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View Full Version : PostNERF: Parse of slaves in Nurga [updated]


10-20-2002, 08:09 PM
EDIT#1: I have not taken the bug with double hits into account so the following information is almost useless. I will try to update when I've done some more parsing.



EDIT#2: Updated in a post further down



First of all I want to say thanks to all those posting on these boards. I have learned tons of useful things since I started a my first char - a human monk - almost 2 years ago. Now I feel its my turn to give some information <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



I have been hunting in Nurga killing slaves before and after the 16th october. These are all the same lvl (45 i think) and all carry the same weapon. Except for those I disarmed there should be little variation. I had a 2nd box (druid) with me to keep me healed/buffed etc (same gear/buffs during all the tests). Im lvl 57 (iksar) with an ac just about 1110 buffed and all relevant skills maxed for my lvl. Here are my results:



Keep in mind that these numbers can easily be wrong because I have made some stupid error (I hope so). Besides they're associated with a statistical uncertainty which I have not bothered with.



[deleted due to error in parsing. Please see updated post below]



Has anyone else found similar results by parsing? I was surprised to find such a huge difference before and after patch, so Im hoping one of you reading this can prove me wrong (please post parse results instead of gut feelings - mine were wrong). Comments/suggestions welcome.



--

Puls - 57 iksar monk



Please ignore spelling/gramatical errors - english is not my 1st language.


</p>Edited by: <A HREF=http://pub35.ezboard.com/ugoinee.showPublicProfile?language=EN>Goinee</A> at: 10/21/02 2:22:34 am

10-20-2002, 09:19 PM
Are you sure you've accounted for the double logging of misses that plagued logs up until this patch? My parses for a Paladin also show that the mobs hit rate went from 40% to 55% after the last patch. This can be explained easily, though, by the fixing of double logging of misses.



Example:



Pre Patch: A mob swings 100 times at me. He hits 55 times. He misses 45 times but each is logged twice. Thus the parses determines the hit rate to be 55/(55+45+45) = 37.9%.



Post Patch: A mob swings 100 times at me. He hits 55 times. He misses 45 times and each is logged once. Thus the parser determine the hit rate to be 55/(55+45) = 55%.



This is almost exactly what my parser shows. An approximately 15% increase in mob swings hitting me. Or a 15% decrease in my avoidance. But it's false, just a bug in the way EQ logged misses.



If you use EQCompanion 0.7 you can tell it to account for the double miss bug in the preferences.


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10-20-2002, 10:01 PM
If you account for the bad logs pre patch that counted misses twice then you will end up with 54.7% of all attacks being missed. WHich is actually a worse percentage than post patch.



So, along with most other parses, we can conclude that the DPS that you took post and pre-patch has hardly changed at all.


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10-20-2002, 10:20 PM
Or that it was taken out. If you look at the data, the miss percentage was close enough to be statistaly no different.



*edited to add the T.


<div class="Section1">
<address>
There days I just say, I Want the Blue Pill.
</address>
<address>
Grandmaster Clirion Darkmoor <o:p></o:p>
</address>
<address>
Dragon Council Bertoxx<o:p></o:p>
</address></p>Edited by: <A HREF=http://pub35.ezboard.com/uclirion.showPublicProfile?language=EN>Clirion</A>* http://www.ezboard.com/intl/aenglish/image/globalBlack.gif at: 10/20/02 8:18:29 pm

10-20-2002, 10:23 PM
This is a rue, to say that no change can be seen is completely absurd. It all depends on the type of mobs you are fighting, level, ac, etc. It also depends on your ac and skill level. There was a Dramatic difference. Although I don't parse useing any of the neat tools out there, I cant give specific numbers. Those tools open you up for viruses anyway, too bad. Anyway, my best example is in the amount of healing needed. I 3 box with a 60 cleric and a 49 Druid.



Specific example: Moktars in UP. I know what level they are by the max damage they do.



Lets take the 199 as an example 1. 60 monk, used no disc, Pre-nerf, with a 1170ac, druid and cleric not blasting, 24pt DS, 15pt reverse ds, buffed with Aego @4100 hps. Required 3 CH to kill. Post-nerf 8 CH and 3 elixirs. the reason for the elixers was, you cant wait till 2 bubs of health to heal, you have to start at half or sooner now. When I waited till 2 bubs, the mob wold hit for 199 4 times in a row, where before, it would be every other round or so. To top this all off, my ac post-nerf this test was 1218, with 4041hps.



In conclusion, the damage taken was way more than 50%, more like 60 or 70 IMHO. Also, I took max damage almost every round with very few actual misses.



So we got so screwed on this its pathetic. If you dont see a diff, then you more than likely have some outrageous AC compared to most, I dont buy it frankly. Well that's my opinion.



Screw me once shame on you, screw me twice, shame on me. My monk is gone...............dont have to kick me in the head again.............


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10-21-2002, 12:24 AM
HTML Comments are not allowed


<div class="Section1">
<address>
There days I just say, I Want the Blue Pill.
</address>
<address>
Grandmaster Clirion Darkmoor <o:p></o:p>
</address>
<address>
Dragon Council Bertoxx<o:p></o:p>
</address></p>

10-21-2002, 01:13 AM
Just post the total damage inflicted by each mob.


Grazel Nukite, Grandmaster

Triage Quadbypass, Vicar of 60 Blueberries

Valiant Elite, Druzzil Ro

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ssyxz
10-21-2002, 01:20 AM
One of the problems is you don't seperate the damage taken by type. This can skew your numbers as a 10% increase in a 6 average hit is barely noticeable, while a 10% increase in a 50 average hit shows up well.



Another problem is that the different mob types (Iksar slave, Sarnak Slave, etc.) may have different ATK values, which would make their damage different.










<center>[b]Ssyxz
60 Iksar Grandmaster
Magelo (http://www.magelo.com/eq_view_profile.html?num=178226)</b</center></p>

10-21-2002, 06:19 AM
Update - Besides fixed double-miss error, somehow 13 slaves had ended up in the wrong file (pre patch instead of post). I've found more logs to expand prepatch numbers.



Here are my findings:



PRE-patch (113 slaves)

Avg. Hit: 56.13

% avoided total: 58.80 (4819 out of 8196)



POST-patch (165 slaves)

Avg. Hit: 59.75

% avoided total: 58.49 (7227 out of 12356)



This leads to a new conclusion. There is no significant difference between pre and post damage in avoided damage. The avg. hit has increased by 6.4%.



Each of the slaves avg. hit:



PRE-POST

Burynai: 55-59

Fainted: 57-60

Fatigued: 57-58

Sarnak: 56-59

Tortured: 56-60

Weakened: 60(only 2 mobs in my log)-60

Iksar: 56-61



These numbers vary fairly much due to limited numbers but its easy to see that they hit harder post patch.



Oh...and just for the fun of I found a very small sample where a lvl 60 warrior with 1400+ ac killed a few slaves (dodge not maxed though):



17 slaves in sample

Avg. Hit: 54.22

% avoided total: 56.11% (542 out of 966)



Remember this warrior is much better equipped than I am and 3 lvls higher.

I think this shows these mobs are among the mobs for which the "ac-soft cap" (or point of diminishing return) has already been reached with 1100 ac. My guess would be that a warrior would have a much larger advantage versus a higher lvl mob compared to a monk, however I do not posess parses to show this. Furthermore the ac-nerf will be felt much harder on mobs with a higher "ac-soft cap".



--

Puls


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Fopoodzo
10-21-2002, 06:29 AM
Yep as with my data, there was no avoidance increase, just a mitigation decrease.


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