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Thread: Combat Stability

  1. #1
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    Default Combat Stability

    Ok question I don't see many monks here going after this AA skill till after combat fury, or combat agility, or a few of the others. Question is to me this is the most important archtype (think it's archtype can never remember) AA for a monk. Reduces damage taken when hit. Course I myself mostly duo with a 60 druid and we just got pop so haven't got the awesome exp that is there. So am I missing something or should I skip CS 2 and start working on CA or one of the other skills?



    FYI AA is 8 atm run 3, regen 3 and CS 1. Also just got in fairly good raiding guild that is working on ssra/ntov and bot in pop atm.



    Any suggestions are greatly appreciated.


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  2. #2
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    Default Re: Combat Stability

    Given what you just said, consider going for Natural Durability 3 first. Duoing with the druid means TR healing, help make that as efficient as possible. Combined with joining a raid oriented guild, where you'll recieve most of your damage either on pull from some hard hitting mob mostly ignoring any ac you have, or eating AE damage, where more HP are a sure fire bet.



    If druids still didn't TR and you weren't in a raiding guild, I would say CA may be the best choice. But for you, I recomment ND3. Then maybe go back and get one/both the others at some point. Oh, and toss 2 points into combat fury, cause crits are fun. <img src=http://www.ezboard.com/images/emoticons/smokin.gif ALT=":smokin">


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  3. #3
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    Default Re: Combat Stability

    yeah next two are probably going to fury, just cause. I can see what you say about ND, but CA still boggles me, yes we avoid hits, and with this skill we would avoid more, but with the screwed up random number generator being against us, wouldn't it still be best to take less damage from all hits then maybe misses a couple extra hits? Granted once again I haven't done a whole lot on the high end of EQ, all of ssra but emp, and I never got hit except any AE's, done most mobs in luclin also except seru, have done one exp group in pon and that was ugly. I just think in the era that we get hit for a lot now no matter what that hp and getting hit for less damage are the key factors to monk life. once again my opinion any help greatly appreciated.


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  4. #4
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    Default Re: Combat Stability

    To be honest, unless you are a fanatical parser and really track logs (while using same equipment as previous parses between gaining new AA, otherwise you could be tainting the results, depending what has changed), CS and CA are all behind the scenes and may not work as well as they suggest, if at all. So yah, ND3 least you know exactly what you getting.



    I don't have CS, I wouldn't mind eventually, but I got a number of things more important to me first. I know way back when SoL came out and for while after, people had differing opinions on the effect of CS. I'm sure some will dissagree, but since I haven't seen any serious info to disprove me... Stability may help those with more ac than average/below average monks. If it goes off our 'hard' ac and brings it up 10% and you don't have like 1250+ total ac, it may not do. Rough numbers: Say 1100 total ac, 350 hard and 750ish avoidance. 10% of 350=35, very small improvement. But with CA it could be more like 75 ac avoidance boost.



    /shrug I don't know if that's how it really works. But if I have to choose between 2 skills, neither of which I can see a tangible change, such as with ND, and both modify by the same %, I'd rather pick the one we are supposed to have a superior base number in.



    I'd rather get that extra miss when a mob Rampages or turns on me that would have landed for 700+ rather than get hit for 650. Either way though, there are times you will die and neither skill will save ya.



    Magelo still messed up, i'm not seeing your total ac, but you seem to have similar equipment atm to me, and about same hp before I got ND. Until you start seeing more of the high ac items from your new guild, I'd go with CA if I had to choose. Appologies for being long-winded. Hope that explains my reasonings a little better. Feel free to go CS though, I won't cry...I promise. <img src=http://www.ezboard.com/images/emoticons/nerd.gif ALT="8o">


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  5. #5
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    Default Re: Combat Stability



    NO way. Pre nerf CA ownz all.



    Post nerf, CA is still great but get that CS to try to compensate for the mitigation nerf.





    People laughed at me a few days after the nerf when all their favorite monk duo partners or exp group monk tanks just sucked up their mana tanking.



    Here comes CS 3 and CA 3 monk (before PoP came out) saying, "pick me ! pick me, I'll tank."



    Harhar no way man you monks suck now. Oh yeah? Try me.



    Ssoulz monky feels the bite of the mob, knows it's not like it used to be but still is good enough to not suck up all the healers mana and by golley INC NEXT MOB...



    Yay, ssoulz can still tank /cheer.



    Post PoP, I'm tanking still and even in PoS, BoT, CoD, PoV etc... not like I would have but it's still do able when a pally, sk, or warrior aren't availabe.





    Mitigation is very important if you plan on tanking or being a major puller.



    If not, get offensive stuff or make a rogue. I vote you make a rogue.








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    </div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rhi zzen>Rhizzen</A> at: 12/30/02 9:11:12 am

  6. #6
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    Default Re: Combat Stability

    Combat Stability is greater than Combat Agility only in the fact that Agility is useless when your running from a mob (getting pounded in the butt) and on enrage. In both situations Stability will still reduce damage slightly, while agility is worthless.


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  7. #7
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    Default Re: Combat Stability





    yep but if you are a real puller you rarely get hit on the pull from behind and don't get hit until you have the mob back home and are holding aggro until the warrior takes over.






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  8. #8
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    Default Re: Combat Stability

    <blockquote>Quote:<hr>Combat Stability is greater than Combat Agility only in the fact that Agility is useless when your running from a mob (getting pounded in the butt) and on enrage. In both situations Stability will still reduce damage slightly, while agility is worthless. <hr></blockquote>

    OMG. NO NO NO NO!!!!



    Combat Agility affects MISSES. You do get missed when you are being attacked from behind don't you or hitting an enraged mob? Why yes you do!!!



    Combat agility has NOTHING to do with riposte/dodge/block. Nothing at all. Zip. Zilch. Nada.



    I haven't parsed anything in PoP, but in sebilis I ran a test with two lvl 60 monks tanking a Krup knight for an hour each. One monk had 1100ac and 0 AAs. Other monk had 1300ac and CS3, CA3, PE. 1100ac monk took an average hit of 70. 1300ac monk took an average hit of 70. However monk with CA3 and PE was missed (Not dodged/blocked/riposted) far more than the monk without those AAs.



    In this case CS3 did nothing for me at all. Now of course in PoP it seems that mitigation is starting to have a significant affect. ie a very noticeable difference between 1300ac and 1600ac. (Check the steel warrior boards if you are interested.)


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  9. #9
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    Default Re: Combat Stability

    Combat agility has NOTHING to do with riposte/dodge/block. Nothing at all. Zip. Zilch. Nada.


    Never said it did.



    You cannot avoid an Enraged hit, it's an auto riposte from the mob into you for every time you attack it. LOTS of people get hit a few times on enrage due to lag or not paying attention, even when the mob is somehow turned around.



    As to running, and not getting hit, there is no way to go 100% every pull without getting hit. Your going to get hit sometime.



    From my experience I'm getting no benifit at all from having CA when pulling.


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  10. #10
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    Default Re: Combat Stability

    ok yeah going to start a rogue when I have a 60 monk I am very proud of hrmm. Anyway thanks to everyone else for the feedback. Guess I will just take the time and get both before I more to class or figure something out who knows.


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  11. #11
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    you can miss enraged hits...all it is, is a riposte...you can avoid normal ripostes...enrage is just a auto riposte disc for NPCs...if you use a 2 hander and have mob missing you turned on...you'll see you avoid alot of enrage swings.


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  12. #12
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    Default Re: reply





    Obviously you've never pulled flurry drakes in NToV.



    You get hit, you die, until ofcourse you are 60+ with full NToV gear but um ya gotta clear the mobs to get the gear so first few times you ...



    get hit on pull = dead monk = mob doesn't get back to camp = you don't get the phat gear.



    Oh yeah, and flurry drakes move fast, like sow speed, if you get hit you won't make it most of the time.



    I pull mobs all the time and often don't get hit till I am back in camp. Sometimes you have to get hit and give some hits like when you are pulling through groups because they are rude enough to setup infront of you.





    And yeah I fairly certain you can avoid enrage attacks.






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  13. #13
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    Default Re: reply

    Obviously with you it's a game of who's got the bigger prick.



    Wrong on the if you get hit, your dead statement. Lose alot of HP yeah, dead, not normally. Don't know how you pull though.



    So you've never had a mob spawn on you as you went back to camp. You've never had someone drop a mob on you as you were pulling. You've never had a mob decide to warp right on top of you, stun you, and pummel you while you were moving. You've never had to split mobs in a confined area where if you go to far in any direction you get adds and had to take a few hits to get the mobs apart. And you don't ever have anything but perfect pulls except when groups are rude and in your way? Man I want to come to your server.




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  14. #14
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    Default Re: reply

    oh yeah had all those however, my good pulls much out weight the bad ones.



    this wasn't a "who has a bigger prick" argument. don't be mad cause you've never pulled for a raid in ntov. if you had you would know flurry drakes drop you to 0 hps before you realize it (just a guess mainly because you didn't deny it) you either pull it home or you die doing it, they are roamers and well, i just hate to /q out due to a bad or a missed pull on a raid and am too impatient often to wait for a coth, get the pull right the first time and just don't get hit. An Onyx Defender executes a flurry on Savanti ! 650 , 300 , 700 , you have been stunned 500 , 400. An Onyx Defender executes a flurry on Savanti ! 700 , 500 , 600 , hrhr you are still stunned , 400 , 550. Now do you FD and stay down or let it move away and hope you can make the distance fast enough back to the raid party before the mob #1 roames into more mobs and causes chain aggro when you get up or #2 get just far enough away before you hop up and hope you can make it back home. Savanti choses option #2. An Onyx Defender executes a flurry on Savanti ! 550, 400, 700 , Savanti has been slain by An Onyx Defender. Just know your range, how fast the mob moves, and estimate the distance you will need to have a lead on the mob before he catches you. If you can pull a mob home that is faster than you without getting hit, the rest is easy, well besides the warpers but if you know they are going to warp, like the SoRZ pull, you know how to deal with that too, hrhr FD fast ! Btw try backing your pulls back to the group, on all mobs that aren't faster than me, that is how i pull, running backwards watching the mob home.



    In that case, CS is great when you do get a warper.





    you should know however, not only is my prick bigger but im a bigger prick. oh yeah, a damn good puller too. well i have to have some redeeming quality p














    Sensai Ssoulz Jah <Darkblood>

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    </div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rhi zzen>Rhizzen</A> at: 12/31/02 7:07:59 am

  15. #15
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    Default Re: reply

    I don't post here all that much, hell I don't even read this board half as much anymore since it's degenerated to it's current state, but this thread is filled with so much misinformation I just had to respond. While I realize everyone likes to say "if you think about it, XXX skill is the best" that's not the way things work. EQ is a computer program, and as such the calculations are based on numbers. It doesn't matter what you THINK is best, all that matters is which numbers are more in your favor. Avoidance is a higher percentage of a monks defense than mitigation, especially now that our mitigation has been reduced. So lets say for example, 70% or our defense comes from avoidance, while the remaining 30% comes from mitigation. CA and CS both increase these by 10%, therefore for this example you'd gain 7% from CA and 3% from CS. It's not rocket science, and it's not some kind of black magic, it's all about math. Learn how the numbers work and how to take advantage of the calculations, and you'll be on your way to being a better EQ player.


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  16. #16
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    Default Re: Combat Stability

    For those with CS3 - did you notice a big difference when you went from CS2 to CS3?








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  17. #17
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    Default Re: Combat Stability

    The problem with your assumptions, is I HAVE pulled in NToV.


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  18. #18
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    Default Re: Combat Stability

    I intend to increase combat stability, but was working on either CA3 or ND3? At the risk of changing the subject, which one of these would you go for first, especially from someone who solo's or duo's. I agree that combat stability is a needed skill especially for pulling higher level mobs. I think the answer depends on how you play the game.



    IMO I think combat agility is more important since you get hit less, but this is not dealing with the higher level mobs. Of course, the real question to me, is does CA3 give the added increase to make it a better buy than ND3.


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  19. #19
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    Default Re: Combat Stability

    hmm savanti i'll call your bluff.



    lack of one single piece of ntov gear tells me you are not a raid puller or you are saving up your points for something big lol





    anyway i digress.



    CS is great to have, i agree with what Sensei Torduga Razorfist said above about CA however I still think with the mitigation nerf, pumping everything you can into mitigation is the way to go. it's much harder to heal a monk whose damage is less spikey.






    Sensai Ssoulz Jah <Darkblood>

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    </div></p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=rhi zzen>Rhizzen</A> at: 12/31/02 10:38:41 am

  20. #20
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    Default Re: Combat Stability

    hehe kinda skimmed through this but did see something that caught my eye someone said this helps nothin in pulling ?? hehe you don't know what your talking about with this skill if you think that...





    Example:



    Say you have to FD split something and you get an FD fail without CS and later ID maxed you will get many more max hits. Also applies tot he same if your stunned while pulling.



    Does this skill mean the NPC will never hit you for its max ?? NO but does it noticably reduce the amount of times you get hit for max YES hehe


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