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View Full Version : I don't understand this new idea in MMOG's mostly SWG


ryum
07-05-2003, 12:10 PM
The, "We don't want to make a game where your character can't group with another character or have one character overly powerful compared to a noobie because one of the players has been playing the game for many many more years and other guy just started" idea...



I don't know if this holds true for AC or DOAC but planetside and SWG seem to be holding strong to this relativly new idea.



The problem I see is that if I played one of those games for a long long time I think at the very least I should be alot stronger than a character that just spawned in for the first time.. Not just more versitile.



I seriously hope this trend/idea fades, because if all the new MMOG's adopt it I don't think I will be playing any of them. For me there would be even less to show for your investment/time you put into a game.



(if I understand it right)

For instance If I started playing SWG now and keeping playing til this time next year, I would have alot of first hand experience in the game. I would know what are good mobs to fight, and how to get to places, ect

But if a friends started bout 12 months after me with some map he printed.. it wouldn't take long for him to catch up to me, in a way.



Maybe SWG will be different but I think we have all felt like there were was a week to a month in EQ where it wouldn't have matter if you had been playing or not.



You started a quest and couldn't finish it for what ever reason, or did alot of raids but weren't a key member and never won anything.. stuff like that where you character was realitivly the same except the exp, for a level or AA that will help you play in a high level zone and do more things.

Maybe SWG won't have down times like that but if it does that is really going to suck. Once you get all your profession points spent if you didn't do anything to get new gear or something like that your character will be excatly the same as he was before. You really won't have anything at all to show for your time in the game, minus what ever entertaining conversations you had.



And finally I don't see having a system in place were a player of many years being more powerful would scare new players away, but instead give them something else to strive for in the game (like if there is a well known PC Smuggler or bounty hunter that many are afraid of and almost everyone on the server knows of and that happens to be the profession they want to do) along with their own reasons that made them want to play the game.









Edited some stuff I forgot in the midst of typing to fast, heh


2 Ti 4:7



</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 7/5/03 11:31 am

Goat Frenesi
07-05-2003, 12:45 PM
I wouldn't put Planetside in the same boat as other MMOGs. Planetside is a fps, first and foremost. And in fpses, it ultimately boils down to how well honed your fps and tactical skills are, not long you have been playing the game. That is, a guy fresh off the street can school me and all my friends if he has the coordination and the smarts in the right spot, just like any other fps. I might be able to pull out a bigger gun, or a max suit, or a plane, but if he's quick enough on his feet to make the right move, he can take me out in an agile suit with a supressor...or more sanely and realistically, just run away until I make a mistake.



As for other games, the trend comes, as is with most games, as a reaction to the metagame that EQs built for the mmrpg genre. People have been openly vocal about the disparty between casual and hardcore gamers, and as such, game devs are trying to tackle that problem to appeal to the most people.



Like all trends though, this one will die in the wind in leiu of a new model, unless one of these game companies stumbles on the magical bullet to kill the unfun monster.


the Venerable Goatiana Ebonhoof (http://www.magelo.com/eq_view_profile.html?num=276165), Feral Lady

(Grandmaster Kambing the Disciple - Retired)

Silent Redemption (http://www.silentredemption.org) - Brell Serilis</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=goa tfrenesi>Goat Frenesi</A>* http://www.ezboard.com/ezgfx/gicons/anim_1.gif at: 7/5/03 10:05 pm

The Yanger
07-05-2003, 04:30 PM
I don't know where you get this idea that in SWG higher level players aren't better than lower. In many ways it's true that they're similar, but you will always have better attacks/access to better weapons/etc compared to a lower level player. IE if I'm a master commando, I've got access to the highest level flamethrowers, while someone who is a new marksman only has access to the CDEF (very lowest level) pistols, carbines and rifles. Does it mean I'm invincible compared to him? no, this is like UO, it means i'd likely spank him so bad he'd go crying to momma, but as far as equipment and stats go we're on equal terms with regards to potential.


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ryum
07-06-2003, 03:40 AM
Though I do not want to de-rail my own thread I stopped playing planetside recently due to the fact that it isn't a FPS, at all.



Its extremely easy to target someone with all the helpers that are in the game.. You can't really get in a good hiding/tactical position because as soon as you shoot someone they get a big red pointer to you.



I would not mind in the slightest if they had tracers that were 2x as long if they got rid of that red give away your position after one shot crap.



Least with the tracers you can wait til someone is turned around before shooting, or something like that.



The way it is now its just a who has the most players at whatever battle you are at.

Sure there are rare times where you can see an outfit sqaud that are actually working together and able to pull some impressive stuff off but its rare and there are just to many kids on the game that will join a squad and without fail as soon as you get to a base they run off and do their own thing.



Personally I like the fact in PS when you get all the certs you want and get high enough for all 3 implants (which 90% of are lame as hell) you don't have to worry about exp anymore you can decide to defend a base/tower for the hell of it, but its to hard to get others to do the same thing.. and there is practically Nothing you can do on your own and make any kind of difference.. other than pilot a reaver and thats just so boring with the mouse sensitivty limits.

I was a damn good reaver pilot but its sucks that I can't play my best because the manuverability in my plane has been so dulled.



If it was a Real FPS I wouldn't mind the ease of death by a "twitchy skilled" noob


2 Ti 4:7



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07-06-2003, 06:22 PM
Ryu, the whole groping/levels thing is quite different in the 2 games. In planetside a br4 is really just as good as br30. Now if you could get to br30 and carry all that shit you earned like a sniper rifle, machine gun, racket launcer, invis suit, etc all at the same time you would oviously have a huge advantage over a newb, but the way it is you dont.



In SWG, you gain xp in what your using so if you got a dude that's been using a rifle for a year, and someone that just started 2 months ago, that would equal an ugly duel. Anyways, it's a good deal to group with anyone you want


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ryum
07-07-2003, 04:24 AM
k, good to hear. Sounds like fun... minus the fact that there is no Z axis?



do you guys that are playing it miss it alot?






2 Ti 4:7



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