View Full Version : Rathe pulling?
Ok my guild tried the rathe for the first time last night. After playing with the 12 angry men for awhile we decided that necro/monk pulling was the quickest most efficient way to pull singles to the raid. It worked great in practice but when we started to pull them to the raid actually the monk tagger (me) got banished which didn't happen in practice. So that made things take longer, we eventually fixed that but atm we have one idiot in our guild that is using the strat from his brother's guild that thinks it should be bards/necros pulling. While that is fine our guild doesn't have the bards and necros to spare to pulling cause we need them for mana issues. So my question is how do you pull these. Can this be done by monks alone. I know of 2 ways that a monk could pull these single. One is to get bio orb to stick on a councilman, I got it to several times last night but it takes many tries so it's not fast. Two is to use snare glands, which for an entire rathe encounter would take 12-15 fully charged glands because of resists. I have no problem sharing pull duties with other classes but during this event it seems that bards/sk's/necros are needed more in other places then pulling since our guild lacks these classes most the time. If we get a good turn out on bards then can have them helping but at most we have 3 necros and maybe 1-2 botted necros. Anyway any help is greatly appreciated, thanks in advance.
Sorndar Soulfist
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Is this a spoilers board? That was your first night trying the Rathe? No offense man, but yeesh. =/
- Ssarvhok
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Ronaan
12-12-2003, 06:24 AM
monk (2)
sk (1 or 2)
chanter (1)
mage (1)
try from there.
bards have more important things to take care of than pulling
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There is more than one way to pull councilmen.
Find the one that fits your guild, it's half the fun.
And the information minister said:
"Classes are not that out of balance --AbsorEQ"</p>
Yeah there are more then one way too do it, 3 guilds on VS that kill him, all 3 have dif. way of pulling. My guilds ONLY use monks but that is just us. try and work with it and se what you find to be the best way for your guild
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Ok having only attempted this event TWICE now, just TWICE. I hate it, i hate everything about it. Doesn't help that our guild just sucked tonight when trying it either. You know those nights when just everything goes wrong, it was one of them. Doesn't help that our guild has had a relatively easy time progressing. Many mobs down in first tries or even second, so when we do get to mobs that stump us for awhile the tension goes through the roof. I am sure does for most guilds, but I think ours has this invincible attitude a lot of times. For example, Reparm, first try on him, maybe a 9K hp tank, less than 10 molds in the entire guild, we spanked him HARD. We made him look easy. Now as a guild we hate fighting him cause after our first try we got to know what he is really like a proccing, tank killing pain in the ass. So everytime we lose and feel we should win, we just start going off on each other. Finger pointing, name calling, whining, bitching, etc, etc. Doesn't help that when it comes to pulling I am the go to guy for the monks. I always wanted to be top monk in a guild, finally I reach it and I regret it. Anything that goes wrong on pulls is your fault, all questions are yours, explaining everything to everyone else, etc, etc.
Anyway sorry, just a rant, don't mind me, had to let off some steam, but i really do hate the rathe. I thought xegony was boring and long and it sucked but the rathe just blows goats.
Sorndar Soulfist
65 Transcendant of the Celestial Fists
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imo... pulling rathe isn't a monks job. Take that comment however you want to.
Yes, you can use monks, but we don't and it feels alot easier (especially since I can just focus on DPS).
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Nahsai
12-15-2003, 12:15 PM
We use Monks and SKs. You'll find a way that fits your guild soon enough.
As far as the issues your guild has with losing, every guild has that at one time or another. The successful ones get over it.
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Yeah we will get over it, I have no doubt. Was just a rant in the middle of the night hehe. The actual rathe event is interesting imo, but i still hate it. It doesn't seem overly hard in the fact that is overpowered or unkillable, it's hard in the fact that you need a lot of people to be at their best for a long period of time and make few if not zero mistakes.
Sorndar Soulfist
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Soygen
12-16-2003, 01:28 AM
<blockquote>Quote:<hr>Ok having only attempted this event TWICE now, just TWICE.<hr></blockquote>You better get a thicker skin than that. <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">
-Soy
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lol Soy, yeah your probably right. Just need to rant a few times is all.
Sorndar Soulfist
65 Transcendant of the Celestial Fists
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Proud member of Infinite Vision
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Rathe would be a fun event if it wasnt so reliant on pure numbers or at least numbers of enchanters and clerics/druids
</p>
And people going linkdead /shudder.
Linkdeaths were always what would wipe us. We'd have 11/12 out and the 12th being positioned and BOOM, 2 enchanters LD or 2 tanks LD.
--Katriona
</p>
You know overall Rathe isn't really that hard. It's just getting enough people to stretch out to do all the jobs needed and then do it flawlessly. Easy right lol, well the strat is easy, doing it sucks. Just wish you could flag your entire guild in one kill. Oh well Rathe down, one kill to go.
P.S. Yes I had to post it hehe. This is the only board I surf/troll/read so this is where <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
Sorndar Soulfist
65 Transcendant of the Celestial Fists
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Proud member of Infinite Vision
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=sor ndarsoulfist>Sorndar Soulfist</A> at: 1/11/04 10:29 pm
play around with bio orb, and you will find out that those angry man tend to wander stange pathigns when blinded.
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heh do that after you set few Offtanks the said spot, bio orb will wipe the whole raid.
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Yeah Bio orb is normally the second thing I try for a pulling situation. First time blind landed I knew that my orb was staying bagged for rathe pulling.
Sorndar Soulfist
65 Transcendant of the Celestial Fists
Sorndar's Equip (http://www.magelo.com/eq_view_profile.html?num=24166)
Proud member of Infinite Vision
</p>
Mage (1)
Enchanter (1)
Ranger (1)
Monk (2)
That works for us.
Overall pulling Rathe is easy, only thing you need to be wary of is the banish and where you get banished to.
Seen someone banished in front of mez cave, thought about it too long, and then there were 12 mobs in camp. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
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The mezzables can actually be pulled fairly easily by a single monk... 2 monks work faster with 1 tagging (or another moving in to take the main puller's place if he dies). The other ones can easily be pulled by 2 monks, the main puller and a tagger.
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"Classes are not that out of balance" -AbsorEQ
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2 monks can do it all, but using other classes speeds up the pulling considerably. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
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Europa</a> - Druzzil Ro</div></p>
What I'll say is remember, once a mob is snared and unaggro'd it basically stands still until it's unsnared. Also, more than 2 people returning the mob to camp will save you time if one get's ported.
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If it wernt for the stupid shadow step a single monk can pull these single.
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Fisticuffs
06-09-2005, 10:14 AM
We used 1 chanter/bard for mez testing in the pull group, otherwise all monks + 1 healer.
A few hints:
Councilmen are only linked in aggro when sitting at their bind points, once you get one off it turns to normal assist aggro.
Stonewall helps a bit since they fire those AEs so dang often =x
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samoa79
06-09-2005, 11:22 AM
Yeah...we used Bio orbs and 2 monks. Bio orb one and he wanders off the platform single and have one ready to tag and the other his is backup.
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Isloor
06-10-2005, 05:23 AM
Swollen Fungusbeast Glands ftw! (took a digital buttload tho)
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Trinity Firestrike
06-11-2005, 12:24 PM
If you're still having trouble, I would be willing to give you a few tips in game.
maelin.wycca
The first eight rathe can be pulled single for sure (with extremely minimal effort). The last 4 or so, are harder if you only use 1 monk, and I'd recommend a tagger. Of course there is also banish, and this is where a 2nd or 3rd person comes into play. But for the actual splits, see above.
The only hint I'm willing to give on the boards may mean nothing to most of you - use "server ticks".
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Caelledril01
06-11-2005, 04:49 PM
Sorondar siad his guild beat the rathe, but i am surprised I haven't seen any mention of a different way to snare the councilmen. My hint is: There is a new snare in town, see if you can find someone to cast it... It helps a ton to speed stuff up.
-Cael
70th Monk
Order of Draconis
D RO
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How does Crippling Strike work?
I just got rank 1 Friday.
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we use 1 to 2 SKs and 1-4 monks depending on who logged in that night
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samoa79
06-13-2005, 05:04 PM
Did I mention using the orb you can get all the councilman in the camp w/in 5-10 minutes? <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b">
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Hmm I tried orb last night seems easy if it sticks and easy to reset event if it does not stick. My guild is working on this, we got to #6 last night.
</p>
Just remember to use 2 taggers once you have pulled them down and have snared/slowed them.
We used to use a bard to pull em down with snare, a ranger and shaman to slow and fully snare them, then a couple of monks to walk em to guild while the others got COH to clear aggro and med up.
Lots of approaches work depending on guild composition.
And yes, the Rathe encounter blows chunks.
</p>
saoshen
06-14-2005, 02:50 PM
While the setup time does suck for those not involved with the pull team, I like the rathe in that it's a difficult and involving encounter and requires fairly high raid discipline to succeed.
- Talk softly and carry a big stick.
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you and me
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Got to #10 .. the last 6 were much harder to pull than the first 6! The last 3 all came at once. <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">
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samoa79
06-15-2005, 02:24 AM
Sounds like someone got shadowstepped and didnt drop.
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Our raid was way spread out. <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">
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Uglukson
06-15-2005, 07:43 PM
Always blame bard song!
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Dythan Dabrave
06-21-2005, 07:13 PM
My guild has done the rathe now 3 times, with a fail on our first go, and barely a win on the 2nd. Granted, it takes us 4-6 hours for this event, but here is a surefire strat for pulling.
2 monks
1 mage
1 ranger
1 shaman
Mage is set up out of the way of the pulls, monk 1(me) has command of the pulls, and selects out mez able targets. Shaman goes up, and malo;s first target and runs away from the pull. Mage CoH's shaman. Shaman then goes up and Slows target, again with a CoH.(might take as many as 5 trys to get it to stick)
Ranger goes up and snares target, gets a CoH. 1st monk tags and drags snared/slowed mob off the pyrmiad. 2nd monk takes it into camp. Rince repeat.
This method takes a long time, but the benefits of a slowed mob hitting the raid force is great, specially once all the mezzable are coralled, and your on the island with the offtank groups.
It takes some practice for the shaman/ranger and Mage to get hte timing down on the CoH, to much time, rathe eats the shaman. Have lots of spam in pull group " Casting slow now, casting CoH now stuff, so you know everyone is awake.
Over all i like the Rathe event, i think it's the most challenging thing i've been a part of. Hoprefully Time will have some events like this, Friday will be our first raid there.
Dithan
70th season monk
Officer
Forsaken Visage
The only difference between a Hero and a Fool is Success.</p>
Braxis Rambunctious
06-21-2005, 07:29 PM
I found using a necro or shadownight to snare was easier then going the CoH route. The higher level Necro FD hardly ever failed which made him surviving so much easier.
Always used 2 monks to bring them to the raid. Stonestance (Earthwalk) is very handy while the enchanters get it mezzed. We always debuffed after mezzing.
-Braxis
</p>
Trinity Firestrike
06-22-2005, 01:57 AM
Meh what the hell, its an old encounter. Mini-spoiler inc.
Same mobs are mezzable everytime.
Toss an item at 1 rathe, immediatly FD. After it "hits" stand, re-chuck. Notice the agro.
Works until 4-5 rathe left, easy to split using the platform "stuck" bug after that.
Takes 2-3 people max really.
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Hintae
07-15-2005, 09:56 AM
Pulling the Rathe is trivial...
Mezzables...
Bard tags mezzable with HOS, pulls all 12 off platform, mezzes the one you want, trains the rest around and fades. Monk tags mezzed mob and takes it to raid single...
rinse and repeat for 6 mez mobs
Non-Mezzables...
Tag with Bio Orb, FD... mob will path off randomly, tagger tags and takes to raid
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it isn't random pathing with the bio orb
I can tell you where each individual mob ends up after sticking blind on em
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Dythan Dabrave
07-20-2005, 12:43 AM
NT
Dithan
70th season monk
Forsaken Visage
Idiot proofing raids, one unlikely Add at a time.</p>
bio orb rocks this encounter, can be pulled by a solo monk fast as can be every time.
Cykomnki
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