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View Full Version : My experiences last night... DODGE has been nerfed 5 points.


10-17-2002, 08:08 AM
AC: 1345

HP: 4770

Str/Sta/Dex/Agi all in 210-255 range



Fought Shei last night... still a tough and fun fight post patch. Handled rampage almost the entire fight. Shei's max hits on me are 700 exactly. I doubt I saw more than 10 max hits for the whole 15 minute fight. Most were landing for in the 250-350 range. So much for mitigation nerfage.



Right at the end our MT went down and Shei attacked me directly. I figured what the hell and decided not to FD her off. I tanked her (slowed of course) for a good 40 seconds using nothing but mend.. we killed her as I was about to FD at a bub of health.



That's the same I always was with Shei. If there is a difference in my mitigation or avoidance it's too small to be measured without using a bunch of parsers, probably less than 5%.



Soloing Geonids in WL didn't chage a bit for me, again I just didn't see any difference at all. I fought some light blues and those *did* seem to be hitting me a lot more like regular blues do. Also some high greens seemed to hit harder... but on anything below level 40 they were back to hitting for near mimimum or strings of 1's.



As usual, Verant's nerf gun missed the target and vaporized a bunch of innocent bystanders. /golfclap Good job guys. No wonder they pay you the big bucks. Hey, at least you DID finally fix some of the OTHER classes defensive issues... I guess you put the real programmers on that and gave us the promoted janitor. Thanks for caring. <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">



Now, here's a bit of nerfage I think nobody noticed. They penalized our Dodge skill cap and didn't mention it.



Before the patch...

Block capped at 230

Dodge capped at 230

Riposte capped at 225.



Source for those old values was my old petition from about a year ago... and you can see them here for yourself as well: eq.crgaming.com/creationg...Class=Monk (http://eq.crgaming.com/creationguides/skills/default.asp?Class=Monk)



After the patch.

Block capped at 230.

Dodge LOWERED to 225.

Riposte capped at 225.



Nice try sneaking that one past us, Verant. Fire the cretin who compiles your patch messages.


Raviel Darkfyre

<table style="filter:glow(color=Red, strength=3)">
<font color="black" size=2>Insidious Blood</font></table></p>Edited by: <A HREF=http://pub35.ezboard.com/uevilnight.showPublicProfile?language=EN>EvilNight</A> at: 10/17/02 4:15:40 am

Fopoodzo
10-17-2002, 08:12 AM
So not only did they nerf monk mitigation and give most every other melee class increased avoidance, but they nerfed monk avoidance as well.





/boggle.



I'm going to love to hear how plate wearing tanks can avoid damage/being hit better than monks in RL etc., etc. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">


</p>

10-17-2002, 08:15 AM
They just gave /shield to warriors too in the patch.



So increased avoidance for warriors instead of mitigation.



Because obviously your are meant to avoid hits better with 4 tons of plate armor since yesterday.



I mean, really, that sure makes sense, doesn't it?



Lie Verant, lie, it is so easy to BS players with some non-sense on a dev corner.

They are not even coherent with what they say a few days before the patch.


</p>

10-17-2002, 08:24 AM
The prob with that Fopo is that Verant's system is too broken to represent any form of realism... so the only way they can make them take less damage is to up the avoidance.



It's also just as reasonable to say that while Mystical Leather or Cloth can be as hard as steel, Mystical Plate can be supple as leather and light as a feather too.



Don't try to argue realism in a fantasy game... it's always a straw man argument.


Raviel Darkfyre

<table style="filter:glow(color=Red, strength=3)">
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Chiatae
10-17-2002, 08:31 AM
<blockquote>Quote:<hr> After the patch.

Block capped at 230.

Dodge LOWERED to 225.

Riposte capped at 225.<hr></blockquote>



I know I checked my block skill last night and it was 225. All my skills have been maxxed for months. Wonder why yours is 230 ?






<a href=http://www.magelo.com/eq_view_profile.html?num=15678>
Chiatae Li'Kung</a>

60 Monk, Erollisi Marr

<a href=http://www.afflictionguild.com>
Affliction</a>

</p>

10-17-2002, 08:36 AM
Well, I'm staring at 230 right now on my screen for Block, and 225 for Riposte. Same as always. Dodge is at 225. I know it was 230 back when the melee balancing was going in last august/september, but I didn't check it before the nerf, so I don't know if they nerfed it in this patch or a long time ago... I only know that Dodge is down 5 points from where it was during our balancing last year. This is a fact. Click on the Castersrealm link above if you don't believe the Block/Dodge caps are supposed to be at 230.



Check you skills again and make sure you read Block right?


Raviel Darkfyre

<table style="filter:glow(color=Red, strength=3)">
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10-17-2002, 08:38 AM
Actually I believe it's Block that was reduced to 225. There are several other threads about it.



*EDIT*Now that you posted that I'm wondering if they patched it back to 230 this AM.


</p>Edited by: <A HREF=http://pub35.ezboard.com/ucalyxto.showPublicProfile?language=EN>Calyxto</A> at: 10/17/02 4:40:35 am

Fopoodzo
10-17-2002, 08:42 AM
I'm not arguing for the RL = EQ (or EQ = RL) thing, you're right that the whole system is far too messed up for that.





Just that VI's intention with the recent changes was that plate>chain>leather for mitigation.



(and a lot of trolls came here to say that is how it should be that plate would absorb more than leather etc. etc. - totally ignoring factors that might not agree with that, magic leather for example.)





But uping plate classes avoidance and lowering monks avoidance (albeit marginally) seems to fly in the face of both VI's point of view and the 'Plate should mitigate better than leather' brigades point of view (although I'm sure they'll try to explain how actually it doesn't and plate classes should mitigate damage and avoid it better than monks. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"> )


</p>

10-17-2002, 08:43 AM
I don't see any other threads discussing a point reduction to block or dodge. I see a lot of monks talking about them but not a post on any threads about point nerfage, anywhere. That's why I started this thread.



And my DODGE is still at 225 this morning, not 230 where it is supposed to be.


Raviel Darkfyre

<table style="filter:glow(color=Red, strength=3)">
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Chiatae
10-17-2002, 08:47 AM
pub35.ezboard.com/fmonkly...=337.topic (http://pub35.ezboard.com/fmonklybusiness43508frm17.showMessage?topicID=337. topic)





That thread is what made me specifically check my Block skill last night. Mine is definately at 225. I did not check dodge or riposte.



So some people are saying 230, others 225. Bug perhaps?






<a href=http://www.magelo.com/eq_view_profile.html?num=15678>
Chiatae Li'Kung</a>

60 Monk, Erollisi Marr

<a href=http://www.afflictionguild.com>
Affliction</a>

</p>

10-17-2002, 08:52 AM
This is weird. My lizard has 230 dodge, 225 in the rest. His skills have been capped since forever and they haven't changed in the patch.



Take a look: legends.everquest.station...er=Mosushi (http://legends.everquest.station.sony.com/character.jsp?server=stormhammer&character=Mosushi)


</p>

10-17-2002, 08:55 AM
Damn that is messed up! <img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin">



Perhaps we should have Verant check into it...



Ok maybe we should wait to ask them until they get their shit together... like that'll ever happen...



They'll probably decide to set all 3 of our defensive skills at 220 for good measure while they are in there.


Raviel Darkfyre

<table style="filter:glow(color=Red, strength=3)">
<font color="black" size=2>Insidious Blood</font></table></p>