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View Full Version : Is it worth it


04-12-2004, 10:19 PM
I know this is a really broad topic, but ive become kinda tainted by all the bad mmo games. Iam just wondering, how bug free is it, how much content is in it, is the gameplay good, and should i wait 4 months before even considering buying this game?


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Shando
04-12-2004, 11:40 PM
I have found a few bugs during the testing and things are being resolved every day. I haven't had any serious issues with the game. The lag over the last week or so has been due to serious loading of the game servers on purpose. Lots of content at my level. I can't speak of the upper levels. I am sure some here can.



Shando


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04-13-2004, 12:06 AM
yeah, the bugs are few and far between in my experience.



I just don't like how exp is gained in groups.

You can solo easy mobs for 3 or 4 exp points each, then can be in a group of 5 and fight a mob way over your level and make the same amount if not barely more exp per kill..

and in those situations it is a lot easier to be killed



making risk vs reward scaled wrong.



ATM in my opinion the only reason to group is out of boredom of soloing.





Also not always, but (as of late) the team missions have been Way to hard if not impossible without the right combo of classes.



Many of the people I have been talking to refer to missions like raids minus the loot or prize, and I have seen many people say things like need to go exp to make up for a mission..



Like I said there are no big problems and the game is fun, but its these sort of problems I hate to see most of all. Because I think they will be lower on the to be fixed level, considering they may think it doesn't need to balanced.





Then again I could be wrong, and they will fix it fast. I am a little jaded by soe.


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04-13-2004, 12:18 AM
I'm very happy with the way grouping is, and find it to be as good, if not better xp then soloing. Perspective I guess.


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Taallyn
04-13-2004, 08:52 AM
Is it worth it? I'd say that right now, if it ships the way it is currently .... yes, it's worth it. It does have bugs, but the game is remarkably polished for still being in beta and considering they completely trashed and reworked the character system from scratch about 6-8 months ago. I actually play CoH at a higher resolution than I do with EQ, and I get better framerates in crowded areas of CoH than I do in empty EQ zones. Considering every player character has a unique set of textures and colors, that is quite impressive. The framerate positively skyrockets once you get into an instanced mission zone.



You start the game feeling like you are part of the story. The missions are all parts of larger story arcs. You are sufficiently powerful enough to bring thugs and muggers to justice. The civilians you rescue will actually come back to you and thank you - usually with Influence, i.e. game cash, and sometimes with Inspirations and Enhancements.



The combat system is simple, yet there are still a lot of tactical options available. It will be eazy for non-gamers to play, and be sufficiently complex to give power-gamers a lot of flexibilty.



Frankly, even with it's bugs there is one thing that describes CoH ... It's **** fun. I can't describe the feel of joy I had the first time I chased a thug who was trying to escape after mugging a little old lady. We ran across a street filled with traffic and he tried to give me the slip by jumping a fence around a park. I jumped over the fence, and let loose an energy blast just as I cleared the fence. The thug went down ... SPLAT!. Then his buddy came up behind me and introduced my head to his bat. OUCH! "Here's some hot photons for you too, bub!" ZAP! Then the little old lady came up to me and said that I was her new favorite hero, and she told her friends, who told her friends, and so on and so on and so on .... i.e. I got some Influence from her. There is nothing like that in EQ. Click on any civilian in COH and they'll say something. It could be a game tip. It could be the time of day. It could be how long you've been playing the game. How many times you've used a certain power. It could even be that they had heard that a hero with your name had stopped a gang of neo-nazis from stealing some precious artwork. Again, that's not in EQ and not in other MMO game I've played. Heck, look at the computers inside your mission instances and you'll recognize that they are running Windows 2k. Dry erase boards have nearly discernable writing/charts on them. You can even have you character read a newspaper while you go afk.



The game is so different from anything else I've played or beta tested. It certainly isn't for everyone, but there is a lot of fun in the game for anyone that likes the genre. The developers and designers have done a great job translating the general tone and "feel" of comic book action into an MMORPG. It's not a fully revolutionary game, but there are parts of it that are revolutionary. The assist system is one thing I think that any EQ player would kill to have as an example. The missions can get repetative, but even then they still have a play in that story arc.



I'd recommend City of Heros to anyone that's looking for something different from the same-old EQ style game. It is really a breath of fresh air. It's fun. It's not complicated. But it can have a lot of tactical depth if you want to push the system to it's max. You can hop in a play for 30 minutes or 12 hours. It's very easy to see this game growing. Unlike SWG or even Horizons. CoH is in a lot better shape for release than either of those two games where at this stage of Beta. Heck, SWG is still trying to get their combat system out of Beta form.



Ahh heck, I've rambled too much. It's a fun game, and will easily be worth at least the first month free trial period. After that, it'll depend on how much you like it and no one can really tell you if you will up front.


Sir Taallyn Nifesblade (http://www.magelo.com/eq_view_profile.html?num=69612)

Lord Protector of Life

Seventh Cavalry

Bristlebane</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=taa llyn>Taallyn</A> at: 4/13/04 7:55 am

04-13-2004, 11:17 AM
it is worth it


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04-14-2004, 02:39 PM
I find it fun, and will probably be spending much more time in it when it releases, and if it turns into what I think it may, will probably be saying goodbye to EQ (and all SoE games) for good. The next 6 months will tell.



The character creator is awesome, and of the folks who didn't try to remake an existing comic book character during beta before the name filter stabilized; I have yet to see two heros that look exactly alike, even after they added all the pre-order people (about 30,000 folks in game).



On the server load tests, they found a server could still run semi-okay (it never crashed but you saw some major lag and rubber banding on occasion) with 5000 users on simultaneously.



Also, although the Archetype provide a framework, your character is defined by your power selection; and of course some power combos seem more uber than others, but generally you can find a optimum soloing combination for EVERY archetype in the game.



There's no 'visible' loot (ie things you find to add to your costume); and no 'looting of corpses. As you defeat MOBs they all have a chance to drop 'inspirations' (self buffs that you click on during combat to boost your abilities/heal yourself/rez yourself, etc.) or Enhancements that you can add to powers to personalize and improve aspects of each based on the enhancements you decide to 'slot' there. When an Enhancement/Inspiration drops, it immediately appears in your inventory (no message to others, etc.). The system is also designed so that if you're in a group, everyone in the group will get something before anyone else in the group receives a second inspiration/enhancement, etc.



Also, are you way higher then a friend in levels, but you still want to play with him one your team? No problems, side kick him and his stats and power effects are boosted to just one level below yours (he doesn't get more powers per se, but if he's level 6 and you're level 15, his HP an defense are boosted to lie he was Level 14; and all his powers work like they were Level 14). The drawbacks: He has to stay somewhat near you or he looses the boost; and you have to be at level 10 or higher to SK lower level players, and the play has to be at least 3 levels below you; also, when SKed you receive EXP like you would if you were at the 'boosted' level (meaning you can't use it to PL); but it does allow lower levels folks who may have just joined the game to join their higher level friends who may have been playing for months.



There's a lot of powers and enhancements to choose from, and people say the game starts to shift to something a bit different at 20+, then again at 30+. I've seen a small glimpse of this with my level 17 Scrapper when I've teamed with level 20 folks on occasion; but the last month as more 'Purgs' and friends started in game, I went back and created lower level characters to level with them.



Also, in this game (unlike EQ where for me personally, I only found the monk class fun and most others to be not fun for me - did a few to 20); I'm finding fun combos in ALL the CoH archetype. Been playing since January (and BTW we were limited because they only ran the server about 16 hours a week with the main long sessions being 8 hours on Saturdays) until they went to a 24 hour/5day schedule in March (Wed - Sat); and FINALLY went full 24/7 last week for the final two weeks of beta). In that time I have a:



Level 17 martial arts/super reflexes Technology Scrapper

Level 14 super strength/Invulnerability Science Tanker

Level 11 Gravity/Force Field Natural Controller

Level 4 Energy Manipulation Natural Blaster



The graphics engine is VERY nice, and the neat thing about this game is it does make you feel like a hero from level one.

Combat is also VERY chaotic (but interesting) at times. it keeps you one your toes and is often pretty intense. It's not a lot like EQ combat at all. 'Two Boxing' is not possible because of this (which imo is a good thing). There's also not an absolute 'need' for certain archetype to be able to do missions and patrol. A group of eight scrappers/blasters/etc. can defeat stuff and handle missions just fine. It helps to diversify on tough missions, but it isn't REQUIRED to succeed or advance.



You also don't loose anything when you're defeated (in terms of powers/abilities/levels); you just acquire 'debt'. If you have debt you also still advance, and can continue to level up; it's just that the exp you earn is split 50/50 between paying off debt/adding new exp to your character until the debt is paid off. The debt is 5% of the points needed to get to your next level per defeat, and caps at 50% your current exp needed for the next level. There is NO corpse retrieval. If you die, you can release to a Hospital and come out 100% (although in one of the first content patches the Devs claim this will change and that if you are doing a door mission against a villain group, instead of the hospital, you might find yourself a 'prisoner' and will have to fight your way free before you can go re-join the mission in progress). The disadvantage to hospitaling is that you may have to run a LONG way back to get to a mission and Hazard zones have no Hospitals and are nasty which means if your mission is there, you have to run back from the nearest city zone, and through the Hazard zone to get back to your mission. Characters have rez powers (and you can get awaken insps) to Rez yourself too. The advantage to rezzing where you are is no run back to get to your mission and NOT having to fight your way back to a spot if MOBs have re-spawned behind you, which can happen if you take a while to get back.



The flaws: Some of the lower level (Levels 1 - 14) missions start to feel repetitive at times, but around level 15 you start seeing new maps, etc. And even though you sometimes have 'tasks' in missions, this simply involves finding a 'glowing' item (or set of items dispersed all of the maps) that you click on to recover/disarm/get a clue from, etc. And for some the lack of visible loot bothers folks (ut not me honestly, I like the way the loot works in this game). Also, there is no rezz power that removes or mitigates exp debt (I LIKE that this is the case since it eliminates the cleric 'tell hell' syndrome of EQ); and the only advantage to being rezzed is not having to do a run back, or being able to 'take out' the Boss before he regains full HP and END (MOBs do not regen HP fast like in EQ). There's also no 'crafting' although they claim they are working on adding a limited crafting ability; as well as 'skills' like 'Detective Work', etc.



Overall, I think it's a great game. The content level is similar to that of EQ; and all the missions of defeat X/find Y types, but the Devs promise more mission types soon; lie rescue peeps from a natural disaster, etc; and the 'captured' pitfall of Hospitaling it during a door mission will be in with the first major content upgrade patch within the first month, or so they claim. We'll see, but I'm more than willing to give them time and see what the game develops into.



But bottom line: I think the game has a solid foundation, is fun, and has good potential. There are still some bugs and will be when it's released; but with that said, with the way beta has been, I think this game will have the smoothest launch day of any MMORPG yet. We'll see in a little over a week.


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04-14-2004, 03:06 PM
unlike other games I've tested since EQ, I would be willing to buy this one.



I just hope they don't screw it up between now and release.


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