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Old 08-08-2013, 09:15 AM   #41
Aggememnon
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/agree with tanecho


DPS comments:

Thunderfoot
- more ranks more damage
- modify the fire rate up a little for a boost (only massive spike in 4 months (http://www.monkly-business.net/forum...5&d=1370007855)

- Heel needs to be hastened down to the 12 min mark to be more in line with SF

Infusion
- hasten 5 mins
- boosted up a bit

Fists of fury
-boost the hh
-increase duration a tick

Return kick/ripose/double riposte
- add 1 extra return kick /riposte with chance to proc TF

Hastened Counter force (the Loooonnggg reuse slow) - put on a separate timer, 10 min reuse, 2 min duration (currently 1 min and 15 min reuse, lvl 68)


Pulling comments:
rev coth - nice but unlikely
ID to 30s unlikely, but I think we were told 1 min would be acceptable
Unforgetable chant would be hard to do and potentially open to exploit. Right now you can just /walk to not lose the mob ... happy to see that removed


Misc:
spires - that would be generic AAs so would not request for just monks. If they are possible, lets boost 1st spire for TF procs significantly
blink - nec have a similar ability in that they can 'blink' and insta invis. Very handy
DS bypass - would remove. DS is a mechanism in events so bypassing them completely may be OPed
Speed kills - get a clickie haste potion or equivalent? Or you mean don't have bard OH?
Dance of wu - would remove it. AE stun does not sound monkly, and besides you can use mezz as an equivalent, especially if we get ID timer reduction.
** would rather see an AE nuke centred on self - dance of wu - 100' AoE foot strike (with a small chance to TF proc) on every mob in the area of effect. This will not be like HS/decap, but at least a way to aggro everything in the vicinity.
- later could add Strike of Wu (targeted AoE, so at a distance).
Body control - this sounds exploitable no?
unconscious mend (need a better name - maybe corporeal strength or something - 'years of training under the sensei allow the monk to focus their energy to channel their chi into life essence.' - would need to have a side effect - removes 10k end or something? I'm not sure if I want it really though lol. I can see it being ammo for rog/zerk balancing, but at the same time I didn't realise hybrids/clr had something like this ...

Also we should try and use some of the other monk name lore to break up all the Wu/Zan fi stuff ; Gwan, Eejag, Vorash, Kaiaren, Xenevorash, Qwinn, Zephyl

Thanks for all the collation! Good job monk CRT! Yay!
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Old 08-08-2013, 11:08 AM   #42
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DPS:
-More Thunderfoot
-Extended heel
-Hasten heel-preferably to 12 min mark to be in line with SF
-Addition of a flurry mod/plus or/dmg bonus to fists of fury buff from fists of steel aa
-hasten crane
-hasten terrorpalm
-hasten infusion
-enhanced synergy: boosts % mod of the fk debuf
-Passive ability that would have a chance to put us into a killing spree with crit hits. 3 ranks each adding 1% chance
-Ranks to increase damage on destructive force AA
-Hasten destructive force
-Passive abilities to increase h2h dmg
-More fist of fury ranks
-More haste five point palm ranks
-Pressure points- more ranks apply dmg bonuses to H2H attacks
-Further reduction to stunning kick reuse OR chance for stunning kick to auto refresh upon use.
-Riposting Flurry - chance to unleash a flurry of attacks upon a successful riposte. These attacks will all be additional to double attacks.
-Riposte mastery - damage an attacker upon any successful dodge, block or otherwise avoidance skill.
-Return kick/ripose/double riposte - add 1 extra return kick /riposte with chance to proc TF




Pulling:
-Reverse Coth- After years of meditating monks have found a way to pull their spirit and body to a fellow group member.
-Ranks to reduce timer on moving mountains
-Some sort of hate ability so when using moving mountains to pull mob off kiter we keep the mob with us
-Ranks to reduce Imitate Death to 30 seconds or better yet instant to put us on par with bards again.
-Unforgettable chant- this would be clicked ability that has us chant words over and over in a mobs mind providing longer pulls keeping pull agro locked on us and unable to outrun it without using Imitate death to loose it



Miscellaneous:
-Hasten Purify
-some sort of flying kick/battle leap ability
-consolidate stunning kick/eye gouge?
-Spire Upgrades
-Hasten Spires
-Hasten Blink
-Silent Blink- blink doesn’t break invis or add invis to blink?
-Triggered AA that lets us bypass DMG shields completely for a short time
-Triggered AA that allows us to ignore AOE raid mob attacks for a short time
-Speed kills- passive AA that gives us innate haste for when we don’t have the buff yet
-Body Control - passive ability - you can no longer be summoned by enemy attackers
-corporeal stength- when knocked unconscious monks instinctual mending kicks in and heals a portion of their heal if mend is available(or if that's too much possibly give the ability to hit mend while unconscious)

Side note

-2 Finger Wasp needs to also mod Eagle Strike
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Old 08-08-2013, 11:09 AM   #43
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What if the auto-mend were something that didn't take away our normal mend function and also had possibly negative effects. This way perhaps it's not a huge balancing point, it's not a 100% get out of jail free card and it adds a little excitement.

Ya'll remember mend before what was it, 100 skill points? It could fail and take 25% health instead. Maybe the auto-mend is coded something like this...

10% chance it drops your health by 25%
70% chance it increases your health by 25%
15% chance it increases you health by 50%
5% chance increases your health by 100%

Anyhow, that's my thought on it... to make it more, balanced Oh, and for a name... how about Tiger's Mending Balm!
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Old 08-08-2013, 11:30 AM   #44
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@Obi - I would never buy a passive that had a chance to detriment heh.

Quote:
Originally Posted by Aggememnon View Post
Dance of wu - would remove it. AE stun does not sound monkly, and besides you can use mezz as an equivalent, especially if we get ID timer reduction.
** would rather see an AE nuke centred on self - dance of wu - 100' AoE foot strike (with a small chance to TF proc) on every mob in the area of effect. This will not be like HS/decap, but at least a way to aggro everything in the vicinity.
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Old 08-08-2013, 01:38 PM   #45
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Quote:
Originally Posted by Rasputyn View Post
We're going into an expansion that has been announced to have no level cap raise and basically no gear upgrades. This is traditionally where melee power boosts come from. Add this to the large % of our damage that comes from special attacks now, and we're in a position where we could literally get no boosts if we ask for a ton of random fluff stuff(AE stun, CoH to person, etc...).

We also know that new spells have been announced, so casters will be getting at least some boost there, and likely a small % boost to focus as well, while the raw item stats remain relatively flat. Let's be smart and focus on core upgrades to keep monks in the happy and competitive place we are currently in.
Just to keep in mind, from Elidroth:
Quote:
I should remind everyone, that since this is not a level-cap increase expansion, the dps gains are not going to be large. To do so would make the content utterly trivial.
We are likely to get more fluff stuff, and some small extensions to what we already have. Pretty unfulfilling for an expansion promise. This is why I like level increases...
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Old 08-08-2013, 06:04 PM   #46
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Quote:
Originally Posted by Aggememnon View Post
Also we should try and use some of the other monk name lore to break up all the Wu/Zan fi stuff ; Gwan, Eejag, Vorash, Kaiaren, Xenevorash, Qwinn, Zephyl
Master Tynn and Talon Southpaw! (Come on, you know you want an AA called Southpaw's Strike.)

I personally would like to see some more Hasted/Extended Zan Fi. (Someday I'd like to see enough Hastened that they just make it passive. But it wouldn't be soon!) I don't much care for the extra 3 ticks we have already; 3 ticks on a 50 tick ability is underwhelming. But, it all adds up, if we keep asking for more... And, of course, more Hastened accomplishes the same goal, for the most part.



As to things others mentioned:


Destructive Force, I'd be satisfied with extended and hastened. If we ask for a damage mod, who knows how they'd decide to implement it? There's a lot of potential for not stacking with our existing stuff.

Agree that spire upgrades would be nice.

Hastened PB. Always good in my book!

Hastened ID. See above. Maybe we'll actually get it this time.

IoT, yes, please. Was disappointed not to see an upgrade with RoF.

Hate-on-demand. I'd be in on this one. Where the reuse should be would be a hard line to set.

Auto-mend: Noting once again that it should not consume the actual Mend timer, I'd shoot for asking for something along the lines of a 50% chance to fire, with a 25% heal (aka non-crit mend) when you reach a certain point... say, 0% at the lowest, 10% at the highest. (Not that it should fire at a random point in this range, but that we should pick a point here to ask about. The devs will take the idea where they want it, anyway, so giving them a general idea is good enough.) Hastened Mending or Delay Death would be sensible pre-reqs for this.
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Old 08-09-2013, 12:35 AM   #47
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Quote:
Originally Posted by Ishtass View Post
Just to keep in mind, from Elidroth:


We are likely to get more fluff stuff, and some small extensions to what we already have. Pretty unfulfilling for an expansion promise. This is why I like level increases...
Right, that quote is exactly why we need to focus on core upgrades to special attacks and avoid fluff. Moving so much of our damage to special attacks basically turned us into hybrids. If a small dps increase is say, 3-5%, we won't be getting that from a level bump or skill caps going up or weapon ratios. So we have to make sure we get it from AA, which means pushing for core boosts to stuff like hastened synergy, punch/kick mastery etc....
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Old 08-09-2013, 03:16 AM   #48
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Nobody is speaking utility, and yet, this is what we need more than dps or pulling.

We are not top of the dps, fair enough.
We are not top pullers (hello bards)

I suggest some form of utility that can be used for group/raiding that will put the monk on the "must have" list, for example:

1) Spiritual Chant - New Monk Aura that improves everyone's kicking damage
2) Bandagist: Through some reagent, monks can bind wound with an ointment that also heals stamina. Great for reducing downtime or getting a dead melee back up to speed faster (We used to be kings of bind wound btw). Needs to be fast to be util.
3) Annoying finger poke: A 15 minute reusable "taunt" skill, possibly spread over multiple AA's where maximized, it gives the monk 100% of the hate, such as taunt does in order to offtank in a pinch.
4) Roundhouse kick: Similar to the enchanter's direct banishment. Gives us a big knockback, or a "Reverse Moving mountains" if you will, accompanied by a 5-10s stun or something.

I do not raid, but I always play in a very traditional group (puller/tank/healer/dps/assist) and those things I suggest above are things that frequently come up on the "would be nice" discussions we have
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Old 08-09-2013, 10:07 AM   #49
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Quote:
Originally Posted by Patife View Post
Nobody is speaking utility, and yet, this is what we need more than dps or pulling.

We are not top of the dps, fair enough.
We are not top pullers (hello bards)

I suggest some form of utility that can be used for group/raiding that will put the monk on the "must have" list, for example:

1) Spiritual Chant - New Monk Aura that improves everyone's kicking damage
2) Bandagist: Through some reagent, monks can bind wound with an ointment that also heals stamina. Great for reducing downtime or getting a dead melee back up to speed faster (We used to be kings of bind wound btw). Needs to be fast to be util.
3) Annoying finger poke: A 15 minute reusable "taunt" skill, possibly spread over multiple AA's where maximized, it gives the monk 100% of the hate, such as taunt does in order to offtank in a pinch.
4) Roundhouse kick: Similar to the enchanter's direct banishment. Gives us a big knockback, or a "Reverse Moving mountains" if you will, accompanied by a 5-10s stun or something.

I do not raid, but I always play in a very traditional group (puller/tank/healer/dps/assist) and those things I suggest above are things that frequently come up on the "would be nice" discussions we have
1) from what iv seen most monks don't want adps
2) any input from other monks on this? personally I would rather see coding elsewhere, but with needing to submit the AA list in a few minutes ill see if I can add this as a late submission if its something others want.
3) its in the list already somewhere
4) I can add this in there
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Old 08-09-2013, 01:30 PM   #50
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Quote:
Originally Posted by Patife View Post

We are not top of the dps, fair enough.
Speak for yourself. There are very few melee dps that can outparse me, even berserkers have a tough time. Every fight is situational.

My opinion is no adps. We've never had it, why add it now.
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Old 08-09-2013, 01:49 PM   #51
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/agree with Savager
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Old 08-09-2013, 01:52 PM   #52
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Originally Posted by sensei savager View Post
Speak for yourself. There are very few melee dps that can outparse me, even berserkers have a tough time. Every fight is situational.

My opinion is no adps. We've never had it, why add it now.
This gentleman is smart.
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Old 08-09-2013, 08:15 PM   #53
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Originally Posted by sensei savager View Post
Speak for yourself. There are very few melee dps that can outparse me, even berserkers have a tough time. Every fight is situational.

My opinion is no adps. We've never had it, why add it now.
Agreed all around. Our best monks top our best of all other melee DPS classes pretty much every fight. The gap isn't large but monks are usually on top of the melee in our guild.

And agree - no ADPS. ever
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Old 08-09-2013, 08:30 PM   #54
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Leave ADPS as the counterpoint to our superior defenses. So that way we can justify our damage being equal, we have pros and cons against zerkers and rogues since they provide ADPS and we don't.
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Old 08-09-2013, 08:53 PM   #55
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Quote:
Originally Posted by sojuu View Post
DPS:
Pulling:
-Some sort of hate ability so when using moving mountains to pull mob off kiter we keep the mob with us (have MM memblur the mob? - or add a second MM ability of a different name which memblurs so we have the option of both?)

-Ranks to reduce Imitate Death to 30 seconds or better yet instant to put us on par with bards again.(NOTE: FM uses a bunch of mana for bards. A consequence of reducing ID this much might be that it ends up using a bunch of END. Keep that in mind)
My thoughts in bold red.
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Old 08-09-2013, 09:04 PM   #56
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I would definitely trade ID using 900 end (ton?) for immediate reuse.
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Old 08-09-2013, 10:20 PM   #57
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I would definitely trade ID using 900 end (ton?) for immediate reuse.
That.
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Old 08-10-2013, 03:36 AM   #58
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Quote:
Originally Posted by Mris View Post
Master Tynn and Talon Southpaw! (Come on, you know you want an AA called Southpaw's Strike.)
I even have an idea for what it could do, after years of hearing tales of the speed of the Legendary Iksar monk Talon Southpaw you have become able to channel him and have a 1/3/5% chance to increase the number of attacks in around by up to 3 with the use of a phantom limb.
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Old 08-11-2013, 04:06 AM   #59
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I'd like to see an agro ability fired off of 2hb like fists of steel fires off of hth. Even it if was pure hate, like half an enraging blow. 2hb is strictly a tanking weapon, it would be nice to have a passive (or even short term buff like IoT/zanfi) agro ability to go with it.

Staff Strike: 1: Increase Hate by 350.

Another vote for no ADPS here too.
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Old 08-11-2013, 09:39 AM   #60
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Southpaw's strike should obviously be offhand flurry, unlikely to ever be done though, I think they said code issues with that. Perhaps a delay adjustment on offhand of -1 if that's technically feasible? Call it Southpaw's Swiftness.

Ton Po's Tutelage: Actually makes 1hb do the same damage as h2h. Either that or stop giving us 1hb blunt weapons.

Master Tynn's Whistling Fists: Augments the fists of fury ability with +50/100/150 atk / +50/100/150 tiger claw damage components.

Last edited by tanecho; 08-11-2013 at 09:44 AM.
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Old 08-11-2013, 03:05 PM   #61
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Actually, you're right. Any Southpaw named attack should affect offhand attacks. Southpaw's Swiftness does sound cool. Can they currently make a HH-like effect that only affects our offhand and not primary?

TPT not sure how they would do that other than as above have it be some HH-like effect but one that only affects 1hbs.

MTWF sounds kind of interesting, definitely could be a neat addition.

Staff Strike sounds reasonable to me, but I would suggest that it be a passive innate proc with an extraordinarily high procrate such that it would always be up when using 2hb. This way on the very rare occasion that you might want/need to use 2hb for dps to avoid crazy high ds or possible new mechanics that might be added you could temporarily buff block the effect so that stealing agro unintentionally would not be an issue.
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Old 08-11-2013, 04:05 PM   #62
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I just thought of TPT as a 1hb version of punch mastery.
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Old 08-11-2013, 07:50 PM   #63
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If they are going to put out monk 1hb weapons they should give us the AAs to make them equal

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Old 08-15-2013, 09:54 AM   #64
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I don't see us needing ADPS from AA but 2 disc I see needing it is an upgrade for the aura and fist of wu from DohD been to long since these have been upgraded and pretty much useless now.
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Old 08-15-2013, 06:05 PM   #65
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AA- Monkey Feet-active- Changes all melee based regular attacks to flying kicks 30sec-1min duration 10 min reuse

AA- Rot Foot-passive- flying kicks have a chance to land a stacking debuff on target, once you earn 10 stacks target takes 10k dmg,20 stacks 20k dmg etc up to a max of 100. Has a chance to crit

AA- Teleporting Star-active- throwing a Shurikin at target and teleport to its location, same timer as blink

AA-Forsaken fists-passive- Each h2h attack has a chance to trigger a very small rune that shields the users from attacks, 2% 4% 6% 8% 10% stacking buff maxes at 10% dmg reduction

AA Drop kick-Active- Land a low blow on the mob, stunning them and pushing them back. (Push is comparable to Moving mountains)
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Old 08-18-2013, 12:33 AM   #66
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dps increase without a ton of button mashing. however that happens, i'm not too picky.

faster end. regen, or much more end., or something to decrease end. use. i hate endurance.
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Old 08-18-2013, 11:41 AM   #67
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^ +1
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Old 08-18-2013, 04:44 PM   #68
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https://forums.station.sony.com/eq/i...202088/page-17


" I should mention, and I REALLY apologize if I didn't before..

This is not a level cap increase expansion, so DPS increases are going to be small. Overall power increases are going to be small. We don't want to trivialize the Rain of Fear content or the Call of the Forsaken content because we let power grow out of control.

A lot of the ideas I've seen here would be GREAT in a level cap increase expansion where the content is going to get considerably harder than it is right now, but for this expansion, most of them just don't work. "


Elidroth, Tuesday at 4:41 PM
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Old 08-18-2013, 11:13 PM   #69
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Originally Posted by Chumpp01 View Post
https://forums.station.sony.com/eq/i...202088/page-17


" I should mention, and I REALLY apologize if I didn't before..

This is not a level cap increase expansion, so DPS increases are going to be small. Overall power increases are going to be small. We don't want to trivialize the Rain of Fear content or the Call of the Forsaken content because we let power grow out of control.

A lot of the ideas I've seen here would be GREAT in a level cap increase expansion where the content is going to get considerably harder than it is right now, but for this expansion, most of them just don't work. "


Elidroth, Tuesday at 4:41 PM
I did submit all the idea because if we don't ask well we definatly wont get it then. and whats worst he can say, no?
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Old 08-19-2013, 02:30 AM   #70
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I did submit all the idea because if we don't ask well we definatly wont get it then. and whats worst he can say, no?
Also with most things anymore No is the default answer, then they give them out anyway.
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Old 08-19-2013, 07:06 PM   #71
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I'd be fine with skipping AA and use those resources to focus on content
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Old 08-21-2013, 12:35 PM   #72
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Agree with Nedrom - like to control mend for when I need it , Why waste it? Also not to be used to mend others (agree - not a healer!) And don't want to be a bard or does someone have a weird sense of humour and want human to act like a monkey??

No ADPS - Per Florence 2012 - He states - <quote> "monks already have a defined role (personal DPS) that is beneficial in all encounters, both raid and group.
aDPS does not belong to monks. period. Count on me to argue against this any time a ludicrous topic like this comes up"<End quote>

Have not gone through whole forum post for much written and I have to do some real life stuff -job apps.

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Old 08-23-2013, 03:14 PM   #73
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Originally Posted by sensei savager View Post
Speak for yourself. There are very few melee dps that can outparse me, even berserkers have a tough time. Every fight is situational.

My opinion is no adps. We've never had it, why add it now.
/brofist

I like the ideas sojuu has compiled together. Go with that.
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Old 08-25-2013, 11:58 PM   #74
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I want to be able to cast purify body while silent.

Aso my original idea of "mending fists" was to have whatever % of the mend heal wasted to add a % dmg or % crit dmg effect, ie if you mend at 100% health you would get a 50% more dmg to crits for 1-3 ticks.

Also, definitely want the not be able to be summoned ability. And another of my ideas on 2 uses of chrono projection I think was a badass idea. allowing you to be transported to where your eye of YOURNAME is where it wears off, or transport back to your body on click off of the disc.
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Old 09-01-2013, 08:38 PM   #75
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Quote:
Originally Posted by sojuu View Post
-5 point palms give it a chance to kill light blue and lower mobs instantly
Not too keen on this idea but is it something yall would want?
-More haste five point palm ranks
How about rather than just another Headshot/Decap ability, that we see if we can mix it up a bit on this. What about a line of AAs that, upon having Five Point Palm's heart explode effect go off, would instantly refresh the hotkey for use again if the target is a certain level? That way its giving us additional uses of the same ability, but is still somewhat unique. It doesn't add more clicks, just increases the refresh of one we already have.
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Old 09-06-2013, 07:52 PM   #76
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Boosted Mend - Increase % healed by mend. 10 ranks of 1% each, so mend will be 35% or 70% when crit.
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Old 09-25-2013, 08:56 PM   #77
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How would you guys feel about a hp for endur disc? Something similar to canni that could be used while in combat mode.
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Old 09-26-2013, 05:33 AM   #78
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I never really have endurance problems - perhaps only after a death and trying to get back into the action. But in those cases, its the rezz effects that are more of a problem than endurance. Now if there was a end for DPS, then you're talking ;p
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Old 09-26-2013, 10:01 AM   #79
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ID to lose any aggro and Rest works wonders for me
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Old 09-26-2013, 07:24 PM   #80
Doneeb
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yeah, but that's more buttons to push and a loss of ID.

maybe i'm just too bitter about endurance.
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