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Thread: AA's you would like to see in Depths of Darkhollow

  1. #1
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I just hope they add hundreds more. Thousands more. Who cares what they really do.<img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b">




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  2. #2
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr> I just hope they add hundreds more. Thousands more. Who cares what they really do.<img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b"> <hr></blockquote>



    who cares are the monks that complain that the AA's they do get are useless because noone provided any useful feedback <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



    this is a chance to give dev's ideas so they can work with us instead of just making up their own, if you have nothing useful to contribute to this post Tauzii don't post at all please. I want to keep this thread clean from flames.



    on another note, those are some great ideas saoshen


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  3. #3
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Who was flaming? Gosh Ned, lighten up bro.



    I want hundreds or better yet thousands of more AAs and I don't care what they do.



    You asked I answered. Not the answer you wanted? To bad.



    You've become quite the flamer lately Ned.




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  4. #4
    Ascendant Ashenhand
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    Default Werd.

    Some nice ideas Sao. I like the innate overhaste and mend/purify one for sure. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


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  5. #5
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    Default Re: AA's you would like to see in Depths of Darkhollow



    Here's another aa...





    Hasted imitate death, 3 or 5 levels worth.






    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>
    Talk softly and carry a big stick...
    Saoshen Sih`ja`Tgzu
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    my ui stuffs

  6. #6
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    Default Re: AA's you would like to see in Depths of Darkhollow

    the one above would be nice and make sense in the progression of things,id also like to see us get a no xp rez aa(call to corpse)kinda thingie like the druid/shaman have now,so every often i am the last man in camp,


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  7. #7
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Default AA's you would like to see in Depths of Darkhollow

    sorry the other thread is gone? I can't find it or im blind...i went through the posts all the way back to may..



    please post short form ideas for NEW aa' ideas you would like to see in DoD



    i'm going to give Rashere the list, please be reasonable and on topic and realistic



    thanks



    see similar link on eqlive:



    eqforums.station.sony.com...ge.id=9386


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    Nedrom

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    </p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ned rom2004>Nedrom2004</A> at: 7/8/05 4:24 pm


  8. #8
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    AA similar to enchanters that restores all mana (dont know what its called but ive seen it), have it completely restore all endurance reusable in an hour or something


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  9. #9
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I'm going to reword my first post.



    What I suggesting it's not really overhaste, its increase the haste cap.



    Subtle difference, but I don't wish to add confusion.




    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>
    Talk softly and carry a big stick...
    Saoshen Sih`ja`Tgzu
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  10. #10
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr> increase the haste cap<hr></blockquote>



    ala mitigation aa's increase cap? just want to be sure


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  11. #11
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I would like an AA that extends and combines similar functionality into critical mend and purify body.



    Meaning, when I hit purify body, I should get a mend+chance to crit mend.



    When I hit mend, I should get a chance to purify any detrimental effects on me.



    Higher levels of this aa would increase the chance of getting a critical mend or purify depending on which ability you used.



    This would in effect give us a second chance of both abilities to be used independantly of each other.



    ---------------



    Separate from the above, aa to reduce purify reuse timer even more.



    --------------



    Full reposte immunity (this could be restricted to npc reposte only, to avoid complaints from pvp'ers)



    --------------



    100% strikethru, although if full strikethru was available thru aa, this would reduce the desire for item strikethru.



    -------------



    Increase haste cap, 1, 3, 5% (or 2, 5, 10%) <img src=http://www.ezboard.com/images/emoticons/eek.gif ALT=":eek">



    This aa would work only if your worn + buff haste exceeded the normal cap, and would stack with bard overhaste.



    If you were not hasted to the cap, then it would not do anything.



    This increases the value of high end worn haste (45% or higher) and spell hastes.



    ----------------





    >>>> DISCS, NOT AA request <<<<<

    A progression of the stonethrow disc all the way to ~200 range. This would help alleviate the itemization issues surrounding throwing items, or the lack of them.

    >>>>>>>>>><<<<<<<<<<<<<<<<



    >>>>> GROUP SPEEDFOCUS DISC <<<<<

    Similar to the berzerker disc, give a group friendly disc.







    edited: reworded increase haste cap from innate overhaste


    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sao shen>saoshen</A>* at: 6/24/05 2:37 pm
    Talk softly and carry a big stick...
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  12. #12
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Yes, for example if our haste cap is 100% (worn + buff), then this aa would increase our total (non overhasted) haste cap to 101, 103, 105% (or 102, 105, 110%).



    As mentioned, this is not any type of innate haste, only an increase in the total haste we can wear/buff to.



    Now, if you want to add a separate aa for some type of innate haste, you could submit that too.



    I do want to explicity state that they are separate functions tho.






    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>
    Talk softly and carry a big stick...
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  13. #13
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Santino,



    I considered suggesting it the way you have but..



    Purify body already provides a specific function, and already has aa to shorten the timer.



    The initial one time cost of purify is worth it on the occasional times you really need it, however the reuse time still being somewhat long is not something you will want to use lightly.



    I see having 2 separate hotkeys/abilities as a benefit, in that if one fails, I can get a 2nd chance and hit the other.



    I would not want to lose 2 separate abilities to have 1 new combined ability.



    If I recall, fastest reuse of purify is ~18 minutes. Consider if we can get that down to ~10 minutes it would be worth using more often, especially in the situations where mend is down and you need to cure yourself and mend at the same time.






    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>
    Talk softly and carry a big stick...
    Saoshen Sih`ja`Tgzu
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  14. #14
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Final in the DW AA line that makes the offhand damage identical to the main hand in every way.



    Level 75 and 55 AAs?


    Me.

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  15. #15
    Ex-Druid Monk-in-Training Sarshish's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    1. shorten mend reuse

    2. boost crit mend to 100% from 50%

    3. group mend (25%)

    4. stun resist

    5. timeless Death... FD that prevents any and all effects from landing on you or breaking FD for 3 min. Breaks if you stand.

    6. oh, and MORE freakin endurance regen and not just 1 end/tick per level. We need about 20 more end/tick regen total at highest levels.


    </p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sar shish>Sarshish at: 6/24/05 2:24 pm

  16. #16
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I like all of Saoshen's ideas, but I wanted to comment on this specifically:



    <blockquote>Quote:<hr>I would like an AA that extends and combines similar functionality into critical mend and purify body.



    Meaning, when I hit purify body, I should get a mend+chance to crit mend.



    When I hit mend, I should get a chance to purify any detrimental effects on me.



    Higher levels of this aa would increase the chance of getting a critical mend or purify depending on which ability you used.



    This would in effect give us a second chance of both abilities to be used independantly of each other.<hr></blockquote>



    I actually would like to see Purify Body changed (with the PB timer aas refunded) so that it is no longer a separate ability at all, but simply an add-on to mend.



    In other words, when you buy PB, you do not get a new hotkey... what you do is extend your mend ability in the manner described above... every time you mend, you also PB.



    Why do I prefer this to Sao's request?

    (1) No new aa to buy. <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">

    (2) One less hotkey to manage

    (3) As with his request, PB becomes usable much more frequently.

    (4) Unlike with his request, PB can still only be used once per given time period... (his request would allow players to basically fire it off twice in a row, and then figure out the separate timer for mend/PB to determine when they could do it again). I think that makes it more likely.



    Just a thought.



    As ever, I'd also like to see more 2hb aas or, even better, more aas that affect all weapon styles. I know Ned already brought this up with the devs, so I am hoping to see some action on it. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



    Edit: In response to Sao changing his request from overhaste to increased hate caps, I'd like to say I still want overhaste. <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"> (I'd prefer it to be innate, as discussed before, scaling from level 50-70)


    Fumika





    [Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

    [Sat Jun 18 18:27:19 2005] Tallon Zek's body shivers in pain.

    [Sat Jun 18 18:27:19 2005] You have slain Tallon Zek!

    [Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=san tino>santino</A> at: 6/24/05 2:42 pm

  17. #17
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Heya Saoshen,



    I understand the usefulness and functionality of having both mend and purify body timers, and yet having them link the effects... I'm just not sure it's something that SOE would go for; if PB was dropped to 10 minutes, it would mean we could mend and PB 3 times every 10 minutes (5 min refresh on mend = mend/pb twice in 10 minutes... + the one usage per 10 min refresh of pb).



    Regardless, I think it's a good idea. It just happened to spark my own process which is that it would have been really nice if all these aas we've bought had just innately extended our existing abilities, rather than giving us new hotkeys.



    Example:

    PB: adds PB effect to mend

    Imitate Death: permanently changes FD to ID effect

    OoW special attacks: permanently change those special attacks to have the given effects (unless occurring in a wu chain)

    etc.



    Anyway, my suggestion was a bit of a tangent, and I hope I haven't dragged the discussion too far off course.


    Fumika





    [Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

    [Sat Jun 18 18:27:19 2005] Tallon Zek's body shivers in pain.

    [Sat Jun 18 18:27:19 2005] You have slain Tallon Zek!

    [Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>

  18. #18
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I am not at a very high level in game but wonder if a series of AA to reduce possibility of aggro would be beneficial.



    Level 1 reduces 5, 2 reduces 10, 3 reduces 25....something like that.



    This could be tied to lowering our status on the hate list to benefit pulling as well as not getting agro in combat.






    Bamlador

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  19. #19
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>Regardless, I think it's a good idea. It just happened to spark my own process which is that it would have been really nice if all these aas we've bought had just innately extended our existing abilities, rather than giving us new hotkeys.<hr></blockquote>



    We already have 2 hotkeys, but yea I understand where you are coming from.



    I would still prefer to have the flexibility of separate abilities, and each had a main component, with the chance to do a little extra.



    Also, I'm pretty sure mend is 6 minutes, but yea the percent chance to 'mend' via purify would have to be carefully tested.



    They also control the fastest time for which purify can be used, so they can balance it however needed.




    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>
    Talk softly and carry a big stick...
    Saoshen Sih`ja`Tgzu
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  20. #20
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>We already have 2 hotkeys, but yea I understand where you are coming from.<hr></blockquote>



    Yeah, I mean going back to when they first introduced aas... which is why my post was really not particularly relevant to the actual topic at hand. Just a 'could've would've should've' scenario that popped into my head. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


    Fumika





    [Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

    [Sat Jun 18 18:27:19 2005] Tallon Zek's body shivers in pain.

    [Sat Jun 18 18:27:19 2005] You have slain Tallon Zek!

    [Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>

  21. #21
    Ex-Druid Monk-in-Training
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Astral Projection: Allows out of body scouting like the Eye of Zomm spell.



    Clinch/Grapple: Ability to tie up a single mob for a time. Monk can do nothing else while engaging the mob. Mob has chance to avoid/save etc.










    </p>

  22. #22
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I'm in favor of some kind of accuracy AA like the Ranger "Precision of the Hunter" and "Scout's Efficiency" AAs. It would be a nice little boost to DPS and I don't fully understand why we didn't get counterparts to them in the first place.



    And of course, anytime someone talks about monk AA's, there's the obligatory request for more 2hb-focused skills, please!


    </p>

  23. #23
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I'd like AAxp abilities to greatly enhance the damage and other attributes of a bare fist. Strikethrough, innate procs and so on are all options to consider here.



    I'd like many more flagged AAxp abilities added to EQ similar to DoN. These in turn can be made into requirements for other AAxp abilities purchased with experience.



    Let's see... AAxp which raise Atk and Regen caps.



    AAxp which enhance the benefit of buffs on your toon (i.e. gain 10% more AC and HPs from all Aego-type buffs).



    Something to benefit other End-users such as an aura or bard song ability to speed End recovery for all nearby PCs.



    Improved /con ability tied to AAxp. Alternately, make this a leader XP skill. The upgraded /con should yield tactical information such as AC, HP, aggro radius (shown as ring radius) or so on. The idea is to give out more information without completely dumbing down the game.



    AAxp which enhances experience gained from light blue cons when solo. If judiciously applied, this might restore solo play to a number of classes.



    AAxp which enhances the effect of a critical blast from a proc. Magic might gain a stun effect on half the crits; cold might slow 20% for a few ticks; heat might cause a 1 tick DoT for half the original damage, or so on.


    </p>

  24. #24
    Ascendant Stone Fist
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    Default Re: AA's you would like to see in Depths of Darkhollow

    What was the hp aa we got, but then it was taken away for wars and anotehr class only, I'd like that back!


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  25. #25

    Default Re: AA's you would like to see in Depths of Darkhollow

    none



    i'm sick of AA's


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  26. #26
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>What was the hp aa we got, but then it was taken away for wars and anotehr class only, I'd like that back!<hr></blockquote>Planar Durability. I agree, isn't it time we get this one back? I also like the idea of off hand AAs to increase offhand damage to main hand damage.



    Here's some AAs i would like to see:

    Planar Flag AAs: Sol Ro Tower, PoAir, PoFire, PoWater, PoEarthA (all non-raid zones that are still locked to non-raiders and have no current alternate entry quest)



    Innate + ATK, +10 Atk per level, 3 AA each, does not count towards the worn attack cap.



    Innate +Accuracy, +10 per level, 5AA each does not count towards cap



    Ambidex 2: Increase Dual wield rate to 100%

    Punishing Blade 4-6 (or Ferocity 4-6): increase Double attack rate to 100%, increase tripple attack rate by a similar percentage.



    Tech of Master Wu 6-10: Increase length of attack chains.



    Potency of Master Wu: Increase FK rate in Wu's chains. (less important if they up special attack damage across the board)



    Unflinching Resolve: 5/10/15/20/25 percent stun resist



    Echos of Zan Fi: 10% Increased Runspeed + 5% Overhaste -- 10AA



    Legacy of Ton Po: Increase bare hand damage by 3, reduce bare hand delay by 2, increase FK damage by 20 -- 10AA



    Untouchable: Increase duration of Void Dance and Whirlwind by 6/12 seconds -- 5AA/level



    Earthen Attunement: Increase duration of Stonestance/Earthwalk by 6 seconds -- 10AA



    Flying Fists: Increase duration of Speed Focus/Hundredfist by 6 seconds -- 5 AA



    Puissance: Incread duration of Ashenhand/Thunderkick/Inner Flame by 6 seconds -- 10AA



    Unfailing Discipline: Disc durations removed, discs run until shut off or endurance is exausted, reuse time starts when disc shuts off (pre-req Untouchable, Earthen Attunement, Flying Fists, and Puissance) -- 15AA



    Body Mastery: Increase skill caps for Offense, Defense, Block, Dodge, Riposte, H2H, 1hb, 2hb, and all special attacks by 5 points (5 levels -- 10AA/level)


    Read The Midlands, this comic turned me into a total fan-girl.</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rai lina>Railina</A> at: 6/25/05 10:13 am

  27. #27
    Ascendant Stone Fist
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>Here's some AAs i would like to see:

    Planar Flag AAs: Sol Ro Tower, PoAir, PoFire, PoWater, PoEarthA (all non-raid zones that are still locked to non-raiders and have no current alternate entry quest<hr></blockquote>



    Sol Ro Tower has an alternate access quest in the game. It involves killing a mob in Western Wastes that is easily 1-groupable.


    </p>

  28. #28
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I would like to see an aa to increase my chance to reposte a mob and increase the dmg over the reposte, sorta like giving a reposte an extra chance to crit or better yet giving repostes a base dmg bonus.



    This will help make frontal attacks less painful and improve frontal dps to make up for the special defenses from the front.



    Used in conjunction with strikethru, this could be a nice offset to the overal reduction in dps from the front.




    - Talk softly and carry a big stick.

    Saoshen Sih`ja`Tgzu



    you and me

    we're in this together now

    none of them can stop us now

    we will make it through somehow</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sao shen>saoshen</A>* at: 6/26/05 6:42 am
    Talk softly and carry a big stick...
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  29. #29
    Ex-Druid Monk-in-Training
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Short term levitation.



    The summon to corpse ability would be nice.



    Perhaps two abilities for the different schools of Mend/Purify Body thought: One that binds Purify Body to Mend; and the other as it is.



    More 2hblunt madness please.



    Thank you,

    Syusla

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    </p>
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  30. #30
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    Default Re: AA's you would like to see in Depths of Darkhollow

    AAs improving our dps.



    Be it straight accuracy



    Crit rate



    Dual / tripple attack rate



    Worn Attack cap.



    haste cap (not counting bard overhaste)



    imitate death, dragon fang, speedfocus, ashenhand timer reducers.



    unlocking our dps disc through AAs



    increasing our flying kick base damage



    run speed 7 (something close to selo speed)



    not number one in hate list riposte immunity



    strikethrough


    </p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=red cloudwk>Redcloud WK</A> at: 6/25/05 8:29 pm

  31. #31
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    Default Re: AA's you would like to see in Depths of Darkhollow

    monk rez


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    LOADING, PLEASE WAIT.....

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    You say 'DOH!'</p>

  32. #32
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>Sol Ro Tower has an alternate access quest in the game. It involves killing a mob in Western Wastes that is easily 1-groupable.<hr></blockquote> Really? I missed that. OK, scratch it from the list, the idea was to allow everyone to gain access to everything but the "raid zone", as every expansion but PoP and GoD only has one locked endgame zone. I need to find the info on this quest now. edit: done. Kited him with a druid friend



    <blockquote>Quote:<hr>monk rez<hr></blockquote>

    I Was Just Feigning -- 15AA

    Self only 100% rez, 24 hour reuse.



    Enhanced Stonewall would be nice too, at max, inresisted spells shouldn't break FD either.


    Read The Midlands, this comic turned me into a total fan-girl.</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rai lina>Railina</A> at: 6/27/05 2:43 am

  33. #33
    Ex-Druid Monk-in-Training
    Join Date
    Feb 2004
    Posts
    19

    Default Re: AA's you would like to see in Depths of Darkhollow

    Believe it or not I'd like to have a snap aggro ability that actually was reliable. Even if it was on a timer so not to step on knight and ranger toes.






    Deill Teamshortbus

    Descendents

    Mithaniel Marr</p>

  34. #34
    Ex-Druid Monk-in-Training
    Join Date
    Dec 2004
    Posts
    58

    Default Re: AA's you would like to see in Depths of Darkhollow

    Human Forage AA. Might seem silly but I trade skill and it sucks to not be able to forage. It makes sense because lizard monks can do it already.



    I'd also like for Sony to not tack on more levels in this expansion. I always seem to make the top level and be able to do AA'S properly right before the "next" expansion makes me have to level again. This is under the levels > AA theory.



    Quwi


    </p>
    Quwi Changkane, 70 stonefist Fennin Ro
    "There can be only one puller." --- Quwi

  35. #35
    Guest

    Default Re: AA's you would like to see in Depths of Darkhollow

    Crap rat 3/3/3

    reduces weight of armor worn by 25, 50 and 75%



    pack rat was a piles of cobblers, but this would be useful since:

    1. Devs are incapable of weighting NEW monk-wearable gear appropraitely

    2. There is some OLD monkable gear thats nice but pretty heavy



    Or they could change packrat to do something useful


    </p>

  36. #36
    Ex-Druid Monk-in-Training
    Join Date
    Nov 2003
    Posts
    94

    Default Re: AA's you would like to see in Depths of Darkhollow

    p201.ezboard.com/fmonklybusiness43508frm1.showMessage?topicID=48751 .topic&index=24





    was the thread that had a bunch of discussion on aa's



    I want something that increases our run speed the lighter we are, and an AA tree for Imitate Death to reduce the timer on it to like 5 minutes. Would pay 25 aa for that one in say 5 aa increments, 5 min reduction per each level/. Would make it useful then.


    Wolvurene

    Enlightened

    Terror Australis</p>

  37. #37
    Guest

    Default Re: AA's you would like to see in Depths of Darkhollow

    Increase run speed AA. Group mend AA. Decrease recast on purify body. I would prefer mend and purify body on seperate timers as I do not need purify body everytime I use mend. A group purify body would be nice. I would like to see 2hb AA's as I will probably never get my 2.0 due to being in a small family guild and I solo a lot as I am only on for a couple hours at a time.


    </p>

  38. #38
    Guest

    Default Re: AA's you would like to see in Depths of Darkhollow

    I can't imagine them ever giving us group mend or Radiant Cure (group Purify Body) but it would be another peice of utility. I think it's much more likely, especially with the stated goal of allowing everyone to solo, thatwe could get better self-suffiency along the same lines.



    100% crit mend rate, shorter PB timer, counterforce doing something vaguely useful...


    Read The Midlands, this comic turned me into a total fan-girl.</p>

  39. #39
    Apostle Master
    Join Date
    Jun 2003
    Posts
    434

    Default Re: AA's you would like to see in Depths of Darkhollow

    I like the idea of increasing offhand efficiancy AA. to the point where its just as good as the mainhand. Hell, that would rock so much.




    Eagleclaww

    70 Seasons



    Pupp Tent

    </p>
    Eagleclaww
    Saryrn (Mithanial Marr)

  40. #40
    Enlightened Grandmaster
    Join Date
    Nov 2003
    Posts
    520

    Default Re: AA's you would like to see in Depths of Darkhollow

    I'd really like to see some 2hb aas that bring 2hb back up to 1-hander usefullness... and then, from that point on, aas that affect both weapon styles, rather than further swinging the pendulum in one direction or the other.


    Fumika





    [Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

    [Sat Jun 18 18:27:19 2005] Tallon Zek's body shivers in pain.

    [Sat Jun 18 18:27:19 2005] You have slain Tallon Zek!

    [Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>

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