View Full Version : Plate and chain classes
If a Leather class isnt supposed to tank as well as a Plate and chain class. The shouldnt a Plate and Chain class not be able to run, jump, and melee as much as a leather and cloth class? Mybe they should make Plate and Chain classes loss endurance faster then a leather class?
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Rational ideas, but see this is the thing. in EQ, rational thought is like completly ignored. Especially with such a vague tag as "Magic item"
<a href=http://www.magelo.com/eq_view_profile.html?num=139385>Sionistic Triplefist</a>
58 Monk
Veeshan
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lol... very good point...
especially considering all the "a piece of leather can't take a hit like plate of steel."
odoyle n. (o(&)'doi(&)l
) : 1 a : one often associated with curiousity, ambition and stupid acts of bravery b : an ass
54th Disciple of Torv
(Also known as Noryn the Preserver and Twostring the Bard)
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Fopoodzo
10-18-2002, 04:44 AM
Even more ironic as every melee class (including plate and chain) had their avoidance increase to some degree in the monk nerf patch. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
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Sure. Nerf everyone who has better non-situational melee damage output than monks.
Oh, there aren't any.
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It's got nothing to do with plate, leather, fungus flesh or what ever.
The whole and complete issue is about game & class balance. Realism is not an issue. If we want realism let's remove all magic and have an 80% chance of death from a sword to the gut.
Realism = red herring.
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Not a bad idea. Can you exclude those of us with Magic armor though? Thanks.
<font face ="Arial" size="2">Calyxto Chaos (http://www.magelo.com/eq_view_profile.html?num=56856)
Tunare's Warder
Dalridian Knights
Terris-Thule</font></p>
Real Sword
dmg 2 delay 60
effect: death touch
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<blockquote>Quote:<hr> It's got nothing to do with plate, leather, fungus flesh or what ever.
The whole and complete issue is about game & class balance. Realism is not an issue. If we want realism let's remove all magic and have an 80% chance of death from a sword to the gut.
Realism = red herring. <hr></blockquote>
I can accept that point, but I wont accept when VI uses the realism issue to nerf a ability. If you are going to nerf somthing just go out and say it, dont beat around the bush by saying "realism is the key"
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Who knows. Verant may create an item just for Monks that has the mod of "30% reduction of our nerf patch, where we turn Monks into jello"
http://brockville.igs.net/~shiver/images/nerf.gif</p>
<blockquote>Quote:<hr> I can accept that point, but I wont accept when VI uses the realism issue to nerf a ability. If you are going to nerf somthing just go out and say it, dont beat around the bush by saying "realism is the key"<hr></blockquote>
Hmm, I don't recall Verant bringing up any reference to realism with regards to the monk nerf.
<a href=http://www.magelo.com/eq_view_profile.html?num=244323>Zassk (Lizardmonk)</a>
<a href=http://www.magelo.com/eq_view_profile.html?num=228429>Sassinak (Warlord)</a>
</p>Edited by: <A HREF=http://pub35.ezboard.com/uzassk.showPublicProfile?language=EN>Zassk</A> at: 10/18/02 12:35:04 pm
I dont remember them bringing any GOOD reasons either.
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