Wubao
10-14-2005, 03:46 AM
They lifted the NDA on City of Villains beta testers.
Here's my opinion of the game with my limited beta experience:
The good:
- Masterminds are a nice pet class. Something they could have done ages ago in CoH. EQ vets will feel comfortable with the pet commands.
- Costume options. More costume options are always a plus.
- Newspaper misisons. I wish they put this in CoH, as it would really have a nice HERO feel more than a villain feel. But as it is, the paper missions rock. Being able to choose your own misison and never run out, is something CoH has needed for ages.
The Not so Good:
- New tilesets, same old missions. A lot of the missions are just the same old tired "Defeat X" "Click Glowie" or "Defeat all villains in warehouse" missions.
- Some familiar faces. I really shouldn't be fighting The Lost again. Or the Hellions. Or the Skulls. They went and made some new foes to fight. But when you run into some hellions, it feels really half assed.
- Cape mission. Lame. Was lame in CoH. Is lame in CoV. A villain wouldn't really give a crap about the things they expect you to give a crap about if you follow that mission's story.
The really sucky part:
- Level 40 is the cap. AGAIN they release an incomplete game. That sucked the first time around. Is gonna suck again.
- Hero Villain PvP is UNTESTED. So the big fun happy base raid part of the game is going into launch either non-functional, or completely FUBAR.
- Most of their end-game is untested. As with CoH beta, their level bump came far too late to matter. Again, the focus is on the early game and they plan to fill in the holes as they go along. As we've seen in CoH with 5 updates of nerfs to powersets, this sloppy approach only leads to major problems going live. And the playerbase gets used to these major problems, and doesn't want to give up the way things are.
- PvP, being as tested as it is, is only going to tick a lot of folks off. One shot kills. Powers that are supposed to be useful being bugged or untested so not being useful (perception for instance). This PvP thing needs more testing, more tweaks. I'd be shocked if they give it the attention it needs.
- Did I mention the game is being launched INCOMPLETE? Cause you know that Hero falling from grace or Villain reforming and redeeming himself function? The "switch sides" function? Yeah, that doesn't exist. Maybe after the first 3 to 6 months with a patch or something.
So there you have it. My feeling is, the game can sell itself on its strengths ... which are SS/Inv BRUTES allowing folks to make the slugfest oriented, punch happy super "hero" they never got to make in CoH ... Stalkers playing the super ganker in PvP for folks who like that ... masterminds being the new shiny toy out of the box ... and bases being all the rage with the heroes (depending on how quickly they get those bugs fixed).
But for those grim, hardened MMORPG vets among us, CoV's gonna disappoint. You don't feel all that villainous, because you DO basically the same stuff you DO in CoH. You run around fighting things for your contacts, and you street sweep. I was walking past two family gangsters shaking down a civillain today in beta, and KEPT WALKING. My villain doesn't care that someone's getting mugged. Why bother? That type of street sweeping even being in the game shows how half-done this game is. There's no incentive for my robotics mastermind to stop that crime in progress. I feel insulted that the game even expects me to care. And you keep running into that all over this game. Contacts ask you to do missions for them for favor. Like I give a crap! I'm a villain, with my own personal robot army. Disrespect me at your own peril. But this City of Villains doesn't play like that. It plays like you're a hero doing deeds. With a lot of the same basic maps (though fancy new wall graphics), and a lot of the same villains.
I'm not sure this game is worth 50 bucks. They're lucky they offer the single account rate. If I had to pay more to play both games, I would definitely not buy this game. As it is, I'm still not sure I want to buy it. I can wait until all of the good stuff in this game (costume options, bases, pet functionality) gets crossed over into CoH in a patch down the road, and then I can just keep playing as a hero. At least there, I feel compelled to aid the person being mugged.
Here's my opinion of the game with my limited beta experience:
The good:
- Masterminds are a nice pet class. Something they could have done ages ago in CoH. EQ vets will feel comfortable with the pet commands.
- Costume options. More costume options are always a plus.
- Newspaper misisons. I wish they put this in CoH, as it would really have a nice HERO feel more than a villain feel. But as it is, the paper missions rock. Being able to choose your own misison and never run out, is something CoH has needed for ages.
The Not so Good:
- New tilesets, same old missions. A lot of the missions are just the same old tired "Defeat X" "Click Glowie" or "Defeat all villains in warehouse" missions.
- Some familiar faces. I really shouldn't be fighting The Lost again. Or the Hellions. Or the Skulls. They went and made some new foes to fight. But when you run into some hellions, it feels really half assed.
- Cape mission. Lame. Was lame in CoH. Is lame in CoV. A villain wouldn't really give a crap about the things they expect you to give a crap about if you follow that mission's story.
The really sucky part:
- Level 40 is the cap. AGAIN they release an incomplete game. That sucked the first time around. Is gonna suck again.
- Hero Villain PvP is UNTESTED. So the big fun happy base raid part of the game is going into launch either non-functional, or completely FUBAR.
- Most of their end-game is untested. As with CoH beta, their level bump came far too late to matter. Again, the focus is on the early game and they plan to fill in the holes as they go along. As we've seen in CoH with 5 updates of nerfs to powersets, this sloppy approach only leads to major problems going live. And the playerbase gets used to these major problems, and doesn't want to give up the way things are.
- PvP, being as tested as it is, is only going to tick a lot of folks off. One shot kills. Powers that are supposed to be useful being bugged or untested so not being useful (perception for instance). This PvP thing needs more testing, more tweaks. I'd be shocked if they give it the attention it needs.
- Did I mention the game is being launched INCOMPLETE? Cause you know that Hero falling from grace or Villain reforming and redeeming himself function? The "switch sides" function? Yeah, that doesn't exist. Maybe after the first 3 to 6 months with a patch or something.
So there you have it. My feeling is, the game can sell itself on its strengths ... which are SS/Inv BRUTES allowing folks to make the slugfest oriented, punch happy super "hero" they never got to make in CoH ... Stalkers playing the super ganker in PvP for folks who like that ... masterminds being the new shiny toy out of the box ... and bases being all the rage with the heroes (depending on how quickly they get those bugs fixed).
But for those grim, hardened MMORPG vets among us, CoV's gonna disappoint. You don't feel all that villainous, because you DO basically the same stuff you DO in CoH. You run around fighting things for your contacts, and you street sweep. I was walking past two family gangsters shaking down a civillain today in beta, and KEPT WALKING. My villain doesn't care that someone's getting mugged. Why bother? That type of street sweeping even being in the game shows how half-done this game is. There's no incentive for my robotics mastermind to stop that crime in progress. I feel insulted that the game even expects me to care. And you keep running into that all over this game. Contacts ask you to do missions for them for favor. Like I give a crap! I'm a villain, with my own personal robot army. Disrespect me at your own peril. But this City of Villains doesn't play like that. It plays like you're a hero doing deeds. With a lot of the same basic maps (though fancy new wall graphics), and a lot of the same villains.
I'm not sure this game is worth 50 bucks. They're lucky they offer the single account rate. If I had to pay more to play both games, I would definitely not buy this game. As it is, I'm still not sure I want to buy it. I can wait until all of the good stuff in this game (costume options, bases, pet functionality) gets crossed over into CoH in a patch down the road, and then I can just keep playing as a hero. At least there, I feel compelled to aid the person being mugged.