Antiproton VS Tetryon
Given my test are on an object that does not have shield it is a little unfair to the tetryon type, but oh well it can't be helped. Also the tetryon is a common, and antiproton very rare... I am playing a hunch that it won't matter.
What I tested
1 Mk X Tetryon Dual Heavy Cannon
1 Mk X Antiproton Dual Heavy Cannon
Where I tested
Asteroids in the teneebia system, at 2km away from the object (give or take .05km but usually at exactly 2Kkm) and combat continues uninterrupted until the big asteroid is gone and the 3 following for a longer parse session.
Weapon power lowered as much as I can
both types have max skill points
no tactical consoles to buff either
If there are any other questions about these test, feel free to ask and I will answer anything I can.
Tetryon 3 parses
315.105 dps 295.9 sec session
316.721 dps 295 sec session
315.256 dps 295.9 sec session
I was going to do more, but with these being so close I didn't see the need.
310.423 dps 298.4 sec session
314.946 dps 294.2 sec session
314.345 dps 295.7 sec session
What prompted this test, I got a couple of antiproton weapons from mark of exploration daily missions, and just messing around with them in deep space I noticed a lack of better damage. I was basing this on the damage I figured I was getting when I took the tetryon consoles off so I could get a better comparison.
After a while of what I perceived as about the same between the two I decided to actually test it. I figured that tetryon would be slightly behind antiproton because of the lack of shield thus that proc effect in negated... but instead it seem none of the antiproton attributes are working.
Curious if anyone else has seen this, and if this is the case for all the antiproton weapons or if it is just cannons, or specifically dual heavy cannons.
I am starting to think the added attributes that make an item get classified as rare or very rare may not working at this time either.