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View Full Version : Actual Movement Rate.


Savanti
10-21-2002, 05:39 PM
Ok, realistic right?



I want all PLATE wearing classes to MOVE at a 20% penalty for wearing plate, why do they enjoy the same movement speed that I do when i'm not encumbered?



I'd ask for a 20% increase in movement for casters and rogues/monks but we know that will fall on deaf ears, the nerf stick hears all.


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10-21-2002, 05:56 PM
I am glad I could spawn the death of movement rates for Plate Classes....... :P


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10-21-2002, 06:00 PM
hahaha... thats funny.


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10-21-2002, 06:04 PM
ugh, i wish i never said falling on deaf ears


<a href=http://www.magelo.com/eq_view_profile.html?num=139385>Sionistic Triplefist</a>

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</p>

10-22-2002, 09:51 AM
i want plate classes to remove their plate pieces and bank em before being able to swim. Or face the inevitable truth what would happen to a knight who tried it once, and drown!



/Sai


</p>

Lyndar
10-22-2002, 10:57 AM
Good idea, you're not taking it far enough though.



When plate classes run, they should have a lot of inertia, forcing them to slow down when they wish to change direction. If not, they run into walls and take damage proportional to their weight and speed. Bard song + heavy tank + rock wall = dead tank.



If riding a horse, the speed of the horse should be reduced relative to the weight of the character on it's back. If the character is carrying too much, the horse will die of a broken back.



Bards are so fast that they occasionally break the sound barrier, causing a 'sonic boom' which damages all players within a large radius (bleeding ears) and aggroes all monsters within the same radius.



Shadowknights smell so awful (caused by their strange dietary and ritualistic practices) that their aggro radius should be increased by 500%. This would be further represented by an innate charisma of -255.



Paladins (devout knights all) must spend one hour of each Norrathian day in prayer. Furthermore, 101% of their earnings/lootings should be delivered to their respective GuildLeader. Note that the code is already in place for the GuildLeader to thank their devoted follower.



Warriors, due to their obsession with large muscles, heavy armor, and shiny objects, must recite a large percentage of the movie 'The scorpion king', especially such intellectual lines as "I've come for the woman...and your head" once each Norrathian day, or suffer an increase in their intelligence. This increase in intelligence will render their taunt command situationally worthless, as the warrior will realize that insulting a snake's mother is an exercise in futility.




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10-22-2002, 01:54 PM
ROFL Lyndar :-)




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10-22-2002, 01:58 PM
ROFL Lyndar <img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D">



I actually tend to agree with the movement speed idea. Though thats not the balance issue they are dealing with. The issue was that Monks could already output massive amounts of damage over plate classes, and they were also tanking as well as a plate class... whats the point of playing a plate class then?


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Savanti
10-22-2002, 02:16 PM
OOH don't get me wrong, I'm NOT done in the least. One step at a time :)


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10-22-2002, 02:23 PM
LOL, very amusing post =) See, you're able to shed light on to just how silly it can get if you try to make this game too realistic. Keep it a fantasy game like it always has been, don't throw "realism" arguements about a game when they've never been part of the game in the first place.


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10-22-2002, 02:24 PM
<blockquote>Quote:<hr> Gahn wrote:

-----------

ROFL Lyndar



I actually tend to agree with the movement speed idea. Though thats not the balance issue they are dealing with. The issue was that Monks could already output massive amounts of damage over plate classes, and they were also tanking as well as a plate class... whats the point of playing a plate class then?



Gahn Eldritch - 60th Paladin of Marr

Morring Xymox - 58th Enchanter of Marr

Eirdrick - 52nd Cleric of Marr

Oatis - 47th Rogue

Succoring Winds<hr></blockquote>



To me, the above is te problem. Your average Monk WAS NEVER Tanking as well as a Plate Class. You seem to believe the opposite, but (as many Monks asked, and were never answered) never was a log posted of a Monk and a Warrior/Paladin/etc. with SIMILAR gear for their level showing that a Monk DID IN FACT outtank said Plate Class.



The examples often sited were 'Average Warrior' versus 'Uber Monk'.



Personally, I'd like to see what you have to say to this (Taken from the Warriors BBS):



<blockquote>Quote:<hr> We've all seen stories about Mages, Shammies, Enchanters, Pallies, Monks, Druids and friggin everyone except for warriors being able to solo (no help at all, even buffs) Yeldema (a non-casting red dragon warrior mob in Western Wastes).



On October 20th, at roughly 11:30pm EST, [60 Warlord] Kalran (Barbarian) <Fury's Edge> on the Morell-Thule server stood up and proclaimed that he refused to let down his fellow warriors and therefore must slay the beast before PoP came out.



The night before I measured and did some final prep work. Standing toe-to-toe with him, and starting at 7592hp (full raid buffs), I melee'd him to a very disappointing 52% health. I knew there was some work to be done on strategy, but it was good to have a point of reference.



I started the fight self-buffed, with 5667hp. The fight took just over 13 minutes and included over 20 weapons changes (Primal bow, throwing boulders... bags of them, Silver Whip of Rage, Nevedaria's Horn, Blasphemous Blade of the Exiled, Bloodfrenzy... notice the disappointing lack of a slow proc that would've made the whole thing a lot easier?) This was the most insane fight I've ever been in. Non-stop summoning, enough spinning to make a carnival worker dizzy, and knowing that at any point in time I could get an add that would just totally own me made this one of the toughest fights I've ever been in (it ranks up there with Emporer Ssraeahza on a bad day). I won't give too many details about how the fight was won here... but you can e-mail me at kalran6@hotmail.com and I'll reply (slowly) with details.



Now, I'm sure there are better equipped warriors out there, and people that have all the gear I wished I had specifically for this fight (I'd kill for a willsapper and the Rune3 proc'ing weapon from Seru). And I KNOW there are warriors with better AA than me. What I don't know is... has anyone else done this yet? As far as I know, I'm the first... but I won't stake the claim without double checking in a warrior forum.



This was a goal of mine for over 2 years (to solo a dragon), and the list of people I have to thank for the help is too long to even start. I do want to give special thanks though to the people that pushed me and helped to get some of the more obscure items I used. Solwene, Meeke, Teiravalon... members of Triune and Fury's Edge... you guys simply rock. Even though I was repeatedly told it wasn't possible, you three came up with some insanely obscure concepts that helped a lot.



Good luck to anyone else that has the same goal of solo'ing a dragon. I highly suggest finding your own style, and hopefully with PoP coming out, you can find a more worthy opponent than Yeldema will become shortly.



Kalran Dragonsbane - After 2 years I finally added a surname (they wouldn't let me have Dragonslayer).<hr></blockquote>

And I don't know about you, but I sure as hell can't come that close to soloing a NAMED DRAGON in Western Wastes, and I doubt even the most Uber Monk could either. There are EXTREME CASES of Uber Players of ALL Classes, and if you compare any of these to the 'Average' player of a similar class, you could say ALL Classes are unbalanced and need a MAJOR nerf of some kind or another.



I'm sick and tired of hearing all the Plate Classes scream about how all Monmks tanked as well as they did. THIS WAS NEVER TRUE for the Average Monk.


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Savanti
10-22-2002, 02:35 PM
IF VI is going to KEEP us in par with warrior damage, and at rogue tanking level, then PULLING is all we have left.



MOVEMENT RATE is what decides who pulls, or at least should.



This will keep SK's in line with their mitigation and us king of pulling, no matter how bad they nerf FD.


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10-23-2002, 02:38 PM
<blockquote>Quote:<hr>

To me, the above is te problem. Your average Monk WAS NEVER Tanking as well as a Plate Class. You seem to believe the opposite, but (as many Monks asked, and were never answered) never was a log posted of a Monk and a Warrior/Paladin/etc. with SIMILAR gear for their level showing that a Monk DID IN FACT outtank said Plate Class.<hr></blockquote>



To be honest, I never parsed logs or ran DPS numbers. My opinion is merely based from my own observations from grouping with monks a lot. I mainly duoed with monks through my high 50s in chardok and seb. I have seen their magelo profiles, and we have similar HP/AC. Since I was the healer for the group, I could tell who was dropping faster, and it just seemed like I had to heal the monks just as often as I would heal myself when we would both tank a mob at the same time. I know thats not very technical, just my own observations. IMO, the difference between a leather class and a plate class should be very obvious, not something that can only be noticed parsing logs and running percentage. Again, just my opinion <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



<blockquote>Quote:<hr>

The examples often sited were 'Average Warrior' versus 'Uber Monk'.<hr></blockquote>



You are definitely right here, I noticed that myself. Though I think most people were upset that all/all items would even exist that was superior (or even close) to high end plate items. This is just what I have gathered from other people, since my experience with anything higher than ToV is pretty slim.




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- 60th Paladin of Marr


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Oatis - 47th Rogue


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