10-17-2002, 08:08 AM
AC: 1345
HP: 4770
Str/Sta/Dex/Agi all in 210-255 range
Fought Shei last night... still a tough and fun fight post patch. Handled rampage almost the entire fight. Shei's max hits on me are 700 exactly. I doubt I saw more than 10 max hits for the whole 15 minute fight. Most were landing for in the 250-350 range. So much for mitigation nerfage.
Right at the end our MT went down and Shei attacked me directly. I figured what the hell and decided not to FD her off. I tanked her (slowed of course) for a good 40 seconds using nothing but mend.. we killed her as I was about to FD at a bub of health.
That's the same I always was with Shei. If there is a difference in my mitigation or avoidance it's too small to be measured without using a bunch of parsers, probably less than 5%.
Soloing Geonids in WL didn't chage a bit for me, again I just didn't see any difference at all. I fought some light blues and those *did* seem to be hitting me a lot more like regular blues do. Also some high greens seemed to hit harder... but on anything below level 40 they were back to hitting for near mimimum or strings of 1's.
As usual, Verant's nerf gun missed the target and vaporized a bunch of innocent bystanders. /golfclap Good job guys. No wonder they pay you the big bucks. Hey, at least you DID finally fix some of the OTHER classes defensive issues... I guess you put the real programmers on that and gave us the promoted janitor. Thanks for caring. <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">
Now, here's a bit of nerfage I think nobody noticed. They penalized our Dodge skill cap and didn't mention it.
Before the patch...
Block capped at 230
Dodge capped at 230
Riposte capped at 225.
Source for those old values was my old petition from about a year ago... and you can see them here for yourself as well: eq.crgaming.com/creationg...Class=Monk (http://eq.crgaming.com/creationguides/skills/default.asp?Class=Monk)
After the patch.
Block capped at 230.
Dodge LOWERED to 225.
Riposte capped at 225.
Nice try sneaking that one past us, Verant. Fire the cretin who compiles your patch messages.
Raviel Darkfyre
<table style="filter:glow(color=Red, strength=3)">
<font color="black" size=2>Insidious Blood</font></table></p>Edited by: <A HREF=http://pub35.ezboard.com/uevilnight.showPublicProfile?language=EN>EvilNight</A> at: 10/17/02 4:15:40 am
HP: 4770
Str/Sta/Dex/Agi all in 210-255 range
Fought Shei last night... still a tough and fun fight post patch. Handled rampage almost the entire fight. Shei's max hits on me are 700 exactly. I doubt I saw more than 10 max hits for the whole 15 minute fight. Most were landing for in the 250-350 range. So much for mitigation nerfage.
Right at the end our MT went down and Shei attacked me directly. I figured what the hell and decided not to FD her off. I tanked her (slowed of course) for a good 40 seconds using nothing but mend.. we killed her as I was about to FD at a bub of health.
That's the same I always was with Shei. If there is a difference in my mitigation or avoidance it's too small to be measured without using a bunch of parsers, probably less than 5%.
Soloing Geonids in WL didn't chage a bit for me, again I just didn't see any difference at all. I fought some light blues and those *did* seem to be hitting me a lot more like regular blues do. Also some high greens seemed to hit harder... but on anything below level 40 they were back to hitting for near mimimum or strings of 1's.
As usual, Verant's nerf gun missed the target and vaporized a bunch of innocent bystanders. /golfclap Good job guys. No wonder they pay you the big bucks. Hey, at least you DID finally fix some of the OTHER classes defensive issues... I guess you put the real programmers on that and gave us the promoted janitor. Thanks for caring. <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">
Now, here's a bit of nerfage I think nobody noticed. They penalized our Dodge skill cap and didn't mention it.
Before the patch...
Block capped at 230
Dodge capped at 230
Riposte capped at 225.
Source for those old values was my old petition from about a year ago... and you can see them here for yourself as well: eq.crgaming.com/creationg...Class=Monk (http://eq.crgaming.com/creationguides/skills/default.asp?Class=Monk)
After the patch.
Block capped at 230.
Dodge LOWERED to 225.
Riposte capped at 225.
Nice try sneaking that one past us, Verant. Fire the cretin who compiles your patch messages.
Raviel Darkfyre
<table style="filter:glow(color=Red, strength=3)">
<font color="black" size=2>Insidious Blood</font></table></p>Edited by: <A HREF=http://pub35.ezboard.com/uevilnight.showPublicProfile?language=EN>EvilNight</A> at: 10/17/02 4:15:40 am