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View Full Version : The fine line


10-18-2002, 10:48 AM
I just want to point out that, for those monks among us that don't double box, soloing before was a fine balance between regeneration and mob damage output.



To illustrate the point I'm going to make up some numbers. Let's say our monk has 2k hps and the mob he is fighting does 20 dps. He is an iksar monk with fungi and all of his regen AA so he regens at about 33 hps every 6 seconds or effectively reduces the mob dps to around 14.5 dps with regen. The monk in a fight like this could easily last 137 seconds. So any mob that he can kill in about 2 mins melee with this kind of dps would be good for soloing.



Now Let's say the mob has 40 dps which offset by regen is reduced to 34.5 dps. The solo monk now only has 57 seconds to kill the mob in a straight fight. If this same creature pre-patch was soloable but now does on average 10% more damage that brings it back up to 39.5 dps. So the monk has only 50 seconds before he dies.



At level 60 with fungi and around 1100 AC it was hard enough to find the select few places I could solo. I found myself walking the line a lot trying to minimize down time with regeneration. The damage mitigation change has totally offset this balance that was part of the game for 3 years and for me has completely changed the class.



I don't deny that monks are probably doing fine with back up healers on these same mobs i solo'd before but what they have done is broken that fine line that I walked before. Effectively nerfing the benefit of regeneration in my eyes.



Zeb


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10-18-2002, 11:04 AM
I do not have a fungi and only 1045 AC. I solo mostly in Velks for this reason. The patch/nerf forces more people to solo in Velks....its a good thing that Velks is never overcrowded...hehe.



I think the patch limits 60 soloing to Velks and Fungus Grove (if you have decent resist gear). I had just started going to Chardok for solo work and now I am back to Velks, another example of smart planning on behalf of VI.


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10-18-2002, 11:23 AM
Heres an example of what im seeing



Im lvl 54

Epic

Fungi

1900 hp

1040 AC



Normally when I run thru Fungus grove I always kill the 3 katta quest Npcs that are there.

Before the nerf..and I've done this countless times. I could kill the barbarian woman.

kill the gnome..mending sometime dureing this fight.

Then kill the guy inside the tavern ..useing SS I would end up at about 50% health

these guys are low dark blue and always pop the same lvl..and no casters.





Now fight the woman ..need mend.

start the gnome need stone stance...then have to FD him off before hes done.and bind a few times to finish ..then bind to 90% fight the last one ending up at 20% =(



thats A BIG HIT TO DEFENSE REGARDLESS OF THE NUMBERS..


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10-18-2002, 11:44 AM
Here is my experience from last night in Nurga fighting the slaves. Its not a parse, just how it went down.



Xaos: Level 60, AC ~1190 HP: ~2500

Fungi, Epic, CoF, Tranquil staff.



Pretty decent gear, i'd say.



Pre-patch, I would kill a slave or two and then need a heal (duo box shaman). Post patch, It has become very random. Some fights I end up at 95% health. Some fights I need multiple heals from my shaman.



I try to start every fight at 80% health or above, usually at 100%.



Something of note: The sarnak slaves seem to hit faster than the iksar ones. The burynai seem to hit faster than the sarnaks, but miss a lot. Thats just a perception, no raw data to back that up yet.



I'll get around to getting parse data tonight or over the weekend.



Another note: It seems a lot less crowded after the patch. Maybe I'm not so bad off because of this, since I can still duo there with my shaman. *shrug* who knows. It might just have been a slow night.



-X


<u>-= EverQuest =-</u>

Xaos - Level 60 Iksar Monk - Master Baker - Drunken GrandMaster of the Celestial Fists (http://www.magelo.com/eq_view_profile.html?num=44336)

Tearlach McMuttin - Level 51 Barbarian Shaman (http://www.magelo.com/eq_view_profile.html?num=385466)

http://home.san.rr.com/brotherxaos/sigs/xaos-sig-4w.jpg</p>

Fopoodzo
10-18-2002, 12:20 PM
More than anything the patch was a monk soloing nerf. <img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":(">


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