View Full Version : b-net invades MB?
What's up with the multiple posting of the same thread idea, on the front page? I know the general forum for EQ suffers some multiple postings, but not usually all on the front page. Here we have 3 threads all about the rest timer. I'd hate to think that the b-net infection has spread to our beloved boards here at MB.
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Lenardo
04-16-2004, 09:16 AM
the implementation of rest is a touchy subject and a hot topic since it is new and alot of people either dislike the idea (me) or hate it with a passion(arlos)--
i dislike the idea as implemented currently.
with work it MIGHT work fine but it needs work
arlos wants it gone, period..just gone.
Brother Lenardo Draconis
65th Transcendant of the Celestial Fists
The First Seal
The Nameless
Magelo ('http://www.magelo.com/eq_view_profile.html?num=329805')</p>
Hawkk
04-16-2004, 10:49 AM
You just need to make sure that you do all your XPing before you do any raids.. That way you are fresh and gaining the full bonus while XPing and exhausted when you finish raiding.
Hell, I do that everytime I play EQ... Log on fresh and ready to go and by the end of a late night of raiding (up to 4:00 am last night) I am exhausted and ready for some sleep...
Hawk (http://www.magelo.com/eq_view_profile.html?num=157828) - Veeshan</p>
Swiftfisted
04-18-2004, 09:35 PM
From what I understand there ARENT any raids. Pretty much a 5 person high group can take anything.
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There will be raids. But it won't be exactly like EQ.
From what I hear they will tie a few groups of 5 together...no more than 25 or 30 people tops for raids with probably a lot of content that can be done by fewer than that.
I don't think the raid system is completely in place yet and a lot of the high end content is still being worked on. The level cap I think is still only 35. That part of the game is probably why beta is expected to go on at least another 5 months.
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Takkon Smakafu
04-19-2004, 01:29 AM
One thing I like about EQ are massive scale raids. I like the idea, that is, if not so much how it is always implemented in the game. Getting a large group of people together, to cooperate together, for often many hours, working against a situation that seems by all logic impossible, is quite amazing to me. That part of EQ transcends the "game", it's a feat hard to accomplish anywhere, much less in a game.
-Takkon
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They've announced there will be super-groups (a group of groups) and I imagine they'll come up with content to keep them busy. They're not stupid enough to forget to add an endgame, it's just we haven't seen it yet.. Which might well mean it's not finished, they want to test the low level game first or they're saving a nasty surprise to spring on EQ.
The rest system has very little to do with raids. I'd be absolutely ecstatic if WoW raids actually generated enough kill XP to fatigue you. That would be a massive difference from EQ, able to level by raiding, /swoon.
The powergamer will of course grind after the raid, as some in my guild do in EQ, and burn off any leftover bonus state before they camp. That's the way to optimize it.
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Actually Kireiina, I've been giving that some thought.
Because of the implementation of the rest system, raid content can potentially be moved extremely high on the XP scale.
Think about this. It has it's ups and downs... Mobs can -- in raid content -- generate really high amounts of XP, dispersed amongst the players, that makes it very lucrative for XP, which I assume would be useful for skill advances at 60.
The natural downside effect to this is that it fatigues you faster, since rest states are based upon XP flow. However roleplay wise this is excellent, raids are supposed to be challenging, etc. Your character would be tired after a raid (IMHO!!)
Historically speaking, raids have never been about XP. So even doing a raid totally fatigued, there shouldn't be much complaint, as long as there are ancillary rewards... (loot, perhaps)
But for at least one raid a night, the rewards could be enormous. It would be incentive to not raid multiple targets unless it was purely for the quest/loot factor. But still, the XP is present, just at a penalty. But what does it matter?
After all, the major question I've had concerning the rest state is pretty simple: Bickering aside on how it affects people now, what effect does it have on someone who doesn't care about XP (like a level 60 player at the endgame)?
The answer is pretty simple: Skill improvements. Raids can provide massive XP inflow that fatigues players, but since the XP is creature based, in effect a raid could be equal to 12 hours of XP grinding, even using the current system (this is what I mean by making raid content extremely lucrative). That's what makes it potentially a godsend.
It doesn't negate creature hunts, quests, or anything else, but it makes raids just as viable for advancement as quests and XP while keeping the whole thing balanced.
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ata r>Atar</A>* http://www.ezboard.com/ezgfx/gicons/black_thatch.gif at: 4/19/04 1:39 am
How does it make raids viable for XP? The first party to hit the mob gets the XP/Loot so basically the MT is going to be the only one getting some PLing if I understand right...
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to be updated as it becomes real</p>
Solo vs Solo, xp is given to the first person to tap the critter.
Group vs Group, xp is given to the group that taps first.
Group vs Solo ... if the solo person taps first, solo gets xp. If anyone in the group taps first, group gets xp.
The logic extends to supergroups/raids, which aren't implemented yet. Not a vast leap in logic here. Supergroup would share the xp.
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ata r>Atar</A>* http://www.ezboard.com/ezgfx/gicons/black_thatch.gif at: 4/19/04 12:34 pm
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