10-18-2002, 10:48 AM
I just want to point out that, for those monks among us that don't double box, soloing before was a fine balance between regeneration and mob damage output.
To illustrate the point I'm going to make up some numbers. Let's say our monk has 2k hps and the mob he is fighting does 20 dps. He is an iksar monk with fungi and all of his regen AA so he regens at about 33 hps every 6 seconds or effectively reduces the mob dps to around 14.5 dps with regen. The monk in a fight like this could easily last 137 seconds. So any mob that he can kill in about 2 mins melee with this kind of dps would be good for soloing.
Now Let's say the mob has 40 dps which offset by regen is reduced to 34.5 dps. The solo monk now only has 57 seconds to kill the mob in a straight fight. If this same creature pre-patch was soloable but now does on average 10% more damage that brings it back up to 39.5 dps. So the monk has only 50 seconds before he dies.
At level 60 with fungi and around 1100 AC it was hard enough to find the select few places I could solo. I found myself walking the line a lot trying to minimize down time with regeneration. The damage mitigation change has totally offset this balance that was part of the game for 3 years and for me has completely changed the class.
I don't deny that monks are probably doing fine with back up healers on these same mobs i solo'd before but what they have done is broken that fine line that I walked before. Effectively nerfing the benefit of regeneration in my eyes.
Zeb
</p>
To illustrate the point I'm going to make up some numbers. Let's say our monk has 2k hps and the mob he is fighting does 20 dps. He is an iksar monk with fungi and all of his regen AA so he regens at about 33 hps every 6 seconds or effectively reduces the mob dps to around 14.5 dps with regen. The monk in a fight like this could easily last 137 seconds. So any mob that he can kill in about 2 mins melee with this kind of dps would be good for soloing.
Now Let's say the mob has 40 dps which offset by regen is reduced to 34.5 dps. The solo monk now only has 57 seconds to kill the mob in a straight fight. If this same creature pre-patch was soloable but now does on average 10% more damage that brings it back up to 39.5 dps. So the monk has only 50 seconds before he dies.
At level 60 with fungi and around 1100 AC it was hard enough to find the select few places I could solo. I found myself walking the line a lot trying to minimize down time with regeneration. The damage mitigation change has totally offset this balance that was part of the game for 3 years and for me has completely changed the class.
I don't deny that monks are probably doing fine with back up healers on these same mobs i solo'd before but what they have done is broken that fine line that I walked before. Effectively nerfing the benefit of regeneration in my eyes.
Zeb
</p>