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Old 02-23-2010, 03:40 PM   #1
ryum
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Default STO I wouldn't buy antiproton weapons for now

Antiproton VS Tetryon

Given my test are on an object that does not have shield it is a little unfair to the tetryon type, but oh well it can't be helped. Also the tetryon is a common, and antiproton very rare... I am playing a hunch that it won't matter.

What I tested
1 Mk X Tetryon Dual Heavy Cannon
vs
1 Mk X Antiproton Dual Heavy Cannon

Where I tested
Asteroids in the teneebia system, at 2km away from the object (give or take .05km but usually at exactly 2Kkm) and combat continues uninterrupted until the big asteroid is gone and the 3 following for a longer parse session.

Conditions
Weapon power lowered as much as I can
both types have max skill points
Completely stationary
no tactical consoles to buff either

If there are any other questions about these test, feel free to ask and I will answer anything I can.

Tetryon 3 parses
315.105 dps 295.9 sec session
316.721 dps 295 sec session
315.256 dps 295.9 sec session
I was going to do more, but with these being so close I didn't see the need.

Antiproton
310.423 dps 298.4 sec session
314.946 dps 294.2 sec session
314.345 dps 295.7 sec session

What prompted this test, I got a couple of antiproton weapons from mark of exploration daily missions, and just messing around with them in deep space I noticed a lack of better damage. I was basing this on the damage I figured I was getting when I took the tetryon consoles off so I could get a better comparison.

After a while of what I perceived as about the same between the two I decided to actually test it. I figured that tetryon would be slightly behind antiproton because of the lack of shield thus that proc effect in negated... but instead it seem none of the antiproton attributes are working.

Curious if anyone else has seen this, and if this is the case for all the antiproton weapons or if it is just cannons, or specifically dual heavy cannons.

I am starting to think the added attributes that make an item get classified as rare or very rare may not working at this time either.
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Old 02-23-2010, 04:12 PM   #2
Kaane Feiwong
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I did not notice any specific increase from Polaron vs Antiproton ground weapons either.

What are you using for parsing your combat log and how are you recording it currently?
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Old 02-23-2010, 04:17 PM   #3
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I thought I noticed that my ship screen did NOT change when equipping a weapon with +Crit% etc.

What is the proc for an Anti-Proton weapon?

I read on the boards somewhere that people were having a problem getting their BO's to equip Anti-Proton ground weapons as well.
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Old 02-23-2010, 04:35 PM   #4
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You guys are so going on the terrorist watch list for testing laser weapons.
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Old 02-23-2010, 04:43 PM   #5
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Default

combat log parser is the name of the program, it just reads the in game combat log
you turn it on by /combatlog 1 while playing and it will list your dmg and dps

I didn't think about ground weapons, but yeah the same could be true there.

just some additional info

someone pointed out to me the proc effect on antiproton weapons is chance to penetrate shield... presumably 2.5%

so vs an asteroid that has no shield either the asteroids are crit proof or those stats are not working.
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Last edited by ryum; 02-23-2010 at 08:38 PM.
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Old 03-03-2010, 05:45 PM   #6
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dev post on one of my "crits are not working" post confirmed there is something wrong with them

http://forums.startrekonline.com/sho...14#post2287314
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Old 03-03-2010, 06:27 PM   #7
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Quote:
Originally Posted by Azith Evertoon View Post
You guys are so going on the terrorist watch list for testing laser weapons.
hahaha, this made me lol
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