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Thread: Status Update

  1. #41
    Guest

    Default Re: Status Update

    I love this idea.


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  2. #42
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    No openings?



    /em begins to hyperventilate...<blockquote>Quote:<hr>as long as he wasn't tanking, wouldn't take any riposte damage<hr></blockquote>OMFG /em SPAZGASM /twitch...


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

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    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
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  3. #43
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>I'm trying to help you ask for something useful, instead of useless. <hr></blockquote>



    Who gave you an authority to judge what is useless and what is useful? Your thoughtless bashing comment was total useless to me. YOU ARE NOT HELPING ANYONE. If you think our defense if fine, keep it to yourself. You don't have to come out and judging other people!


    Transcendent Sensei Savager



    </p>

  4. #44
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    /em regains consciousness



    Very well put, Savager <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



    /em returns to /drooling happily


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  5. #45
    Guest

    Default Re: Status Update

    Kavhok:



    THANKS SO MUCH FOR THE DIALOG.






    </p>

  6. #46
    SkyKungfu
    Guest

    Default Re: Status Update

    Wow Kavhok, amazing. The most amazing point is that you guys really seems to listen to you customer base and comunicate with us. Sad enough taht something like that hase become amazing <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">



    Anyway, great move and I am more than glad. If this continues I get worried how I can keep up my bad picture taht I got from SOE over the past 15 months. By the way, when we are at it, please remove the mitigation nerf.



    Other than that, keep it going <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">



    Sky



    PS: WOOT no opening crap !


    <span style="color:blue;"> SkyKungfu </span> lvl 65 Grandmaster of the Celestial Fists Guardians of Doom Bertoxxolous
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    Mageloprofile SkyKungfu Lee


    <span style="color:red;font-family:helvetica;font-size:small;">Reverse the Monk Mitigation Nerf!</span>


    </p>

  7. #47
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>Who gave you an authority to judge what is useless and what is useful? Your thoughtless bashing comment was total useless to me. YOU ARE NOT HELPING ANYONE.<hr></blockquote>



    If you think "help" is defined as nodding your head in agreement with the crowd, like a mindless drone, then yes, I absolutely intend not to help.



    <blockquote>Quote:<hr>If you think our defense if fine, keep it to yourself. You don't have to come out and judging other people! <hr></blockquote>



    I must have missed the part where I have to agree with the vocal majority in order to post here. You'll have to give me a hand and show me where that's written.



    As for you solo-happy people, try to think about how hard your average exp-mob hits for today. Now think about how hard they hit for before PoP. If you've seen GoD beta, you'd know it's no different there either. The game has evolved, and even if they doubled our current mitigation, monks still wouldn't be able to "solo" in any speed or fashion you'd actually want to do.


    </p>

  8. #48
    Guest

    Default Re: Status Update

    Kavhok:



    THANKS SO MUCH FOR THE UPDATE AND THE DIALOG.



    Its nice to feel like we matter. I think I speak for everyone on this point.



    I am happy to see Phantom going in, I hope we are pullers of choice again.



    I am delighted to hear that need skill/discs are going in and that +END items are going in as well.



    I hope to be playing EQ till 2010, ROCK ON, SOE.



    Respectfully,



    Valdor

    Tribunal






    </p>

  9. #49
    Guest

    Default Re: Status Update

    I know that Cuthul already mentioned it but I think it's worth emphasizing. Riposte isn't the only reason we fight from behind the mob. Other defenses are negated when we move behind so just because they're not riposting doesn't mean that we get to fight from any angle and be equaly useful. Auto riposte of a riposte would probably make the blocking a wash. I'm all for that. Makes the AA useful as well just like Cuthul said.


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  10. #50
    Monk Disciple
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    Default Re: Status Update

    Thanks for listening and for involving us in this discussion, a very joyous day indeed.



    Now regarding the idea.



    It isnt just ripostes that make rear fighting better.



    At the rear you only deal with a hit or miss. From the front you have riposte, dodge, parry, block(if monk mob), misses.



    So if we get by ripostes only, we are still better from rear angle.



    What is the determinating factor of 'tanking'?



    I think a truer DPS upgrade from any angle is an offhand bonus.



    Sensei Brotor Tiller

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  11. #51
    Guest

    Default Re: Status Update

    A simple thought.



    Just missing riposte isn't enough.



    While it is true that Mobs do riposte by a much large degree, it is also true of parry, dodge or block if they have it.



    Each of these has an extraordinary impact on damage 'from any angle'



    As an example of a recent log of mine, from GoD-Beta.



    Blocks: 75

    Dodge: 455

    Magic : 8

    Parries: 505

    Riposte: 469



    As you can see, Riposte is not really the whole problem, Dodge and Parries are 2/3rds of the problem.



    If we could just avoid riposte, that would be nice, it would mean when a mob was pushed into a corner facing out we could fight it without being riposted.



    It will not however move any monk from behind the mob to the front of the mob, because although we will be able to do 1/3rd more damage then we could before, we would still be losing 2/3rds of our damage.


    </p>

  12. #52
    Ascendant Stone Fist
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    Default Re: Status Update

    <blockquote>Quote:<hr>One of the ideas brought up by some players that seemed solid was a way to make monks better at dealing melee damage from any angle. When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one?<hr></blockquote>







    That's interesting.



    Does this mean the skill set previously on test (through openings) isn't going live now though?


    </p>

  13. #53
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    I'd be very happy to see the no-riposte feature put in. My faith in the devs keeps going up. I'm excited about the future of the game and my class again.



    The one thing I worry about is the loss of damage going from back to front. Maybe the new strikethough monk AA in GoD (if it goes live) and/or the possible benefit of our luclin riposte class AA's offset this issue. If they don't, you'd still want to be at the back of the mob if there is absolutely no reason for you to be in the front.



    Even if there was always somewhat of a damage loss from the front, it's still a great change. I just would like to see it taken all the way, or at least very close.



    I'm not touching the mitigation issue, as I don't think this is the place for it. It's not like devs only read threads that they start. :P



    You could also slightly help out the lone monk if this new feature worked if the monk is tanking, but is the ONLY one on the hate list.


    </p>

  14. #54
    Guest

    Default Re: Status Update

    Not only most of them WE'RE playing monks when it happened, but many have been playing for far longer and are far more respected...



    To stay on topic Kavhok, I am sure that much like most of my brothers and sisters, that is a fabulous idea. Quite franckly, I have never understood the mechanic that when your like at a 60% angle of a monster, how can that monster can FOCUS on the main tank and YET dodge, block, Riposte, dance, squirm, poke, ect ect ALL the attacks from every single person in 180% degree radius. I know its a fantasy game. But monks have been described as toe to toe the best melee, masters of reflexes and melee accuracy, unless the monk is tanking a mob, I do not see how a mob could dodge, block and even less riposte attacks from a monk who attacks from the front or at an forward angle.



    The idea is fantastic, but i would take it a step further to help a class who really has no role at the moment. Make it so that unless a mob is directly attacking a monk, that the mob cannot block, dodge or riposte him/her.



    So a big thumbs up from me, but while your asking our opinion, here is a few suggestion from myself, if i may.



    Other ideas I believed should be considered for monks:



    -2 handers are far more popular to 1 handers due to riposte and sheer DPS advantage. How about putting a damage bonus on the secondary hand equal to the primary hand?



    -Disciplines as they stand COULD still use some improvement (I know you are aware of that) for example, speed focus, being severely higher level than innerflame and hundredfist should be a combination of both. Some would say: But that would make the first two obsolete! And the point is? How many spells a caster stops using after he gets upgrades?



    -Ashenhand has NO excuse to have a re use timer 3 times longer than thunderkick. Hell, I did get bad lucked yesterday and 2 of my thunderkick session BEAT the damage of my ashenhand sessions. There is NO reason why ashenhand should have 3 time the timer for such a low dps upgrade. (think about it, in a half an hour session, is it REALLY that much of a dps upgrade? vs lets say... Backstab?)



    Thats about it.


    </p>

  15. #55
    Apostle Master
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    Default Re: Status Update

    The no riposte thing so long as it isnt Monq Tanq night is an excellent start.



    Anyway you look at it, it is improved DPS overall. Getting hurt by ripostes affects your DPS, because frequently you have to turn off attack/back off to avoiding eatting riposted death if the mob starts changing its facing direction. While granted a smart monk will still have to control their DPS to avoid #1 aggro spot, there will be less instances of having to constantly toggle your attack...especially in situations where aggro is bouncing around a bit and the monster's facing direction changes. Plus, this also makes it easier to PUSH mobs from the front with DP if you need to adjust their placement since, once more, you dont have to worry about the ripostes.


    </p>

  16. #56
    Guest

    Default Re: Status Update

    I also think that our defense is fine now and that we dont need a revers of that "nerf".



    Monks where bit to powerfull back in that days.



    With the new discs and the upcoming changes we are fine too.


    Cordan the Mad



    "Classes are not that out of balance --AbsorEQ"</p>

  17. #57
    Monk Disciple
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    Default Re: Status Update

    Second question



    How will this affect Enraging mobs?






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  18. #58
    Guest

    Default Re: Status Update

    Another problem.. our dps will rely on the dps (or the number of swings) the tank does. So, to increase OUR dps from the front, would require them to use 1h. If they use 2h, our dps would be decrease since there would be less ripos.



    There just seems to be a fundimental problem with this =(


    </p>

  19. #59
    Druid in disguise Newbie Monk
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    Default Re: .

    Return Kick doesn't change your riposte rate. It gives you a chance to perform an extra attack in addition to your normal riposte. It doesn't affect your original riposte attack with your primary hand weapon at all.



    However, if you have Double Riposte, you will do a kick instead of that second riposte. So you would need to decide whether you wanted a second riposte or a kick in that case.


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=kav hok>Kavhok</A> at: 1/9/04 5:54 pm

  20. #60
    Apostle Master
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    Default Re: Status Update

    <blockquote>Quote:<hr>The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage.<hr></blockquote>



    Yes, yes, OMG yes!



    If we do about the same damage from the front as from the back, that solves a large part of our raid damage-dealing problems. I'd love to see this change - this combined with the lack of /q will make raiding very much better, and lets us position mobs pretty easily. Might even help soloing a bit, not that we'll be amazing soloers like ever.



    I look forward to seeing monk lull as well, hopefully that will solve our xp group pulling speed problems.



    Rock. 'Tis a good day to be a monk, or it will be when these changes go through!


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  21. #61
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    How often the main tank gets riposted has nothing to do with how often YOU get riposted.



    CL


    </p>

  22. #62
    Guest

    Default Re: Status Update

    You were behind it before, not eating ripostes, dodges, or parries. Now from the front you won't be eating ripostes.



    I love the idea of not eating ripostes. But I agree with the above, also.



    If you want the idea of the same DPS from any angle, then dodge & parry/block need to not be a factor either. I would be a VERY happy person if I could say "I have the most consistent DPS from any angle, and here's why."


    <div style="text-align:center"></div></p>

  23. #63
    Guest

    Default Re: Status Update

    Thanks for the update.



    I think the idea of making monks the best DPS from any angle is welcome by some, but I could care less about it. If that is the route you go, so be it.



    I am glad you are putting our lull line back. Is there any chance of making it better? Is there any chance of having a 100 percent mem wipe AA?



    Ssitth


    </p>

  24. #64
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>The idea looks really relly good at first, but when you get past the wrapping, it really needs substance for it to be anything that will effect the monk class significantly. <hr></blockquote>

    Yep.. my points exactly. I want to like this idea... I really do. But I just can't see the benefit I guess. Sigh. At first I thought, that kicks ass. But as I thought about it, sigh.. just doesn't seem to.



    No doubt it would help in very confined circumstances... but as a way to give us a role or improve us? I doubt it.


    </p>

  25. #65
    Guest

    Default Re: re: update

    Thank you for the clarification and the reply.



    And the update, I think i will stick with 2hb double riposte for the time being.



    To Re-iterate.



    If you have double riposte, Return Kick will take the place of your second Riposte, which would result in a lowering of DPS.


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=lor dofkaos>LordofKaos</A> at: 1/9/04 5:57 pm

  26. #66
    Guest

    Default Re: Status Update

    LoK and a few others, this isn't simple riposte immunity, but rather a free attack whenever you would have previously been riposted, which makes up for some of the mob defenses. At least that is what I read from Kavhok's post.


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  27. #67
    Guest

    Default Re: Status Update

    No, It is not a free attack. You have to have an attack thwarted for the mob to riposte in the first place. Its more of 'giving your attack back'.



    Now, couple in dodge, block and evade.



    Its still more productive to be at the mobs back.


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  28. #68
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    I love the Idea!



    This would help tremendously with the Dragon Punch AA ability to help position mobs with out getting pounded into mush.



    The loss of DPS from the front(dodge, parry,etc.) is still less than the loss of DPS from being DEAD! Sometimes the mob turns and gets pushed. Also sometimes that melee moshpit of fighters is just too damn crowded at the back of the mob. The mob gets pushed from the back too much. Spreading people out around the mob would help tremendously. Losing a little DPS to keep the mob positioned and ALL players doing consistant damage to beat it down is a plus in my book.



    About the mitigation nerf: I would just like to be able to tank as well as a beastlord, same leather, same type class. I am a monk a master of melee. I don't have spells, I don't have a pet, I have nothing but fighting. I don't want to tank boss mobs I just want to tank some exp mobs and LDoN mobs. I duo with a BST friend, he's lower level and has worse gear than me and he tanks better than I do, sorry but that is just not right. (NOTE: I don't want BST nerfed, I want our nerf reversed.)



    I also don't buy the Plate vs. Leather argument. "But you shouldn't tank! You are wearing leather!" This is complete BS!

    In a game with dragons and spells and fantasy you are arguing real world logic? Preposterous. The issue is IN GAME balance and utility.



    FREN


    </p>

  29. #69
    Apostle Master
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    Default Re: Status Update

    A very good thing Khavok. I do agree with some of the other posters though - in order to do the same damage from any angle, we would need to ignore block, dodge, and parry as well.



    Regardless, being able to stand in the face of an enraged mob and laugh will be NICE.


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  30. #70
    Ascendant Stone Fist
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    Default Re: Status Update

    <blockquote>Quote:<hr>I think a truer DPS upgrade from any angle is an offhand bonus. <hr></blockquote>



    I agree that as an dual wielding class there shouldn't be a penalty for using your offhand, not sure we are goign to get a dps increase from any angle though, think they are trying to give us a way of doing the "same" dps from the front.

    Echoing what alot of others have said is that riposte alone won't do it.



    <blockquote>Quote:<hr>If they don't, you'd still want to be at the back of the mob if there is absolutely no reason for you to be in the front.<hr></blockquote>



    Positioning would be a reason, how ever I would not feel comfortable with a role as a positioner.


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  31. #71
    Guest

    Default Re: Status Update

    Even if you consider that K actually said that a riposte would turn into an attack for us.



    That still only counters one of the defenses.



    I gave you numbers that basically showed that a mob Parries, Dodges and Ripostes for 500, all the same.



    Now if a Riposte turned into an attack for us.



    That would only negate parry, and still leave Dodge as a means for the mob to thwart our attacks.



    We would still be down in the number of attacks that passed mob defenses from standing behind the mob. Which would mean we would have a lower DPS rating from the front of the mob, then from behind.



    Now consider also that a Rogue is pretty useless without backstab, and I don't envision Sony introducing loads of encounters where we are not able to stand at the back of the mob.



    If we can stand at the back of the mob, we will, the number of times I am not standing at the back of the mob during a raid encounter, could be counted on 1 hand out of 100's of encounters.



    The other thing is someone said earlier, that the MT number of ripostes is not the same as yours.



    I don't believe the number of ripostes from a mob changes whether you are the MT or not, you do X attacks you get Y number of Ripostes, whether you are MT or not, if you stand in front of the mob you will get Y number of ripostes from X number of attacks.


    </p>

  32. #72
    Guest

    Default .

    This idea is grand for many many reasons. The dev team knows it, but apparently not every monk does, so here:



    1.) Ever get riposted by a mob that hits for 3k since the mitigation nerf? It sucks, we hide from riposte.



    2.) Since we (as well as some others) tend to be on the backside of a mob, this creates an imbalance for push. Some claim to have plate on the front, but they to seem to crawl to the back. Monks rushing to the front with no fear to help balance is awesome.



    3.) With the upcoming extra double attack upon successful double attack (quad with main hand), riposte from a high end PoP mob (let alone high end GoDs mob) is just scary. This new aa along with the no riposte will not kill us, or have people complain for us to get behind the mob as we are taking too much riposte dmg.



    There are many others, but I'd say that is some of the top plus sides. The encoding logically should be easy, if we are at top of hate list, then we can be riposted, if we are not, then we are riposte-immune. Coding part could be a tough cookie as I'm not a dev, that is their speciality...as well as lately making the community drastically happier.




    </p>

  33. #73
    Guest

    Default what if

    What about something along the lines of Monk in front returns a reposit with a critical hit or something similar.



    Mob_01 tries to reposite monk.. monk with his better from every angle attack skill turns the mobs attack against him and strikes a critical hit on the mob.



    Normal fighting this might score an extra crit here and there.. Mob enter enrage it might do enough good to put us back on par dps wise.



    It would be situational like rouge backstab.



    *shrug*



    Shaofis


    </p>

  34. #74
    Monk Disciple
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    Default Re: Status Update

    Just a quick response to Kavhok's question, didn't quite read through the whole thing yet:

    <blockquote>Quote:<hr>Any thoughts on this one?<hr></blockquote>



    Yes, yes and triple yes.



    I had the idea that maybe the Monk could become sort of the "Self-sufficient raid damage." I.e. things like no riposte damage and perhaps an innate ability (other than Purify Body AA) to remove detrimental effects. Combine with the personal healing of Mend... It would not be so much as to make the Monk completely safe from harm and never requiring heals, but rather to make Monks a very reliable source of damage that doesn't take much maintenance.



    I'm glad to hear you were receptive to our concerns on the openings system, it was a good idea but I don't think it would have held up well in honest play. I did, however, notice one of the planned skills called Tranquil Force that apparently was a way for the Monk to remove detrimental effects from their body. Perhaps adding in something similar to our skill-set (but no too powerful as to make us totally safe from effects) would help complement my above idea.



    Thank you. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


    Aartheb

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  35. #75
    Guest

    Default Re: Status Update

    While I think the "no riposte when not tanking" idea is a good one... I really don't see how it will have any significant impact on our DPS or make us more "valuable" to experience groups and raids. Like most monks, I've learned to be a rogue and (almost) always attack from behind. I understand there are situations when it's not possible to get behind the MoB and I admit that being able to attack through Rage would be nice, but these are very limited situations and, therefore, the ability would be of very limited value imo.



    Not to beat a dead horse... but like others I've got to bring up the mitigation nerf again. Given recent itemization, there's now a huge disparity in AC between monks and warriors - check out profiles of Elem/Time monks vs. warriors, you'll see monks with around 1500 AC vs. warriors with around 1900 AC. With high end gear and solid AAs, warriors can average 2500+ more hitpoints than monks. So, considering warriors' recent mitigation boost, 400 more AC, and 2500+ more hitpoints, do you really think monks are a viable substitute for warriors like they (supposedly) were before?



    Bottom line, enhance my pulling ability (which Lull does), give me some new skills or innate abilities which boost my relative DPS somewhat (which was partially accomplished with the new/adjusted disciplines), and FULLY reverse the mitigation nerf, I'll be a fairly happy monk...




    Sensei Kzaku Unagi

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    "Classes are not that out of balance" -AbsorEQ

    </p>

  36. #76
    Guest

    Default Re: Status Update

    Glad to see this idea being considered, Kahvok. Its one many people on MB have talked about over time, including myself. One thing worth mentioning, though... it should really be "if the monk is not at the top of the aggro list (ie, not tanking), then the mob cannot use any defensive skills versus the monk's attacks".



    If its only riposte, then the monk isn't doing the same damage from the front that they are from the rear. It needs to be all defensive skills for that to happen. If it isn't then we'll just wind up on the back of the mob to get max dps anyways.



    Mind you, its still a nice improvement, since we won't have to worry about huge ripostes... but its not the same as "the monk would do about the same damage from the front as from the back"



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    Fletching..250+Trophy=252

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    Pottery....240+Trophy=252

    Smithing...190

    Tailoring..245+Trophy=252</p>

  37. #77
    Guest

    Default Re: Status Update

    Thanks i was feeling peckish.



    <blockquote>Quote:<hr>2.) Since we (as well as some others) tend to be on the backside of a mob, this creates an imbalance for push. Some claim to have plate on the front, but they to seem to crawl to the back. Monks rushing to the front with no fear to help balance is awesome.<hr></blockquote>



    There is a tiny minority of mobs that need any 'Controlling'



    And of those that do exist, of which a couple are in PoTime, it requires just one monk with Dragon Punch AA to do that job.



    I know, I do it from time to time, and occasionally, if the push is out of control and I am not hitting any DP's does happen, doesn't work unless the attack lands (not to mention we now have a /disc that makes every DP land btw) a paladin or another monk will join me.



    Unless an encounter is specifically made that requires frontal push, where DP is constantly resisted perhaps, and then really you are not balancing the class, you are merely making encounters to make them feel balanced. The rest of the game will remain just as unbalanced.



    Again, 99% of all monks will remain behind the mob, to maximize their DPS, with perhaps one or two jumping to the front to DP the mob if it gets out of position, sure riposte immunity will help them, but its hardly a balancing issue for the class, and we will still feel like Rogue Lites.



    Its a tough choice, even with full mitigation back, we would all still stand behind the mobs, due to boss mob encounters have such unfeasibly high DPS and single hits..3kish is too much to suffer even if you had full mitigation.



    Unless we are basically 100% strikethru and Riposte Immune (As strikethru on riposte doesn't stop you eating the riposte just allows your attack to go thru afterward) we will stand behind the mob.



    If we were 100% strikethru and Riposte immune, then I expect we would stand...well anywhere we liked or could without worrying about positioning ourselves behind hte mob.



    Which I think would be a great thing.



    I thank K for posting this, and hope he can see we are not bitching about this, we are trying to give you all the information you need and require so that you do not go ahead with something that would really only deal with half the issue and make no real impact at the end of the day.



    Personally, i would love to be able to just fight a mob with the only concern in my mind being to avoid Enrage and not get aggro.


    </p>

  38. #78
    Druid in disguise Newbie Monk
    Join Date
    Jan 2004
    Posts
    3

    Default Re: .

    We were thinking more that this would have some chance to double attack innately. Double-riposte and return-kick AA's would make a possible third attack. It would make the damage done from the front slightly more than the done from the back with AA's, a little less without them.


    </p>

  39. #79
    Guest

    Default Re: Status Update

    1. Giving us the auto-riposte if we are not tanking would give us a slight DPS increase from the front, but still not as much DPS as hitting from the back.



    2. When not tanking, the efficiency of the Strikethrough mod will be reduced by 1/3 because now whether we Strikethrough or not on a blow that the mob would have riposted, we do damage anyway.



    Some of you may say that it is in increase across the board, how can it be bad? ...but realize that this also has an affect on the itemization with Strikethrough mods... now the items would be less of an upgrade because we would hit through on ripostes anyway. Those items were balanced against items with other % mods used by rogues and warriors. Monks have enough problems with itemization without adding decreased efficency from mods.



    3. It would make the Strikethrough AA from GoD more attractive because more monks would be willing to attack from the front (whereas before I would NEVER get it because I don't attack from the front). However, it would only be 2/3 as good as previously thought (See #2). Perhaps scaling back the AA cost would be appropriate as well?


    </p>

  40. #80
    Enlightened Grandmaster
    Join Date
    Nov 2003
    Posts
    520

    Default Re: Status Update

    <blockquote>Quote:<hr>We were thinking more that this would have some chance to double attack innately. Double-riposte and return-kick AA's would make a possible third attack. It would make the damage done from the front slightly more than the done from the back with AA's, a little less without them.<hr></blockquote>



    Make no mistake... this is a good change simply because it makes two AAs useful and worth getting, and I think that alone justifies the change. I simply don't feel it will fully address the needs of the monks that are currently hurting the most.



    I also want to make sure I don't come across as attacking anyone or being inflammatory. I am very happy that we have the opportunity for a dialogue here, and am glad to see some of the suggestions from the community being implemented -- it's just a shame that the selected changes only really impact one type of playstyle, when problems (sometimes the same, sometimes not), exist for a monk of almost any playstyle.


    "Classes are not that out of balance" -AbsorEQ</p>

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