View Full Version : Tanked doomshade last night
Helped a guild on my server kill doomshade last night and ended up tanking him for 3/4 of the fight. Even though he isn't uber, we can still tank pretty good.
<table width = '100%' border='1' cellspacing='0' cellpadding='3' bordercolor='#0000ff' bordercolorlight='#000000' bordercolordark='#ffffff' frame='border' rules='all'> <tr> <td colspan=5 bgcolor=#17386A>Shoryuken</font> (http://www.magelo.com/eq_view_profile.html?num=72579><font)<font color=#ffff00 size = +0> - Damage taken : 89,543</font></td><td colspan=15 bgcolor=#17386A align=right><font color=#ffff00 size = -1>Table by EQ Companion 0.7 (build 861) </font> (http://www.kaishome.com/EQCompanion><font)</font></td></td></tr> <tr bgcolor=#cbbfa5 style='color: #000000;'> <td>Attack</td><td>Start</td><td>End</td><td>Duration</td><td>Dmg</td><td>Dmg%</td><td>DPS</td><td>Hit</td><td>Miss</td><td>Hit%</td><td>HPS</td><td>MaxH</td><td>MinH</td><td>AvgH</td><td>% 1</td><td>% 2</td><td>% 3</td><td>% 4</td><td>% 4+</td><td>DLY</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>HEAL</td><td>01:59:44</td><td>02:03:56</td><td>00:04:13</td><td>81,138</td><td>*</td><td>320.70</td><td>39</td><td>*</td><td>*</td><td>0.15</td><td>5457 (1)</td><td>126 (1)</td><td>2080</td><td>95%</td><td>5%</td><td>*</td><td>*</td><td>*</td><td>70</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td> Cannot See</td><td>02:00:09</td><td>02:03:36</td><td>00:03:28</td><td>*</td><td>*</td><td>*</td><td>*</td><td>41</td><td>*</td><td>0.20</td><td>*</td><td>*</td><td>*</td><td>19%</td><td>44%</td><td>*</td><td>38%</td><td>*</td><td>139</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td> Too Far Away</td><td>01:56:53</td><td>02:00:50</td><td>00:02:59</td><td>*</td><td>*</td><td>*</td><td>*</td><td>56</td><td>*</td><td>0.31</td><td>*</td><td>*</td><td>*</td><td>36%</td><td>43%</td><td>11%</td><td>7%</td><td>4%</td><td>66</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>kick</td><td>01:57:03</td><td>02:02:58</td><td>00:04:18</td><td>1,016</td><td>4.0%</td><td>3.94</td><td>16</td><td>*</td><td>*</td><td>0.06</td><td>120 (1)</td><td>48 (8)</td><td>64</td><td>100%</td><td>*</td><td>*</td><td>*</td><td>*</td><td>172</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>non-melee</td><td>01:57:02</td><td>02:03:59</td><td>00:06:02</td><td>1,600</td><td>6.3%</td><td>4.42</td><td>12</td><td>*</td><td>*</td><td>0.03</td><td>150 (8)</td><td>100 (4)</td><td>133</td><td>100%</td><td>*</td><td>*</td><td>*</td><td>*</td><td>329</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>crush</td><td>02:01:34</td><td>02:03:57</td><td>00:02:24</td><td>4,119</td><td>16.3%</td><td>28.60</td><td>93</td><td>*</td><td>*</td><td>0.65</td><td>116 (1)</td><td>2 (1)</td><td>44</td><td>69%</td><td>31%</td><td>*</td><td>*</td><td>*</td><td>21</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>- critical</td><td>02:01:39</td><td>02:03:31</td><td>00:01:53</td><td>257</td><td>1.0%</td><td>2.27</td><td>3</td><td>*</td><td>*</td><td>0.03</td><td>136 (1)</td><td>50 (1)</td><td>86</td><td>100%</td><td>*</td><td>*</td><td>*</td><td>*</td><td>565</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>punch</td><td>01:56:55</td><td>02:03:56</td><td>00:06:51</td><td>18,501</td><td>73.3%</td><td>45.01</td><td>465</td><td>*</td><td>*</td><td>1.13</td><td>110 (4)</td><td>2 (9)</td><td>40</td><td>52%</td><td>32%</td><td>11%</td><td>5%</td><td>0%</td><td>15</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>- critical</td><td>01:57:26</td><td>02:03:55</td><td>00:05:39</td><td>1,169</td><td>4.6%</td><td>3.45</td><td>17</td><td>*</td><td>*</td><td>0.05</td><td>148 (1)</td><td>34 (4)</td><td>69</td><td>100%</td><td>*</td><td>*</td><td>*</td><td>*</td><td>212</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>[b]Total:</td><td>01:56:53</td><td>02:03:59</td><td>00:06:56</td><td>25,236</td><td>100.0%</td><td>60.66</td><td>586</td><td>*</td><td>*</td><td>1.41</td><td>150</td><td>2</td><td>43</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr></table>
<table width = '100%' border='1' cellspacing='0' cellpadding='3' bordercolor='#0000ff' bordercolorlight='#000000' bordercolordark='#ffffff' frame='border' rules='all'> <tr> <td colspan=20 bgcolor=#800000><font color=#ffff00 size = +1>Doomshade</font> ('http://eqbeastiary.allakhazam.com/search.shtml?name=Doomshade')<font color=#ffff00 size = +0> - Damage taken : 25,236</font></td></tr> <tr bgcolor=#cbbfa5 style='color: #000000;'> <td>Attack</td><td>Start</td><td>End</td><td>Duration</td><td>Dmg</td><td>Dmg%</td><td>DPS</td><td>Hit</td><td>Miss</td><td>Hit%</td><td>HPS</td><td>MaxH</td><td>MinH</td><td>AvgH</td><td>% 1</td><td>% 2</td><td>% 3</td><td>% 4</td><td>% 4+</td><td>DLY</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>kick</td><td>01:57:29</td><td>02:03:59</td><td>00:03:58</td><td>2,019</td><td>2.3%</td><td>8.48</td><td>17</td><td>14</td><td>54.8%</td><td>0.13</td><td>124 (5)</td><td>111 (4)</td><td>119</td><td>93%</td><td>7%</td><td>*</td><td>*</td><td>*</td><td>85</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>bash</td><td>01:57:29</td><td>02:03:59</td><td>00:03:59</td><td>3,494</td><td>3.9%</td><td>14.62</td><td>30</td><td>34</td><td>46.9%</td><td>0.27</td><td>122 (6)</td><td>111 (6)</td><td>116</td><td>69%</td><td>29%</td><td>2%</td><td>*</td><td>*</td><td>51</td></tr> <tr bgcolor=#f9fac0 style='color: #000000;'> <td>slash</td><td>01:57:29</td><td>02:03:59</td><td>00:06:14</td><td>84,030</td><td>93.8%</td><td>224.68</td><td>295</td><td>341</td><td>46.4%</td><td>1.70</td><td>420 (59)</td><td>111 (3)</td><td>285</td><td>11%</td><td>14%</td><td>26%</td><td>22%</td><td>27%</td><td>22</td></tr> <tr bgcolor=#dddddd style='color: #000000;'> <td>[b]Total:</td><td>01:57:29</td><td>02:03:59</td><td>00:06:14</td><td>89,543</td><td>100.0%</td><td>239.42</td><td>342</td><td>389</td><td>46.8%</td><td>1.95</td><td>420</td><td>111</td><td>262</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr></table>
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Oh I forgot to turn on blocks/dodges my misses and other shit but you get the jist of it.
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azathool
10-17-2002, 02:38 PM
What are your raid buffed stats ?
ie, is your AC ~1400 ? Seems like those near this mark are see'ing little difference. More "mortal" monks are see'ing a bigger difference.
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And again looking at his magelo it is apparent that the uber monk is barely affected, where the casual everyday monk if fubar. I'm not cutting you down at all Shoryuken, I'm just pointing out the facts. Grats on being able to tank still. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
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Goike Non-Uberness (http://www.magelo.com/eq_view_profile.html?num=220228)
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Anyone else sick of the uber monks saying: "There's no problem" while those of us with <1200AC are getting squashed on pulls of mobs that hit for <300?
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60 Iksar Grandmaster<a> </a><a>Celestial Fist - Whistling Fist of Thule </a></p>
/agree Varanuss
You and I have similar gear and stats, and I have noticed on pulls Im getting the tar beat outta me now.
Appears the mere mortal monks are the ones seeing the biggest change.
<font size=2><u><font color=red>Shakkyl</u> (http://www.magelo.com/eq_view_profile.html?num=83182)</f>
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<font size=2><u><font color=blue>Chasmyr</u> (http://www.magelo.com/eq_view_profile.html?num=364290)</f>
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There'd be nothing per-se wrong with that Varanuss, except for the fact that in terms of AC the monk upgrade path is HORRENDOUSLY nonlinear, far more so than for other classes.
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Yep, as posted else where about a dozen or more times monks who can breach well past the AC softcap have not noticed much of an impact when it comes to tanking non uber mobs. I wouldn't call Doom an uber, I bet a ranger/rogue could tank him, hell I bet I know a wizard who can tank it. <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)">
Jasthiss Ebonscale (http://www.magelo.com/eq_view_profile.html?num=91548)
60th Monk of Invictus Maneo (http://www.invictusmaneo.org/)</p>
Let see, the patch has no noticable effect if your AC is over 1500, hp of 3k..how nice.
If your ac is around 1000.....your screwed.
If your HP is around 1600.....your screwed.
If the armor you carry around is non-uber. And I'm not talking about Fungi or Hardened Grey Flesh. I mean plain old Acylic Armor......your screwed.
If you do not the guild power to raid Poh, or the time to spend hours camping npc's in Lguk for the epic. Or if your just the casual player who has little time to play. Guess what.
...................your screwed.
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Doomshade is non slowable its a pretty good statement that a Monk can tank him with enough clerics. I pulled the Elders for THO last night they hit hard, but can still pull. AC 1192 HP's 3700.
Kristofos Kshot
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I was doing Juggs in Sebilis last night with 2 monks and no chanter and they were tanking Juggs with no problems. One was an uber monk from Afterlife and another was a sub 60 monk from some guild I haven't met before.
After that I went to the sewers in CT and grouped with another monk there who said he didn't notice any difference tanking mobs in the sewers. Unfortunately I don't have any parse info to back this up with but it doesn't sound like the change was overly severe.
I suspect they decided to soften the blow a bit by upping the dodge caps for the plate melees. Mine is 190 now. With a 15 point increase I didn't notice any difference so I think we'll have to rely on log parse comparisons before and after to know what effect this had rather than anecdotal evidence.
I have seen the full range of posts all the way from monks taking 50% more damage on stuff they used to solo to uber monks actually tanking better than they used to. I suspect the truth is a rather minor decrease in mitigation for monks plus a minor increase in avoidance for plate melees.
PS. The whole thing was made even more complicated by the fact that they appear to have fixed the double logging of misses so people using log parses that show them getting hit twice as often as before are incorrect.
Edited by: <A HREF=http://pub35.ezboard.com/ukhumak.showPublicProfile?language=EN>Khumak (http://www.magelo.com/eq_view_profile.html?num=85547>Khumak</a>
60) at: 10/17/02 11:39:53 am
Weren't we telling them this is what would happen? Thanks VI Uber monks are unaffected while us non Uber Monks are screwed. Also now they are "weight" nerfing all the VT items so that when us non Uber Monks are finally able to get there we won't have access to any of the gear present Uber monks have. Thanks for failing us VI and thanks for taking the easy road to fix this problem.
Kokuei Akujin
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It looks more like a VI screw up more than anything else.
I dont think its such a good idea to split the community into uber vs non-uber.
Really not at this time.
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<blockquote>Quote:<hr>
Anyone else sick of the uber monks saying: "There's no problem" while those of us with <1200AC are getting squashed on pulls of mobs that hit for <300?
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Yes.
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I soloed a slime in ct last night when my group wiped ...but the other monks I've been talkin to around 1200 ac are feelin the pain atm..I expect this to be fixed..they will let you all thin out..then fix it.
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I agree that there is reason to be bitter, but don't come off against other monks basically calling out for another nerf of the top end monks on your servers. Thats just... I don't want this to split monks up. It's kinda touchy, but another monk nerf, at the hands of other monks... It's disturbing to say the least.
</p>Edited by: <A HREF=http://pub35.ezboard.com/urikafrostheart.showPublicProfile?language=EN>Rika Frostheart (http://www.magelo.com/eq_view_profile.html?num=92011>Rika) at: 10/17/02 1:54:12 pm
<blockquote>Quote:<hr> Khumak wrote:
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...I suspect the truth is a rather minor decrease in mitigation for monks...<hr></blockquote>
I'm not trying to stir up an arguement with you, as you honestly have been one of the more objective Warriors to poist, but it seems that if you're a Monk, and your AC is below 1200, the mitigation change IS NOT minor.
If you look at my Magelo, I think you'll see I'm an 'above average' Monk in terms of gear; NOT Uber by any means; yet in pulling and fighting in the Cazic-Thule throne room, I was getting POUNDED (taking 40 more HP per hit than I used to and avoiding about the same as I did pre-nerf).
All in all I took about 30-40% more per hit than I used to, and to me that's not a minor mitigtion difference, but a MAJOR one. I can only image how bad it is for some of the truely 'average' eqquipped folks out there.
Everyone was theorizing that Monk mitigation would be dropped to 'Chain class' level based on ther single VERY VAGUE statement from VI. Personally, from what I've read, it seems like they did drop us lower to 'Leather Class' (aka Druid type) mitigation.
This coupled with the fact that (despite their mention that we rely on being missed) the DIDN'T raise our innate avoidannce factor AT ALL (And if it was ever to be raised I'm by no means saying it should be raised to completely nedgate what they are trying to do the balace mitigation between classes); but to do ALL that, and then increase plate class mitigation (in certain situatons) <--- this is in the Patch message; AND raise the Plate Class Dodge cap is a TRUE double slap in the face/major F**ck you to the Monk Playerbase from the VI Dev Team. I honestly believe at this point that they'd like to remove the Monk class entirely at this point.
The fact that they totally missed affecting the Top %1 of the Uber Monk playerbase, while effectively and seriously gimping the Monk class (and Human monks especially since we get no AC bonus when compared to an Iksar, nor natural regeration abilites), to me REALLY shows how little VI cares for their Playerbase, as well as how unwilling they are to actually FIX the true culprit: Their UTTERLY BROKEN melee combat engine.
The further fact that Monks got a vague statement of intent (as compared to Mages and Wizards, who were BOTH told EXACTLY how Mid Rods and Mannaburn would be modified), truely demonstayes to me that VI doesn't understand their own game, and that the Dev Team is more interested in making the Game look prettier (Graphics Wise) then they are in fixing the GLARING gameplay and bugh issues that still currently exist to this day for ALL classes.
Also, the fact that they listened to Mages to modify the Mage nerf before it went live, yet never responded to ANY of the more reasoned suggestions of the Monk playerbase again shows (to me) a total disregard for the Monk class (and Monk player) in general.
They need to address this in SOME way, if only to tell us exactly WHAT was done (and provide some hard percentages) of what they were attempting and ultimately expecting. To do any less displays the utter comtempt they must have for the Monk playerbase at this time.
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Rika,
Although I am not supporting another nerf, your comment is easily said when you are one of the virtually unaffected. (Comment said mostly out of envy for your gear <img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"> )
I was not able to even play last night due to the phantom lag, but have read a handfull of posts about how the nerf affected different players with different AC. I have a feeling that I will be affected pretty severely seeing how my AC is only around 1080ish self buffed, but there is one thing that I think a lot of monks have forgotten....
We were not a class that was built to be tanks, at least not unless we have the gear to do it. Those that currently have the gear are able to, and in my opinion I think that is good. Why shouldn't someone with 1500AC be and 4500 hps unbuffed be able to tank? Granted taking less hits is EXTREMELY helpful when pulling, but once we get back to the group or raid we have the ability to lose agro and keep it off of us.
It sucks that a lot of us will have a rougher time pulling, but we still have the ability to do what we were meant to do very well: deal damage. I see a lot of people complaining about how they can no longer solo mobs that are dark blue to them, but lets face it how many straight melee classes can solo blues at lvl 60? (Assuming they dont have 1500 AC and 4500 hps unbuffed) For the average tank, I would say slim to none. So you can't solo velks anymore... so what... Velks xp sucks anyway at the mid/high 50s.
Obviously the people on the test server were either extremely well equipped, didn't bother to test this at all, or VI just didn't care to listen to any feedback. For now roll with the punches, have fun with your friends, and I am sure that VI will readjust this some day. (Assuming that the test situation wasn't the last one suggested).
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[b]<font size="3">CONVERGENCE (http://www.kill-the-sheeps.co.uk)</font> -- 7th Hammer </p>Edited by: <A HREF=http://pub35.ezboard.com/umegaptera.showPublicProfile?language=EN>Megaptera</A> at: 10/17/02 2:37:20 pm
I have yet to see any parse that shows monks taking more than a 10% increase in average hit. So please shut the hell up about all the poor <1200ac monks getting the shit smacked out of them.
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spargen
10-17-2002, 06:54 PM
im not uber and i can see the diff i die faster then a druid now its sad.
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Quote
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The further fact that Monks got a vague statement of intent (as compared to Mages and Wizards, who were BOTH told EXACTLY how Mid Rods and Mannaburn would be modified), truely demonstayes to me that VI doesn't understand their own game, and that the Dev Team is more interested in making the Game look prettier (Graphics Wise) then they are in fixing the GLARING gameplay and bugh issues that still currently exist to this day for ALL classes.
-----
I never understood VI's attitude about this either. It seems like every change they make to the spell system they lay out in excrutiating detail for all to see but whenever they do something to melee we get some vague statement about balance and then have to figure it out for ourselves through extensive log parsing and curve fitting. I totally agree about the fact that they should have posted what exactly the nerf entailed.
I won't deny that I did think monk defense was too high relative to warriors, but I also don't want to see it nerfed so bad that you guys can't pull effectively or handle short bursts of aggro if you happen to draw aggro once in awhile. I don't even have a problem with monks tanking in xp groups but in my opinion a warrior should be noticeably more efficient at it because of our lower DPS.
I honestly don't care about the soloing situation. I can't do it effectively and don't really care if anyone else can. I do care about group and raid dynamics. I have seen raids where a monk kept getting aggro and gave up trying to manage aggro and instead just assumed the MT role. In my opinion this should not be an option for monks. Warriors don't have the option of assuming a primary damage dealer role, and by the same token the classes in the traditional damage dealing roles should not be able to assume a tanking role without severely affecting mana useage.
I am not disputing your claim of 30-40% more damage taken but I have seen conflicting reports so I don't think we've really seen enough data yet to tell what they did. I also wonder if you took the fix of the double logging of misses into account when you got that number. It wasn't mentioned in the patch so I think most people are not taking it into account.
<a href=http://www.magelo.com/eq_view_profile.html?num=85547>Khumak</a>
60 Warrior
Mith Marr
(Imperial Guardians)</p>
<blockquote>Quote:<hr> I have seen raids where a monk kept getting aggro and gave up trying to manage aggro and instead just assumed the MT role. In my opinion this should not be an option for monks. Warriors don't have the option of assuming a primary damage dealer role, and by the same token the classes in the traditional damage dealing roles should not be able to assume a tanking role without severely affecting mana useage.<hr></blockquote>
I disagree. In order to make is so that a monk tanking would severely affect mana usage you would have to make it so that we took about 30% more damage per second than a warrior. That is certainly not acceptable under any circumstance. However, I would like to see warriors take as much DPS as monks do. This seems to be the case now. I also think it would be very cool if they made it VERY difficult for a monk to get agro. Liek someone said, make it so that a block reduces a monk's agro. A large part of tanking is getting agro. Reduce a monks ability to get agro and you reduce their ability to tank without severely crippling solo abilities. And if you ahve a high DPS caster class you will just have to get a plate class to tank for you.
This would still leave all the things that most monks value (pulling, soloing) viable and make the 'tank' classes needed.
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at least this way, monks even with 1100 ac can aspire to 1400+ ac to actualy make a difference.
and not the case of warriors where htey slam into 1300 preaty easly, and go, oh hey let ditch some of this ac for some hp.
this problem coudl have easly been changed in making ac more effect for higher amounts(from what ive seen, dont flame me if youve seen diff :P). its just been my personal expereince that warriors can reach higher ac easier(but for time being, choose to lose ac for hp).
varent doesnt want their super bosses to become walks in the park, so they make it that no matter how thick somebodies armor is, a boss will still do on the upper edge of its max damage.
well, taking this view, if you REQUIRE bosses to always do max damage, youve basicaly thrown ac out the window.
letting tanks make sure of their 300 more ac or however much a normal one has over other classes would have increased their tanking.(from what ive seen, monk basicaly has high ac items in every slot to get up into the 1400 area, while warriors have some high ac, and some just for hp).
if the same situation is in place that a warrior cant take advantage of higher ac, most likely with PoP that even those monks not in the super uber guilds will have ac that gets up there.
but all that above probably is just crap that isnt super important. my BIG problem is, now monks REQUIRE ac items.
if epics2.0 are indeed armor epics, then if monk armor ISNT high ac, then its sub par and unusable.
no longer can sacrifice lots of ac slots for hp.
if armor epics are low ac, monks will say they suck and not use them. if monk armor epics are made with higher usuable ac, i wouldnt be suprised if comments come out of, "why the hell is the 'leather' dodging class so beefed on ac?"
theyve dug a hole almost, way i see it monks need just as big ac items as other classes.
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<blockquote>Quote:<hr>
theyve dug a hole almost, way i see it monks need just as big ac items as other classes.
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Further, I think any argument for a weight restriction went out the window with this patch. If we have low tanking ability and hp for our damage ability, what the hell is the weight restriction for?
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Xarnak "Death to all fanatics" Clawfist (http://www.magelo.com/eq_view_profile.html?num=266873), Iksar Monk of Xev.
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Dubious member of Hawkestone (http://pub72.ezboard.com/bhawkestone).
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"I stare, it stares back.
I long to know its feelings.
It demurs. Lunch, then."
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If they reduce the weight limit, think about how high the price for treeweaves are gonna get.
http://talbaineric.homestead.com/files/goike.gif
Goike Non-Uberness (http://www.magelo.com/eq_view_profile.html?num=220228)
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Drool...
All hail the allmighty Treaweave BP!!
hehehe (monk weight change....aint gona happen)
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I have a lvl60 Monk with ac 1086 and i see the difference very well.
My gear is mostly old Armor (No Luclin Armor).
My friend has a pretty nice Monk with good Armor, also not ueber but more Items with higher AC then I. He doesn't see a big difference, but he also stated when he kills lighblue mobs he get's much more full hits from them then before.
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I was Plvling my 52 druid at the Rockhopper caves and I have been for some time. I am 59 with a 1090 ac and 2100 hp. The whole thing about the so called nerf was aimed to be at the uber monk . I have nothing but envy and pride for all you 1400ac+ monks out there. I wish I had the time to amass what ya'll have, but alas I don't. bottom line is that I wa scared that this would hurt the casual monky...me.
I did a little parsing and I am taking about 20% more damage overall. My aviodance is still around 61-63%, but I am getting hit for the 103's and 105's much more more often from those sissy RH. I used to not worry when i had 3 or 4 on me, and now I do. Just thought I'd let you guys know what I've seen from a slummin monk LOL.
Oh, I had a 3 hour session at Chardok before the patch and my avg hit taken was 64.7 over 2,800 attacks. I will head back there soon and see if I can see a bigger difference. Peace and Power to my fellow Slummin monks LOL :)
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ssyxz
10-18-2002, 03:14 AM
I tanked Doomshade also, and totally different results. AC was in the mid 1100's, hp around 3800. I got to tank him 4 times during the fight when I drew agro, my tanking each time lasted about 1 second, from the time he started hitting me till the time I hit FD. I took 1795, 1620, 2017, and 1611 hp damage respectively.
See, it's not too bad, I could have tanked him for 2 seconds!
<center>[b]Ssyxz
60 Iksar Grandmaster
Magelo (http://www.magelo.com/eq_view_profile.html?num=178226)</b</center></p>
I've done a long stint testing old soloing grounds ( for the poster asking why we should be able to solo as melee classes we have always been able to, you can't alter the capabilities of a class for no reason this late in the game ).
Sol B - LDCS, light blues vary immensely, one had me using mend another left me at 85%. These used to all go down leaving me between 80-95% life. Dark blues seemed the same as ever, only noticable change was that period before they run where they now smack for alot more in their small old world mob way. Imps - wierd, killed one with 91% life left and another 89%. On the whole over three hours I noticed no change here unless it actually seemed easier.
KC - Decayed soldiers, no chance anymore. Prisoners still possible but I had to FD and bind a few times. Other light blue mobs hit harder but doable if you want crappy exp.
My AC - 1100 max level 60 so not good. Seems like my EQ days are nearing an end as on GMT soloing keeps me up with my American guild buddies.
Pel
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2 WHOLE SECONDS <img src=http://www.ezboard.com/images/emoticons/eek.gif ALT=":eek"> , better not let verant see that. We could get nerfed again. Caster defense anyone?
http://talbaineric.homestead.com/files/goike.gif
Goike Non-Uberness (http://www.magelo.com/eq_view_profile.html?num=220228)
</p>Edited by: <A HREF=http://pub35.ezboard.com/bmonklybusiness43508.showLocalUserPublicProfile?lo gin=goike>goike</A> at: 10/18/02 12:02:24 am
Duoing with my shaman, I noticed my monk's health take huge downward plunges on moktors in Umbral Plains and on some elysians too.
Usually things were more predictable, but now, the monk actually had to use mend a couple times even against a slowed mob with primal essence, focus, and riotous health HP buffs(he's 60, so is shaman), as well as celerity(50% haste spell) and with shiverback sash(31%), while wearing fungi. Weapon was either my tae ew war maul 2hb or my BORS/adam club combo, same as I always use on those mobs there. Didn't want to take the chance on shaman heals not landing, so I used mend while shaman was casting heals, or before he got the chance.
Lord knows what's it's going to be like if I level my guys up and have to fight even tougher mobs. Monk used to be the perfect duo for shaman, but he just lost quite a bit. I'm using Kraggs mending on him a lot more now, since otherwise I'll have to keep him torpored much too much, which will slow down the fight more than it should be. One or two torpor casts didn't hurt my fights much before, but I don't want to wind up using three or more, or I'll have to reapply slow, etc.
So, the monk is costing me more mana now and is subject to highly unpredictable swings in his health. I have to be on my toes a lot more than I used to, and hope more than usual that I stay well clear of any bad runs on the random number generator.
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I am one of those pre 1200 AC monks and don't have 3k hp and I have noticed little or no change in my ability to solo .
I have not pulled anything that hits in the 300+ range either as I am not one of my guilds pullers .
The people saying that there soloing abilities are gone well either you have been unlucky or your doing somthing wrong . ( imho )
I soloed Velk Spiders , LDC , Imps , and a few shrooms in FG with little or no difference than what I did pre patch .
So yeah maybe the ones thats 1000AC and below who
are saying there dieng faster than a druid hehe I would like to see that my druid dies very very fast when thing my monk solos beats on her ( if I was to let them beat on her )
ne way forgot to log in so my profile isn't showing my sig so below is the link to my gear . to prove I am below thew 1200 ac and 3k hp ( though I am close )
www.magelo.com/eq_view_pr...?num=19804 (http://www.magelo.com/eq_view_profile.html?num=19804)
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tanked DXV in VT last night...no problems (course he casts the whole fight long as you kill him fast enough...)
southern
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