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Thread: Status Update

  1. #1
    Druid in disguise Newbie Monk
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    Default Status Update

    Sorry for not posting earlier. We've been busy with expansion issues since returning to work. We are still working on melee issues, though.



    The Phantom line is back on the merchants on Test and Beta. No changes have been made to it since the last update.



    We are in the process of adding +endurance to existing items. It will be about as prevalent as +mana is for hybrids.



    The opening system as it was on Test will probably not return. The goal was to make combat more interesting and add some reactiveness, but the attention required and randomness of it didn't do much to help with the class balance aspect. We'd rather use skills like the Phantom and Incite line, disciplines, and innate abilities to define and refine the class' role.



    One of the ideas brought up by some players that seemed solid was a way to make monks better at dealing melee damage from any angle. When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one?


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  2. #2
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    Default Re: Status Update

    <blockquote>Quote:<hr>One of the ideas brought up by some players that seemed solid was a way to make monks better at dealing melee damage from any angle. When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one?<hr></blockquote>



    OWNAGE!!



    That would RULE!



    EDIT: Thank goodness the opening system is gone. I'm glad to see you guys are listening to us. I mean, REALLY GLAD. Kudos to the dev team for this kind of treatment.


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    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ssk ai>Sskai</A>* at: 1/9/04 11:30 am

  3. #3
    Monk Disciple
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    Default Re: Status Update

    <blockquote>Quote:<hr>If they decided to say, "oh, ok, let's just reverse the mitigation nerf and be done with the monk class", would you be satisfied? If so, you're just selling yourself short. <hr></blockquote>



    With the progression of other classes I wouldnt be satisfied with just a mitigation fix. But... the reversing of the nerf may allow us some ability to solo once again...the reason I made my monkey. When I went into KC at 56 and could solo 2 mobs in a row w/o a fungi and using WTS and KD w/o much downtime before the nerf...I felt thats how my class should be played. Now at 65 with 84aas...I get the same result? 2 in a row (light blue now of course mind you) and I have downtime. It was a pretty class changing nerf. Essentially they took away our ability to solo. The game hasnt been the same for me since then.



    <blockquote>Quote:<hr>I would bet good money that if they nerf was ninja-reversed on the next patch, 99% of monks wouldn't notice at all.<hr></blockquote>



    Your right...I may not notice because Im constantly hiding from mobs to not be such a mana sponge. <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">



    BTW...lets keep this about this new wonderful possible change!


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    Proud Member of Resilience</div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sam oa79>samoa79</A> at: 1/9/04 11:53 am

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  4. #4
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    Default Re: Status Update

    Thinking about this a bit more.



    If we simply attack through the mobs riposte, we are still better at the back of a mob, and are still rogue light.



    If we riposte a mobs riposte automatically, suddenly return kick and double riposte AA's have meaning. (currently we have them but we cant use them since in most cases we cant tank) Would that, however, be enough DPS that we would do more from the front than the back of a mob?






    My feet hurt.... WITH DESTINY!</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=cut hulpaindancer>Cuthul Paindancer</A> at: 1/9/04 12:06 pm

  5. #5
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    Default Re: Status Update

    truth2k, let me clue you in to something. Some monks would like the option to TRY to solo or duo when we can't get a group for whatever reason. And I've been playing my monk since 1999, so I DO remember the nerf and what it was like before. I remember when the most commonly asked question on Q's message board was, "Where can I SOLO at X level?" Now TRY to look at this from something besides your narrow little view of the world. Not every monk is in a big guild with a dozen tanks on every night. Sometimes there's just 6 people in my guild on and we'd like the to be able to do some things without having to exclude someone because we have to pick up a non-guildie tank. The mitigation nerf had a MEASUREABLE NEGATIVE effect on the average monk.



    And btw, Kavhok, thanks for letting us know what's going on and the no-riposte idea sounds good for getting monks back in front of the mob.



    Ranador Kuroneko

    64th, Lunar Eclipse

    Terris Thule


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ran amonk>Ranamonk</A> at: 1/9/04 12:09 pm

  6. #6
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    Default Re: Status Update

    First off, thank you for posting. It's good to see the communcation line to be open.



    I'm not sure if I like it or not. At first it seemed pretty solid. But I'd like to take some situations where this may fail and maybe make this a bit clearer.



    With our mitigation the way it is, why would we ever want to fight from the front? If the fact that the damage we do from the rear will be the same, what is the reward for fighting from the front? Espeically when, in many situations, mobs are cornered. It's hard enough to fit a warrior in the corner, much less 3 or so monks. Since no real reward for fighting from the front, I think I'll stick to fighting from the rear most of the time. When a mob is "cenetered" or whatever... monks and warriors that aren't tanking are trying to position it to keep it centered. They aren't really concerned with keeping themselves in a certain spot. We really want to keep the mob away from the casters so they don't get hit with the AE and such. That would be our first concern. So fighting from the front in raid situations, I see little use. In exp groups.. maybe it would be something of value. But again.. with no reward for fighting there.. shrug.. what is the difference?



    I'm honestly not sure this is an upgrade per se. It may help in very limited situations, but I can't see monks positioning themselves in a certain spot unless there is some proven increase in DPS. If you take a rogue for instance, they will fight from the rear because their DPS increases 10 fold. But if the DPS from the front is the same as from the rear, most folks will stick to the rear due to what I mentioned above.



    On a side note, I do appreciate you folks TRYING to look into the monk issues and are now saying we DO have issues. It is greatly appreciated. But thinking through on how this would translate into raids or exp groups.. I just don't see it I guess.


    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=mea ladar>Mealadar</A> at: 1/9/04 12:24 pm

  7. #7
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    Default Re: Status Update

    The More I am thinking about this, the more I am starting to feel it wont have much of an effect as it is currently envisioned.



    From the rear, we negate Riposte, Block, Dodge, and Parry. This is a significant advantage.



    From the front, as envisioned, we would essentially have a strikethrough via Rip-Riposte. Even if we have our double Rip and return kick setup, I dont think we going to see damage levels that will make us want to see monks toe to toe to mobs.



    Even putting monks at 100% strikethu as a natural ability would only put us even with being at the back of a mob.



    IF this ability turned a mobs own attack against itself.. that would be a interesting trait.



    You attempt to crush Corinav but it ripostes!

    You turn Corinav's riposte against itself!

    Corinav hits Corinav for 1952!



    (THAT would be something, but with 5 monks at a raid, well... one could dream)



    IF this ability worked on a mobs enrage, it would let mele see more kill shots, but even that would only mean monks would do normal damage where most toons turn off attack. There is still no advantage to being at the front, just less of annoyance and yet another reason to go AFK in battle.



    The idea looks really relly good at first, but when you get past the wrapping, it really needs substance for it to be anything that will effect the monk class significantly. Its a nice gesture, but it would need to lead to a reason where monks (not just the level 65 max AA'd ones) as a class would WANT to be at the front of a mob.


    My feet hurt.... WITH DESTINY!</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=cut hulpaindancer>Cuthul Paindancer</A> at: 1/9/04 1:13 pm

  8. #8
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    <blockquote>Quote:<hr>One of the ideas brought up by some players that seemed solid was a way to make monks better at dealing melee damage from any angle. When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one? <hr></blockquote>



    I read this as two things.



    1) The monk fighting in the frontal arc does not take reposite damage from reposites.



    2) The monk gains an additional attack when reposite.



    If that is the case, the additional attack may help offset some of the DPS lost to dodge and block and might make for an lateral alternative.



    With some teaking it could be made to really allow monks with the same DPS at any angle, or at least very close.



    -Braxis






    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=bra xisrambunctious>Braxis Rambunctious</A> at: 1/9/04 1:22 pm

  9. #9
    Ex-Druid Monk-in-Training
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    Default Re: Status Update

    <blockquote>Quote:<hr>When the NPC would have riposted, the monk will instead attack it. <hr></blockquote>



    That is where it says the monks would attack instead of being reposite. How that relates to DPS I have no idea because things on paper never transfer to the game like you think they would, but does show promise, and the intent that they want to give us the same DPS at any angle. If that happens great.



    -Braxis




    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=bra xisrambunctious>Braxis Rambunctious</A> at: 1/9/04 1:33 pm

  10. #10
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    Default Re: Status Update

    <blockquote>Quote:<hr>The More I am thinking about this, the more I am starting to feel it wont have much of an effect as it is currently envisioned.



    From the rear, we negate Riposte, Block, Dodge, and Parry. This is a significant advantage.



    From the front, as envisioned, we would essentially have a strikethrough via Rip-Riposte. Even if we have our double Rip and return kick setup, I dont think we going to see damage levels that will make us want to see monks toe to toe to mobs.



    Even putting monks at 100% strikethu as a natural ability would only put us even with being at the back of a mob.



    IF this ability turned a mobs own attack against itself.. that would be a interesting trait.



    You attempt to crush Corinav but it ripostes!

    You turn Corinav's riposte against itself!

    Corinav hits Corinav for 1952!



    (THAT would be something, but with 5 monks at a raid, well... one could dream)



    IF this ability worked on a mobs enrage, it would let mele see more kill shots, but even that would only mean monks would do normal damage where most toons turn off attack. There is still no advantage to being at the front, just less of annoyance and yet another reason to go AFK in battle.



    The idea looks really relly good at first, but when you get past the wrapping, it really needs substance for it to be anything that will effect the monk class significantly. Its a nice gesture, but it would need to lead to a reason where monks (not just the level 65 max AA'd ones) as a class would WANT to be at the front of a mob.<hr></blockquote>



    Nothing to add. Just felt this post was clear and concise enough to bear repeating.



    (Cuthul also gets bonus points for spelling riposte correctly instead of as repisote or any of the other exceedingly odd variants seen so far in this thread)



    (And heck, LoK gets a cookie for providing extremely relevant parses that enable us to discuss the subject with greater understanding)


    "Classes are not that out of balance" -AbsorEQ</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=san tino>santino</A> at: 1/9/04 1:53 pm

  11. #11
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    Default Re: Status Update

    Wow, 2 ideas of mine accepted in the same week. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"> (see: pub147.ezboard.com/fmonkl...D=97.topic from back in October, *chuckle*) Not quite as potent as I originally envisioned, but hey, I'll still take the /q and this change in a heartbeat. There are other reasons to be in front of a mob besides pure DPS. We have one of the best mob-positioning tools in the game, Dragon Punch, this will make it vastly easier to keep mobs placed right, since we can go to the front, use it to position AND keep fighting without getting squashed flat. As it exists now, if I wanted to, say, use DP from the front of VZ in Time, to keep him placed right, I had to turn off attack, or die horribly to ripostes. With this change, no worries.



    Remember also that in GoD, if the rumor mill & leaks are right, we're getting the Strikethrough AA. This gives us a chance to ignore defensive skills when fighting from the front. So, mob block/dodge/parry will really be less a worry than people are saying now. Maybe I could still do a tiny bit more damage if I was behind the mob, but the ability to maneuver around to help position, to leave more room in the back for rogues & other melee, etc far outweigh that slight DPS loss in my opinion.



    Hate to ask this directly, but Kavhok, there been any thought about the other idea I put in that thread linked above? Where Flying Kick would be made to be able to interrupt spellcasting? Gives us some extra utility, doesn't infringe on other classes, and isn't insanely powerful. Can even limit it to not work on any red-con mob, so you don't have L52 monks using it to interrupt Vox, for example.



    Anyway, thanks again for the continued dialog, and I love the change, even if it isn't all I asked for originally. <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">






    -Arlos the Disciple
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    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=arl os>Arlos</A> at: 1/9/04 1:57 pm

  12. #12
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    Default Re: Status Update

    Frontal attack non-riposte dmg would rock, and allow us to be above rogues in DPS for situational fights/groups, which I think would help those of us who can't find groups as easy. I didn't like the opening ideas either, so I'm glad they were scrapped.



    As far as other changes, I'm glad to hear about the new FD wanderer mem-wipe tests. I hope they will be implemented. As far as mitigation, I know I'm not of the majority, but I don't see a problem with it as it stands.



    Overall, good changes ahead, it looks like. Great work Kharvok, and devs!




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    </div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sog giearcation>SoggieArcation</A> at: 1/9/04 2:14 pm

  13. #13
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    Default Re: Status Update

    <blockquote>Quote:<hr>Remember also that in GoD, if the rumor mill & leaks are right, we're getting the Strikethrough AA. This gives us a chance to ignore defensive skills when fighting from the front. So, mob block/dodge/parry will really be less a worry than people are saying now. Maybe I could still do a tiny bit more damage if I was behind the mob, but the ability to maneuver around to help position, to leave more room in the back for rogues & other melee, etc far outweigh that slight DPS loss in my opinion.<hr></blockquote>



    So essentially this upgrade + however many AA points = ability to fight mob from any direction (if not tanking) which in turn basically = more usefullness in a raid?



    Sorry, but that doesn't wash for me. I don't like the idea of having to add additional AA points just to try and balance me a little bit more against other classes in one specific scenario that only applies to one portion of monks (raiding monks).



    <hr />



    In fact, that leads to one of my primary problems with this concept in general -- it does nothing to improve me from an xp group perspective. (If I am missing something, please let me know what that is) All it does, (even if the change were further boosted with the suggestions in this thread), is help with positioning and reduce clumping behind the mob... two problems which largely only occur (of a great enough severity to be at all significant) during raids.



    As has been discussed before, a large part of the imbalance faced by monks happens in the 50-65 non-raiding monk. I may be blind, but what does this do to address the issues of those monks?



    I understand that raiding monks see this as having potential for being useful in their day-to-day activities, (particularly on subsequent iterations of design, with monk input and feedback). They absolutely should, because, in their day-to-day activities, they DO have to deal with the problems this helps address, as stated two paragraphs ago. I am not proposing that this change be rejected.. I think it's great that raiding monks get something to give them more latitude in raids.



    But what about the rest of us?



    Unless I mitigate better without end-game gear, I'll never be invited into groups as a primary or even secondary tank.



    Unless my damage is increased without end-game gear, I'll have a hard time competing with wizards, rangers and rogues for a DPS position in a group.



    End-game monks have already posted that they mitigate reasonably well and do great DPS, yet they and the raiders one step below them are the ones that will be affected most greatly by this change.



    This does not in any way address the primary problems that a monk currently faces, at the level these problems are most severe (non-raiders from 51+).



    -San



    <hr />



    Edit: When making criticisms, one should always have alternative suggestions, so I figured I should add some back in here.



    (1) Add a damage bonus to off-hand weapons for monks only. (Alternatively, give to all pure melee classes)



    (2) Give monks innate strike-through (regardless of aggro) in small percentiles that scale from 50% to 65%, (capping at a reasonably low amount which can then be further augmented by the new strike-through AA and time effect weapons). For example, if the strike-through AAs give us a total of 25% strike-through, then give us 5% innate strike-through every at 50, 55, 60, and 65.



    (3) Undo the mitigation nerf


    "Classes are not that out of balance" -AbsorEQ</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=san tino>santino</A> at: 1/9/04 2:14 pm

  14. #14
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    Default Re: Status Update

    Thats a GREAT idea!


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  15. #15
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    Default Re: Status Update

    Of course, this will be brought up at some point, so I'm gonna say it now. . .



    What about our damage mitigation?


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  16. #16
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    Default Re: Status Update

    Thankyou for posting and keeping us up to date. Also many thanks for listening to the community to what is becomming some great changes, working together is making everyone alot happier.



    Hope you had a merry christmas and have a great new year. I will leave you with this little nugget of an idea.



    >>I have come up with a new idea, that I think we will work pretty well.

    At present you can save endurance by clicking off a disc, say for instance you get a 2 pull in LDoN, you hit Thunderkick and before you know the 2 mobs are dead and you still have 50% of the duration of your disc left, well it makes sense to click it off to save endurance as you are not using it.



    So now though even though you have saved endurance you cannot reuse the disc until the refresh time has elapsed, what if the cancelling of the disc before it is over has a direct impact on the refresh time?

    Initially I thought, what if you cancelled the disc before it was over, why not still have the disc available, but then people would be stopping the disc at 1% everytime and abusing it.

    So what I propose is increments of 10% effect the refresh time of your disc:



    So on a disc that has a refresh time of 10 minutes ->

    Cancel disc at 90% left -> disc refresh time 1 min

    Cancel disc at 80% left -> disc refresh time 2 min

    .

    .

    .

    Cancel disc at 10% left -> disc refresh time 9 mins

    Fully use disc, regular refresh time 10 mins.



    This would solve some of the arguments of people complaining with have two contraints on our discs (refresh/end) now as opposed to only one ( refresh ) before.


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  17. #17
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    Default Re: Status Update

    Yes to that idea.



    Repealing the nerf would rock to.


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  18. #18
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    Default Re: Status Update

    AWSOME!!!! I like it, now I think I can go back to 1h weapon, more stat and HP. woohoo.


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  19. #19
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    Default Re: Status Update

    yes that idea would be great - its a refinement of what Arlos, delantha myself and others have proposed at one time or another



    i believe i am the one of the first that suggested the "if you are not tanking you do not get riposte" thing, but shrug it's been bandied around alot.


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  20. #20
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    Default Re: Status Update

    W/O being riposted that already helps out ability to take damage. Sure it doesnt help on pulls but for the most part we have all discovered ways to NOT get hit when pulling (at least I know I have since PoP came out <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"> )


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  21. #21
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    Default Re: Status Update

    That's actually one of the best ideas I've heard in a while Kavhok. I always hated the opening system for the exact reasons you listed, and absolutely agree that innate skills, such as the riposte-immunity you described, are the right way to go about true balancing.



    Why people are still going on about the big 'ole mitigation nerf just puzzles me though. Monks are NOT tanks. We have no reliable way to hold aggro, so why some people are even remotely interested in mitigation just seems irrelevant.



    Get off the bandwagon and chew on this - improving our damage output capabilities in some significant way would certainly give monks a good niche in the overall scheme of things. Exactly how would improving mititigation give the class anything?



    Heck, I bet half the posters complaining about the big mitigation nerf these days weren't even playing monks when it happened.


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  22. #22
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    Default Re: Status Update

    Reversing the nerf would certainly help on a pulling lvl. And yeah...started in March of 2000...so I remember


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  23. #23
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    Default Re: Status Update

    This could open up into a "power bar" kind of concept.



    To do this, you look at the ratio that is desired for the power to be active, compared to the cool down. Then you give it it's own bar, similar to a mana bar.



    Then, when the power is activated, it eats the powerbar at a rate that will empty it in the time alotted to the power now, and the power bar slowly regens at a rate that will fill it in the cool down.



    With this, you could concievably lose the end cost alltogether, allowing any one 'power' to be active at a time, with the bars regenerating each at their own rate. The End bar at this rate could just be another shared bar that several abilities such as Pacify, jumping, and whatever else comes from that isn't restricted so heavily in its re-use as the more powerful abilities like Ashenhand are.



    Overuse of a power becomes impossible, but the flexiblity inherant in it's use is massively increased.


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  24. #24
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    Default Re: Status Update

    When a monk is fighting from the front, but not tanking, he wouldn't be riposted. When the NPC would have riposted, the monk will instead attack it. The result is that the monk would do about the same damage from the front as from the back and, as long as he wasn't tanking, wouldn't take any riposte damage. Any thoughts on this one?


    What I want to know, is how will the game decide when a monk is or isn't tanking? That's gotta be some seriously insane coding there. If a monk is on the front, and I do fight on the front alot becuase of positioning of mobs/walling/etc.... I want to know how you propose to tell the difference.



    I get hit plenty while not tanking, and yes I do get hit alot more while tanking. Maybe your just going to code it for who's on the top of the agro list.... /shrug.



    Other than my question I'm pretty happy with your announcement.


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  25. #25
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    Default Re: Status Update

    Eh. . .let them worry about the coding, apparently they feel it can be done easily enough <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">


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  26. #26
    Guest

    Default Re: Status Update

    I would bet good money that if they nerf was ninja-reversed on the next patch, 99% of monks wouldn't notice at all. Stop making it seem like the big nerf was some class-changing or role-changing event.



    If they decided to say, "oh, ok, let's just reverse the mitigation nerf and be done with the monk class", would you be satisfied? If so, you're just selling yourself short.


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  27. #27
    Apostle Master
    Join Date
    Nov 2003
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    272

    Default Re: Status Update

    Let's not turn this into a discussion about the mitigation nerf. I simply asked about it, but if you'd like to discuss it, there are at least 42,000 threads on it, or just start up another one imo.


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    Sensei Sskai Slackfumasta - Povar

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  28. #28
    Guest

    Default Re: Status Update

    You brought it up. I think the mere mention of it has no place here whatsoever. Perhaps I should start a thread on logic instead.


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  29. #29
    Guest

    Default Re: Status Update

    The person tanking is the one at the top of the aggro list, so I'd assume that as long as the monk isn't the one with aggro then he gets no riposte..


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  30. #30
    Monk Disciple
    Join Date
    Mar 2002
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    154

    Default Re: Status Update

    I'm very much interested in how they intend to implement it, as I also spend a GREAT deal of time tanking while 5 boxing. So how pleased I will be with this, really does depend on how well it's implemented.....


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  31. #31
    Guest

    Default Re: Status Update

    Kudos on getting rid of the twitchy opening system. Good to hear that the lulls are still coming as well.



    I like the idea of frontal combat and avoiding ripostes. Would our existing riposte-based AA suddenly become offensive rather than defensive in nature? If that is the intent for monks at this point, then return kick and double riposte could fire when the mob ripostes us while frontally attacking.



    I have to agree, however, with some of the other posters that we truly need to have the mitigation issue addressed, for good or ill. We are the only class to have both an ac bonus and a mitigation penalty at the same time. I don't truly believe than in PoP+ content, the mitigation penalty is needed, but if it must remain, it would at least be nice to change our ac bonus instead of having an invisible penalty that makes our mitigation worse than another leather class with the same ac. Despite the rumors, we have never been excellent tanks. We have been good light tanks and in great gear were ok for experience groups, but we don't have the aggro holding ability of the plate classes, so who really cares?



    Thanks a lot for continuing to post updates and keep up with the melee issues, Kavhok. We appreciate having our concerns heard and especially having feedback listened to and applied to the game.


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  32. #32
    Apostle Master
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    Default Re: Status Update

    Hypothetically, if attacking from the front and back are the same DPS or if DPS is slightly more from the front as Kavhok stated, is that a good thing? Regardless of the mechanics...








    </p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=pok iri>Pokiri</A> at: 1/9/04 2:55 pm

  33. #33

    Default Re: Status Update

    It makes me smile to see continued conversation.



    I agree...not being riposted coupled with being able to dodge from behind makes the mitigation nerf meaningless to me. I say YES to this idea. YES, YES, YES.




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  34. #34
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>Essentially they took away our ability to solo. The game hasnt been the same for me since then.<hr></blockquote>



    Are you crazy? The man comes here, finally with a good, solid idea about class balance - and you're talking about your soloing ability as a monk?


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  35. #35
    Monk Disciple
    Join Date
    Jan 2004
    Posts
    160

    Default Re: Status Update

    <blockquote>Quote:<hr>Are you crazy? The man comes here, finally with a good, solid idea about class balance - and you're talking about your soloing ability as a monk? <hr></blockquote>



    Im not asking him to talk about...its over and done with..just making a statement about myself.



    BRING ON THE NO RIPOSTE SYSTEM!


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  36. #36
    Guest

    Default Re: Status Update

    The anti riposte being a monk exclusive innate skill would certainly be nice way to start deffining monks again with a mele role other than rogue-light. What you described, would, in fact make monks WANT to be in front of a mob if we would indeed return the attack the mob tries to riposte. It gives us a role unique and seperate from the other mele. (would it work on Enrage I wonder?) The idea has a lot of potential.



    Reversing the mitigation nerf wouldnt be a massive change btw. It would simply be removing a stop-gap measure that took away mitigations effects that monks formerly paid for by having a weight penalty. It would be a very nice finishing touch that the class would greatly appricieate. Many of us hold it as the hearald event where SoE actively started to ignore, persicute, and otherwise seek to diminish the population. Our version of a Scarlett Letter, so to speak.


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  37. #37
    Guest

    Default Re: Status Update

    prolly just looks at aggro list and if we top on mobx then skill doesn't work on it.



    btw will we avoid blocks etc from front too, if we going to have similar frontal / rear dps? a plethora of strikethru items might be nice too..



    very happy about this approach rather then the openings, good stuff indeed, would be amusing if this was due to absor's impact on the live team considering how popular he is with monks <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


    leldil

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  38. #38
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>Why people are still going on about the big 'ole mitigation nerf just puzzles me though. Monks are NOT tanks. We have no reliable way to hold aggro, so why some people are even remotely interested in mitigation just seems irrelevant.<hr></blockquote>



    truth2k, if you really don't have anything nice to say about monk, please keep your mouth shut. Im sure you are happy about your monk, good for you. I am very happy. Why are you bashing other monks who wants to make our class better. We are not asking more, we are just asking to dev for give back what we used to have. If you don't like it, post it some other place, just not here. You are not helping us at all.


    Transcendent Sensei Savager



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  39. #39
    Guest

    Default Re: Status Update

    <blockquote>Quote:<hr>You are not helping us at all. <hr></blockquote>



    I'm trying to help you ask for something useful, instead of useless.


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  40. #40
    Apostle Master
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    Default Re: Status Update

    I like the idea.



    Got a question.



    What about Rampage? I avoid being rampage like the plague. But if for some reason a monk has Rampage agro would they then get Riposted?



    While we are the primary receipiant of this benefit, think about how much benefit the healers will get with this.


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