10-21-2002, 07:05 AM
I realize there is a gazillion threads here in this forum, but here goes anyway.
The mitigation issue brought up by plate classes was a legitimate one - for the high end guilds only. Just to dream up some number I would say that on my server there is 25 or fewer monks with mitigation on par with warriors. So while the paladin nerf got stopped because it only affected the top 5% paladins, the monk nerf was effectuated even if it only affected 1% of the monks or less.But either way, it does make sense that monks mitigate less than warriors and knights, at least from my point of view.
As others have pointed out many places in this forum, monks have been a defensive class since the start of eq, always competing with warriors for the ac crown. Our AA skills introduced a year ago further reinforced this impression, with combat stability, combat agility as arch skills and even physical enhancement, return kick and double riposte as *class skills*. If we were "too good" already, why give us means to further enhance mitigation, instead of giving us more offensive skills ?
This is starting to look like kunark and the first 10 months of velious all over again. Because while it doesn't make sense that monks should mitigate as well as warriors, there should be a very siginificant gap between warrrior DPS and monk/rog DPS. Right now monks are back to what we used to be during the kunark/vel period, a subpar warrior class with less hp and mitigation, and dealing damage on par with or slightly above warriors (in velious we even dealt less dam than warriors due to shittty weapons available to us, where 13/20 was our endgame weapons)
Personally I wouldn't mind if rog/mnk stayed on their current hp bases for PoP, while warriors and knights gained significantly. But at the same time, I would want mnk/rog to gain siginificant offensive advantages, where warr/knights stayed on the same base. This is what it is all about, right ?
Currently warriors are double-dipping, having awesome weapons available to them, and mitigating better than other class. There is no drawback to playing a warrior now, as there is with monk and rogue, hence they are not balanced at all.
Please let monks and rogues further enchance their offensive capabilities in PoP and increase the gap to defensive classes, denying defensive classes the same possibilities.
Please let tanking classes further enchance their basis for tanking (hp/mitigation) in PoP and increase the gap to offensive classes, denying offensive clases the same possibiliities.
No more of this more of everything for everyone bullshit, it's what is truly ruining and mudflating the game.
And please give us skills where you don't have to make extended use of your imagination for them to make sense (is there ANYONE who spend AA points on the improved safefall skill ?)
<a href="http://www.magelo.com/eq_view_profile.html?num=3528">
Walkabout, Grandmaster Gecko</a>
The Companions (http://www.eqcompanions.com)
The Tribunal (http://www.thetribunal.org/)
Am I balanced yet ?</p>
The mitigation issue brought up by plate classes was a legitimate one - for the high end guilds only. Just to dream up some number I would say that on my server there is 25 or fewer monks with mitigation on par with warriors. So while the paladin nerf got stopped because it only affected the top 5% paladins, the monk nerf was effectuated even if it only affected 1% of the monks or less.But either way, it does make sense that monks mitigate less than warriors and knights, at least from my point of view.
As others have pointed out many places in this forum, monks have been a defensive class since the start of eq, always competing with warriors for the ac crown. Our AA skills introduced a year ago further reinforced this impression, with combat stability, combat agility as arch skills and even physical enhancement, return kick and double riposte as *class skills*. If we were "too good" already, why give us means to further enhance mitigation, instead of giving us more offensive skills ?
This is starting to look like kunark and the first 10 months of velious all over again. Because while it doesn't make sense that monks should mitigate as well as warriors, there should be a very siginificant gap between warrrior DPS and monk/rog DPS. Right now monks are back to what we used to be during the kunark/vel period, a subpar warrior class with less hp and mitigation, and dealing damage on par with or slightly above warriors (in velious we even dealt less dam than warriors due to shittty weapons available to us, where 13/20 was our endgame weapons)
Personally I wouldn't mind if rog/mnk stayed on their current hp bases for PoP, while warriors and knights gained significantly. But at the same time, I would want mnk/rog to gain siginificant offensive advantages, where warr/knights stayed on the same base. This is what it is all about, right ?
Currently warriors are double-dipping, having awesome weapons available to them, and mitigating better than other class. There is no drawback to playing a warrior now, as there is with monk and rogue, hence they are not balanced at all.
Please let monks and rogues further enchance their offensive capabilities in PoP and increase the gap to defensive classes, denying defensive classes the same possibilities.
Please let tanking classes further enchance their basis for tanking (hp/mitigation) in PoP and increase the gap to offensive classes, denying offensive clases the same possibiliities.
No more of this more of everything for everyone bullshit, it's what is truly ruining and mudflating the game.
And please give us skills where you don't have to make extended use of your imagination for them to make sense (is there ANYONE who spend AA points on the improved safefall skill ?)
<a href="http://www.magelo.com/eq_view_profile.html?num=3528">
Walkabout, Grandmaster Gecko</a>
The Companions (http://www.eqcompanions.com)
The Tribunal (http://www.thetribunal.org/)
Am I balanced yet ?</p>