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Thread: Status Update

  1. #481
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    Default Re: monk fix

    His point it, he tanks all the time.



    Because of his circle of friends and the classes they play.


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  2. #482
    Guest

    Default Re: monk fix

    Soggie...right or wrong, the commotion you've caused in this thread has guaranteed beyond any doubt that Kavhok will not be monitoring this thread anymore. Hence, all the good ideas that may be mentioned here are no longer heard by the SoE devellopers that they were intended for.



    -All of these people's opinions, ideas and feedback is now lost...just to inflate your ego, and to perpetuate some sort of ridiculous genital-size competition?



    I'm not going to comment on wether or not your opinions here or in many, many other threads are valid or not. I am merely asking you to realise the damage you are doing. This place is about a whole lot more than just you.



    People have asked you nicely, abusively and agressively. I'll give it a shot too:



    Please don't de-rail forum-discussions, just because of what appears to be a knee-jerk "I am right"-reaction. Count to ten before you post, especially when you know a thread may be watched closely by the people we are ultimately trying to talk to. All opinions aside, what you bring to most forums I've seen is very counter-productive.



    ...there...I tried. Did you listen? I guess I'll find out. I have doubts, but I hope you'll prove me wrong, for the overall benefit of this community.


    Brother Niteklaw Ahzi'Dahaka

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  3. #483
    Ex-Druid Monk-in-Training
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    Default Re: monk fix

    /ignore Soggie



    I like the counter riposte ideas. They help that portion of the monk community that doesn't tank.



    I like the 2 min mem-wipe. It fixes a 3 year old bug.



    I like the partial unchaining of the disciplines, though I dislike the double limitation of long timers and a dependance on endurance.



    I like the flexibility that an endurance based casting system will give us, though I have concerns about the quality and type of "spells" we will be receiving, along with their costs and how that will impact my discipline usage, not to mention an apparent blurring of the line between "discipline" and "spell".



    Will we be seeing interruptable disciplines or disciplines that we can't use while FD or disciplines that are interrupted by FD or disciplines that can be silenced?



    What exactly is the difference between a discipline and a spell these days, other than one uses mana and one uses endurance?



    I would like a removal of the mitigation nerf simply because after so many other changes that better addressed the original perceived imbalance, leaving it in place is insulting. This would also help the tanking monks, at least a little.



    I'm not sure that all of these combined together yet bring us into our proper balance ( note: not necessarily superiority, just balance ) with:



    1) Other classes that pull

    2) Other classes that tank

    3) Other classes that DPS

    4) Other classes that solo

    5) Other classes that can do some or any combination of the above

    6) Other classes that can do some or any combination of the above as well as bring situationally necessary utility


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

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    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=xai nn>Xainn</A> at: 1/17/04 11:38 am
    Xaynn Bakkura - 70 Monk, Stromm
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    And without a plan, all you got left to do is Panic.

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  4. #484
    Guest

    Default monk fix

    <blockquote>Quote:<hr> His point it, he tanks all the time.



    Because of his circle of friends and the classes they play.

    <hr></blockquote>



    Grazel, thankyou!

    I did not realise my point was obviously so difficult for some to grasp...



    I 2-box with my 65 shaman most of the time. (rest of the time I mostly group with a wizard and druid). If the fix goes in as stated then the shaman will have to tank to get any benefit (when I bother to play the monk). I suppose this is not the end of the world but it will not be enough to make me want to use my monk over my mage (whose pets tank much better... not to mention the DPS advantage the mage has anyway... plus COTH makes FD almost redundant in POP... but I digress)



    I know the suggestion has merit when not tanking, but Kavhok was looking for feedback from all monks. The fix as proposed will do NOTHING for my monk in her usual groups and will do NOTHING for monks who solo or duo or group with casters. (not that there are many of us left obviously...).


    </p>

  5. #485
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    Default Re: monk fix

    Soggie, just because you represent the 1% of the monk playerbase, doesn't mean you need to convince the other 99% that you're right, in a thread that has nothing to do with you.



    Please, ffs, just go away.


    </p>

  6. #486
    Guest

    Default Re: monk fix

    He's not wrong to ask for tanking fixes.

    We played light tank for years. He's not the only one that wants that role fixed.



    Yes, the riposte change helps raid monks.

    Yes, it's ok to ask for tanking fixes.









    "The sky is blue"

    "No, the grass is green"

    "No, the sky is blue"

    "No, the grass is green"

    "No, the sky is blue"

    "No, the grass is green"



    Hint: both are true, you can stop arguing about it.

    Are we done yet?

    Sheesh.


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  7. #487
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    Default Re: monk fix

    No, because rangers want your role and by then might have it - they claim they want to do great "burst" DPS, by which they <span style="text-decoration:underline">mean</span> great raidboss DPS so they stop coming up short compared to ROG-WiZ-MNK trinity at time level gear.



    Yes, with top-end itemization, you too can have a role!



    That's the problem with our class... two of our three roles (damage, tanking) are quite dependant on our gear (less on our AA), and the last (pulling) is mediocre outside of raids. Of course there are some posters that ignore all areas other than the end game raids... which makes me laugh real, real hard. "Bowkite for 600 AA? Useless at end game raids, we need a real ROLE!" Paladins, same thing...



    - Ssarvhok




    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ssa rvhok>Ssarvhok</A> at: 1/17/04 3:15 pm

  8. #488
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    Default Re: monk fix

    Id like my tanking back yes.



    Im one of those who end up having to tank a fair bit.



    I once considered myself a viable plan B tank.



    Now I consider myself the tank of last resort.



    I dont expect to tank like a warrior or paladin/SK.



    I just would like to tank, maybe slightly better then a ranger.



    After all, we ARE melee specialists. Why 25% druid/25% archer/50% melee tanks better then me is beyond any rationale I could accept.



    Being a specialist in EQ is actually a BAD thing to be, because non specialists are almost as good, or even better then their parent "Specialist class"



    Its like the guy who takes Judo on weekends but spends a huge chunk of his time programming is almost as good at judo as someone who does it every single day all day long.



    If utility has no price in reduced effectiveness in specialist roles then I want alot more utility OR make my specialist role mean something.



    So far the only utility I see coming is mildly improved disciplines, and the crappiest lull in the game, and skills that are meaningless when I am the only melee in the group.



    I should note by tanking I am more referring to mitigation over agro. I certainly can not conceive of monks getting a deliberate taunt of any kind.


    </p>

  9. #489
    Guest

    Default Re: monk fix

    Au contraire Serrik, if you read the ranger and paladin boards they cry, bitch, whine and moan about the fact they don't have a solid "role" at the endgame... all that versitality and midgame power means nothing to the elite few who reach the end and realize they are outdamaged/tanked by pure classes.



    Makes me laugh.



    - Ssarvhok




    </p>

  10. #490
    Guest

    Default Re: monk fix

    Oh so I just have to get to plane of time to have a role? =P


    </p>

  11. #491
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    Default Re: monk fix

    So, by your logic, does that mean warriors deserved no improvements - after all, they're one of the most necessary classes for any raid, they need to pay for it by sucking in exp groups.



    That doesn't sound right, now does it?


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  12. #492
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: monk fix

    "So far the only utility I see coming is mildly improved disciplines, and the crappiest lull in the game, and skills that are meaningless when I am the only melee in the group."



    Mildly improved disciplines = Burst damage boost we've been lobbying for since PoP became the big thing.



    Crappiest Lull in the game = Pretty good when combined with other monk skills.



    Skills that are meaningless when you tank = Meaningful when you do other things.



    The riposte idea isn't designed to help you tank. It's just not. If you want changes designed to help you tank, GOOD LUCK. That's a hill I quit trying to climb AGES ago.



    You'll have to fight warriors, paladins and SK's. And it's not a fight we can win.



    When SOE developers say they're giving us dodge from behind to help us pull better, I take that as a hint that maybe we ought to look for changes to help us PULL better and not changes to help us tank.



    THAT'S why I want the mitigation nerf removed. It'll help us PULL better.



    Rhizzen says that good monks don't get hit on pulls, so it won't help us pull better unless you botched the pull.



    Whatever. How many of you have ever BOTCHED a pull in your entire time in EQ? I know I have. It happens. And having better skills/mitigation/whatever to SURVIVE these moments would HELP. Just a little bit.



    That's why I want mitigation looked at.



    When SOE goes and gives warriors INCITE as well as a 5 percent mitigation BOOST, I realize that there's writing on the wall. We're not meant to tank.



    It's time to carve out a niche of our own.



    Pulling. Positioning. And DPS. Those are things we can fight for.



    Tanking? Who's gonna support that?



    You're welcome to try. But I feel a large contingency of "STFU and roll a tank" type of trolls just waiting to unleash their furor on us.



    And another thing ...



    Monk DPS ...



    it's not as BAD as everyone makes it out to be.



    If Rogues are the DPS specalists, then MONKS certainly fit this description:



    "Being a specialist in EQ is actually a BAD thing to be, because non specialists are almost as good, or even better then their parent "Specialist class""



    -Wubao


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  13. #493
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    Default Re: monk fix

    <blockquote>Quote:<hr>two of our three roles (damage, tanking) are quite dependant <hr></blockquote>

    Tanking really isn't dependent on your gear. AC won't do anything for your mitigation.


    </p>

  14. #494
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: monk fix

    Hit points sure help a lot though.



    <img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol">


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  15. #495
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    Default Re: monk fix

    That they sure do. I wasn't talking about AC <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">



    - Ssarvhok




    </p>

  16. #496
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    Default Re: monk fix

    Wub if you read my entire few posts on the subject you will understand how the implemented stuff does very little to balance me.



    It may balance you wonderfully.



    For me, so far the crappy lull is the only real help I am getting. Time and again I have stated I need to be able to lull 2 mobs or I am still calling for assist lulls from within my group. So if I still need to tie up another persons spell gems, I have really gained no independance there.



    The burst damage is nice, but hardly overwhelming.



    I do not seek the tanking role, if you have made an effort to read my posts and put what I say in context you will see that I am often forced to be the tank for the night, NOT because I want the job but because I am often the only melee in my group. Since I get stuck with this job alot, giving me abilities that are toggled off when I do have to tank, does not help me.



    Restoring our mitigation, That would help me ALOT for the above stated reasons. That would help me, personally, alot more then anything that is disabled once I have the highest agro.


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  17. #497
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: monk fix

    "Time and again I have stated I need to be able to lull 2 mobs or I am still calling for assist lulls from within my group."



    Why is it the people on test reporting about their experience with the skill differs from what you're saying about it?


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  18. #498
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    Default .

    Ok, cant help myself. One last vain attempt...

    Lull? test server? Tanking?

    This is not the place for the "Biggest Troll" contest



    Kindly, for the love of Wu, if you dont have something topical to say, post it elsewhere!



    Now...

    I raid; I LDON; I XP.

    As it is, in all these situations I often find myself trading DPS to position the mob. To me this change, although not all powerfull, will be extremely usefull!



    I certainly forsee this as being 100 times as usefull as rear dodge! So all I can say to the idea is BRAVO! Implement it and, if neccessary, tweak away.


    </p>

  19. #499
    Guest

    Default Re: .

    <blockquote>Quote:<hr>Why is it the people on test reporting about their experience with the skill differs from what you're saying about it?<hr></blockquote>



    I dont know I can only vouch for my own experiences can't I?



    You want me to say what? That I accept someone elses third hand account here or what my own eyes tell me?



    When I need Lull I often need it cast twice. Since I cannot use it twice what does that leave? Bringing adds, FD splitting, or using /assist lulls from in the group.


    </p>

  20. #500
    Enlightened Grandmaster
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    Default Re: .

    <blockquote>Quote:<hr>Wub if you read my entire few posts on the subject you will understand how the implemented stuff does very little to balance me.



    It may balance you wonderfully.



    For me, so far the crappy lull is the only real help I am getting. Time and again I have stated I need to be able to lull 2 mobs or I am still calling for assist lulls from within my group. So if I still need to tie up another persons spell gems, I have really gained no independance there.



    The burst damage is nice, but hardly overwhelming.



    I do not seek the tanking role, if you have made an effort to read my posts and put what I say in context you will see that I am often forced to be the tank for the night, NOT because I want the job but because I am often the only melee in my group. Since I get stuck with this job alot, giving me abilities that are toggled off when I do have to tank, does not help me.



    Restoring our mitigation, That would help me ALOT for the above stated reasons. That would help me, personally, alot more then anything that is disabled once I have the highest agro.<hr></blockquote>



    As far as I can tell, this all comes down to where people are in the game, Serrik. People in our position seem perfectly capable of understanding how and why this change helps out the raiders and end-gamers, but they seem to have issues seeing why it does not help us.



    /shrug. I've given up on arguing about it... It has become clear how pointless such an action is. I'll send my feedback directly to SOE (where it can be ignored) and skip the intractable nature of discussion here.



    <blockquote>Quote:<hr>Since I get stuck with this job alot, giving me abilities that are toggled off when I do have to tank, does not help me.<hr></blockquote>



    Yup.


    "Classes are not that out of balance" -AbsorEQ</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=san tino>santino</A> at: 1/18/04 12:45 am

  21. #501
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    Default Re: .

    Brother Niteklaw Ahzi'Dahaka wins this game. (see his earlier post)



    Xainn Said:

    <blockquote>Quote:<hr>I don't think anyone is ignoring anything, I just think some have or are succumbing to the "Monks were not and are not meant to tank" that SoE has been force feeding us for 18 months.



    And since it's their world, I can see the logic of asking for something they might be willing to give us over something they specifically denied us ( however screwed up I happen to feel that choice was ).



    I can also see the logic of asking for our mitigation to be returned, not in order to make us tank better, but in order to allow us to pull better, since pulling is apparently something they're now willing to let us do whereas tanking is apparently not.



    I had the pleasure of watching a bard AE kite tonight, after it was supposedly nerf'd. Bards have been asking for one thing, getting it, and using it for another for a long long time.



    Might be time we took a lesson. <hr></blockquote>

    Couldn't have said it better, so I won't.



    Edit: For clarity of who said what.


    <hr />
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    I love you guys! =)
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    "Classes are not that out of balance" - AbsorEQ

    </div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=kil ranian>Kilranian</A>* at: 1/19/04 6:47 am

  22. #502
    Ex-Druid Monk-in-Training
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    Default Re: .

    I don't think anyone is ignoring anything, I just think some have or are succumbing to the "Monks were not and are not meant to tank" that SoE has been force feeding us for 18 months.



    And since it's their world, I can see the logic of asking for something they might be willing to give us over something they specifically denied us ( however screwed up I happen to feel that choice was ).



    I can also see the logic of asking for our mitigation to be returned, not in order to make us tank better, but in order to allow us to pull better, since pulling is apparently something they're now willing to let us do whereas tanking is apparently not.



    I had the pleasure of watching a bard AE kite tonight, after it was supposedly nerf'd. Bards have been asking for one thing, getting it, and using it for another for a long long time.



    Might be time we took a lesson.


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
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  23. #503
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    Default Re: .

    <blockquote>Quote:<hr> I don't think anyone is ignoring anything, I just think some have or are succumbing to the "Monks were not and are not meant to tank" that SoE has been force feeding us for 18 months.<hr></blockquote>



    I agree, that's exactly what's happened.



    Part of it is that a lot of the older monks are gone. The new crowd (< 1.5 years as a monk) doesn't remember what the class was like.


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  24. #504
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    Default Re: .

    <blockquote>Quote:<hr>The new crowd (< 1.5 years as a monk) doesn't remember what the class was like. <hr></blockquote>



    I'm sure there are a few of us who remember what monks were like before the FD nerf.



    On the bright side, my Beast Lord got meditate at level 12.



    (I'm sure the above comment will blow right over nearly everyone's head and if you're a dev and that comment blew over your head, do some research and figure out just how out of balance this game has become.)


    FREN

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  25. #505
    Ex-Druid Monk-in-Training
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    Default Re: .

    Wow... I get a whole post quoted, and given a nice review...



    Then someone else gets credit for it <img src=http://www.ezboard.com/images/emoticons/indifferent.gif ALT=":|">



    lol


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  26. #506
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    Default Re: .

    I wasn't crediting him for the post. I was just commenting on his post. I'm sorry if it came off like that, I'll edit it to reflect it as such.


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    </div></p>

  27. #507
    Guest

    Default Re: .

    Wubao said:



    <blockquote>Quote:<hr>"Time and again I have stated I need to be able to lull 2 mobs or I am still calling for assist lulls from within my group."



    Why is it the people on test reporting about their experience with the skill differs from what you're saying about it? <hr></blockquote>



    Personally I prefer being able to lull two, but if it is only one I want the lull anyway. It is a supplement to my abilities and I'm sure it will be useful.



    The current Lucy says the Phantom line are 3 tick lulls (18 sec) with a 20 second recast, that is, on the face it seems to be a lull that lasts 2 seconds less than you have to wait to "recast" it. I believe that this can mean different things, however, depending on when the duration timer begins. If I understand the posts I saw a short time ago (but cannot find now), the lull will always end at the end of a tick. Thus, if the timer starts to run at the beginning of the current tick then the lull will last from 12.1 to 17.9 seconds and if the timer starts at the beginning of the next tick the lull will last from 18.1 to 23.9 seconds.



    With a 20 second recast (assuming the recast timer begins when the lull is cast and is independent of the ticks as I believe it has to be since it is not timed in ticks), if the first is the rule then we can never lull more than one mob. However, if the second is the rule, then we can lull two IF we can accurately set a 6 second timer to let us know when each tick is beginning and ending. This might be possible. but I don't know how the tick timers function so I can't say. However, even if we can lull two, we have at most 3.9 seconds (and realistically one or two) in which to pull and get the mob(s) our of the aggro range of the first lulled mob (or the first lulled out of range to the others). I would prefer 15 seconds for the recast timer as others have mentioned. Using a recast of 15 seconds, we would have between 3.1 and 8.9 seconds to pull through the aggro range if I calculate correctly.



    I have searched and searched and I'm afraid in the mess of Soggie/anti-Soggie posts here and in other threads I can't find what I'm looking for.



    <span style="font-size:x-small;">I would appreciate it if someone could direct me to the posts by monks on test that deal with the the timing issues surrounding the Phantom line so I can see what they are saying. Thank you in advance.</span>



    EDIT: bolded the request text so people might notice my request and maybe, just maybe it will receive a reply.


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    <div style="text-align:center"><span style="font-family:TimesNewRoman;">We must strive to act judiciously and with patience, for those traits lead to the growth of wisdom.</span></div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rim wist>Rimwist</A>* at: 1/19/04 8:17 pm

  28. #508
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    Default Re: monk fix

    Common sense is light on this board Wub, why you go and give up what you got...you'll become like the rest..<img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



    I think Wub's got this one nailed guys.



    I'm here to support any upgrades that Monks can get. They want to reverse the mitigation nurf, great. They give us some tanking upgrades? I'm all for it...anything to help my class right now.



    But reasonably, the whole point behind the monk nurf to begin with is "Monks shouldn't tank." Reason for why we could asside, the idea was Furor and other Warriors bitched that we were taking their role, and SOE bought it.



    Done Deal. Arguing that we could or couldn't aside, SOE thinks we can and is protecting against it.



    Trying to tell them that we should be tanks again IMHO isn't going to work.



    Pull, DPS, Possition. That's our three areas we can TRY to focus in that I think we're going to get help in.



    Lull/FD Fix, Enhanced DPS, More possitioning utilities to push mobs...these are our class saviors.



    And with Berserkers comming out, i'm going to guess Possitioning and Pulling are about to be what this class is all about.



    Would it kill SOE to enhance Lull just a little bit? Would it kill them to give us a low agro 0 Second Stun strike that I can use if I've got endurance (click it and next strike tries to stun...) to interrupt casters? Would it kill them to give me a knockback punch (i'm not talking about dragon punch which we've already got, i'm talking additional) that I can use when i've got endurance to possition the mob?



    And i'll agree, i'd be happy with my mitigation returned...or maybe just enhance the timer on stonestance/earthwalk so that I can use it every pull.


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  29. #509
    SkyKungfu
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    Default Re: .

    <blockquote>Quote:<hr>Possitioning and Pulling are about to be what this class is all about.<hr></blockquote>



    If it really comes down to that its time to stop playing for me <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">



    Sky


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  30. #510
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: .

    I hate to say it Sky, but if you're looking to be a TANK in Everquest, there are other options. Most of them, in fact, don't include the monk class.



    If you find yourself playing TANK in your group of friends because your group of friends lacks a tank ... then maybe monk was always the wrong choice?






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  31. #511
    SkyKungfu
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    Default Re: .

    Well, my post wasn't very long but I'm still not sure if you read it ? Pulling and positioning is not enough for me, sorry, thats not why I made a monk. I want to do some reasonable dps (the best melee dps in the game, maybe 2nd to rogue BS) and I want to be able to take some hits. After all, I am a meleer and not a caster, so screw it.



    Why on earth would it be such a drama if I could do what this class was meant to do ? And why should I totally loose my primary dps role ? Only because SOE decides to sell a freaking new melee class - instead of balancing us finally - that might make things even worse ? Fuck it, im kinda pissed. And no, before I STFU and roll a zerker I rather quit.



    Sky


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  32. #512
    SkyKungfu
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    Default Re: .

    <blockquote>Quote:<hr>then maybe monk was always the wrong choice<hr></blockquote>



    I was for sure not the wrong choice for almost 3 and a half years. I am not that sure anymore since the last 16 months, but If we end up only pulling and positioning it will probably be the wrong class for me in the future. But that was for sure not what described the monk class when I started to play one.



    Sky


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  33. #513
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    Default Re: .

    Saying you made a monk to tank and tanked well for 3.5 years, is like saying you made a ranger to kite and kite well for 3.5 years.



    If you wanted to tank, why'd you make a monk?






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  34. #514
    SkyKungfu
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    Default Re: .

    Please quote me where I said I made a monk to tank, will you ?



    Sky


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  35. #515
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: .

    Just within this thread?


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  36. #516
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    Default Re: .

    I made a monk to tank. Deal.



    - Ssarvhok Steelskin






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  37. #517
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    Default Re: .

    Ssarvhok, you must be mistaken. EVERYONE knows people made their monks for pulling, everyone. It's written in stone!


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  38. #518
    SkyKungfu
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    Default Re: .

    <blockquote>Quote:<hr>Just within this thread? <hr></blockquote>



    Well, Wub, its this thread we are talking about, aren't we ? But if it makes life easier for you, quote me from elsewhere when I said "I made a monk to tank".



    Other than that,Tanix puts it down very well. I tought, people that play their monks long enough know about this, and I assumed you have been one of them. Guess I was wrong.



    Sky


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sky kungfu>SkyKungfu</A> at: 1/20/04 12:08 am

  39. #519
    Enlightened Grandmaster Wubao's Avatar
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    Default Re: .

    I've been playing my monk long enough to realize that the game is simply going in a specific direction.



    And that direction is different from what it was like when I was a level 55 monk running around in a fungi tunic able to tank anything in KC and Seb, and able to solo mobs toe to toe.



    I just don't see the value in pursuing better tanking skills.



    I see a lot of people in this thread not liking the ideas that the devs are working on ... but doing two things:



    1- Not asking for anything specific themselves (sort of a "This sucks, that sucks, this sucks" but when asked what they'd want, you just get a blank stare).



    or



    2- Asking for far too much. (Which is the people who want to do rogue DPS ... tank like a paladin ... toss around mana burn like bursts of DPS every boss mob fight ... pull better than bards ... and basically do everything far better than we could ever do it before, even back pre-nerf).



    Either path seems unproductive to me.



    One has no answers. The other has answers that the dev team will only consider in very watered down versions ... versions that of course will be described as sucking.



    So what's the point Sky?



    They're not going to make you super-class. At least not with the changes they have in mind.



    What are you going to do about that?



    The changes they are offering seem interesting. And help in tiny little increments (which, btw, is pretty much their forte ... I mean look at AAs ... it's all tiny little steps here and there). That's enough to pique my interest. That's enough to get me interested in trying to push them in a direction. A direction that will ultimately help.



    But if everything sucks for you ... and you've got no good solution ... what are you going to do?






    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=wub ao@monklybusiness43508>Wubao</A> at: 1/20/04 12:36 am
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  40. #520
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    Default Re: .

    With the number of cornered mobs in the game who gives a stuff if we get riposted and as for the enraged uber mob that turns .... cool the rest of the raid dies and the 3 monks left on the raid (yes some "uber" guild let as many as 3 monks on their raids) are not going to do much.



    Give guilds and groups a reason to want a monk other then DPS, becuase atm we are out dps'd by to many classes and do our dps in the least desirable format ie. mellee.



    eg.

    Empathy, we help mitigate damage on a tank for say 30seconds we take 15% of all damage being done to our symbiant.



    or



    A group mellee speed buff much like our speed focus disc.



    or



    an AA based group mend



    or



    Chanting, A targetable stamina to mana ability. ie. cleric pumps



    or



    A stamina based rez.



    Hell how bout an aa based aoe corpse drag! <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p">



    I don't think making us riposte immunity is the answer to monk desirability or lack there of, unless they start adding mobs that riposte from behind.




    --

    Marnee Pennie 65 Monk



    Classes are not that out of balance --AbsorEQ</p>

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