View Full Version : Rathe Council Bug?
My guild's currently spanking the EP gods; we've downed Fennin a few times, finally got Coirnav the other night, and so we moved on to Rathe last night, and gave it our first shot.
Now, I joined this guild after having been in a higher-tier guild for quite a while. I'm going to school full-time now, and couldn't deal with mandatory raiding.
But anyways. My memory is somewhat hazy on the Rathe fight, and in my old guild, monks didn't pull (silly idea!)
But we're having random people get randomly shadowstepped to various places around the chamber... is this normal, or is it a bug? I never recall it happening before, and it caused us to wipe last night when our SK snarer snared a Council member, FDed, THEN got shadowstepped right into the raid, where they were fighting a Councilman already. He got hit by the AE, and didn't even have time to stand and re-FD before the remaining Councilmen rushed the raid.
Is this Sony's idea of making an encounter difficult? Randomly shadowstepping people? I can see no way it would be a proc/cast effect, since said SK was feigned at the time of the shadowstep, and we also had other random people getting pushed all over; beastlords, rogues, wizards, clerics even.
It didn't happen often, but often enough to make us seriously reconsider our chances of winning.
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nduma
04-08-2005, 12:45 PM
The shadowstep thing as far as I know has always been there. It was atleast for the few times I've done it.
Think you got unlucky your puller got shadowstepped to the raid but, I've seen our tanks get shadowstepped and then the Councilman run out after them - its quite hillarous and scary.
Edit: I should add we also encountered people that had not even generated a lot of agro other than just being in the area that got shadowstepped.
</p>Edited by: <A HREF=http://p201.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ndu ma>nduma</A> at: 4/8/05 11:46 am
azathool
04-08-2005, 12:47 PM
Yes, they have always proced shadowstep, and if your unlucky, it can wipe the raid.
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<blockquote>Quote:<hr>proced shadowstep<hr></blockquote>
They proc shadowstep on people who are FDed, or not even fighting?
If this is intentional, it's a retarded way to make a fight difficult...
"Let's randomly shadowstep people around the zone so they have a chance of wiping without any chance of recovery!!!"
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nduma
04-08-2005, 01:03 PM
Never experienced a FD'd person being shadowtepped but, people not fighting being shadowstepped, yep we got those. You'll hear AFK people say "WTF, I was AFK how did I end up out here ?"
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azathool
04-08-2005, 01:08 PM
What I say "proc", I'm not sure if it was a direct targeted thing or "cast" spell or what, but I know I got SS'd without them even being in range to hit when pulling. Our MA's got SS'd tanking. Best was when mez broke early and the chanters got SS'd.
All part of the fun.
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Grai WynnZ
04-09-2005, 03:37 AM
Ahh yes... the joy of the RC shadowstep. You can pretty much count on every single Rathe to do it at least once after being pulled.
Shouldn't be too much of a problem on the 1st 6 (aside from being annoying)... on the last 6 it can shadowstep you into your raid though.
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Palarran
04-09-2005, 04:29 AM
If I remember right you always get ported to the same spot, east of the island.
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Uglukson
04-09-2005, 05:52 AM
Nah, you can get shadowstepped pretty much anywhere, even to the safe cave where you land, as long as it's a lower position than where you were. You won't go higher. You can test that out much easier back with Quavonis Firetail.
Councilmen will SS you when they get within a certain range when you're pulling/splitting, and it isn't an instant cast thing (although it is quick). If you're unlucky you can have it land on you whilst FD - a bit of lag will cause it too. Only way to make sure you don't get SS'ed is to try and stay at range.
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Palarran
04-09-2005, 02:14 PM
Well, it was the same spot for me every time, no matter where I was standing.
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Interesting. Will have to modify our strats to compensate. Thanks.
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Once they get down below a certain % of health, they wont do the shadowstep anymore. I dont remember what the acual level is, but I think its low, like 30% or 10%.
So you'll have to deal with the shadowstep as you're pulling and fighting each one down, but after he's below that percent, he won't do it anymore and you can move on to the next without having to worry that the one tank/enc you've put on it will get stepped later.
Now that I think about it, the mez councilmen might do shadowstep always, and only the tank mez councilmen stop doing it when low.
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Palarran
04-14-2005, 02:19 AM
I'm not sure they ever stop shadowstepping. As a healer for the non-mezzable ones, I typically got shadowstepped a couple times during the encounter.
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Baccas
04-14-2005, 09:49 AM
<blockquote>Quote:<hr>and in my old guild, monks didn't pull<hr></blockquote>
Since I joined, we do. <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">
Kick The Rathe's asses Bran and Invictvs!
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Always been there. Keep your distance when pulling/splitting. We used Fishbone darts at max distance. You've got no hope with normal shurikens.
Zeb
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I've got Time throwies, distance isn't an issue.
Any suggestions for avoiding having main tanks warped? We think that the SS is based on rampage rules, but we're having trouble finding it to be 100% consistent, though Rampage is often hard to gauge properly.
So far we've wiped / partially wiped three times from some combination of shadowstepping, and low HP aggro on a tank getting him summoned and creating a train.
And <3 Baccas. Most of us find it somewhat ironic that amid all the flaming going back and forth with our upcoming merge server (The Rathe, for those who are unaware,) our guild has been some of the folks least likely to flame about "Pwning teh Rathe," yet here we are, trying to kick their ass <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p">
Ironic Symbolism at its finest.
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Grai WynnZ
04-15-2005, 03:55 PM
I never remember anyone being shadowstepped after the 1st time it happened.
We always had to have 2 people tag each Rathe and bring it to camp to help avoid the problem of shadowsteped pullers... The only time someone got shadowstepped from camp was when neither puller was shadowstepped on the pull.
We also found that minimizing the number of Rathe you have to pull and offtank at the end helped us a ton.
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We had this problem when we did the Rathe council, with the offtanks getting shadowstepped...we didn't know what it was though. It didn't happen often, normally once, maybe twice per raid. I wasn't a puller for that script though, so I'm not sure if that was a problem for them or not.
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I main pulled TRC into the raid. Best way I handled it was to stay standing in front of the warrior as it was coming in and JUST Before it got to me I would hit FD. The range on the shadowstep is fairly close so if he has it and is going to use it then he does it before he gets to me. Then I am taken away somehwere and hit FD. Tank has the aggro and the recast time on it is a while.
This doesn't work everytime as sometimes he decided to not use SS and start beating me so i would be forced to FD and let the tank take the SS. Have your tanks be prepared to use the map and move away from the other councilmen ASAP and call out that they are SSd. Usually, as the puller, when a tank got SSd I could get up from FD, sit down and make the councilman chase back to me and the raid. weve never wiped from a tank getting SSd away but before I started pulling it we had an SK to try and pull it and he was SSd to the raid which did wipe us.
Good luck with the encounter!
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Sarshish
04-16-2005, 12:47 PM
Range of SS is fairly short. We usually use an SK to snare split. Then have at least two monk taggers. Once the SK has split it enough then he stays FD and monk tags. If monk gets SS he immidiately hits FD and second monk picks it up and brings it to raid. If SK gets SS then monk continues to split snared critter and second monk brings it to raid. I don't think we've ever had a SS send anyone anywhere but into the muck.
We also keep a monk in a tree with clear view of the spawn points so he can call when remaining council members reset so SK can stand and try snare again. Saves a lot of time.
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We usually had a retardedly low number of mezzers when we used to do the rathe, so most of our pull team used to get conscripted to do that w/ alts. what we would do instead is stick a shaman w/ a mage, malos one, run like hell, then coth. then have a sk pick off that one w/ a snare and let the others reset. depending how you play it, the councilmen come in snared, slowed, and w/ lots of people on their ramp list.
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Splitting each councilman is fine with the right item.
As for the shadowstep, we had a monk throw magic weps (summon'd sheris) and kinda kite the councilman to intentionally get shadowstepped. As which point 2nd monk can then step up and take mob to raid.
We did this to ensure that the MA wasnt immediately shdowstepped on tanking (and the mob plays 'hunt the tank')
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Well, we got the Rathe dead, and now we're trying Xegony. We just had two waves of adds spawn on us simultaneously. Not a horrible proposition in and of itself, if not for the fact that one of the waves was completely untargetable as well.
Pretty sure that's not a "feature" of the encounter.
That and having our tanks sit in the middle of the waves before they pop gets us Councilmen adds from the middle anyway.
Fun.
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Its sort of funny to see a guild take out rathe before xeg. Out of the Rathe, Xeg, And Cor; Rathe is the most forgiving of the events. You can have an off tank squad go down and not have to restart. Additionally, Rathe is the one event where mudflation shows.
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Yeah, our order has been somewhat bass ackwards.
Fennin first, cuz he's just so easy.
Then Coirnav (no, really.)
Then Rathe.
Now Xego.
Incidentally, from trolling around, the "bug" in the new Xego encounter seems to be level 66+. So hopefully some 65 alts will counteract the aggro issues. Hopefully.
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