from the entrance is a 4 way intersection. To the right, there is a ledge that is too high to get up normally. Straight ahead, there is a pit that drops straight to the strathebone runelord room. The left goes down near the frenzied spider room. Take the left drop off (it is not that far, lev is not really needed) and stop immediately after dropping down. Ahead of you will be a T intersection and a door opposite the tunnel you are in. Behind the door is a pit that drops down near the Reaver room. I always opened the door to see if the wanderer in the tunnel behind it was close to the door before I pulled. If it was, it can agro when you fight at the drop off point (or heal your pull if the it is a healer). To the right is the frenzied spider room which has three spawns. The spiders can be healers, melee, or SK (or necro, I forget if they HT'd). Or these spawns can be raveners which are straight melee. You can split these by feigning right at the entrance to the room, and pull singles back to your group at the drop off point. Opposite of the tunnel you enter the frenzied room from, there is a door with two statics behind it that you need to clear. Typically after this I would have the group move up to the frenzied spider room. In the room that had the two statics you just cleared there is a secret door to the left. Go down this tunnel until it opens up and there will be three undead statics (occasionally a warder will wander up this far as well). After clearing these I typically moved up the group to this point. Go down the tunnel further and you will find three more statics to clear. After them the way is clear to the chamber where the library is. Right at the entrance to this chamber is one static. Typically we would set up camp right at his spawn point. You could move into the library itself to camp but I prefered not to with the wanderers moving around the library. There are 4 warders that wander the area and can roam through your camp site (but at least you can see them coming, unlike in the library). They are cleric types and the only casters other than the failed tomb raider that you have to deal with here. I always tried to pull these first if possible and tried to keep them clear on their respawn, it made pulling everything else much easier. As you face the library there is one static back to the left of the stairs. He will only agro if you go back to get him, or if you pull a warder on the furthest point back of their wander path. There are 4 mobs in the library, of which I believe two are wanderers (one at least spawns outside and wanders in). You might have to chain pull to break it, but it is not that bad. The spectral and tortured librarian spawn inside as does the failed tomb raider (the raider I believe spawns up on the top balcony around the room). To the right of the library, there is an alleyway that has 4 statics. If you clear these and continue back you will get to a side chamber that has the burnt out house in it. There are several statics in the house and wanderers around it (probably 6ish mobs total). The hungered ravener spawns inside (or his PH, a gorged ravener). My typical group only has 4 of us in it (shaman, druid, pally and me) so we often could not keep the library, warders, alleyway spawns clear and still have time to clear all the burnt out house. However there is a way that you can sometimes get the hungered without clearing everything. Wait until there is one wanderer near directly opposite the entrance (there is a spot they stop at) and tag him. Frequently he will agro the hungered (or Ph) and nothing else and you can take them back to be killed (it will take a few seconds for the hungered to come out). Behind the church (in relation to the camp spot) there are more spawns that can be pulled for exp and a tunnel that leads to the reaver area. Loot is pretty good, spirit tomes are popular and sold for 2-3k when we were camping the area.



Other possibilities besides the library



Frenzied spider room:

&nbsp &nbsp &nbsp &nbsp You can stop here and camp the frenzied. There are several spawns around here that you can also pull for exp.



Reaver:

&nbsp &nbsp &nbsp &nbsp The one time we went to the reaver room we went through the library (after camping it for a bit). A faster way would be to lev and drop down the pit near the initial dropoff. I think you would only have to deal 1 or 2 wanderers on landing, but I have no first hand experience so jump at your own risk.



Burnt out house:

&nbsp &nbsp &nbsp &nbsp If the library is camped but they aren't clearing the house you can move into it. Although if they are clearing the alleyway spawns you may be a little short of things to kill.



Strathbone runelord:

&nbsp &nbsp &nbsp &nbsp You can drop directly into his room from the entrance, but you better have an enchanter because you will drop into 5 or so spawns. It can be somewhat difficult to break into the room going the long way around because of the number of spawns in a tight area. We did it with 4 people though so a full group should have it easier.



The church:

&nbsp &nbsp &nbsp &nbsp Lots of spawns. 4 in the church (including xalgoz), 2 at the church entrance, 2 by the fountain, 3 or 4 in the tower by the fountain, 4 or 5 in the other tower, a bunch in the church basement and wanderers along the one side (the right side as you face into the the church itself). The church has slightly higher spawns and more packed tighter together than the library but I would recommend trying it at some point before kaesora greens out if you plan on going to howling stones, otherwise you will be sitting around in here later killing green mobs waiting on fangs (can't guess what I have been doing lately can you?).



Probably way more babbling then you wanted but I hope this is helpful (and hopefully I haven't made any serious errors in my recollection). Kaesora is a fun dungeon and can give quite decent experience and loot. If possible, bring an evacer though, or you will have to fight your way out when done and from some points in the dungeon (like around the library or church) that can take a while.










50th level monk of Veeshan

Keepers of the Elements</p>
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Old 11-09-2000, 01:15 PM   #4
Chmee
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Default Re: Tell me about Kaesora

I spent a lot of time hunting in Kaesora from 40-45, mostly around the library area. I am also spending time there now with guildmates getting keys for Howling Stones. If you don't already have a map, eqatlas has a pretty good one. Here is how we always broke down and camped the library.



As you enter Kaesora there will sometimes be a wanderer up near the entrance. A short way in from the entrance is a 4 way intersection. To the right, there is a ledge that is too high to get up normally. Straight ahead, there is a pit that drops straight to the strathebone runelord room. The left goes down near the frenzied spider room. Take the left drop off (it is not that far, lev is not really needed) and stop immediately after dropping down. Ahead of you will be a T intersection and a door opposite the tunnel you are in. Behind the door is a pit that drops down near the Reaver room. I always opened the door to see if the wanderer in the tunnel behind it was close to the door before I pulled. If it was, it can agro when you fight at the drop off point (or heal your pull if the it is a healer). To the right is the frenzied spider room which has three spawns. The spiders can be healers, melee, or SK (or necro, I forget if they HT'd). Or these spawns can be raveners which are straight melee. You can split these by feigning right at the entrance to the room, and pull singles back to your group at the drop off point. Opposite of the tunnel you enter the frenzied room from, there is a door with two statics behind it that you need to clear. Typically after this I would have the group move up to the frenzied spider room. In the room that had the two statics you just cleared there is a secret door to the left. Go down this tunnel until it opens up and there will be three undead statics (occasionally a warder will wander up this far as well). After clearing these I typically moved up the group to this point. Go down the tunnel further and you will find three more statics to clear. After them the way is clear to the chamber where the library is. Right at the entrance to this chamber is one static. Typically we would set up camp right at his spawn point. You could move into the library itself to camp but I prefered not to with the wanderers moving around the library. There are 4 warders that wander the area and can roam through your camp site (but at least you can see them coming, unlike in the library). They are cleric types and the only casters other than the failed tomb raider that you have to deal with here. I always tried to pull these first if possible and tried to keep them clear on their respawn, it made pulling everything else much easier. As you face the library there is one static back to the left of the stairs. He will only agro if you go back to get him, or if you pull a warder on the furthest point back of their wander path. There are 4 mobs in the library, of which I believe two are wanderers (one at least spawns outside and wanders in). You might have to chain pull to break it, but it is not that bad. The spectral and tortured librarian spawn inside as does the failed tomb raider (the raider I believe spawns up on the top balcony around the room). To the right of the library, there is an alleyway that has 4 statics. If you clear these and continue back you will get to a side chamber that has the burnt out house in it. There are several statics in the house and wanderers around it (probably 6ish mobs total). The hungered ravener spawns inside (or his PH, a gorged ravener). My typical group only has 4 of us in it (shaman, druid, pally and me) so we often could not keep the library, warders, alleyway spawns clear and still have time to clear all the burnt out house. However there is a way that you can sometimes get the hungered without clearing everything. Wait until there is one wanderer near directly opposite the entrance (there is a spot they stop at) and tag him. Frequently he will agro the hungered (or Ph) and nothing else and you can take them back to be killed (it will take a few seconds for the hungered to come out). Behind the church (in relation to the camp spot) there are more spawns that can be pulled for exp and a tunnel that leads to the reaver area. Loot is pretty good, spirit tomes are popular and sold for 2-3k when we were camping the area.



Other possibilities besides the library



Frenzied spider room:

&nbsp &nbsp &nbsp &nbsp You can stop here and camp the frenzied. There are several spawns around here that you can also pull for exp.



Reaver:

&nbsp &nbsp &nbsp &nbsp The one time we went to the reaver room we went through the library (after camping it for a bit). A faster way would be to lev and drop down the pit near the initial dropoff. I think you would only have to deal 1 or 2 wanderers on landing, but I have no first hand experience so jump at your own risk.



Burnt out house:

&nbsp &nbsp &nbsp &nbsp If the library is camped but they aren't clearing the house you can move into it. Although if they are clearing the alleyway spawns you may be a little short of things to kill.



Strathbone runelord:

&nbsp &nbsp &nbsp &nbsp You can drop directly into his room from the entrance, but you better have an enchanter because you will drop into 5 or so spawns. It can be somewhat difficult to break into the room going the long way around because of the number of spawns in a tight area. We did it with 4 people though so a full group should have it easier.



The church:

&nbsp &nbsp &nbsp &nbsp Lots of spawns. 4 in the church (including xalgoz), 2 at the church entrance, 2 by the fountain, 3 or 4 in the tower by the fountain, 4 or 5 in the other tower, a bunch in the church basement and wanderers along the one side (the right side as you face into the the church itself). The church has slightly higher spawns and more packed tighter together than the library but I would recommend trying it at some point before kaesora greens out if you plan on going to howling stones, otherwise you will be sitting around in here later killing green mobs waiting on fangs (can't guess what I have been doing lately can you?).



Probably way more babbling then you wanted but I hope this is helpful (and hopefully I haven't made any serious errors in my recollection). Kaesora is a fun dungeon and can give quite decent experience and loot. If possible, bring an evacer though, or you will have to fight your way out when done and from some points in the dungeon (like around the library or church) that can take a while.










50th level monk of Veeshan

Keepers of the Elements</p>
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Old 11-15-2000, 03:10 PM   #5
Ahnanna
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Default Re: Sorry

Hey Chmee <img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"> Pretty thorough post on Kaesora. Only have a few things to mention. There are three (4?) mobs under the church, one of which is on the midlevel and will aggro through the floor when fighting inside. The remaining two (or three) can be left alone. If clearing the church you should probably pull those when able since someone inevitably seems to fall through the hole in the floor.



If you're there for keys (ugh) and everything is green, it's helpful if you have someone who can invis and invis undead. However, not really important if everything there is green since they wont do much damage. It's more of a convenience thing when one doesn't want the hassle of fighting. Invis undead being the more helpful one since you'll come across more of those on your way to church than spiders/nibbler things.



Also spawn time. I forget offhand but I'm going to go with ~20 minutes. Someone correct me if I'm wrong.



In the way of mobs you'll be facing.. The spiders are way more annoying than the undead. There are shaman/necro(SK?)/cleric spider mobs who aren't afraid to use their class spells. This means damage shields, darkness, healing, etc. Undead are much easier to FD pull as, from what I remember, only the Warders are casters (clerics).



Libary is a fun camp especially at the range you get xp there. If you're camping in front of the library at the end of the tunnel and pulling from behind the library be very wary of still being on a wanderers aggro list. It's quite easy to get 6-7 mobs on your group if you return too early. Hint: It sometimes takes a long time for the wanderer to make it back to you. Yes, this happened to me before... Not fun. Easiest thing to do is FD at the top of the steps and have someone tag one then stand up and wait 30 seconds or so before going back.





( Hope you've gotten your fang, Chmee. Tell that other monk in KoE to stop being mean.<img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"> )


</p>Edited by: <A HREF=http://pub28.ezboard.com/uahnanna.showPublicProfile?language=EN>Ahnanna</A> at: 11/15/00 11:20:55 am
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Old 11-15-2000, 03:10 PM   #6
Ahnanna
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Default Re: Sorry

Hey Chmee <img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"> Pretty thorough post on Kaesora. Only have a few things to mention. There are three (4?) mobs under the church, one of which is on the midlevel and will aggro through the floor when fighting inside. The remaining two (or three) can be left alone. If clearing the church you should probably pull those when able since someone inevitably seems to fall through the hole in the floor.



If you're there for keys (ugh) and everything is green, it's helpful if you have someone who can invis and invis undead. However, not really important if everything there is green since they wont do much damage. It's more of a convenience thing when one doesn't want the hassle of fighting. Invis undead being the more helpful one since you'll come across more of those on your way to church than spiders/nibbler things.



Also spawn time. I forget offhand but I'm going to go with ~20 minutes. Someone correct me if I'm wrong.



In the way of mobs you'll be facing.. The spiders are way more annoying than the undead. There are shaman/necro(SK?)/cleric spider mobs who aren't afraid to use their class spells. This means damage shields, darkness, healing, etc. Undead are much easier to FD pull as, from what I remember, only the Warders are casters (clerics).



Libary is a fun camp especially at the range you get xp there. If you're camping in front of the library at the end of the tunnel and pulling from behind the library be very wary of still being on a wanderers aggro list. It's quite easy to get 6-7 mobs on your group if you return too early. Hint: It sometimes takes a long time for the wanderer to make it back to you. Yes, this happened to me before... Not fun. Easiest thing to do is FD at the top of the steps and have someone tag one then stand up and wait 30 seconds or so before going back.





( Hope you've gotten your fang, Chmee. Tell that other monk in KoE to stop being mean.<img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"> )


</p>Edited by: <A HREF=http://pub28.ezboard.com/uahnanna.showPublicProfile?language=EN>Ahnanna</A> at: 11/15/00 11:20:55 am
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Old 04-19-2002, 11:14 AM   #7
Saradin
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Default Re: Sorry

Well since I have spent OOoo levels 35-44 with my Monk there and levels 40-44 there I feel I can a couple things.



Runelord Room:

Possible to break with 3 people. I was on as my Wizard, had Paladin friend, and a Cleric so it is no problem working up to Runelord Room. I used Eye of Zomm to scout for wanderers. Cleric used Pacify. Other than that, normal tactics. Setup shop at the very back end of the Runelord Room. Look up and you should see hole. This is the Drop Off Hole mentioned above where if you ran straight from zone in, you would fall down this hole. Set up camp here. Good place to med.



Pull away. If you got a caster, ask them to load Nullify Magic to remove the Damage Shields as they get annoying. I lost anywhere from 20% to 25% of life just on the stupid DS alone if my Monk was duel wielding (did not have good 2hb than).





Library:

You read how to get there. But I will tell you where to camp the group. Not far from where the above poster told you to camp (at a static spawn) look at the library. On the left wall there is small little alcove. Park here. It saves the casters from a spawn popping on their head with a Warder passing by regularly. Now in this small alcove if you look straight ahead seeing where the left wall leads you will see a static spawn there. Kill it. Use this spawn as your timer. Ask your group to inform you when it pops.



If you got a good solid group, you should be able to take out the Library, the 4 spawn in the alley way to the right of the Library, the back of the Library, and the 3 spawn from the way you came but not far from where the group camp is.



Where your group is parked, you can take advantage of the 'weird' pathing so that the tanks are in the pathway while the casters stay in the small indigit.



Another route you can take, is to set up shop 'behind' the Library. Pull the Library, front spawns, 4 in alley way, and work your way to The Reaver spawn as well. I suggest having an Enchanter because if you worry about single pulling you will be hard pressed to do all this before the back re-pops. How many mobs pop in back?

- 2 roaming Warders ...sometimes a 3rd who goes around the Lib

- 2 static spawns in an alcove

- 3 in brick area with a roamer from Reaver area who stops at doorway





Xalgoz:

Xalgoz area can be rough if you do not approach it correctly. I do not know why some here call it a Church as Xalgoz is really a Vampire (cool rpg element if you ask me) so I call it the Temple area.



Now when you come in the area and you see The Temple (aka The Church) you will a wide open area with a big building to the right and a smaller but taller one to the left. You have got a couple options here, and it depends on if you have someone able to Invis you to Undead here.



1st -

You can pull the Tower to the left, 4 mobs, remembering NOT to get anywhere close to The Temple's walls. Take care of the Warder and Spectre roamers first, btw. If you get close to The Temple walls you will aggro The Temple and you might as well have everyone consent you while you FD - unless you happen to catch your mistake early. So only pull the tower to left first. Than go straight forward or walk on the pathway that goes behind the tower. You will see a small safe area. This is perfect to pull from. You can see the enterance to The Temple here. You can see the roamers but the roamers do not path near this Safe Area. So basically your casters will love this spot and so will you because it will make your pulling that much easier.



The Tower is cleared so start by pulling the outside mobs in front of the temple and gradually work into the Temple.



2 -

Get Invis to Undead and go straight to The Safe Area described in 1st option. Pull roamers first, than tower, etc...



Enchanter really helps in Xalgoz area, and to tell you the truth I have not hunted the Xalgoz area for XP without an Enchanter. If you are around level 40 or below this is just plain some of the best damn experience you will see for this level as the dungeon XP modifier is 18% (second only to The Hole!!). The Xalgoz area is the boss area, there is plenty of mobs and fast paced action. Plus, you are even working on your HS key to boot!



It was a sad, sad day when we out grew this dungeon. One of the best dungeons around.



Oh, one major point this dungeon taught me ...especially pronounced in the Xalgoz and Library area is that sometimes pulling by standing near a wall is not only faster but more beneficial. I do NOT recommend this technique for The Temple though. But there are many spots you can single pull mobs simply by standing near the correct wall.


<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="100%" colspan="3"></td>
</tr>
<tr>
<td width="33%" bgcolor="#808080">
<p align="right"><font face="Arial" size="1" color="#FFFFFF">Chuka Tonglong</font></p>
</td>
<td width="33%" bgcolor="#808080">
<p align="center"><font face="Arial" color="#EAD6B0" size="1">Brell Serilis</font></p>
</td>
<td width="34%" bgcolor="#808080"><font face="Arial" size="1" color="#FFFFFF">Shenlung Tianzhu</font></td>
</tr>
</table></p>
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Old 04-19-2002, 11:14 AM   #8
Saradin
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Posts: n/a
Default Re: Sorry

Well since I have spent OOoo levels 35-44 with my Monk there and levels 40-44 there I feel I can a couple things.



Runelord Room:

Possible to break with 3 people. I was on as my Wizard, had Paladin friend, and a Cleric so it is no problem working up to Runelord Room. I used Eye of Zomm to scout for wanderers. Cleric used Pacify. Other than that, normal tactics. Setup shop at the very back end of the Runelord Room. Look up and you should see hole. This is the Drop Off Hole mentioned above where if you ran straight from zone in, you would fall down this hole. Set up camp here. Good place to med.



Pull away. If you got a caster, ask them to load Nullify Magic to remove the Damage Shields as they get annoying. I lost anywhere from 20% to 25% of life just on the stupid DS alone if my Monk was duel wielding (did not have good 2hb than).





Library:

You read how to get there. But I will tell you where to camp the group. Not far from where the above poster told you to camp (at a static spawn) look at the library. On the left wall there is small little alcove. Park here. It saves the casters from a spawn popping on their head with a Warder passing by regularly. Now in this small alcove if you look straight ahead seeing where the left wall leads you will see a static spawn there. Kill it. Use this spawn as your timer. Ask your group to inform you when it pops.



If you got a good solid group, you should be able to take out the Library, the 4 spawn in the alley way to the right of the Library, the back of the Library, and the 3 spawn from the way you came but not far from where the group camp is.



Where your group is parked, you can take advantage of the 'weird' pathing so that the tanks are in the pathway while the casters stay in the small indigit.



Another route you can take, is to set up shop 'behind' the Library. Pull the Library, front spawns, 4 in alley way, and work your way to The Reaver spawn as well. I suggest having an Enchanter because if you worry about single pulling you will be hard pressed to do all this before the back re-pops. How many mobs pop in back?

- 2 roaming Warders ...sometimes a 3rd who goes around the Lib

- 2 static spawns in an alcove

- 3 in brick area with a roamer from Reaver area who stops at doorway





Xalgoz:

Xalgoz area can be rough if you do not approach it correctly. I do not know why some here call it a Church as Xalgoz is really a Vampire (cool rpg element if you ask me) so I call it the Temple area.



Now when you come in the area and you see The Temple (aka The Church) you will a wide open area with a big building to the right and a smaller but taller one to the left. You have got a couple options here, and it depends on if you have someone able to Invis you to Undead here.



1st -

You can pull the Tower to the left, 4 mobs, remembering NOT to get anywhere close to The Temple's walls. Take care of the Warder and Spectre roamers first, btw. If you get close to The Temple walls you will aggro The Temple and you might as well have everyone consent you while you FD - unless you happen to catch your mistake early. So only pull the tower to left first. Than go straight forward or walk on the pathway that goes behind the tower. You will see a small safe area. This is perfect to pull from. You can see the enterance to The Temple here. You can see the roamers but the roamers do not path near this Safe Area. So basically your casters will love this spot and so will you because it will make your pulling that much easier.



The Tower is cleared so start by pulling the outside mobs in front of the temple and gradually work into the Temple.



2 -

Get Invis to Undead and go straight to The Safe Area described in 1st option. Pull roamers first, than tower, etc...



Enchanter really helps in Xalgoz area, and to tell you the truth I have not hunted the Xalgoz area for XP without an Enchanter. If you are around level 40 or below this is just plain some of the best damn experience you will see for this level as the dungeon XP modifier is 18% (second only to The Hole!!). The Xalgoz area is the boss area, there is plenty of mobs and fast paced action. Plus, you are even working on your HS key to boot!



It was a sad, sad day when we out grew this dungeon. One of the best dungeons around.



Oh, one major point this dungeon taught me ...especially pronounced in the Xalgoz and Library area is that sometimes pulling by standing near a wall is not only faster but more beneficial. I do NOT recommend this technique for The Temple though. But there are many spots you can single pull mobs simply by standing near the correct wall.


<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="100%" colspan="3"></td>
</tr>
<tr>
<td width="33%" bgcolor="#808080">
<p align="right"><font face="Arial" size="1" color="#FFFFFF">Chuka Tonglong</font></p>
</td>
<td width="33%" bgcolor="#808080">
<p align="center"><font face="Arial" color="#EAD6B0" size="1">Brell Serilis</font></p>
</td>
<td width="34%" bgcolor="#808080"><font face="Arial" size="1" color="#FFFFFF">Shenlung Tianzhu</font></td>
</tr>
</table></p>
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Old 04-21-2002, 08:38 PM   #9
Kwadem Twisted Mind
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Default Re: Sorry

Excelent guide! Thinking about taking my lvl 43 monk with fungi down there now = )


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Old 04-21-2002, 08:38 PM   #10
Kwadem Twisted Mind
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Default Re: Sorry

Excelent guide! Thinking about taking my lvl 43 monk with fungi down there now = )


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