10-19-2002, 01:30 PM
Our mitigation has been totally ruined. For high end mob pulling, it basically doesnt exist. Pulling in vex thal, I have died to initial aggro of mobs before I can press fd or stonestance several times. When you die from their initial attacks, there is no time to use those abilities before their second melee round comes in. Prepatch I could almost always get them off or run out of range.
Basically they have ruined my favorite character, I have only logged my monk on a few times since the nerf for regular xp/running around. I still go to my guild events, but pulling is a lot harder now. When we fought emperor shraezsha last night. I died to 2 rounds of combat from it, all max hits ie. no mitigation at all.
I fought a named kobold in velketor's yesterday, and it was doing max or close to max damage almost every hit, where before i could get it to half before needing a heal. The whole fight took 4 or 5 ch to finish compared to 1 or 2 prepatch.
I have a cleric that I 2box at events, and I almost always heal the rampage tank for boss fights. I can tell you from experience that monks were never close to the tanking ability of warriors/sk/paladins. The only reason they did well at all on tanking like this, was because of FD/Stonestance/Mend. And you had to time these and use them sparingly to survive any serious rampage from a high end mob like Diabo Xi Xin/Ssra Emp etc.
Now monks are basically a joke. As a whole we will lose a lot more xp on events from pulling. When a spell ruins your FD or FD fails, you are basically dead now in a place like Vexthal, where there is no room to run the mobs around till FD refreshes due to traps and close proximity of your raid party. I've died with stonestance on several times now, not even living through its duration because of max mob damage on every hit.
In a way this nerf looks like an Xp punishment for monks being able to pull for high end encounters (which was never intended according to verant). We can still pull, but our xp bars wont like it half as much. It is sad that even if you get several pieces of good new items now, you still wont be close to as tough as you were prepatch. If you have to level to 65 and get pop armor/abilities just to crawl back to where you were before in melee capability, what is the point.
</p>Edited by: <A HREF=http://pub35.ezboard.com/uatsuko57.showPublicProfile?language=EN>Atsuko57</A> at: 10/19/02 12:44:38 pm
Basically they have ruined my favorite character, I have only logged my monk on a few times since the nerf for regular xp/running around. I still go to my guild events, but pulling is a lot harder now. When we fought emperor shraezsha last night. I died to 2 rounds of combat from it, all max hits ie. no mitigation at all.
I fought a named kobold in velketor's yesterday, and it was doing max or close to max damage almost every hit, where before i could get it to half before needing a heal. The whole fight took 4 or 5 ch to finish compared to 1 or 2 prepatch.
I have a cleric that I 2box at events, and I almost always heal the rampage tank for boss fights. I can tell you from experience that monks were never close to the tanking ability of warriors/sk/paladins. The only reason they did well at all on tanking like this, was because of FD/Stonestance/Mend. And you had to time these and use them sparingly to survive any serious rampage from a high end mob like Diabo Xi Xin/Ssra Emp etc.
Now monks are basically a joke. As a whole we will lose a lot more xp on events from pulling. When a spell ruins your FD or FD fails, you are basically dead now in a place like Vexthal, where there is no room to run the mobs around till FD refreshes due to traps and close proximity of your raid party. I've died with stonestance on several times now, not even living through its duration because of max mob damage on every hit.
In a way this nerf looks like an Xp punishment for monks being able to pull for high end encounters (which was never intended according to verant). We can still pull, but our xp bars wont like it half as much. It is sad that even if you get several pieces of good new items now, you still wont be close to as tough as you were prepatch. If you have to level to 65 and get pop armor/abilities just to crawl back to where you were before in melee capability, what is the point.
</p>Edited by: <A HREF=http://pub35.ezboard.com/uatsuko57.showPublicProfile?language=EN>Atsuko57</A> at: 10/19/02 12:44:38 pm