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Thread: Soloing at level 70.

  1. #1
    Leewei
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    Default Soloing at level 70.

    Why solo? Experience when compared to a full group is certainly inferior. Monks also have a rough time in the high-end game finding good experience mobs due to the fact that we need to kill critters that are nearly level 60 in order to see any noticeable experience.



    I have a few reasons for soloing:

    1) /random 1 1. In short, I keep everything that drops. I can farm cash solo fairly efficiently.



    2) To see what I can solo. One of the challenges that keeps EQ fresh for me is slipping into a deep dungeon and taking down something that once took a talented group or even full raid.



    3) Extremely casual play. If I'm only able to be online for a bit, or else have other things to do, I can FD and walk away. This is handy to do during a few loads of laundry, for example.





    General tactics:

    1) Know your target. Being a monk is nice from this perspective. FD is a nice emergency release if something goes wrong while you're learning. More on this later.



    2) Healing. Potions are a huge boon for us. Anizok's Gauze Press isn't bad for patching up a bit. Mend and related AAs are great, but ideally you kill at a rate better than one every six minutes. Veteran Benefits such as Bristlebane's Trickster and Steadfast Servant are great for 30 minute solo stints.



    3) Regeneration. AAxp and regeneration items represent free heals during the fight. 10th Coldain ring is another nice boost. If you have 60/tick regen, you get 1200 HP back during a two minute fight.



    4) Haste. Item and spell haste are great benefits during a fight. A monk with epic 1.0 and 41% haste item does 81% more damage than one with neither. Tribute and potion haste allow a monk to boost this to the cap -- a good 10% increase over the standard setup. This translates into nearly 10% more xp and loot since your downtime is also reduced by taking less damage.



    5) Weapon. The more your DPS, the better your experience and loot, as in the Haste description.



    6) Damage Shield. Once again, better DPS ramps up your rewards.



    7) Stun. This is necessary against critters that can gate or CHeal. Good target selection may eliminate the need for this, but still, it can be handy. AAxp stun is nice. Weapon procs are a possibility, but they are highly unreliable.



    <img src=http://www.ezboard.com/images/emoticons/glasses.gif ALT="8)"> Snare. As with Stun, this can be done without if you choose or position targets well. AAxp is handy. Some weapons proc snare, but procs are unreliable and generally reduce DPS because the weapon just isn't that hot by current standards. Potion snare or fungusbeast clickies are ideal for monks.



    9) A way home. Origin, PoK necklace, Thurgadin vapors all work fine. Expeditious Recovery Veteran Benefit also does the trick in a pinch. If you don't mind the experience hit, simply dying and summoning to the guild lobby is also an option. Lastly, /q and hitting Return Home when you relog is convenient.



    Okay, back to knowing your target. A good rule of thumb in EQ is to keep an eye on the current hot zones list. Chardok B and The Grey are (I think) the current hot zones with experience mobs in them.



    If you want good experience and have done the Chardok faction work, Chardok B is a great playground. Chardok itself has a banker you can visit close to the zone area. The mobs inside give good faction hits for Chardok. Also, there are occasional item drops there which can get okay cash or tribute. Zone in area is generally safe for fighting, but you'll want to go in a ways for more dark blue cons. Mobs in here don't tend to run, so no snare is needed.



    PoJ is so-so for experience, however diamond drops are very common. Mav hall, if it is open, can be a good grind for some solo cash. 1.5 diamonds pays for a stack of Healing X potions, so alternating this with a harder camp with good experience rewards can be nice.



    PoTorment is kind of marginal, but it is possible to solo Boruks and Kanids(?) fairly reliably at level 70. If you are or know a good Baker, Tormentor Stir Fry is a nice stat food, and is rarely sold in The Bazaar.



    PoTactics ogres are soloable with good gear or buffs. If the fight is close, I can kite and use Dragon Fist jousting to wear them down. It may be that Intimidation kiting will work here as well. There are some good areas for kiting near ZI and also to the sides of the pit.



    For a solo fight to pound your chest over, Cliff Golems and guards in Overthere are neat. Experience is crappy, but I've found I can take down a golem plus three guards simultaneously with a potion. It's been a while since I could kill four experience mobs at once.



    As a final note, I've found that the dysfunctional sentries in The Creator mission are soloable, and one even cons white at 70. If you zone in and want to floor your group, run into the sentries area and ID off the train, then solo the three sentries. You'll have to train out near the entry gate and wait for aggro to clear, or else get a CoH. It's refreshing to solo a white con! <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


    </p>

  2. #2
    Zonn
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    Default Re: Soloing at level 70.

    Droga is another spot that's reasonably good experience at level 70. There are two areas I've worked with varying levels of goblins. The first hit for a max of ~160 and occupy the entrance tunnel and surrounding areas. However, these begin to turn light blue at 68 and by 70 most are light blue. The Dark blues are still nice experience though.



    The area I worked at 70 most was the exit tunnel and surrounding buildings. All of these hit for ~200 max, everything runs at low health when alone, but the assist radius is very small and most can be single pulled without any FD tricks. The caster mobs will quite often chain cast giving a chance to regen, though the Shaman don't tend to cast much. Using my high regen and good deffensive AA(400ish total at the time), I was able to solo almost non-stop for 1.5% AA per kill with kills of about 1 minute using Xegony Fist + Shinai of the Ancients. I also had Dragon fang for added dps. On a good run I could do an AA in an hour, but typical was closer to 70 minutes.



    The loot in this area is quite good. You get some gem drops, including diamonds etc. The coin drops are quite high, often 10pp on a single goblin. There are also a number of named you can farm for items. I farmed a cycle of 5 nameds for tribute over about a week period and amassed well over 100k tribute quite quickly. I'll leave it to others to figure out which named drop the best tribute pieces ;0 The coin can get quite heavy though, so a mule char to hold the plat is preferable otherwise banking in OT is possible with sneak if KoS.



    Enjoy.


    <div style="text-align:center"><hr />Axiss Glox Level 70 Stone Fist

    </div></p>

  3. #3
    Gozu Kato
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    Default Re: Soloing at level 70.

    Im not 70, YET, hoping to be soon, 68 currently, but anyway.

    it is possible for a monk to "joust" in PoFire at the entrance, just pull one mob back behind the zone in, and you can kite it around and joust it to death, I just did it a couple times with leopard claw, im sure it would work better with dragon fang, took me about 10-15 minutes to kill a flame lordling, decent exp, not great for a iksar though, if you really want to, you can always do Whirlwind with a decent 2hander and beat it down faster, but there is always the chance you wont see it wear off and get killed (almost happened to me).

    Hope this helps


    <div style="text-align:center">Gozu Kato</div>

    <div style="text-align:center">68 Transcendent of Prexus</div>





    <div style="text-align:center">Gozu's Arsenal of Mass Destruction</div></p>

  4. #4
    Monk Disciple
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    I have found a decent area to solo in when I am bored, is Undershore. You can pretty much run thru the bridge area/areas surrounding it (on way to prophet hut) and shred thru the mobs. They give about 2 percent AA per tick, and die rather easily.
    I guess this would really depend on whether you are properly geared or not, but I am by no means uber. I have about 12100 unbuffed, and these mobs seem to be rather fast/efficient XP for me.

  5. #5
    Apostle Master
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    lol, 12k unbuffed isn't uber?

  6. #6
    Ex-Druid Monk-in-Training
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    Quote Originally Posted by monkspwn
    lol, 12k unbuffed isn't uber?
    Jeez. I've had to scrimp and save to gear up to 6.5K unbuffed. I'd hate to think what I would get called around here.

  7. #7
    Monk Disciple
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    There are monks out there that blow me outta the water. 14kish ones.

  8. #8
    Ascendant Stone Fist
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    12K depending on server is top 2-3 %. 14K'ish is top 1%. Honestly there's probably no difference for EXP soloing between a 14K 2.0 Monk and a 12K 2.0 Monk. WoS crap can't hardly touch either one, and MPG is doable though perhaps slow and waiting on potions/discs. However there's a huge difference between a 12K 2.0 2200AC Monk and the "average" 7-9K 1800 AC Monk using Despair and DoN claws. By your line of reasoning a 13.5K Monk isn't uber either : P

  9. #9
    Ascendant Stone Fist Dythan Dabrave's Avatar
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    hole is still the best xp/loot ratio, imo. lguk and seb if your working on faction are great. i've spent the last 3 months farming in kael for dain faction, easy kills sokay xp.
    Brother Dythan
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  10. #10
    Monk Disciple
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    There's a huge difference in 2k hp.

  11. #11
    Ascendant Stone Fist
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    not at 12k to 14k. u wont notice any difference.

  12. #12
    Monk Disciple
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    By my reasoning, no one is uber unless they are number 1 monk on all servers.

  13. #13
    Apostle Master
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    i'd say you are the minority then Oolapz

  14. #14
    Monk Disciple
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    Minority in what sense? The amount of HP I have> ? or who I think is an uber monk? I don't quite get what you are referring to.

  15. #15
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Uber monk is really different things:

    1) biggest epeen = most hps
    2) biggest defensive = ac/shielding/dotshield/spellshied/stun resist
    3) biggest offense = strikethrough/CE/accuracy/attack

    I try to go for the most ac/shielding/stun resist and dot shield as possible. spellshield is hard to get without losing the other stats. personally i find dotshielding to be more beneficial than spellshield on pulls since a lot of raid npcs these days have dots more than nukes.


  16. #16
    Ascendant Stone Fist
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    i want acc and ce and atk.

    followed by spell shield and stun resist.

    followed by hps

    then everything else.

  17. #17
    Ex-Druid Monk-in-Training
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    not at 12k to 14k. u wont notice any difference.
    Right, especially in solo areas like The Hole where you can solo without any downtime without using a single potion, just by healing with epic 2.0 and maybe an occasional mend...
    http://www.magelo.com/eq_view_profile.html?num=2138

    "Classes are not that out of balance" -AbsorEQ

  18. #18
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    Ok, so this has been bugging me. There are times when I am soloing in undershore, where I have been constantly killing things for about 30 mins.
    Sooner or later my endurance runs out, and my potion timers and mend do not coincide...
    This is the time where I wish I had more hitpoints. More hitpoints=More time to kill things before you need to sit some out.
    So anyone claiming that 2k hitpoints means nothing when soloing, is 1) either fighting stuff that's too damn weak to matter, 2) not being aggressive enough when battling to actually run their hitpoints down, or 3) is full of crap.
    I do see the point you are trying to make however, but it simply does not apply in all cases. You are correct when talking about fighting average mobs who you do 1 atta time, and can time your mend and potions/epic2 heal accordingly... But when you are being more aggressive, fighting maybe 2 at once sometimes, or fighting harder hitting mobs 2k HP means ALOT ! I invite anyone to fight in these areas I suggest, and then talk about 2k HP not mattering.

  19. #19
    Ascendant Stone Fist
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    at lvl 70, i havent found better than the hole or pofire.

    the hole i can solo for dayz and dayz with no downtime at 11k unbuffed. i rarely pop any potions (usually after a 3 pull). 13khp wouldnt make 0 downtime any less...

  20. #20
    Ex-Druid Monk-in-Training
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    @Oolapz: With harder mobs or if you get downtime it might get uneffective if you're just soloing for exp. That's why 2k hp more doesn't make much difference in this cases. If you're soloing for trying out which mobs you can kill, then of course it's a different story...
    http://www.magelo.com/eq_view_profile.html?num=2138

    "Classes are not that out of balance" -AbsorEQ

  21. #21
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    Went thru the hole today, and destroyed the zone for a few hours. Was quite fun, and got some nameds while in there. Interesting fights, and decent aa xp. Not all that challenging, but for sure a good solo spot.
    Thanks for the tip, as I have not tried this zone for quite some time.

  22. #22
    Ex-Druid Monk-in-Training
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    Sol Ro.

    I am self buffed at 11k w/ 2.0 and amv wraps. I can solo around C1 in fire but the Sol Ro mobs I find more productive. I get 5-6% aa a kill and have a little down time between every 3 kills as I time potions, 2.0 and mend. Lots of Diamonds, BDs, and Ornate patterns.

  23. #23
    Monk Disciple
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    Hmm...
    I have found it easier to kill 3 mobs in the hole, than to kill 1 in solro. Same xp.

  24. #24
    Ex-Druid Monk-in-Training
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    Wonder if all of this still holds true. Having just returned...and having obtained (via friends) some really decent armor upgrades (though no epic to speak of), I might just head down to the Hole later today to test this theory out.

  25. #25
    Monk Disciple Kicaz's Avatar
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    The game has changed drastically. what was once sorta hard is easy, what was really hard is sorta hard... Hotzones are usually the best for experience, for your appropriate level.

    Theres a ton more stuff i could prolly say but its early and im not 100% here yet haha.

  26. #26
    Ex-Druid Monk-in-Training
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    No worries...I'm not even close to being what most of the regular posters have in regards to gear...but at my level (and considering how little the old world stuff has been changed), I think I might be able to solo in the Hole. I have above 8K HP/1.8K AC unbuffed...so I imagine with a Cleric Merc, it can't be too bad. My only concern is that if I can't solo without the Merc...that I make enough money via loot to at a minimum, pay the cost of the Merc.

  27. #27
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    Well you're kinda out of luck in terms of soloing a hotzone effectively until they change them again. The Ascent won't be worth your time and the ones above and below that you won't be able to solo or the mobs will be too low of level. The Ascent I ask you.....what were they thinking.

  28. #28
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    Upcoming Hotzones in the next change over. Plane of Nightmares Hobgoblin Cave will be excellent EXP at 70 and lots of cash drops including various diamonds and more mobs than you could possibly hope to keep dead.

    Veksar might be good, I seem to rememkber it having an exaggerated ZEM, so if you can find lightblue mobs there at 70, it would be a nice plow.

    I don't see KT as being viable at 70 solo. Mobs are nasty there for their level.

    20 South Karana

    25 Lake of Ill Omen

    30 The Twilight Sea

    35 Kedge Keep

    40 City of Mist

    45 Howling Stones

    50 Veksar

    55 Grieg's End

    60 Plane of Nightmares

    65 Kod'Tax, Broken Trial Grounds

    70 Buried Sea

    75 Thalassius

    75 Ashengate, Reliquary of the Scale

  29. #29
    Ex-Druid Monk-in-Training
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    Thanks bud! I think I'll run on down to PoN and check it out. Might as well get a start on the kind of pulling I'll need to be accustomed too. Went to the Hole and it was all grey mobs. Easily soloable though! :P

    At this point in time, it's about relearning how to play the Monk...so I don't necessarily need a hotzone...just a good zone to get some easy experience and re-learn the finer nuances of being an Iksar Monk.

  30. #30
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    Quote Originally Posted by saberazz View Post
    Thanks bud! I think I'll run on down to PoN and check it out. Might as well get a start on the kind of pulling I'll need to be accustomed too. Went to the Hole and it was all grey mobs. Easily soloable though! :P

    At this point in time, it's about relearning how to play the Monk...so I don't necessarily need a hotzone...just a good zone to get some easy experience and re-learn the finer nuances of being an Iksar Monk.
    Happy to help!

    There are some Hobgoblins that can be split/single pulled outside of the main Hobby cave. Those should give you a good feel for what it will be like in the cave. Max hit should only be around 300 on a silky with no AA's, so you should be mitigating down from that. Oh the entrance to the Hobby Cave is under the water. You'll know what I'm talking about when you're there and see the map.

  31. #31
    Ex-Druid Monk-in-Training
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    Was there for about an hour today. Struggled to find the inside of the Cave...so I chain pulled the Hobgoblins once I realized soloing them was a bit boring. Pulled up the Cleric Merc and was easily dropping in 3's for 4-6% AA per kill. GREAT place. Made 1100 Plat there at the same time due to the high diamond drop rate.

    The pulling techniques are starting to come back though. Like riding a bike, you might never forget how to ride...but that won't stop you from being wobbly when you first get back on. :P

  32. #32
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    So did you eventually get inside the cave? The entrance is under the water at the end of the river (far north zone wall) right below where some Hobbies stand on a pile of rocks. The pile of rocks is actually the entrance but under water.

  33. #33
    Ex-Druid Monk-in-Training
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    Got there and plowed through. Great zone. Went over to BoT as well...the kills are a little slower...but the exp is higher per kill. Not sure what the difference is over time...but both are good AA exp/loot spots.

  34. #34
    Ascendant Transcendent
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    BoT was always candyland. Played there alot back when it first came out. Always will love that zone.

    Earth wing is best because of it having no clerics. Nothing worse than having one of those dern cleric mobs healing. Of course if you have stunning kick or some Chaotic Strike procs, then that won't be a problem.

  35. #35
    Ex-Druid Monk-in-Training
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    Unfortunately, no Stunning kick or Chaotic Strike procs. I've only got lifetap style augs...which is next to useless against a lot of the mobs I fight. Buddy of mine recommended Valor as a good zone as well. So long as mobs don't run, I don't mind.

    I've got some pretty well geared level 85 friends who may be willing to take on Tunare to get me her 1HB (snare). One of those friends clears Valdeholm arena in about 15 minutes solo style (85 SK, former heavy Raider).

  36. #36
    Ex-Druid Monk-in-Training
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    Went to TSH on the tip of a fellow Monk. That place is probably great with a group...but holy crap is it hard to solo/muo. I really had to work my pulling skills on that one...and had to remain in the FD position several times.

  37. #37
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    Quote Originally Posted by saberazz View Post
    went to tsh on the tip of a fellow monk. That place is probably great with a group...but holy crap is it hard to solo/muo. I really had to work my pulling skills on that one...and had to remain in the fd position several times.
    tsh?

  38. #38
    Ex-Druid Monk-in-Training
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    I meant DSH...my bad.

  39. #39
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    Quote Originally Posted by saberazz View Post
    I meant DSH...my bad.
    *laugh* I was thinkgin TSH "The Stone Hive"... but yrah DSH is probably much better for you.
    Going for AC before AC was cool.

  40. #40
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    Quote Originally Posted by saberazz View Post
    I meant DSH...my bad.
    No worries. I was just confuggled.

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