PDA

View Full Version : How good do 1 handers need to be?


07-24-2005, 06:09 AM
How good do 1 handers need to be, before they will outperform a stave of the eternal (http://everquest.allakhazam.com/db/item.html?item=30653) (33/28 for me at 57).



I'm trying to go down the 1 hander AA path, but finding it hard to compare 1 handers and 2 handers.



The character will be staying at 57 for an extended time, so i can AA in velks.



Any advice would be appreciated.


Nalianna Kersnovske (http://www.magelo.com/eq_view_profile.html?num=289810)

Geri Petrovna (http://www.magelo.com/eq_view_profile.html?num=711448)</p>

07-24-2005, 07:42 AM
level to 70 before doing too many AAs : level > AA

On the way you will probably pick up a couple of decent 1 handers,



If not, I believe even the velium inlaid claws would outdamage SotE (prolly about 5k each by now)


</p>

eagleclaww
07-24-2005, 08:20 AM
Velium inlaid claws is req level higher than 57 I think.



But you should get more levels before doing AA I think. Used be in the mid 50's ya had to get Rapid Feign and crit mend asap, but nowadays, its just easier to get a different person in the group to pull (bard, sk, monk, necro, ranger are the most popular pulling classes).



Hell, until my zerker hit level 65, I mostly did kite groups in PoV, once I could zone into it.



So ya, level up to 70 then do AA. (cept maybe Run 3). Just too easy to make groups where you don't have to be the puller.



-now at the higher end, a good pulling monk is worth his weight in gold of course, but for leveling purposes, get to 70 first. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">






Eagleclaww (http://www.magelo.com/eq_view_profile.html?num=878352)

70 Seasons



Pupp Tent (http://www.magelo.com/eq_view_profile.html?num=1140029)

</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=eag leclaww>Eagleclaww</A> at: 7/24/05 7:21 am

Devinv
07-24-2005, 09:03 AM
dont stop at 57; i would reccomend stopping at 60 for a few aa (general, maybe some archetype), then resume leveling.






Sensei Devinv Poe (http://www.magelo.com/eq_view_profile.html?num=1841)

Human Stone Fist

The Nameless (Innoruuk (http://www.innoruuk.com))

<Valorguard> (http://www.valorguard.com)

unRETIRED</p>

07-24-2005, 01:14 PM
monks get innate triple attack at 60 also


<div style="text-align:center">http://www.geocities.com/royalty862/HeatedStickTail.JPG (http://www.magelo.com/eq_view_profile.html?num=1183186)</div>

</p>

WiouXev
07-24-2005, 02:20 PM
velium inlaid is 51 or 55 i believe


<div style="text-align:center">http://img.photobucket.com/albums/v644/evanstueve/sig1.jpg</div>

</p>

santino
07-24-2005, 05:35 PM
<blockquote>Quote:<hr>velium inlaid is 51 or 55 i believe<hr></blockquote>



Velium inlaid claws are req 60: lucy.allakhazam.com/item.html?id=63771 (http://lucy.allakhazam.com/item.html?id=63771)



Velium inlaid cestus are req 50:

lucy.allakhazam.com/item.html?id=63759 (http://lucy.allakhazam.com/item.html?id=63759)


Fumika (http://www.magelo.com/eq_view_profile.html?num=983997)





[Sat Jun 18 18:27:19 2005] Fumika hit Tallon Zek for 800 points of non-melee damage.

[Sat Jun 18 18:27:19 2005] Tallon Zek's body shivers in pain.

[Sat Jun 18 18:27:19 2005] You have slain Tallon Zek!

[Sat Jun 18 18:27:19 2005] Tallon Zek's corpse falls to the ground. His great bow clatters across the stone floor and evaporates into nothingness."</p>

07-24-2005, 06:10 PM
If you are going to AA in velks, I would get the highest level possible before they turn Lt blue....That way the mobs are easier to kill, and you dont suffer the lt blue XP penalty....



Most of the bottom XP mobs in there are 45 but I believe my 58 shaman was there and they were all dk blue....


Sensei Fierina Furyfist

70 Stone Fist of Prexus

My Stuff (http://www.magelo.com/eq_view_profile.html?num=642721)



Shambot (http://www.magelo.com/eq_view_profile.html?num=1109815)</p>

07-24-2005, 08:30 PM
sorry i guess my previous post was unclear ;p

I was not suggesting getting claws as an alternative to getting to level 70, i meant get velium claws if you don't manage to get some decent 1 handers on the way to 70...



velks top shelf is dark blue to level 60/61 if i recall correctly. After that there is little point.



BoT -> WoS -> MPG or DoN creator missions all the way to 70 would be fastest i would guess (ie no flags required, and lots of grps to join)


</p>

zzam
07-24-2005, 09:26 PM
60 is the magic number for velks

thats why it was so popular way back when


<div style="text-align:center"><span style="color:red;">

Zzam Damm

TRANSCENDENT of CRUSADERS VALOROUS

</span>my cool gear (http://www.magelo.com/eq_view_profile.html?num=106969)



pull and pull and pull till it hurts - MGB</div></p>

KhofuSwiftclaw
07-24-2005, 10:57 PM
<blockquote>Quote:<hr>-now at the higher end, a good pulling monk is worth his weight in gold of course, but for leveling purposes, get to 70 first. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"> <hr></blockquote>

Woot, I'm worth 20 gold.


http://www.geocities.com/tif_bump/khofuborder1.png (http://www.magelo.com/eq_view_profile.html?num=931374)</p>

07-25-2005, 01:18 AM
muaha... im worth like 27!!





but yea, do as they say, level up more before doin aas. i got a bunch of aas pre 55, then didnt do any til 65, and i got a ton more much faster then what i was getting them at 55 soloing. at 70 in zones like RS, MPG, DoN you get an aa in an hour or less, sometimes 2 with the right group.


http://www.mythicvoyagers.com/uploads/marzix/mynewsig2.jpg (http://www.magelo.com/eq_view_profile.html?num=598864)</p>

07-25-2005, 03:26 AM
what i did after like 55 was put 10% into aa so every now and again id get an aa ding to break the routine up some.


</p>

07-25-2005, 08:41 AM
I stopped at 55 to get 6 general aa's

then i stopped at 61 to do ferocity1 and punishing blade1 (as i use 2hand weapon)

will stop again at 63 and 65 to further upgrade both these aa.

but anything else has got to wait till 70


Helil

Barbarian shaman

</p>

Faned
07-25-2005, 09:06 AM
The only AAs worth stopping leveling to get are run 3 and rapid feign 3 (which gives you an opportunity to pick up CS and/or LR3 in there to meet prerequisites). Anything beyond run 3 is pretty debatable. Levels mean everything in this game.


<div style="text-align:center">Lord Faned the Mad Monk (http://www.magelo.com/eq_view_profile.html?num=322727)

http://wyld.qx.net/cgi-bin/Faned-sig.cgi</div></p>

Draxxalon
07-25-2005, 01:27 PM
Being generally bazaar geared, I can confirm that a pair of velium inlaid claws (once you can use them) will outdamage a staff of the eternal, by a little bit, they and said staff were my weapons up until recently.



Of course, you still have to deal with the usual dual wield vs 2hb trade-offs.


Draxxalon Coryphaeus (http://www.magelo.com/eq_view_profile.html?num=196120)
68th Erudite Coercer of Quellious


Xxandarlo (http://www.magelo.com/eq_view_profile.html?num=401998)
68th Iksar Transcendent of Cazic-Thule
Guild Leader, Thanatopsis Order</p>

ragnarz
07-26-2005, 10:10 AM
<blockquote>Quote:<hr>If not, I believe even the velium inlaid claws would outdamage SotE (prolly about 5k each by now) <hr></blockquote>



750pp each on Quellious mostly due to the fact that these are the most fugal combine for skillups using the shimmering drops.


Ragnarz (http://www.magelo.com/eq_view_profile.html?num=185923) & Oppera (http://www.magelo.com/eq_view_profile.html?num=76844) @ Reviviscence Guild (http://reviviscence.home.comcast.net/)

Acknowledged PITA and generally hated by all

/Waves fist @ freaks</p>

07-28-2005, 09:48 AM
don't listen to these people that are telling you to get 70



here is why:



there are 100s of zones in this game. only a small portion of them are good to XP in at level 70. this is a GAME after all, not a career, and as long as you are having fun, that is the point, and nothing else. So you have the option of levelling to 70 so you can confine yourself to only a few zones to XP in, and require groups to xp, and miss out on countless zones that were made for levels 50-60, or you could do what you plan to already and stop at 57 and still be able to solo and OCCASIONALLY group, but this way you can experience MUCH more of the game's content and actually feel like you are getting progression out of it because it is not all green. at the same time, there is terrific twink gear out there, which at level 70 is crap, because level 70 stuff is tuned for that type of gear and even for raid gear (RS?) whereas the stuff is godlike compared to what the level 50-60 zones were tuned for in terms of gear. So you can progress along getting AAs and meanwhile, every so often, buying a new piece of twink gear - the mobs stay the same difficulty, your gear and AAs keep getting better and better. If you level to 70, you get marginally better, your gear gets slightly better than what you can put on a twink anyway, and the mobs get harder and harder. Plus, a 57, once they have seen dulak's and chardok and velks and droga and sebilis and howling stones and nagafen's lair and all the other zones that are great at that level, can then still level to 70 and see the new zones. Nobody that is level 70 is going to want to delevel to the 50s to do it backwards. And a 57 character can still make plenty of money - cash items drop in many of the mentioned zones, and lots of them have nice drops that nobody farms very much anymore and so therefore you can sell them for 500pp to several k at a time. if you save up and don't spend pp frivolously, you can buy white dragonscale helms and fungi and all sorts of fun gear to play with.



However, if you want to raid, you need to be 70.


</p>

07-28-2005, 09:57 AM
Can we solo in Velks at 57 without much downtime? Magelo is below...



Vexikuri's Magelo (http://www.magelo.com/eq_view_profile.html?num=790959)


</p>

07-28-2005, 10:09 AM
my monk has similar gear and can solo in velks, downtime is reasonably low.



I would get a fungi though, at least to swap in between fights if not to wear all the time as you can still click your BP then swap in fungi.. at this level it actually makes a noticeable difference. virtue also helps, and now of course there are buff potions and heal potions and elixir potions you can use to reduce downtime further, at a cost.



I also got first Aid 3 on my monk, and have an Anizok's Gauze Press and a collapsible toolkit, and some stacks of mana batteries. first aid 3 lets you bind wound up to 100%, and if you start bind wound while you are sitting, it doesn't break the cumulative regen you get for sitting continuously (which I guess would be an argument against getting fungi, since you get more regen per tick for every 3-4 ticks you sit continuously now). so FA3 is a great way to reduce downtime


</p>

07-28-2005, 10:14 AM
by the way, if you are going to do velk's that ornate cap is a godsend, half the spiders are invis and if you want to pull singles you need to be able to see how many mobs there are in a camp and also this will help you not get jumped by a mob you never saw since half the path spawns are invis too. the path looks clear, and suddenly you are getting beat on by a spider! for those of you without seeinvis on an item, you can get bracer of the hidden, insta-click seeinvis for only a few k.



it makes a great trash buff too!


</p>

Ugle
07-28-2005, 12:08 PM
Well there are also several reasons to level.



When people LFG, if one person says "L65 Monk 250 AA's", and another says "L70 Monk", guess who's getting an invite? AA's come faster at 70 generally because kill rates are better (unless you're grinding them out at 65 in KT or Fire, in which case it might be at best "as fast").



With your 69 lull and Imitate Death, Creator Missions go way faster (ID wouldn't be required but it lets you pull the Furious without clearing the other 3-4 Statues, 1-2 goats, and 1-5 room spawns).



At 70 you have more innate HP, resist spells better, and at the same AA level do more DPS then a 65 Monk, not sure how many AA's it would take for the 65 Monk to be at the same DPS level but it would definitely be several of them at least.



At 69 you can zone into RSS, at 68 or below you can't. At 69 you can get your better Dragon Fang.



Yes a low AA Monk for some situations is far less valuable then one with more AA's. But if you can't get groups easily at 65-69, how long are you going to spend soloing before you realize you could be getting AA's faster and gear upgrades....if only you were 70 and could get invites?


Natassi Dogym (http://www.magelo.com/eq_view_profile.html?num=198315&resize=true)

Dawulfie Duklin (http://www.magelo.com/eq_view_profile.html?num=406812&resize=true)

Lacesout Ferdafieldgole (http://www.magelo.com/eq_view_profile.html?num=1172520&resize=true)</p>

07-28-2005, 12:47 PM
those things are certainly all true, Ugle



To be completely frank, it is my opinion that a great way (but by no means the only way) to play the game and have fun is to have a main that is 70 and a twink that is not



This way, you get to experience the high end game and high end gear, and you can make money very easily. You then spend the money you make on your twink, buying them gear that is insane for the content they play in, and you aren't stuck playing in the same zones your high end character does. plus you get more out of your twink gear in the Hole than in RS, if you follow my logic.



by the way, with the xp doubler, I am able to get an AA in half an hour with a toon in the 50s =) they have 75 AA (40 or so which were gotten before veteran AAs were added) already, it's great fun and I have no need to level them up to 70 since I already have a toon at that level to experience the game with. when I have gotten all the general, archetype, oow, and gates aas I can get at that level that are actually useful, I will get 59 and get the class AAs


</p>

07-28-2005, 02:24 PM
The point being, i want a char i can spend time with friends, without the presure of raiding, but yet powerful enough, so my friends have the safety of being grouped with me. (i'll prolly end up tankign 90% of the time)



And i prefer to eventually go with 1 handers (for the graphics). so looking for a 1 hander that's DPS superior to the 2 hander i currently use, but without too much disadvantage.



I already have a main char if i want to raid, or see level 70 zones <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


Nalianna Kersnovske (http://www.magelo.com/eq_view_profile.html?num=289810)

Geri Petrovna (http://www.magelo.com/eq_view_profile.html?num=711448)</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=tha laan>Thalaan</A> at: 7/28/05 1:27 pm

eagleclaww
07-29-2005, 01:12 PM
truthfully, the really good content, casual wise, if for level 70 peeps.



Sony added a ton of content for lower level players, but the game itself is top heavy for higher level toons.






Eagleclaww (http://www.magelo.com/eq_view_profile.html?num=878352)

70 Seasons



Pupp Tent (http://www.magelo.com/eq_view_profile.html?num=1140029)

</p>

Leewei
07-29-2005, 07:29 PM
<blockquote>Quote:<hr>



Quote:

-now at the higher end, a good pulling monk is worth his weight in gold of course, but for leveling purposes, get to 70 first.





Woot, I'm worth 20 gold.<hr></blockquote>



<img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">


</p>

08-01-2005, 01:08 PM
I come from the standpoint that if something was fun once, it is likely still fun later... lots of people had a great time fighting in the 50s zones, and still can. A lot of people complain that they have to power through 70 levels and have several hundred AA to finally be able to 'Play' the game, and I like to savour the road to 70 as well as all the 70 content, be it single group or raid. Variety is also nice, and in the 50s you have a lot more places to choose from than at 70.



However, this thread has derailed. Thalaan, to sort of answer your question, I find that the WLK and the Entwood mace my monk uses doesn't do quite as well as the SoFW. So the 1 handers would have to be better than those two.


</p>

Nedrom
08-01-2005, 01:42 PM
when i was level 57 i was solo'ing in natimbi while lfg, not bad xp then if they haven't changed it


--

---

Nedrom (http://www.magelo.com/eq_view_profile.html?num=1018594&resize=true), 70 Iksar Monk

Precision Strike (http://www.precisionstrike.net) on The Rathe</p>

08-01-2005, 11:41 PM
I know where to XP, and have fun, but how good do 1 handers need to be, before they will outperform a stave of the eternal (http://everquest.allakhazam.com/db/item.html?item=30653) (33/28 for me at 57).



I'm trying to go down the 1 hander AA path, but finding it hard to compare 1 handers and 2 handers.



The character will be staying at 57 for an extended time, so i can AA in velks.



Any advice would be appreciated.


Nalianna Kersnovske (http://www.magelo.com/eq_view_profile.html?num=289810)

Geri Petrovna (http://www.magelo.com/eq_view_profile.html?num=711448)</p>

siddhaya
08-02-2005, 08:13 AM
As Draxxalon has written:



<blockquote>Quote:<hr>Being generally bazaar geared, I can confirm that a pair of velium inlaid claws (once you can use them) will outdamage a staff of the eternal, by a little bit, they and said staff were my weapons up until recently.<hr></blockquote>



So the answer to your question is:



To out-DPS an SoE you will nee roughly 2 17/20 weapons.



Which weapons you actually use to get that ratio at level 57 is another question and depends on your environment (friends in raiding guilds for example).


--

Siddhaya (http://www.magelo.com/eq_view_profile.html?num=863371&resize=true) -- Stone Fist

Zargol (http://www.magelo.com/eq_view_profile.html?num=917811&resize=true) -- High Priest

Officer of Truly Naughty Troop - Fennin Ro Server (http://www.truly-naughty-troop.com)

siddhaya@truly-naughty-troop.com (siddhaya@truly-naughty-troop.com)</p>

08-03-2005, 07:43 PM
nedrom you should probably move this to the equipment section.


Wonton (http://www.magelo.com/eq_view_profile.html?num=1077519) of



Darkova - Morden Rasp (http://darkova.net)</p>