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Fisticuffs
06-26-2005, 09:48 PM
Guild took its first shot at this today, and after a bit of running around got through the first bit of it without too many issues.



However, the altar construct kicked our asses, badly. The first attempt we just zerged it and somehow managed to get him to 50%, the other two we tried various strategies to try and get the adds to chain tether, but had very little success. Also had our chanters try to mezz/AEmezz some of the adds, but they got mobbed by the mobs that resisted or were immune.



Was wondering if anyone had any insights for this. Also heard Keeper of the Altar also spawns large amounts of adds.. so would love any insights for that as well.


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Trinity Firestrike
06-26-2005, 10:53 PM
There is a discussion somewhere a few pages back dealing with this. It may have another title however- ie Uqua or Ikk3. Includes alot of hints for ikk4 (it got a bit derailed).



Edit - 1 page back, with Ikk4 in title even....



p201.ezboard.com/fmonklyb...=343.topic (http://p201.ezboard.com/fmonklybusiness43508frm26.showMessage?topicID=343. topic)


http://img15.exs.cx/img15/555/betasig1.png</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=tri nityfirestrike>Trinity Firestrike</A> at: 6/26/05 10:11 pm

KhofuSwiftclaw
06-27-2005, 03:36 AM
AE mez is what my guild does i believe.


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Fisticuffs
06-27-2005, 08:26 AM
Yeah i had read that thread a while back when looking up info on it... we tried the strat you mentioned on the altar construct of trying a low hp bard.. he got eaten by the adds when they decided that their leash was longer (they went out the door, into the hallway, and halfway to the room with the previous named).


<div style="text-align:center">

http://rann2.home.mindspring.com/Final2.jpg

Strike me down and I shall become more powerful than you can possibly imagine.

Fisticuffs -- Stone Fist (http://www.magelo.com/eq_view_profile.html?num=395444)

Sladen -- Arcanist (http://www.magelo.com/eq_view_profile.html?num=475305)</div></p>

Phreaky
06-27-2005, 08:42 AM
50% is the magic number <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">



Remember what the little priests in Ikk1 and ikk2 do 2 times a fight? Well Construct does that at 50%. For new raids here it usually catches them off guard and pwns them.


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Nedrom
06-27-2005, 09:41 AM
just in case anyone doesnt know Infuriate (what some npc's in ikkinz do) is basically an AE-Enrage, or enrage from every side. the best thing to do is just attack off and wait for it to go away.



its surprising how many people didnt know what this was when i was going through these raids and countless people died everytime it went off. there is no need for anyone to die to infuriate unless they're a bit lagged out.


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Fisticuffs
06-27-2005, 03:47 PM
Lagging out isnt that hard when you are in a small room with 50 other people all in close proximity to a mob =)


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Strike me down and I shall become more powerful than you can possibly imagine.

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Trinity Firestrike
06-27-2005, 06:23 PM
Our bards had no trouble living - they only died when they "forgot" and left too many dots up on themselves. I'll hafta ask exactly what they did.


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Fisticuffs
06-27-2005, 08:42 PM
Rechecked my logs now that im home.. bard didnt get killed by adds.. he got rampaged through the friggin wall by the boss ><. He wasnt playing DoTs on himself to keep his health down.. but it was low enough to get aggro immediately, at least on initial engage.



The clerics, which on a different attempt we stationed at the same area but far enough away to avoid rampage go plowed by the adds (which were well outside the room at this point). Entering the room, the tank was in the right corner from the door, dps hanging out in the left corner. Bard/healers when outside the room were down the hall towards the ikk2 boss room, just past the first bend.



Thinking about swapping positions so the bard is sitting in the final room.. looks a bit farther away from the doorway while still in AE resist range of the MT...


<div style="text-align:center">

http://rann2.home.mindspring.com/Final2.jpg

Strike me down and I shall become more powerful than you can possibly imagine.

Fisticuffs -- Stone Fist (http://www.magelo.com/eq_view_profile.html?num=395444)

Sladen -- Arcanist (http://www.magelo.com/eq_view_profile.html?num=475305)</div></p>

Phreaky
06-28-2005, 08:05 AM
Doh! I was thinking the final fight not the 2nd to last sorry about that.



This fight is harder than the final one IMO. The adds can be mezzed and the few that can't need to be offtanked. Just need alert tanks, chanters, and healers on this one. MGB heals and disc the named down.



Also don't agro anything until ready to engage because not all of the adds spawn instantly. Once you agro anything though, the timer starts and they will start spawning. If that happens you have a wait a little while for the event to reset.


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Isloor
06-28-2005, 12:35 PM
When we used to do this, we were always under the assumption(?) that leashing the adds increased the frequency of new ones appearing. We never read any data confirming this but once we stopped leashing, we never had anymore spawn after the intial wave of 5, I think it was. We used to set this up with 2 warriors at the get go. Warrior 1 was the sacrifice/puller. Warrior 2 was the stronger of the 2 and got in position to corner the Contruct in an alcove on the north near the wall splitting the room. The pull warrior aggrod the Construct which would also trigger the adds. Warrior 1 burned his invuln disc/Ae taunt to keep the Altar and the adds on him while the chanters began locking them down. As his discs faded, the second warrior jumped in and went invuln to keep aggro built and allow heals to start. We found this method 100% successful as it gave us time to lock down the adds as opposed to leashing without having them slamming into the healers at the get-go.


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KhofuSwiftclaw
06-30-2005, 02:28 AM
Kite the adds like mad, a big reason you may have wiped at 50% is because the mob INFURIATES at around 55-50% and we've gone in more than a few times forgetting this fact and nearly wiping because of it.


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Fisticuffs
06-30-2005, 08:10 AM
I think the big reason we wiped at 50% was because 75% of the raid was dead anyways from the adds


<div style="text-align:center">

http://rann2.home.mindspring.com/Final2.jpg

Strike me down and I shall become more powerful than you can possibly imagine.

Fisticuffs -- Stone Fist (http://www.magelo.com/eq_view_profile.html?num=395444)

Sladen -- Arcanist (http://www.magelo.com/eq_view_profile.html?num=475305)</div></p>

KhofuSwiftclaw
07-02-2005, 03:08 AM
If you are talking about the 2nd to last fight, you have to mez. If you are talking the last last last lastlast fight, you have to kite.


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Fisticuffs
07-02-2005, 11:32 AM
This might seem a stupid question.. but:



AE mez or just cycle through and single target? Think our chanters might have been trying AE and kept getting eaten.


</p>

Isloor
07-02-2005, 11:37 AM
We always used to single target.


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KhofuSwiftclaw
07-03-2005, 02:18 PM
I think our mezzers AE and we have people keeping them alive, our bards help mez too.


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krilin31
07-04-2005, 10:05 PM
This is a fight we're stuck on currently. We have our enchanters ae tash/ae mez then attempt to single target mez the ones that resist. Unfortunately we got the named to about 50% doing this but no one had levitate on when we did him that time so that threw us off.


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nduma
07-09-2005, 03:35 PM
Little hint - the unresistable mez AA - it works on the adds that won't mez with regular ae mez. AE mez then AA mez works well.


</p>

Athame DeMandragora
07-12-2005, 10:29 AM
I feel your pain! We beat Ikk4 tonight but only after a wipe and "Tether Out!" call on the Construct.



But thats what I love about GoD raids, you can be hella geared and still wipe easily. Good on your toes action.



We used Knights to aggro adds w/o damage until they were locked.



Uqua run tomorrow.....*cringe*


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saoshen
07-12-2005, 12:47 PM
Uqua is actually fun (and pretty trivial at 70) since it got retuned way back win.



Ikkinz 4, well it has to be one of the worst suckfest raids ever, still.



The one favorable point about ikk4 is no trash to clear or worry about.




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I don't know what's real without you

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How can I exist without you?

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Fisticuffs
07-12-2005, 12:50 PM
The bad part about no trash is that if you are short on warriors for the night then you are sitting around waiting for discs to refresh =x


<div style="text-align:center">

http://rann2.home.mindspring.com/Final2.jpg

Strike me down and I shall become more powerful than you can possibly imagine.

Fisticuffs -- Stone Fist (http://www.magelo.com/eq_view_profile.html?num=395444)

Sladen -- Arcanist (http://www.magelo.com/eq_view_profile.html?num=475305)</div></p>

Eliadann
10-19-2005, 01:14 PM
Hi folks!

I have been reading your boards for a little while now, and they are great as far as discussing strats is concerned :) Now, I am taking guild through Ikkinz trials at the moment and we are stuck on Ikkinz 4, Altar Construct of course. Have tried and wiped 4 times so far (I mean 4 different raids, 2 or 3 attempts each raid before people started calling the night). I have tried leashing with healers in corridor running a heal chain to get adds on them (out of tether range of course) and once raid moves in to burn Construct, always someone get aggro somehow and people starts dieing.

Also I have tried to control adds, and not getting anymore after initial wave of five strategy. As far I know, adds are caused by people being thrown out of room by Construct´s AE, and little hallway between entrance and small wall splitting room is still considered out of room. So I place tank and WS ranger (puller in one alcove on west wall, and rest of raid on the other alcove, calling a ranged fight once adds are under control. We even get to mezz all adds from initial wave of five, but raid still get hit by Construct´s AE that has 150ft range and we get more adds that wipe us. I wonder where you guys position raid when not tethering, but controlling adds in room. Thank you!

.................................................. .......___
_________________________|...T.|
.................................................. .............|
.................................................. .........__|
.................................................. .........|
....|............................................. .........|
....|............................................. .........|
....|............................................. .........|
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....|............................................. .........|
....|............................................. .........|
.................................................. .........|
.................................................. .........|__
....................X<---------------------------......|
__________________________...R|
.................................................. ........|__|


T = Tank, offtanks (for the unmezzable ones and WS ranger
R = Rest of raid, hugging west wall
X = position to move when assist is called, after adds are under control

Eliadann Mitheithel
Wizard of Solusek Ro
Firiona Vie server

Twofists Afury
10-19-2005, 04:08 PM
We were pretty heavy on dps when we did Ikki4, and I don't know if it works every time, but the way we finally beat it seemed to make it trivial. We had all our healers in the final room, up against the wall, healing through it into the construct room. The healers were out of AE range, but all the adds went straight out the hall and down the right before they tethered, trying to get to our healers, passing up all the dps on Construct. We had a few knights and rangers near the entrance to the room to pick up any adds that decided they wanted to swat a dpser or two and got them to tether when necessary.

All in all, I think we had one death doing it this way. I am not that computer savvy.. but will attempt to show you with a rudementary map.

_________
/ \
/ !
: !
: _____X__/
: : ______________
T :
--- : :
: :
K&CC: :
: :
--- :
:
_____________:



X are the healers in the next room
T is the tank
K & CC is kiters and CC.

We let someone with an invul disc pull, and he walked a bit up the wall bringing it to tank while the healers pulled aggro through the wall with heal spells. We also left a few pallies in the room with the healers since every once in a while someone would get a hit or two through wall. Other then that, went pretty smoothly.

Daesean
10-20-2005, 02:59 AM
We had all our healers in the final room, up against the wall, healing through it into the construct room.

just word to the wise... have healers take ONE step back from the wall. Add will warp and SMACK a cleric then tether back otherwise.

spiritslap616
10-20-2005, 07:02 AM
if im thinking of the right one..... why make it so hard.

Monk runs in... triggers event. monk FD's when adds spawn. After 1 min or so adds depop. Raid runs in and kills golem :) ( depending on how fast you kill you will get some re-pops but i believe they will come one or two at a time rather than all at once. ) And also this gives you some free "burn time" on the golem.

think thats final fight on ikk 4...... ?

Brokkah
10-24-2005, 10:42 AM
There is a way to avoid the adds altogether on Altar Construct. Look at where the room is in relation to the rest of the zone.