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Thread: AA's you would like to see in Depths of Darkhollow

  1. #41
    Monk Disciple
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    Default Re: AA's you would like to see in Depths of Darkhollow

    ok i'm just waking up and kinda tired so i'm not gonna get out many good ideas, but FFS dont touch FD!



    Saw someone suggest that FD and ID just be thrown together so every FD always looses agro, thats a BAD idea imo, sometimes you want that agro left over, and need it for successful pulls, wanna reduce reuse on ID? cool go for it, maybe even more ranks to rapid feign would rock, but FFS, please dont make FD always loose agro, i've pulled many a raid situation where the only way we ever managed to get a good split was because we DID still have agro.



    Forage: Saw someone mention for human forage, i'd like to suggest that iksar (ALL iksar, not just monks even) get a boost to forage Via AA's, that cap at 50 is kinda stupid, especially for the tradeskilling iksar, i dont necissarily think we should become druids with a 200-200+ cap on forage with like double and tripple forage AA's, but maybe something that increased the Forage cap by 10 -20 points per rank, 2-3 AA per rank, 5 ranks giving us a 100 or 150 cap on forage, (again, all iksar, not just monk).



    I like alot of other idea's here, but again, tying one ability in with another is bad, Mend + PB in one timer would suck, because there will be times you need PB NOW, then 2-3 seconds later need mend seperately, or vise versa, that is one of the great things about AA's and the flexabilty it lends is that we get seperate reuse timers and dont need to blow all or nothing much anymore.



    More 2hb AA's, oh, and some 2hb aa's, and did i mention? we need more 2hb AA's!



    Some increased ranks in Ingenuity would be nice, either more chance for crits, a further AA to do a little extra damage, whatever, any/all would be nice.



    Taung/Snap Agro would be nice but i would prefer to see it like a disc on a seperate timer from paci, leopard/taunt on the same timer would be alright providing the reuse is 30 sec or less, but i still think paci and leopard should be untied and get seperate tiemrs.


    </p>

  2. #42

    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>none



    i'm sick of AA's <hr></blockquote>



    Then don't grind them.


    Assassin Kristine



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  3. #43
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>I like alot of other idea's here, but again, tying one ability in with another is bad, Mend + PB in one timer would suck, because there will be times you need PB NOW, then 2-3 seconds later need mend seperately, or vise versa, that is one of the great things about AA's and the flexabilty it lends is that we get seperate reuse timers and dont need to blow all or nothing much anymore.<hr></blockquote>



    FWIW, as noted in one of my later posts, this was not a suggestion for what to change now, but just a rumination on how things might have gone in a different direction when aas were first implemented. At this point, it's far too late to roll aas into each other, both because of the annoyance of having to fix all of the existing code and because of the firmly entrenched player mindset.



    On the other hand, if that was how they had approached aas initially (extend and add effects to existing abilities), that mindset wouldn't have been there, we'd have far fewer hotkeys, and our core abilities would be both deeper and more powerful. (I think it would make more sense from a story perspective to be enhancing what we already do rather than developing entirely new skills too, but that's beside the point)



    Again, it wasn't a suggestion for what to do now that thinga are in the state they are in... From a code standpoint, trying to rework all the existing aas to fit this sort of methodology (as well as all the aa refunds) would be a nightmare, and the outcry from the players, as so ably demonstrated by your post, would be significant.


    Fumika





    [Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

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    [Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=san tino>santino</A> at: 6/27/05 6:12 pm

  4. #44
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Well, since we've got them anyway...

    Either through AA or innately, spell foci should affect our procs.



    <blockquote>Quote:<hr>On the other hand, if that was how they had approached aas initially (extend and add effects to existing abilities), that mindset wouldn't have been there, we'd have far fewer hotkeys, and our core abilities would be both deeper and more powerful.<hr></blockquote>Actually, if you look at the AA from Luclin, it was just adding more depth to our innate abilities. They weren't all rolled into the abilities they were based on, but there wasn't anything there that didn't have a basis in an ability we already had.


    Read The Midlands, this comic turned me into a total fan-girl.</p>

  5. #45
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Just throwing this out there:



    FD that wipes aggro 100% of the time with normal refresh time.



    Pulling NToV when FD was bugged like this (For 2-3 days!) was so awesome~



    Somehow I got Aary split off from his pets! Solo pull! /flex


    <span style="font-size:xx-small;">

    </span></p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=pol kgaiimahn>polkgaiimahn</A> at: 6/28/05 5:02 am

  6. #46
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Innate Camo and Hastened Imitate Death. As well as some resist AAs


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  7. #47
    Iksar Admin OMFG I Post Too Much Nedrom's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    sent along, removed any overlap from the summit paper i turned in


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  8. #48
    Ex-Druid Monk-in-Training
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>Somehow I got Aary split off from his pets! Solo pull! /flex<hr></blockquote>



    Not to be the ass that rains on someone elses parade, Polk, but that's how I pulled Aary all the time back in the days of NToV. Granted, the full mem-wipe FD helped a lot when it was in place but nonetheless, I never brought Aary with his pets as the raid at the time wasn't capable of OT'ing them. Using the geometry in that area was what brought it home. Same principles for splitting the triplets. Pull, feign, when mob was half-wander, pop up, witness the geometric warp, feign again, the pets would reset, then pop-up, run Aary to camp and feign to break pet re-aggro. Then as soon as possible run near the pet and FD so as not to get hit with AE's to break FD.


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  9. #49
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    Default Re: AA's you would like to see in Depths of Darkhollow

    AA's that actually make a difference to DPS ..



    I like several of the Wu chain related AA's that have been suggested prior ...



    I have been trying to get SoE to give monks a damage bonus to the offhand on all succesful hits for years. The gimp delay based version we got is pathetic. An AA that gave us say a flat 10 dmg to all offhand hits would work for me regardless of weapon used (flat increases don't involve scaling of gear at all). Available at say 65 with both ambi and SS as requirements.



    I like the increase of the atk cap from 250 to say 280-300. Only problem I see in this is A LOT of "monk" gear does not have atk on it at all. I have the 50atk anguish aug and I am still only at 275/250.



    AA to increase our worn/spell haste cap would be cool as well (say 2/4/6%)



    AA to make triple atk actually fire more than 3% of the time would be cool (5/10/20%)



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  10. #50
    Ex-Druid Monk-in-Training
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I would like to see:



    Improved Sneak: Basically SoS at 1/2 your runspeed. somthing to get you safe from mpg to rs, w/o the need to burn invis.





    ManaBandages: i would like to see bind wound heal mana and endurance also. (tradeskill item)



    Full offhand weapon bonus



    increased runspeed



    increased endurance regen



    Quad Atk










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  11. #51
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Fortitude

    Once activated a monk will avoid all attacks from the rear for 10 seconds, once used a monk must wait 10 seconds before being able to attack.

    Concept was for pure pulling - I was in Uqua getting gang-raped on 2 pulls where 12k did not have a chance of making it to the raid.





    Healing Strikes 1/2/3

    For 60 seconds, every succesful hit on a NPC drains their health and gives it to players surrounding the monk.

    (Was also thinking the first level could be self - 2nd level group - 3rd level is an small AoE range heal)

    nice group/raid ability for AE mobs, complement clerics Divine Arbitration



    Advance Healing Strikes 1/2/3

    Increases amount of draining



    Extended Corpse drag - 1/2/3/

    Most times I'm FD - click drag, click drag with mobs nearby - but sometimes i'm running 40-50 bodies to a safe spot for recovery. I'd spend a few AA's to be able to Carry more than 2 and /corpse one.





    Phantom Disguise

    For 30 seconds the monk is able to leave his body. I like the idea about the eye of zoon affect but this is a step further. I was thinking this could be an additional pulling tool. Say there are three mobs, you lull one, use this ability aggro the other 2 and run them away from the 3rd, FD, when the 30 seconds is up, your view appears back at you're original location where you lulled the frst one, you aggro it and bring to your party - next time u only need to lull one - pull one.




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  12. #52
    Ascendant Ashenhand Myrilith's Avatar
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <span style="text-decoration:underline">All of these to stack with equipped effects:</span>

    Accuracy 1-5

    Avoidance 1-5

    Improved Dodge 1-5

    Cleave 1-5



    Parry

    SeeInvis

    Infravision

    Ultravision



    Stonefist 1-5, improve H2H damage by 5 per level

    Steelfist 1-5, further improvement of Stonefist



    Tactics- increase puremelee melee range by 25% (even if rampage gets extended, then at least chasing mobs or kiting is less aggravating to keep mob in range)



    Throwing Expertise 1-5, extend range and damage by 10% fpr each rank



    1HB Specialization 1-5, improve accuracy and damage by 3% per level

    2HB Specialization 1-5, improve accuracy and damage by 3% per level




    </p>

  13. #53
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    Default Re: AA's you would like to see in Depths of Darkhollow

    We already have permanent aa enduring breath..



    Lets have innate GLS light (for when nakid and doing CR in dark places), serpent sight, infravision, ultravision.


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  14. #54
    Ex-Druid Monk-in-Training
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Focussed Resistance of Mind : Decreases the length of time a monk can be under the effect of detrimental effects. (i.e. slows etc would wear off much faster)



    Master Wu's Meditation : Like healing will disc but for endurance.



    Distraction : Causes a npc to briefly become distracted and pause in it's movement. (useable when fd)



    Innate Celestial Tranquility : Does exactly what it says on the tin



    Lyc








    Lycurgus : 70monk</p>

  15. #55
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Re-inforced will: I STAY fd after going back in positive hp from neg -245hp. Autostand is disabled, so really stupid i would like to stand when having 1 hp again. (or chance code to it WILL read the hit of FD key while uncon)



    Silent will: give a AA that WILL make purify body work WHILE silenced. So far NONE has never seen any emote that a monk uses purify body. (it's not like I shout " In name of Carzic Thule i WILL be purified")



    Combat awareness: Gives a AA that increases hitrange on mobs.

    (some mobs have higher reach then there hitbox, so why can't I do that also)



    Soul bound essence: Your intelligent weapon stay's in your hand after dead.



    Soul bound Awareness: Your intelligent weapon has learned to understand fighting style to more efficientness, and senses the mobs weakest point on own accord. (increased accuracy)



    Soul dominion: Your intelligent weapon is in permanent awe of your will and can't speak before you will it to.



    Armor shatter: Your intelligent weapon has come to true understanding on it's own. It has learned how to destroy chunks of armor on any opponent. (ac debuff that has long duration, and is uncureable)



    Living entity: Your intelligent weapon has come to true life, where it sustains itself from the lifeforce it leaches from your opponents in battle.



    Shared life: Your intelligent weapon has mastered how it can share the life it leaches for it self.



    Shared vitality: Your intelligent weapon has mastered how it can share the endurance of the meat it leaches for it self.



    trancendent weaponry: your weapon has learned how to even bend timeflow to spetacular effect. Your weapon sometimes can bend time where it can be in 2 places at once. (there is a legend about some weapons even managed 4).

    Effect should be a weapondublicate that fights alongside your real weapon for small period of time.


    </p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ron in616>ronin616</A> at: 7/13/05 7:56 am

  16. #56
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I would like an AA that balances my class without me having to buy more AA's <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p">


    <div style="text-align:center">





    Slappah Deazz

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    Spiritslap Soulhunter forgotten son of the tribunal</div></p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=spi ritslap616>spiritslap616</A> at: 7/13/05 10:21 am

  17. #57
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    Default Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>Fortitude

    Once activated a monk will avoid all attacks from the rear for 10 seconds, once used a monk must wait 10 seconds before being able to attack.

    Concept was for pure pulling - I was in Uqua getting gang-raped on 2 pulls where 12k did not have a chance of making it to the raid.<hr></blockquote>



    That sounds a lot like this... except this is attacks from any angle, not just from the rear and lasts 12 seconds not 10 =)



    Voiddance Discipline


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  18. #58
    Ascendant Transcendent
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    Default Re: AA's you would like to see in Depths of Darkhollow

    45 min refresh timer iirc, so I don't consider that a pulling asset, sorry, that is just an oh shit button.


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  19. #59
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    Default Re: AA's you would like to see in Depths of Darkhollow

    Not sure if this has been mentioned before. An AA that you can cause another class to FD. A wipe is about to happen, turn around & FD the cleric. Sort of like a Vulcan nerve touch. <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">


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  20. #60
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    Default Re: AA's you would like to see in Depths of Darkhollow

    not sure if this has been mentioned, but MORE HP AA'S!!!

    Something like warriors get for planar durability would be nice, and/or an additional line to ND (planar durability is melee version of innate enlightenment if i'm not mistaken, increase melee stats 5 per rank correct?) but yeah, something to give us some more HP via AA's would be nice.


    </p>

  21. #61
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    Default Re: AA's you would like to see in Depths of Darkhollow

    purify body should also restore end


    <div style="text-align:center"></div>

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  22. #62
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I'd like to see a group leadership ability for AC similar to the one for attack.



    Points 4,5,6,7,8

    Increases AC by 10,20,30,40,50.



    Your Kinder Gentler Iksar,

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  23. #63
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    Default Re: AA's you would like to see in Depths of Darkhollow

    AA that unlinks all disc's.



    AA that lowers endurance cost of disc's



    AA that increases duration of disc's



    AA that increases range of Throw Stone Disc or continue the throw stone line of Discs with more range, but be sure to at least unlink it from paci disc..



    AA that adds runspeed or endurance regen bonus for staying underweight.







    Wormius 66 Monk


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  24. #64
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I only have one real AA that I'd like to see added (hell, given as an inate abilit even): FD fails reduced to none - with all the practise we get with it, surely we would have it at least perfected by now.



    As for the AA's stated in earlier posts, I think most of them would make us way overpowered. I have to say I like it when we're given a good ability or whatnot, but making things too easy can be boring (for me, anyway).



    I should probably state which AA's, and why (for clarification about the second paragraph), but there are too many to list =p.



    I don't mean to flame or offend any of the previous posters, but I don't want to be one of the people bitching and moaning after changes have been made, and being told, (like in elections) - if you don't have your say (vote), don't complain about the results.



    ~punch


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  25. #65
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    Default Re: AA's you would like to see in Depths of Darkhollow

    i like the FD someone else thingy... but to keep from being overpowered i think it should have a timer like Exodus .. like 1 hour re-use. ohh and give more HP Enhancing AA's.



    Edit: ohh and an AA for a targetable mend.


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    </p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=tii faalokhart>tiifaa lokhart</A> at: 7/31/05 1:00 am

  26. #66
    Druid in disguise Newbie Monk
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    Default Re: AA's you would like to see in Depths of Darkhollow

    I want an AA that will make my life taps crit heal me like hybrids. No reason they should get more use out of life tap augs than me.


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  27. #67
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    as stated above by someone else.

    please oh please, do not touch FD



    make all the other kinds of FD you want, ID and stuffs, but keep your dirty, fat fingers of FD... we need to agro on pulling.



    as for group (insert ability here) , thats kinda lame. monks are about self preservation, inner strenght... not goody two-shoes world savers. leave that to the pallies.



    But in general, upgrades to offensive and defensive AAs, or woop woop, new ones??



    the AA flags sounds pretty cool, could combine it with a quest or mission like DoN. so, complete this 2 hour mission, get an AA that also flags you for the zone. oh, and make it so people can actually do it without a 20k tank and a 54 man raid...


    Grandslacker Cenan Duck of Arch Overseers</p>

  28. #68
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>we need to agro on pulling.<hr></blockquote>Not really. It makes some things easier, and some things harder, but it's not necessary, it's just what you're used to.


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  29. #69
    Ascendant Ashenhand Myrilith's Avatar
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    I would like an AA customizable to illusion as whatever basemodel NPC I have targetted.


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  30. #70
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    <blockquote>Quote:<hr>I would like an AA customizable to illusion as whatever basemodel NPC I have targetted.<hr></blockquote>Heh - the Enchanters have been asking for that for about 6 years now....


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  31. #71
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    NO forage for humans!


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  32. #72
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    Group leader:



    Tactical blindfightning: Your groupleader has vast knowledge of zone, and from several battles, and because of that he has vast knowledge of all kind of battefields. He/she can explain where the best tactical positions are on any battlefield.

    Effect: improved visual range in water, and darkened area's. Or he/she becomes the litural leaderbeacon/light of the group.



    Tactical march: Your leader has knowledge about converving energy for lengthy battles. Effect: reduced endurance costs, or endurance regen.



    Tactical rationing: Your leader has the will and persuative powers to rationing your groups food supply. (stackable with metabolism)


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  33. #73
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    Because most here haven't gone very in depth on the idea, and also just to piss cenan off.



    Group Mend. 5 ranks, 5 aa's per rank, 5% per rank. Reuse of 36 minutes. Not overpowering, not drastically overpriced for what you get. Great 'oh shit' button to have.



    Also, Improved Imitate Death. Lowering endurance cost and reuse time.



    And the kicker. Some sort of Mystical Manifestation aa allowing the monk to use whatever concoction they have in their range the way it was before the 'fix'. Having a snare for mobs that run 2x as fast as run 5 in indoor zones would be nice. Think of it as our version of Endless quiver only used for pulls instead of dps. Hell, they already know how to code it. <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b">


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  34. #74
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    Default Re: Re: AA's you would like to see in Depths of Darkhollow

    Shorter ID refresh

    more End Regen AA's



    and one tied to Delay Death where if Delay Death goes off, you also do an Imitate Death (no timer and not tied to the ID AA). It wouldn't be a threat to tanks, indeed if anything it would make Monks worse tanks then without it. But it would be quite Monkly IMO, and would be nice.


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