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View Full Version : Looking for serious opinions on this


Ganjin
10-21-2002, 01:50 AM
Please excuse the length of this post.



Here are my thoughts.

This change to Monks came about because "Over time, Monks' defensive abilities had been tuned up to correct a perceived weakness. This, taken in combination with a few years of universally equipable, low-weight, high powered items entering the game, slowly transformed Monks into what is arguably the strongest defensive class in the game."



Hmm, ok, they took a class that is designed to be only moderately dependant on items and made them fully item dependant. Need to upgrade my stuff to become a balanced class again..



example: chest slot by ac. quantity listed on Allakhazam.

ac range|Monk / Warrior



1 -10: 60 / 52

11-20: 47 / 129

21-30: 13 / 68

31-40: 2 / 18

41-50: 1 / 9

51-60: 0 / 29

61-70: 0 / 1

71-80: 0 / 2



High item monk: 40ac +50hp

High item Warr: 80ac +125hp



Now, I have seen plate classes pull the 'yeah, but look at the leg slot items' before..



example: leg slot by ac. quantity listed on Allakhazam.

ac | Monk / Warrior



1-10: 83 / 133

11-20: 17 / 87

21-30: 2 / 17

31-40: 1 / 26

41-50: 1 / 8

51-60: 2 / 2



High item monks: 60ac +100hp

High item warr: 55ac +80hp



condensed versions:

Monks

slot ac/hp number of items listed



chest 40/50 127

leg 60/100 106

arm 35/100 94

back 45/125 138

face 35/75 135

feet 28/25 120





warriors

slot ac/hp # listed



chest 80/125 310

leg 55/80 273

arm 50/90 249

back 70/40 231

face 50/125 250

feet 40/0 275



you get the idea of ac/hp and total item quantity disparity.



Keep in mind this is just raw numbers, ANY ITEM that can be equipped by the monk class is listed, just as ANY ITEM equipped by warriors.

Therefore, I must question the "few years of universally equipable, low-weight, high powered items" argument.



If our defensive abilities are being artificially inflated due to item introduction, where are they?

If our class is to be balanced on item selection from now on, where are the items?



This class wide alteration in item dependency is totally unsupported by game content. Monks can no longer make due with sub-par equipment with no counterbalancing class advantages across a broad range of levels.



"Monks in EverQuest were originally intended to be a class with excellent offensive potential, both with and without equipment. This ability came at the expense of having only passable defensive abilities, partially in the form of an extremely small, restrictive selection of equipment from which to choose. "

-- Monks STILL HAVE a small, restrictive selection of equipment across the board. Where is the new content to counter this restrictive class design?



"we have no desire to retroactively alter all of the equipment in the game that is contributing to this problem."

Is there really that much content to alter compared to the problems caused by this method of correction?



Secondly, no other class is restricted in the potential income like the Monk class is. Monks cannot loot heavy items of value, nor can they carry money as loot in sufficient amounts to support their new found item dependency. This fact alone further complicates the lack of game content across a wide range of levels.



Points to consider:



1: Limited content as designed.

2: Limited ability to generate income as designed

3: Restricted class design with no counter balancing content or abilities.



Tell me what your thoughts are on this.




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10-21-2002, 02:13 AM
Could not agree more. They can't rebalance monks based on ALL/ALL raid loot without going back and re-balancing the armor progression for monks. It's ridiculous that a monk in full velious quest armor is now even more a hopeless gimp than they were before.



Like the monk community needed another schism. I thought Iksar / human was enough.



PoP had better have something to offer in the mid-high level armor department. A 30-45 and 45-55 option that isn't off stupidly uber mobs or insane trade skills out of CT.




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