Page 12 of 16 FirstFirst ... 2678910111213141516 LastLast
Results 441 to 480 of 637

Thread: Status Update

  1. #441
    Ex-Druid Monk-in-Training
    Join Date
    Aug 2003
    Posts
    91

    Default Re: turn attack back

    /ignore soggie



    Ideas for the "counter-riposte"...



    ( All of these assume full riposte immunity )



    1) Turn the mob's riposte against itself, either fully or some percentage.

    ...a) This affects our DPS based only on the DPS of the mob and how often that mob ripostes. A time-equipped monk will not counter-riposte any harder than a bazaar-equipped monk or even a naked one.

    ...b) Two or three points of balance, how hard the mob hits, how often it ripostes and possibly what percentage we counter with.

    ...c) For encounters in which high mob DPS is supposed to be part of the challenge, this could make them easier than they were designed to be.

    ...d) Tuning future/existing encounters would be slightly easier with regards to monks as at least this portion of monk damage would be a relatively easy thing to compute given that it depends solely on the mob and not the monk.

    ...e) The only variable under the monk's control is how often he swings and thus has a chance to trigger a riposte.



    2) Mob's riposte triggers a full primary hand attack

    ...a) With the new GoD AA, this could in fact be as many as 5 primary hand hits. Each of these hits could be riposted, creating impressive ( and possibly high aggro ) DPS chains.



    3) Mob's riposte does not block the monk's hit and further triggers an additional single primary hand hit with an innate chance to double, that chance being increased by Double Riposte and/or Return Kick AAs.

    ...a) Closest interpretation of what the devs have said they are considering.



    Question

    1) Shouldn't the Return Kick AA actually stack with the Double Riposte AA?

    ...Double Riposte

    ......Primary Hand Hit

    ......Primary Hand Hit

    ...Return Kick

    ......Primary Hand Hit

    ......Flying Kick ( which may trigger a wu's chain )

    ...Double Riposte + Return Kick ( should logically be )

    ......Primary Hand Hit

    ......Primary Hand Hit

    ......Flying Kick ( which may trigger a wu's chain )

    In the current scenario, there is no difference between having Double Riposte + Return Kick and having just Return Kick. Considering that some monks can do significantly more damage with their Primary Hand Hit, you now have a situation where it's possible to spend AA for an overall DPS downgrade.



    If Double Riposte and Return Kick actually stacked as suggested above, would this further increase the "innate chance to double" of counter-riposte over simply having either one of them?



    One last point.



    For those concerned that this ability might allow us to over shadow the DPS of our melee brethren the rogues or even encroach on the mighty kings of DPS the wizards, please consider this.



    Rogues DPS is situational. They have to be behind the mob. The reality is that there are few situations in which this is not guaranteed, simply to take best advantage of a rogue.



    Wizard DPS is supposed to be burst DPS, dependent on mana regen and achievable at range.



    The DPS we would get from this would be incredibly situational, based on position ( from the front arc only ) as well as based on not being primary target.



    This DPS increase, no matter how incredible or insignificant, would be by far the most situational DPS in EQ.



    Rogues worry about position, Rangers worry about LoS, Wizards worry about mana.



    We'd have to worry about position and aggro.



    And unlike the rogue, we wouldn't know we got aggro until we got pasted once.



    It's not like the mob has to turn to face us....


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  2. #442
    SkyKungfu
    Guest

    Default Re: turn attack back

    <blockquote>Quote:<hr> just hope we gonna see some changes on the 10th of February<hr></blockquote>



    Yes, that would be nice, but unfortunately I don't expect to see much of our problems solved by that date. You might also have noticed we didn't hear any news from the devs since a while, so I bet they are busy to get another cash making expansion out ASAP instead of fixing the long overdue problems. So before GoD is out, and the usual bunch of emergency patches are done, we won't see much of the light. So lets hope they do it at least after that. <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">



    I have to agree that the best idea that came up in this thread was to throw back some of the mobs dmg on himself as a monk. Would be nice to see a statement from Kavhok on this one.



    Sky


    </p>

  3. #443
    Apostle Master
    Join Date
    Nov 2001
    Posts
    287

    Default Re: turn attack back

    <blockquote>Quote:<hr>No reason to call for a ban, if Soggie does something that warrants that the Mods will do so.



    Calling for bans is not the way to go<hr></blockquote>



    so trolling is ok then?




    Sensei Chasak DaCrazy

    Iksar Transwhateverit'scalled of Bertoxx Server





    "God grant me the serenity to accept the things i cannot change; courage to change the things i can; and wisdom to know the difference."</p>
    Sensei Chasak
    (was) of Bertoxx Server

    "God grant me the serenity to accept the things i cannot change; courage to change the things i can; and wisdom to know the difference."

  4. #444
    Apostle Master
    Join Date
    Apr 2001
    Posts
    300

    Default Re: turn attack back

    Reminder for Thulos and Skykungfu. In the message from Kavhok that started this thread he said:



    <blockquote>Quote:<hr>One of the ideas brought up by some players that seemed solid was a way to make monks better at dealing melee damage from any angle. When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one?<hr></blockquote>

    While Cuthul is neat, this is an idea from the devs who got it from unnamed players.




    ---

    I *am* the Chinpokomon master!</p>
    ---
    I *am* the Chinpokomon master!

  5. #445
    Monk Disciple
    Join Date
    Apr 2002
    Posts
    167

    Default you misunderstand

    no no..he is saying the using the Mobs Attack against himself was suggested by Cul..



    Not an extra attack by yourself..but having the mob smack himself in the head, so to speak.



    Sensei Brotor Tiller

    Rathe


    </p>
    All general statements are wrong.

  6. #446
    SkyKungfu
    Guest

    Default Re: you misunderstand

    Aye, thats the difference, we like the idea more of putting the mobs dmg back on him, not about getting our attack trough his riposte or gaining another attack, whatever it is.



    Sky


    </p>

  7. #447
    SkyKungfu
    Guest

    Default Re: you misunderstand

    Btw, another idea that came up here was giving monks the ability to pass riposte nm if we have agro or not. It would fit the role of a monk and would help some with soloing as well.



    Sky


    </p>

  8. #448
    Apostle Master
    Join Date
    Apr 2001
    Posts
    300

    Default Re: you misunderstand

    That would be a neat GoD AA to augment the proposed innate thing. I don't think they'd allow it on enrage, though. I think that will work same as always.




    ---

    I *am* the Chinpokomon master!</p>
    ---
    I *am* the Chinpokomon master!

  9. #449
    Enlightened Grandmaster Wubao's Avatar
    Join Date
    Jan 2002
    Location
    Delaware
    Posts
    612

    Default Re: you misunderstand

    "I don't think they'd allow it on enrage, though. "



    Speaking of enrage ...



    The idea of turning a monster's attack back on itself ...



    That sort of IS enrage.



    :P






    </p>
    Wubao Fist of Agnost the Indifferent!
    - Read My Articles
    - Follow my blog here
    - See my artwork

  10. #450
    Guest

    Default confused

    lol Serrik, not sure I understand. I'm fully aware thats not what Kavhok proposed, if thats what why you laugh. We were discussing an idea put forth earlier to build on the upcoming change, and perhaps add to our utility.



    If there's something else I'm missing please by all means correct me so I don't compound the mistake.



    And my opinion is that this would be in addition to what Kavhok has already informed us about. Like a first check for counter, then second check if that fails for a return attack against a riposte as he discussed.



    EDIT: lol...now I understand. My apologies Wubao, I misunderstood what you were implying by that. You were talking literally, I was reading in that you were addressing this second idea of reflecting the actual damage.


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=thu los>Thulos</A>* at: 1/15/04 6:33 pm

  11. #451
    Guest

    Default Re: you misunderstand

    <blockquote>Quote:<hr>No, enrage is an auto-riposte. We're not talking about initiating our own attack ala riposte, we're talking about reflecting the mob's own blow against it<hr></blockquote>



    This thread always puts a smile on my face <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">


    </p>

  12. #452
    Ex-Druid Monk-in-Training
    Join Date
    Aug 2003
    Posts
    91

    Default Re: you misunderstand

    Monk swings ( or kicks or strikes ).

    Mob fails dodge and parry checks.

    Mob obtains a successful riposte check.

    Mob calculated damage ( after mitigation ) = 600.

    Monk automatically "counters".

    Mob takes xx% of its original 600 damage attack.



    I still prefer



    Monk swings ( or kicks or strikes ).

    Mob fails dodge and parry checks.

    Mob obtains a successful riposte check.

    Monk hits anyway.

    Monk automatically "counters" with a full primary hand attack

    ...( up to 5 more swings with GoD AA )

    Each of the Monk's automatic swings has a normal chance of being dodged, parried, or riposted.

    ...If riposted, go back to "Monk swings ( or kicks or strikes )".



    I think what's being considered is



    Monk swings ( or kicks or strikes ).

    Mob fails dodge and parry checks.

    Mob obtains a successful riposte check.

    Monk hits anyway.

    Monk automatically "counters" with a primary hand attack limited to double attack at best

    ...( up to 2 additional swings )

    ...( Double Riposte and/or Return Kick AA increase the chance of actually getting 2 instead of only 1 )

    Not sure if these additional swings can be riposted by the mob or not.




    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  13. #453
    Guest

    Default Re: you misunderstand

    Just for this thread, I spent 27 of my banked AA on Double Riposte && Flash of Steel to max 'em. (I got a few weeks to earn them all back again)



    Here's hoping it's worthwhile...



    - Ssarvhok




    </p>

  14. #454
    Guest

    Default Re: you misunderstand

    <blockquote>Quote:<hr>Zadkiel

    Monkly Enemy number 1

    Posts: 3042

    (1/15/04 3:13 am)

    Reply

    Re: heh

    --------------------------------------------------------------------------------

    You guys really should learn to ignore Soggie. If you feed a troll they stay around, if you starve it they leave for somewhere else.



    Zadkiel. <hr></blockquote>



    Yeah, about the 15th page of this thread I stopped reading Soggie's posts.


    <hr />
    <div style="text-align:center">I'm a male monk with a womanly attitude? WTF?! (click for Magelo)

    I love you guys! =)
    -Love, Kil

    "Classes are not that out of balance" - AbsorEQ

    </div></p>

  15. #455
    Guest

    Default monk fix

    from Xainn on "super-riposte"



    <blockquote>Quote:<hr>The DPS we would get from this would be incredibly situational, based on position ( from the front arc only ) <span style="color:red;">as well as based on not being primary target</span>.<hr></blockquote>



    PLEASE NO!

    Are my occasional posts just falling on deaf ears???? DO I have to post the same thing 1000 times before I am noticed?



    Xainn obviously only raids or is involved in large groups with MT. Surely we want all monks to benefit from the fix, not just raiding monks.



    Having no-riposte or super-riposte or whatever based on monk not being targetted means monks who like to just do small groups mean they get NO BENEFIT WHATSOEVER FROM THE FIX!!! These monks were hurt most by the original nerf so surely the fix should help them as well?



    I know... that was me after the nerf. I created a mage and a shadow knight to replace the monk and both are far more desirable in the small group of casters I like to hang around with. If the fix only helps monks who arent targetted I'll just have to regretfully keep the monk mothballed. This is a shame as I like playing her. Before the nerf she was fine just with a shammie...



    Geez even the opening system helped monks whether they were targetted or not... talk about retrogressive...



    Super-riposte sounds fine as long as targetted monks get it too...






    </p>

  16. #456
    Enlightened Grandmaster Wubao's Avatar
    Join Date
    Jan 2002
    Location
    Delaware
    Posts
    612

    Default Re: monk fix

    "Surely we want all monks to benefit from the fix, not just raiding monks."



    I'll say this ... not going off on the tangent of super-riposte whatever ... but getting back to the original suggestion by Kavhok, the whole immune to ripostes so we could attack from the front idea, along with the goal of making do all high, consistent damage from any angle ... well, that'd certainly help me in small groups.



    Push is a big thing in groups, just like in raids.



    Especially in dungeon crawls.



    And a change like that would smooth out my DPS in even just a small group situation.



    I'd welcome this whether I was a casual player or a raider.



    A soloist, obviously, it wouldn't affect.



    We don't solo much these days though.






    </p>
    Wubao Fist of Agnost the Indifferent!
    - Read My Articles
    - Follow my blog here
    - See my artwork

  17. #457
    Guest

    Default Re: monk fix

    Top end raiding monks are in much better shape than the rest... benefit/downside of being totally gear dependant...



    I'd love to say I play a skill dependant class*, but you won't see me quickly grabbing agro on an untanked mob like a ranger/shd/bst/pal _could_ if they so chose (i'll get it if you give me a few rounds, but that's small comfort to lowbie enchanter/cleric/shamans who can't take the beating), nor will you see me rootparking/snarekiting like 3 of those classes can do, etc etc... sure there's some skill to being a monk (pulling aside, since outside raids monk pulling has been gimped) but I'd like to see us have more strategical options (stuns, tiny dps bursts, etc) that we can have available and use... don't get me wrong, our discs are great, but I'm looking for minor boosts in the midend monk if they're not going to fix our itemization.



    - Ssarvhok



    * - Man is this gunna get flamed the wrong way. Skill in monks involves the use of disc/stonestance properly if/when we're tanking, the use of damage discs, not getting agro if we're not tanking, and pulling. Ok, more or less accurate?



    Irstwhile, with my cleric, I can pull, tank, crowd control, stun gaters, throw in well timed nukes, oh and heal like there's no tomorrow. There's a lot of versitality and the application of that versitality is where the "skill based" comment I made comes in. There will be adventures where I pull 4, root 2 of them with the cleric if my group is weak enough. Monks can't approach that, but you don't see many clerics (or paladins or rangers) using these abilities, which is why I referred to it as a skill based class... I've grouped with good rangers with 1/3 my HP who will handle crowd control of 6 mobs like it's their job, and I've been grouped with rangers with 600 hp more than me who never, ever snare mobs, and normal adventures get all sorts of fubar for it. etc. Skill based thingie... I dunno. maybe there's a better word, I neeed coffee.






    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ssa rvhok>Ssarvhok</A> at: 1/16/04 4:18 am

  18. #458
    Guest

    Default Re: Status Update

    If and when this riposte change goes in, I'm gonna convince all the monks in my guild (around 9 of them (!)) to start attacking the gods in Time from the front.



    ...of course we corner all of them, so then there will be one main tank and 9 monks stuffed in the corner. <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">



    Seriously, I'm still gonna hit the mobs from the back. The only two reasons I like this change is 1) positioning the mob (ie PoW minis) will be less painful, and 2) when the mob turns around from someone else getting aggro (never me! usually a rogue haha) and I get riposte for 1k+.



    I don't believe this change will be gamebreaking or revolutionary. Just another small change (like FD memwipe after 2min) that helps us monks. Stop making stuff bigger than it really is.


    <div style="text-align:center"><span style="color:red;">MONKS NOW COME WITH LASER EYE BEAMS</span>

    Cromulent Magelo
    Soilent Magelo</div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=cro mulent357>cromulent357</A> at: 1/16/04 9:05 am

  19. #459
    Guest

    Default Re: monk fix

    I agree with you Ssarvhok (had to double check your name to spell it right, I need coffee as well). I think the problem is in the use of the word skill. Or perhaps the application. I think it might be the wrong word to be using. Because when I think of "skill" in a computer game, I think of "twitch response" gaming ala Counter-Strike, Unreal Tournament, and their respective ilk.



    I think what it really is is people thinking outside of the box. More to the point, it has to do with people actually thinking. It's amazing what classes can do. Like you said, rangers crowd controlling. Even a ranger crowd controlling 4 mobs will help an adventure.



    Most pure melees aren't all that great of thinking outside of the box in their character roles, because they can't. If given the opportunity, I'm sure they could. However, since we aren't provided the tools, we do what we do. We stand there, auto-attack, FK/BS/Bash/Kick. Feign, Mend, Evade, Taunt. There isn't much that you can do with that.



    Hell, the best you can get for thinking outside the box is Monk's FD pulling and Rogue's Escape pulling.


    <hr />
    <div style="text-align:center">I'm a male monk with a womanly attitude? WTF?! (click for Magelo)

    I love you guys! =)
    -Love, Kil

    "Classes are not that out of balance" - AbsorEQ

    </div></p>

  20. #460
    Ex-Druid Monk-in-Training
    Join Date
    Aug 2003
    Posts
    91

    Default Re: monk fix

    <blockquote>Quote:<hr>Xainn obviously only raids or is involved in large groups with MT.<hr></blockquote>Actually, you're quite wrong. I'm a 60 monk ( this time ) and I've recently deguilded from a guild who's biggest raid to date was Xanamech. I do have some prenerf raiding experience, but nothing of the calibre of say an LoK or a Ssarvhok.



    Perhaps it stems from assuming that post had an agenda?



    All I was trying to do was point out that the most we could get from this is an incredibly situational DPS upgrade.



    That DPS upgrade may be substantial or it may be barely parsable, but its situationality is irrefutable.



    <blockquote>Quote:<hr>Surely we want all monks to benefit from the fix, not just raiding monks.<hr></blockquote>Optimally, all monks would benefit from any and all fixes that we may recieve.



    Personally, I'm a rather strong advocate of fixes that allow the relatively untwinked 50's and 60's monks to compete for group slots at that level.



    Does this change have the potential to do that?



    Well, not as a tank, obviously.



    If thru this skill we can attain DPS levels from the front while not tanking comparable to that of rogues or wizards, then I'd say yes... we could at least compete with rogues and wizards for DPS slots then.



    But I doubt the DPS increase that this skill will bestow will be anywhere near that good, unless we can either reflect the mob's attack ( or a portion there of ) or unless we can chain counter-riposte.



    Neither of those ideas were proposed by the Devs.


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  21. #461
    Guest

    Default Re: monk fix

    Quote

    -----------

    Having no-riposte or super-riposte or whatever based on monk not being targetted means monks who like to just do small groups mean they get NO BENEFIT WHATSOEVER FROM THE FIX!!! These monks were hurt most by the original nerf so surely the fix should help them as well?

    -----------

    OMG Make us tanks again!

    OMG Make us soloists again!



    Um, that's not the point.



    Called to the carpet...Why is this Eyez? Why do you not get any benifit from this?



    Are you telling me that you don't think you get riposted if you're not attaking a mob? Guess what, you do. Attack from the front then parse the attack, you get riposted.



    This idea turns that riposte into an attack.



    How exactly does this not help you again? Looks to me like you, just like every other monk, raider or not, gets an extra attack (or two if you have double riposte/return kick) on a mob who ripostes you.



    How exactly again does this not benifit you?






    Tsarakien Roycroft

    Monk GrandMaster of the Fourth Celestial Circle (64)

    Master of the Celestial Fists

    Prexus Server

    Alliance of the Griffin

    My Magelo: http://www.magelo.com/eq_view_profile.html?num=352669

    ----

    This opinion brought to you by the letter A and the number 3. It's given to you free, and probably worth every penny you paid for it.</p>

  22. #462
    Enlightened Grandmaster
    Join Date
    Nov 2003
    Posts
    520

    Default Re: monk fix

    I will answer one quote with another...



    <blockquote>Quote:<hr>How exactly does this not help you again? Looks to me like you, just like every other monk, raider or not, gets an extra attack (or two if you have double riposte/return kick) on a mob who ripostes you.



    How exactly again does this not benifit you?<hr></blockquote>



    <blockquote>Quote:<hr>If thru this skill we can attain DPS levels from the front while not tanking comparable to that of rogues or wizards, then I'd say yes... we could at least compete with rogues and wizards for DPS slots then.



    But I doubt the DPS increase that this skill will bestow will be anywhere near that good, unless we can either reflect the mob's attack ( or a portion there of ) or unless we can chain counter-riposte.<hr></blockquote>



    If the DPS upgrade does not put us on par with rogues or wizards, then all single-group monks are getting is the ability to position, which, contrary to what Wubao is telling you, is hardly enough for a mid-50s monk to get a group over a rogue or wizard.


    "Classes are not that out of balance" -AbsorEQ</p>

  23. #463
    Enlightened Grandmaster Wubao's Avatar
    Join Date
    Jan 2002
    Location
    Delaware
    Posts
    612

    Default Re: monk fix

    "Just another small change (like FD memwipe after 2min) that helps us monks."



    What if ... that's all I really want out of this change?



    All of the changes being made are baby steps, but at least they're baby steps in the right direction.



    A little here, a little there ... they make playing the class a bit more fun ... they let me do things I wasn't able to do before ... and there are times where they will come in handy.



    Lull, dodge from behind, unlinked discs to go offensive, being able to attack from any angle and not fear losing DPS or dying to insanely high defensive skills like riposte ... they all add up over time.



    After that stuff goes live, I'd LOVE to see them implement Winds of Force, a reverse knockback skill that was part of the openings.



    That would let any monk, even those below level 59 to 65, or those who don't have dragon punch AA, play the role of monster positioner. And it would enhance the abilities of monks who DID have the AA, giving them more control over what they do with a monster.



    It'd not be a big huge gamebreaking change. Just a little one.



    Just like the others.



    And then I'd like to see more little changes here and there. Tweaking the class, hopefully making it better and more fun to play.



    Cause bottom line is ... I just want the game to be a little more fun to play.






    </p>
    Wubao Fist of Agnost the Indifferent!
    - Read My Articles
    - Follow my blog here
    - See my artwork

  24. #464
    Guest

    Default Re: monk fix

    Well obviously. I certainly hope i'm not arguing that rip-riposte is going to balance us vs casters.



    It's not THAT big a deal. I like it, I want to see it implimented with lull. I think it's a good monkly thing to do. Give me another 2 or 3 ideas like it and i'm willing to re-look at the balance issue again.



    But no, i'm certainly not sitting here saying "yep, with rip-riposte we're fixed, thanks SOE go back to upgrading casters now..."



    My biggest question was to the guy who said "this doesn't benfit me at all". My question is how? How doesn't an extra attack or two benifit you at all?






    Tsarakien Roycroft

    Monk GrandMaster of the Fourth Celestial Circle (64)

    Master of the Celestial Fists

    Prexus Server

    Alliance of the Griffin

    My Magelo: http://www.magelo.com/eq_view_profile.html?num=352669

    ----

    This opinion brought to you by the letter A and the number 3. It's given to you free, and probably worth every penny you paid for it.</p>

  25. #465
    Ex-Druid Monk-in-Training
    Join Date
    Aug 2003
    Posts
    91

    Default Re: monk fix

    If he's tanking or soloing or duoing or botting ( unless he's also botting a tank, but then why have a monk in the hydra? ). <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">


    Xaynn Bakkura

    Iksar Monk

    Just a Silly Gecko



    To repeat what others have said, requires education; to challenge it, requires brains.

    -- Mary Pettibone Poole, A Glass Eye at a Keyhole, 1938



    <span style="color:purple;">Reverse the Monk Mitigation Nerf!</span></p>
    Xaynn Bakkura - 70 Monk, Stromm
    My Gimp Gear

    Panicking killed more toons than any mob ever did.
    And without a plan, all you got left to do is Panic.

    Know the Plan.
    Don't Panic.

  26. #466
    Ex-Druid Monk-in-Training
    Join Date
    Dec 2000
    Posts
    51

    Default Re: .

    I agree with Wubao 100%. He has the facts in writing from the patch message and I totaly agree with him that the nerf has outlived its usefulness, if it indeed ever had one.





    Wubao > soggie in this debate, and I am sure 99% of the monks who read this board will agree.








    Catterly
    Transcendant
    my lamer shiznet


    </p>

  27. #467
    Ascendant Stone Fist
    Join Date
    Jun 2002
    Posts
    1,813

    Default Re: .

    A plate of room temperature liver > Soggie in a debate.


    </p>

  28. #468
    Guest

    Default Re: .

    Stop insulting liver.


    Grazel Nukite, Transcendant

    Triage Quadbypass, Venerable Pumpkin

    Arron Uthmater, Impressario, 62 Concerts

    Valiant Elite, Druzzil Ro







    FREN</p>

  29. #469
    Guest

    Default Re: .

    heh



    I'm willing to understand you Soggie, but meet me half way and try to make yourself understood. "You must have FAITH that SOE knows what they're doing, despite the evidence to the contrary." just does not cut it.



    If you want someone to argue your point along side you, they really need some proof to back them up. Think you get a lot of flak for making statements that noone can substantiate and which directly conflict with the experiences of virtually every single person to post on this board? Imagine someone else trying to take up your side, using your arguements. "I believe this can be done because Soggie says he did it, despite having never seen it with my own eyes." is going to get even more shit than you do.



    So give us some proof, something that anyone can take and try and say "Hey, that really works, maybe he's got a point after all!" It'd do a whole lot more for your credibility than offering up blind faith and flawed comparrisions, or spreadsheets based on unfounded numbers you chose because they looked good.



    At the very least, since SOE's representatives have stated that the monk class is in need of help, and that they are looking for suggestions from the monk community, enlighten us with your views of what the monk vision is, and the ways in which it might best be accomplished. You can't say we're already balanced, they came out and said we aren't. You can't say they have their own ideas, they came here and told us they scrapped those ideas because they sucked.



    try doing something constructive, instead of telling everyone else that their ideas are worthless and their opinions are invalid because they don't jive with yours. And if you manage to present you case in a logical manner, supported by fact rather than conjecture and anecdotal evidence, and still get torn apart, realize that it's because you spent your last 200 posts building yourself up to be the most obnoxious, evasive, clueless troll you could possibly be. This isn't an opinion handed down from on high, it's one you've put a lot of effort into building by yourself.



    Sister Railina

    <Souls of Honour>

    Xev


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rai lina>Railina</A> at: 1/16/04 10:48 pm

  30. #470
    Guest

    Default Re: .

    I just wonder when people will start to admit we are the class in the most need of help in this game.


    FREN

    N00B Monk</p>

  31. #471
    Guest

    Default Re: .

    Oh please, the only one dillusionnal enough to believe Soggie is Soggie.



    Or maybe debujones.



    And yeah, do not lower liver to Soggie's level.


    </p>

  32. #472
    Enlightened Grandmaster Wubao's Avatar
    Join Date
    Jan 2002
    Location
    Delaware
    Posts
    612

    Default Re: .

    edit:



    n/t



    not worth it.


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=wub ao@monklybusiness43508>Wubao</A> at: 1/17/04 12:04 am
    Wubao Fist of Agnost the Indifferent!
    - Read My Articles
    - Follow my blog here
    - See my artwork

  33. #473
    Guest

    Default Re: .

    The only ones willing to understand me, are people that are open-minded. This eliminates about 99% of active MB posters.



    sadly....




    <div style="text-align:center">S O G G I E X A R C A T I O N

    65 Transcendant

    "Yo ho, Yo ho, the Pirates life for me!!"

    </div></p>

  34. #474
    Ascendant Stone Fist
    Join Date
    Jun 2002
    Posts
    1,813

    Default Re: .

    ...and the plate of congealing liver pulls even further ahead....


    </p>

  35. #475
    Guest

    Default Re: .

    ....and the pathetic grovelling to SoE devs continues as well.....


    <div style="text-align:center">S O G G I E X A R C A T I O N

    65 Transcendant

    "Yo ho, Yo ho, the Pirates life for me!!"

    </div></p>

  36. #476
    Ascendant Stone Fist
    Join Date
    Jun 2002
    Posts
    1,813

    Default Re: .

    <blockquote>Quote:<hr>....and the pathetic grovelling to SoE devs continues as well....<hr></blockquote>



    <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">



    Where the fuck did THAT come from??



    That's the sign of a weak argument, Soggie. When you just come up with random shit. But hey, whatever floats your boat. Everyone knows how pathetic you are, so say whatever you think will make you pull even with the plate of warm liver.


    </p>

  37. #477
    Guest

    Default Re: .

    I am willing to understand you., Soggie. No, really. I am. At the present moment I can't, but I am willing. If all you have is , "you can't prove it wrong so there's a CHANCE that it's true." Well.... gee, go figure <img src=http://www.ezboard.com/images/emoticons/eyes.gif ALT=":rolleyes"> . Can you PROVE any of your observations with actual, record-able evidence? I'm talking in game stuff here, not references to other people's posts. A criticism of someone elseís evidence does not make your opinion more credible.



    Itís really a very simple social principle. If someone proclaims an observation to a group of people and they all agree with it, because of anecdotal evidence, then that observation will be considered fact. Now letís say someone else comes along with a very different viewpoint than that of the groupís. Unless you can PROVE your opposing viewpoint, the group is going to think youíre just stupid or purposely bullshitting. Stating that your detractors can't come up with evidence that is accepted by YOU does not mean anything, to anyone, but you (and maybe the 1% of the open minded posters at MB. Who are they, in your opinion? I'm just curious).

    What point can you possibly have for voicing your views over and over again? Your insults thrown at the majority of the posters here, clearly show that you are trying to convince people that you have a valid point to make, because those who disagree with you are worthy of being insulted.

    Oh, but wait! You were insulted first, right? When your viewpoint is in opposition with the group's, and on such an emotional subject, guess what? It's going to piss people off.

    It's like walking into an Irish bar and shouting, "Irish beer sucks! People who like it have bad taste! You can't prove to me that it doesn't suck, so you better not get mad at me for saying it does."



    But you're not stirring things up just to get a rise out of people, right? Youíre not trolling. You do have a very valid point to make that is beneficial to the monk community. What was it again?


    </p>

  38. #478
    Guest

    Default monk fix

    <blockquote>Quote:<hr>How exactly again does this not benifit you?<hr></blockquote>



    As I explained, my monk groups with casters 99% of the time ie. she tanks. The proposed fixes DO NOTHING WHEN THE MONK IS TANKING!!! ie. ZERO, ZILCH, NADA!!!!



    The opening system was applicable whether tanking or not tanking. So for me the opening system is far preferable (even though I thought it sucked) as something > nothing.



    I would like a fix that is not dependent upon whether I am tanking or not.



    This is so bleedingly obvious I'm not going to explain it again.


    </p>

  39. #479
    Enlightened Grandmaster Wubao's Avatar
    Join Date
    Jan 2002
    Location
    Delaware
    Posts
    612

    Default Re: monk fix

    "not that there are many of us left obviously..."



    Exactly.



    Monks aren't supposed to tank.



    The risks you take for embarking on such an endeavor are your own. If you want fixes that are designed to help you tank, you are playing the wrong class. Warriors got a lot of fixes recently to help them tank. Perhaps you are simply trying to attack your own in-game problems/situations with the wrong tool?





    EDIT: Some clarification. When I say you're using the wrong tool, I'm not trying to attack you or put you on the defensive. I'm merely trying to illustrate that monks aren't the best tanks. And this idea was specifically designed to not be in effect when monks were tanking (hence the original post from kavhok). So it really isn't that surprising that the idea doesn't help monks who go down the hard road of tanking. It's like, if we got innate SoW speed or something ... it wouldn't help us have more hit points. You know what I mean? A change designed to not be in effect when we are tanking, will obviously not help us when we tank.








    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=wub ao@monklybusiness43508>Wubao</A> at: 1/17/04 9:53 am
    Wubao Fist of Agnost the Indifferent!
    - Read My Articles
    - Follow my blog here
    - See my artwork

  40. #480
    Guest

    Default Re: monk fix

    <blockquote>Quote:<hr>As I explained, my monk groups with casters 99% of the time ie. she tanks. The proposed fixes DO NOTHING WHEN THE MONK IS TANKING!!! ie. ZERO, ZILCH, NADA!!!!<hr></blockquote>



    I fail to see your point.



    It's like complaining that fish doesn't taste the same as chicken. This is not supposed to help you tank, you should be asking, how does this benefit you when your NOT tanking.



    Oh no! FD is useless ! doesn't help me tank !


    </p>

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •