ryum
07-05-2003, 12:10 PM
The, "We don't want to make a game where your character can't group with another character or have one character overly powerful compared to a noobie because one of the players has been playing the game for many many more years and other guy just started" idea...
I don't know if this holds true for AC or DOAC but planetside and SWG seem to be holding strong to this relativly new idea.
The problem I see is that if I played one of those games for a long long time I think at the very least I should be alot stronger than a character that just spawned in for the first time.. Not just more versitile.
I seriously hope this trend/idea fades, because if all the new MMOG's adopt it I don't think I will be playing any of them. For me there would be even less to show for your investment/time you put into a game.
(if I understand it right)
For instance If I started playing SWG now and keeping playing til this time next year, I would have alot of first hand experience in the game. I would know what are good mobs to fight, and how to get to places, ect
But if a friends started bout 12 months after me with some map he printed.. it wouldn't take long for him to catch up to me, in a way.
Maybe SWG will be different but I think we have all felt like there were was a week to a month in EQ where it wouldn't have matter if you had been playing or not.
You started a quest and couldn't finish it for what ever reason, or did alot of raids but weren't a key member and never won anything.. stuff like that where you character was realitivly the same except the exp, for a level or AA that will help you play in a high level zone and do more things.
Maybe SWG won't have down times like that but if it does that is really going to suck. Once you get all your profession points spent if you didn't do anything to get new gear or something like that your character will be excatly the same as he was before. You really won't have anything at all to show for your time in the game, minus what ever entertaining conversations you had.
And finally I don't see having a system in place were a player of many years being more powerful would scare new players away, but instead give them something else to strive for in the game (like if there is a well known PC Smuggler or bounty hunter that many are afraid of and almost everyone on the server knows of and that happens to be the profession they want to do) along with their own reasons that made them want to play the game.
Edited some stuff I forgot in the midst of typing to fast, heh
2 Ti 4:7
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 7/5/03 11:31 am
I don't know if this holds true for AC or DOAC but planetside and SWG seem to be holding strong to this relativly new idea.
The problem I see is that if I played one of those games for a long long time I think at the very least I should be alot stronger than a character that just spawned in for the first time.. Not just more versitile.
I seriously hope this trend/idea fades, because if all the new MMOG's adopt it I don't think I will be playing any of them. For me there would be even less to show for your investment/time you put into a game.
(if I understand it right)
For instance If I started playing SWG now and keeping playing til this time next year, I would have alot of first hand experience in the game. I would know what are good mobs to fight, and how to get to places, ect
But if a friends started bout 12 months after me with some map he printed.. it wouldn't take long for him to catch up to me, in a way.
Maybe SWG will be different but I think we have all felt like there were was a week to a month in EQ where it wouldn't have matter if you had been playing or not.
You started a quest and couldn't finish it for what ever reason, or did alot of raids but weren't a key member and never won anything.. stuff like that where you character was realitivly the same except the exp, for a level or AA that will help you play in a high level zone and do more things.
Maybe SWG won't have down times like that but if it does that is really going to suck. Once you get all your profession points spent if you didn't do anything to get new gear or something like that your character will be excatly the same as he was before. You really won't have anything at all to show for your time in the game, minus what ever entertaining conversations you had.
And finally I don't see having a system in place were a player of many years being more powerful would scare new players away, but instead give them something else to strive for in the game (like if there is a well known PC Smuggler or bounty hunter that many are afraid of and almost everyone on the server knows of and that happens to be the profession they want to do) along with their own reasons that made them want to play the game.
Edited some stuff I forgot in the midst of typing to fast, heh
2 Ti 4:7
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 7/5/03 11:31 am