PDA

View Full Version : Plate and chain classes


10-17-2002, 11:39 PM
If a Leather class isnt supposed to tank as well as a Plate and chain class. The shouldnt a Plate and Chain class not be able to run, jump, and melee as much as a leather and cloth class? Mybe they should make Plate and Chain classes loss endurance faster then a leather class?


</p>

10-18-2002, 12:02 AM
Rational ideas, but see this is the thing. in EQ, rational thought is like completly ignored. Especially with such a vague tag as "Magic item"


<a href=http://www.magelo.com/eq_view_profile.html?num=139385>Sionistic Triplefist</a>

58 Monk

Veeshan
</p>

10-18-2002, 04:26 AM
lol... very good point...



especially considering all the "a piece of leather can't take a hit like plate of steel."




odoyle n. (o(&)'doi(&)l
) : 1 a : one often associated with curiousity, ambition and stupid acts of bravery b : an ass



54th Disciple of Torv

(Also known as Noryn the Preserver and Twostring the Bard)


</p>

Fopoodzo
10-18-2002, 04:44 AM
Even more ironic as every melee class (including plate and chain) had their avoidance increase to some degree in the monk nerf patch. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


</p>

10-18-2002, 07:56 AM
Sure. Nerf everyone who has better non-situational melee damage output than monks.



Oh, there aren't any.


</p>

10-18-2002, 08:04 AM
It's got nothing to do with plate, leather, fungus flesh or what ever.



The whole and complete issue is about game & class balance. Realism is not an issue. If we want realism let's remove all magic and have an 80% chance of death from a sword to the gut.



Realism = red herring.


</p>

10-18-2002, 10:35 AM
Not a bad idea. Can you exclude those of us with Magic armor though? Thanks.




<font face ="Arial" size="2">Calyxto Chaos (http://www.magelo.com/eq_view_profile.html?num=56856)

Tunare's Warder

Dalridian Knights

Terris-Thule</font></p>

10-18-2002, 11:16 AM
Real Sword

dmg 2 delay 60

effect: death touch


</p>

10-18-2002, 02:46 PM
<blockquote>Quote:<hr> It's got nothing to do with plate, leather, fungus flesh or what ever.



The whole and complete issue is about game & class balance. Realism is not an issue. If we want realism let's remove all magic and have an 80% chance of death from a sword to the gut.



Realism = red herring. <hr></blockquote>





I can accept that point, but I wont accept when VI uses the realism issue to nerf a ability. If you are going to nerf somthing just go out and say it, dont beat around the bush by saying "realism is the key"


</p>

10-18-2002, 02:58 PM
Who knows. Verant may create an item just for Monks that has the mod of "30% reduction of our nerf patch, where we turn Monks into jello"


http://brockville.igs.net/~shiver/images/nerf.gif</p>

10-18-2002, 04:34 PM
<blockquote>Quote:<hr> I can accept that point, but I wont accept when VI uses the realism issue to nerf a ability. If you are going to nerf somthing just go out and say it, dont beat around the bush by saying "realism is the key"<hr></blockquote>

Hmm, I don't recall Verant bringing up any reference to realism with regards to the monk nerf.




<a href=http://www.magelo.com/eq_view_profile.html?num=244323>Zassk (Lizardmonk)</a>

<a href=http://www.magelo.com/eq_view_profile.html?num=228429>Sassinak (Warlord)</a>
</p>Edited by: <A HREF=http://pub35.ezboard.com/uzassk.showPublicProfile?language=EN>Zassk</A> at: 10/18/02 12:35:04 pm

10-18-2002, 07:01 PM
I dont remember them bringing any GOOD reasons either.


</p>