View Full Version : Anyone have real data?
I haven't had a chance to log in and see how bad (or good) the final result of the patch was. So far I've only seen the "Devourer" post.
If anyone's had a chance to play since the patch and accrue a relatively empirical opinion, I'd be gratified to heari it. =)
No matter how bad it is, we monks gotta stick together.
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<td><font face="Arial" size="4" color="#FF0000">Belgalad Fatewhisper</font></td>
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<td><font face="Arial" size="2">58th Master of the Celestial Fists</font></td>
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The servers are comming up now, login should be soon... we'll know shortly.
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Xarnak "Death to all fanatics" Clawfist (http://www.magelo.com/eq_view_profile.html?num=266873), Iksar Monk of Xev.
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Beldryn
10-16-2002, 10:26 AM
im dreading this...
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I still cant log in or else i'd have data for you...
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i downloaded the patched files, but the login server isnt up yet, should take another 20 minutes or so i think.
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bump, Iam at work and gots to know <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">
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VI is keeping monks from logging on so we can't feel the effects of the nerf.
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Can we get this or a post similar to it thumbtacked please. I'd like data before we burn our copies of EQ.
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I hope y'all have better luck. Logged on in GD. Headed over to the fort to find a light blue. Pull a beserker. I end up with 37% of my health, used mend but no defensive.
Stats:
57 Human monk
ac: 1042 (didn't notice until after the fight that I still had my resist gear on)
hp's: just over 3k (aego'ed).
I guess, had mend not been up, I would have had to fd out of the fight or die...
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Dont have numbers but I hunted centis in ahekva. Got about the same total dmg as before patch. Seemed to hit harder but definately less often.
Ralik Slientfist
Fury's Edge - Morell Thule
I have about 1500 ac
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Lovely, so those with uber equipment are the same, those with average gear are screwed? How pleasant.
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No hard parsing data, but my 51 monky has spent the past few weeks soloing in CoM working on AA's. Post patch I did notice harder hits than previously from dark blues, but I did a full respawn and noticed that my overall efficiency was impacted at most about 10 percent (I cleared 11 mobs when before I could clear 12 or 13 depending on whether light blue or dark blue heavy). That's with fungi and about 1010 AC.
No idea how the higher end game has been affected though.
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Wow, 1500 AC. I just figured out what I think should be done - test results by groups. One post comparing AC of 1400+, L60 monks - one comparing AC of 1200-1400, levels 58-60 - one comparing 1100-1200, levels 58-60, one comparing 1100-1200, levels 55-57 - etc.
I have a feeling that certain groups will feel the pinch more than others.
As for myself, I will use my benchmark as the mobs I solo for coldain ring quests - Scarbrow, Ghrenk, and Burke specifically. Right now I can easily solo Scarbrow. I can get through Ghrenk if I start with everything full and stat foods up and no adds come in and I get at least one ID off on him. I can solo Burke by doing the FD/bind wound cycle once. Those have been constants for quite some time.
I camped at the Kael/EW zoneline last night and will go after Burke first thing. If I cannot kill him in one FD/bind wound cycle, I'll know something is up. If I cannot solo Ghrenk in a situation where I have no adds and at least one ID go off, I will be ticked.
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Started off with Aego, Str and self buffs up. (4000HP and 1225AC) Light blue mob in PoM. Was getting hit constantly, ended fight at 28% health. Tried a dark blue mob in maze(Rat Fink, lowest dark blue around), after mending, finally FD'ed at 10% health, he still have 61%. <sigh>
Turbin (http://www.magelo.com/eq_view_profile.html?num=207023) (60 Monk)
</p>Edited by: <A HREF=http://pub35.ezboard.com/uturbineci.showPublicProfile?language=EN>Turbin ECi</A> at: 10/16/02 8:55:49 am
Cybsled
10-16-2002, 12:47 PM
I only had a little time, but I tried Lt. Dagnarok in qeynos. He hit consistantly for 300+. Normally, I would get hit for anywhere from 100s-300s, but only ONE hit was beneath 300 and it was about 280. I had forgotten to rebuy 3 general abilities, so I dont know if my CA was working, but in direct combat my avoidance SUCKED. With attack off I seemed to be avoiding fairly well...was avoiding 4-6 hits for every 1.
Need more testing/parses from people
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<blockquote>Quote:<hr> Right now I can easily solo Scarbrow<hr></blockquote>
And we can only hope this guy doesn't hand your ass to you.
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lol, i love people posting, that they had to feign off some light blue mob blah blah... that helps nothing... you need to fight things you already fought consistantly, and observe the diffrence... just 'cuz something is light blue, doesent mean you can kill it. and ill guarentee the effects of this patch arnt gonna be if you could kill something in pom before now that you are nerfed you can only get it to 67%, get real... they arnt turning us into wizards...
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I am working on a data set of Shroom Pre and Shroom Post patch.
Some Stats Lvl 60 1278 AC 2721 HP.
I am consistantly ending my fightes at 40% no mend used.
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Fatal
10-16-2002, 01:28 PM
Im working on the same mobs as you with about 100 less ac.
Mostly i would agree with you but there seems to be a bigger swing. Some shrooms I end at 75% and some i end at 5% (without mend). Abviously i don't know if some shrooms with 45 and others were 49.. but.. average.. I would say Im seeing the same thing as you.. Which is interesting. Are we both over the ac cap for this mob, thus no real bonus for 100 additional ac on your part? if so, what is the new ac cap for monks? All of these tests that have been done in the past need to be done again.
I dont expect to see any real hard core evidence that i would actually believe until sometime tonite or tomorrow. Guesses based on small data sets just aren;t going to sway my opinion much.
I appreciate everyones opinions and observations, by all means, keep posting them. But lets accept them for what they are, observations from a single point of view. We have some tasks we need to do. We need to standardize some things a bit. Pick certain mobs and have folks run parses against them. Not small parses. lets say 10,000 swings (from the mob) data sets. Break the submitted data up in to level, AC, categories and look for patterns. Is there a new ac softcap? lets find it.
Etc etc ad nauseum.
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Wrote down all my stats before logging last night and made sure I had no buffs on me.
HP 2292
AC 938
ATK 1065
STR 130
STA 121
AGI 145
DEX 112
WEIGHT 38
AFTER the patch, 3 of them changed. AGI dropped to 141, DEX dropped to 108, and weight dropped to 37. All other stats remained the same. Same for my skill caps. Remained at 224 for Block Defense at 252, Dodge at 224, Offense at 252, and Riposte at 224.
In terms of what I can and can't solo, I won't know until tonight.
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for a level 60 monk, the nerf bat seem to have struck at the level 44 mob mark. level 44 mobs and below seems to have little effect if not better then usual results. But anything that is level 45 and above you will see a sharp increase in the amount of dmg taken. my monk is using velk lab as benchmark.
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I logged in to just try a brief test of the monk nerfs ... I'll know more after VT tonight .. but as it looks for soloing .. it appears as tho I feared may be correct 8-(
Mid-lvl and high lvl NON-uber guil monks are reporting they can no longer solo, inc most light blus ... sort of crippling the mid-lvl monks ... but here's the bad thing imho:
1 - lvl 60 monk fighting next to me from non-uber guild 100+aa, had to FD off pulling 1 shroom starting 100% health with single Aeg. He told me after he could normally solo 1 shroom np and ended up about 50% health. He was pissed and logged .. so no telling if this was just a bad run or not.
2 - I had group Aeg and my self buffs running ... solo'd 10 shrooms in a row, no down time, one after the other .. ended 100% health 8-( .. I went down to 94% health during my lowest fight. I was running 5700hp, 1466 ac during the fight test. It may be different in VT tonight
But if this is an indication of what happened ... it will truely suck for mid-lvl, and non-uber guild monks .. and have almost the opposite effect as was intended ... Im waiting to hear how FoH monks and Kung (high lvl monk on Povar) report back thier findings on high end conent, as mine was only a quick test.
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Sephie
10-16-2002, 03:37 PM
quintoxrambokable - your shurikens of quellious poof when you log for more then 30 minutes....4dex 4agi, and sometiems enough weight to move you up 1 stone.
Zkhar Runeclaw 51 Iksar monk
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Irontaail --
If that's the result, then the change will be forthcoming fairly soon from VI as it would be precisely the opposite of what they intended.
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I did some small "observing" in velks after patch and found that while before I could easily solo blizzard spiders without mend (I used it anyway to speed up healing, always finished at 50% health or more) today I could finish 2 of 4 spiders without having to fd off aggro, bw some hp, and re engage. On the 2 failed attempts I blew mend and stonestance and had a string of about 12 hits from each mob for max or near max dmg (max seemed to be 92 and my bad luck string was hit all above 80). This is in no way conclusive evidence and I have logs from pre patch that I will be comparing with post patch logs to see just how bad it is. BTW I am 56 1072ac 2089hp using the 12/23 katar that does not proc the lifetap and a sos offhand.
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After a full night in Vex Thal as well as spending a few hours soloing (mostly in FG) ... this is what Ive found.
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1 - High lvl soloability has only been marginally affected. Those with high end game equiptment have not really been effected much at all. For example on a 10 FG shroom run where I was running almost full health b4 the patch, with no down time and simply constantly pulling as 1 died, it seems to be about the same now. No down time ending 94-100% health at the end of the runs.
On the other hand a monk lvl 60 with 100+aa not in high-end equiptment fighitng next to me had a very hard time soling single shrooms that he normally was able to, ending at 50% health.
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2 - High lvl raid situations. Spending the night in Vex Thal fighting I did notice that mitigation was lower and while b4 the nerf I would have no problem tanking until the warrior's taunt pulled it off me, tonight I tended to FD earlier and then get back up. We didnt have a healer in our group the whole night and even with 1500 AEs I didnt die once, while almost always getting agro at least once during each fight. I also tanked a few times when we had more then a few non-mezzables come in. If I had had a healer in our group I prolly wouldnt have FD'd at all during the fighting, except on the named NPCs (where it's simply bad to agro, for the guilds sake)
I was in a fighting group and not the pull group tonight. Our pullers didnt die any more then normal, although it WAS obvious that tactics were adjusted to make up for the mitigation decrease. More tags were made vs single monk pulling.
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In conclusion ... Mitigation has been adjusted down and it's obvious in all content. The mid-level and non-uber guild monks have been hit, by FAR the hardest on this latest patch. As I mentioned b4 no high end content guild purposely uses monks to tank, and as such not much has changed in the high end content for monks, other then you may end up FDing a lil more then normal. The real issues come with the mid-lvl monks who may have created the character with the thought as a soling class now being unable to to so anymore. It would be like creating a Mage or Necro, because you liked the ability to solo, and then having thier soloability removed.
For the game's long term viability, an adjustment was needed to align some of the mitigation issues to better fit the "big picture" of melee class balancing. Although I dont like the more dramatic effect that it has had on the mid-level and non-uber guild monk community, I do think it may allow for a better game in the long run.
I sort of felt like my old self .. sneaking in doing some major damage, then when I got to agro .. FDing off a bit or deciding to take some heat b4 backing out (FD) and then stepping back up to the plate .. felt a lil more RP tonight then I have in a while 8-)
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Hmm. Well, not parsed, but I just had my first run-in with the changes.
Split-pulling CBA in Sebilis. 2 krups and a pox scarab.
FD failed.
Took a stream of 140s and 130s.
Died before FD could refresh.
I definitely didn't have that hard a time splitting 3 in Sebilis before this.
Not scientific by any means, but demonstrable to me.
<a href=http://www.magelo.com/eq_view_profile.html?num=1905>Miko Antai</a></p>
I consider myself an uber monk, and I've worked hard and earned my gear. If the data shows uber monks aren't affected as much, what's wrong with that? Can an uber war solo better than a non uber? If your gear is better, of course you gonna be better. So if they nerf all the uber gear, what would be the point in even getting gear? So a run of the mill slack monk will tank just as good as you? You really think that's fair? If I'm level 60 with 100+ aas with top of the line gear, I expect to be alot better than a run of the mill joe. My 6500 hp 1600 ac monk had better tank alot better than a 1200 ac 5000 hp monk. You gotta remember uber monks got more dps and regen and what not.
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it's about proportionality. obviously someone with better equipment will always do better, and the way this game is structured, should do so. im not uber and im not not uber (14-1500 ac and 5800 hp or so... to some that is, to some it aint), but i can tell you that if uber_01 does something 3 times as well as nonuber_01 and after a change he does something 6 times better... the change is definitely scaled against the average joe. if your point isnt that well equipped folks should do better than non well equipped folks, but that well equipped folks didnt have enough of an advantage over non well equipped folks and needed to widen the gap... then you definitely got what you wanted.
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Lenardo
10-17-2002, 11:30 AM
the problem with the change is the fact that --the effect verant WANTED was to stop monks from being tanks on high level spawn, unfortunately it looks like their ac is so high that THE CHANGE DIDN'T MATTER, while a normal monk the change is as inteneded.
i'm borderline but my ac is only in the 1250 range, so i'll be affected until i get better gear.
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It seems that monks across the AC scale are taking about 10% more damage per hit.
Now, its going to be harder to get a significant uber mob pre/post data set.
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