10-18-2002, 06:47 PM
Here is a letter I wrote to sony after the changes. Let me know if it sounds fair enough to you or what I should change. Thanks.
Dear SonyEQ people,
Hello, I play Akimatsu, 60 monk on Tarew Marr server. I am writing to you to explain my complaints about the current monk nerf. I dont really understand why you would need to mess with a class that seemed to so much enjoy the class as much as monks do. You have steadily been increasing power of all classes as of late. For example Paladins, most paladins I know are happy with their class as a whole now. They have a few bugs, but so do many others. I feel most classes are generally happy, with the exception of a few.
Warriors: Warriors complained about monks tanking as well or better, I say thats not true. From a high end perspective (my guild does VT/Emp on a regular basis) we never use monks as MT (Main Tanks). And as RT (Rampage Tanks) we almost exclusively use Paladins. With the exception of someone losing agro that is our normal set-up. SO I dont see warriors real complaint. I do see that they could use a few small upgrades though, why not give warriors a 5% permenant defensive above all classes? That would mean they would on average take 5% less all the time then other classes. I dont see that as over-powering by any means. That would most definately secure their place as MT and at the same time quiet their complaints. Oh, and make taunt a skill... not an all or nothing thing.. like when you click taunt, if you roll a 65 on a skill check it adds 2x that number to you hate list for any given mob. I dont claim to know exactly how taunt works, but I assume you get the idea.
Paladins: They seem happy, no need to change really.
Shadow Knights: This is a tough one, I feel they may need to have somehting added for Raid lvl abilities, but they seem fine on grouping. Pretty much a small utility class, with some damage added in. Maybe lower down HT timer or something? Its not as if a 60 SKs HT is anywhere near as powerful as a rogues BS or a wizards nuke, or even a clerics CH. And that is one of their class defining abilities.
Rangers: I think rangers are fine, the ability they have to do insane DPS on mobs with archery is fitting IMO. Maybe work when a mob is cornered so that wouldnt messup archery. But overall I think 1-60 a ranger is fine. Very fun class overall and very well rounded with what you have done.
Rogues: Fine as is, master of situational damage, and useful in all aspects of game. Just make sure you up BS minimum 61-65.
Monks: They WERE fine as is, but because of a hand-ful of complaints were nerfed. You mentioned with the addition of high ac/high HP combined with nice mitagation/avoidance it became to powerful. Well instead of nerfing them, in PoP you could have added more lower monk only ac items with different effects, such as more damage (we are a damage class) or just some nice new abilities as you do with others. You were on the right track with AtenHaRa monk legs. Follow that path w/o the nerf and you set monks at a lower ac bracket all the while leaving them as decent hp/ac/damage class but not overall to much in your eyes I would imagine.
I think thats it for melee, caster classes are fine as is, I like the mod-rod nerf FYI. Gives mages something besides being rod-makers. I feel all the other classes are well defined and have a sense of placement in raiding and xping groups.
I really hope you retract this monk nerf. I feel you would lose alot of business from othwerwise happy players. Its not that monks look bad on others getting anything new, we had a niche we filled and were happy. Hell I am all for others getting upgraded. I am here to do a job in my guild and with others being able to fill theirs that much better then GOOD!
Well thanks for listening, I hope you understand how us monks feel and we can work something out.
</p>
Dear SonyEQ people,
Hello, I play Akimatsu, 60 monk on Tarew Marr server. I am writing to you to explain my complaints about the current monk nerf. I dont really understand why you would need to mess with a class that seemed to so much enjoy the class as much as monks do. You have steadily been increasing power of all classes as of late. For example Paladins, most paladins I know are happy with their class as a whole now. They have a few bugs, but so do many others. I feel most classes are generally happy, with the exception of a few.
Warriors: Warriors complained about monks tanking as well or better, I say thats not true. From a high end perspective (my guild does VT/Emp on a regular basis) we never use monks as MT (Main Tanks). And as RT (Rampage Tanks) we almost exclusively use Paladins. With the exception of someone losing agro that is our normal set-up. SO I dont see warriors real complaint. I do see that they could use a few small upgrades though, why not give warriors a 5% permenant defensive above all classes? That would mean they would on average take 5% less all the time then other classes. I dont see that as over-powering by any means. That would most definately secure their place as MT and at the same time quiet their complaints. Oh, and make taunt a skill... not an all or nothing thing.. like when you click taunt, if you roll a 65 on a skill check it adds 2x that number to you hate list for any given mob. I dont claim to know exactly how taunt works, but I assume you get the idea.
Paladins: They seem happy, no need to change really.
Shadow Knights: This is a tough one, I feel they may need to have somehting added for Raid lvl abilities, but they seem fine on grouping. Pretty much a small utility class, with some damage added in. Maybe lower down HT timer or something? Its not as if a 60 SKs HT is anywhere near as powerful as a rogues BS or a wizards nuke, or even a clerics CH. And that is one of their class defining abilities.
Rangers: I think rangers are fine, the ability they have to do insane DPS on mobs with archery is fitting IMO. Maybe work when a mob is cornered so that wouldnt messup archery. But overall I think 1-60 a ranger is fine. Very fun class overall and very well rounded with what you have done.
Rogues: Fine as is, master of situational damage, and useful in all aspects of game. Just make sure you up BS minimum 61-65.
Monks: They WERE fine as is, but because of a hand-ful of complaints were nerfed. You mentioned with the addition of high ac/high HP combined with nice mitagation/avoidance it became to powerful. Well instead of nerfing them, in PoP you could have added more lower monk only ac items with different effects, such as more damage (we are a damage class) or just some nice new abilities as you do with others. You were on the right track with AtenHaRa monk legs. Follow that path w/o the nerf and you set monks at a lower ac bracket all the while leaving them as decent hp/ac/damage class but not overall to much in your eyes I would imagine.
I think thats it for melee, caster classes are fine as is, I like the mod-rod nerf FYI. Gives mages something besides being rod-makers. I feel all the other classes are well defined and have a sense of placement in raiding and xping groups.
I really hope you retract this monk nerf. I feel you would lose alot of business from othwerwise happy players. Its not that monks look bad on others getting anything new, we had a niche we filled and were happy. Hell I am all for others getting upgraded. I am here to do a job in my guild and with others being able to fill theirs that much better then GOOD!
Well thanks for listening, I hope you understand how us monks feel and we can work something out.
</p>