10-18-2002, 03:10 PM
these changes to the monk class would help us, not overpower us, and hopefully follow the same path as the "vision."
(a) Increase Current Skill Caps @ 60.
~ Double Attack 250 to 252
~ Flying Kick 225 to 250 (regular Kick caps at 250)
~ Riposte 225 to 250
~ Feign Death 200 to 225 (fewer failed FDs)
~ Intimidation 200 to 225 (greater chance of fear)
(b) Remove the Off-hand damage penalty for dual-wield.
(c) impliment a minimum damage requirement for discipline Thunder Kick.
(d) give us more robes. yeah, it's style and it's trivial, but robes kick ass.. especially ones that don't look goofy (hot pink and purple.. bleh). monkly colors would be nice.. blacks, whites, browns...
(e) give the iksar back their tail rake (luclin animation doesn't include this)
in my opinion these changes would better define our roles in groups, solo, role-playing, and perhaps even raids (where our damage output is a notch higher than it once was, and our ability as an "off-tank" would be more valuable.. especially with some of the higher-end axp riposte skills).
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(a) Increase Current Skill Caps @ 60.
~ Double Attack 250 to 252
~ Flying Kick 225 to 250 (regular Kick caps at 250)
~ Riposte 225 to 250
~ Feign Death 200 to 225 (fewer failed FDs)
~ Intimidation 200 to 225 (greater chance of fear)
(b) Remove the Off-hand damage penalty for dual-wield.
(c) impliment a minimum damage requirement for discipline Thunder Kick.
(d) give us more robes. yeah, it's style and it's trivial, but robes kick ass.. especially ones that don't look goofy (hot pink and purple.. bleh). monkly colors would be nice.. blacks, whites, browns...
(e) give the iksar back their tail rake (luclin animation doesn't include this)
in my opinion these changes would better define our roles in groups, solo, role-playing, and perhaps even raids (where our damage output is a notch higher than it once was, and our ability as an "off-tank" would be more valuable.. especially with some of the higher-end axp riposte skills).
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