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sojuu
08-27-2014, 03:08 PM
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<@Elidroth> Morning all
<Sensei_Zvenn{Luclin}> morning
<sojuu> mornin
<Aldryn> morning!
<Morulak> afternoon
<quatreh> afternoon
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<Tharkis> Morning oh evil one.
<@Elidroth> not for me! lol
<Winnowyl> afternoon Eli
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<@Elidroth> So.. before we start, and COMPLETELY off topic..
<Soddan-Luclin> morning
<@Elidroth> I started watching Scrubs the other day.. no clue why I didn't before.. it's freaking hilarious!
<Soddan-Luclin> lol
<sojuu> lol
<quatreh> lol
<Hakmer> it was the bulgolgi lunch playing tricks on you
<Spedocd> stop watching for the last couple seasons
<@Elidroth> those were SO tasty
<sojuu> bulgolgi is awesome though especially with some kimchi on the side
<Berserker01> scrubs is awesome
<@Elidroth> OK.. so before we get started..
<@Elidroth> usual rules..
<@Elidroth> 1 - Stay on topic. AA only. Discs, Spells, and such are not for this discussion unless those AA modify those
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<sojuu> hmm...maybe monks should go after lunch so he can get bulgolgi again and go with the soju to drink so hes drunk and says yes to everything!!
<@Elidroth> 2 - No class warfar.. at all
<@Elidroth> 3 - PLEASE don't use acronyms
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<@Elidroth> Monks are first up today..
<Lainey> Elidroth, where do I go to PM you?
<sojuu> monk channle #monkAA
<Berserker01> You should give all the monks time to google acronyms :)
<@Elidroth> you don't
<@Elidroth> unless you mean PM me on the forums..
<Lainey> yes
<Berserker01> his name is the same on the forums
<@Elidroth> there is fine.. here it's hard enough to keep up on the chat spam generally
<Mykaylla> https://forums.station.sony.com/eq/index.php
<@Elidroth> So.. Monks.. you're on the clock
<sojuu> Imitate Death any chances of getting that lowered any farther?
<@Elidroth> I wouldn't count on it
<Kicaz> any reason why?
<Sensei_Zvenn{Luclin}> especially since necro's for example have it 30 seconds less time than us
<@Elidroth> You're at 2 minutes
<@Elidroth> That's low enough
<@Elidroth> And not all classes are going to be exactly the same
<sojuu> Nashinka's Blink(going off memory for the name so may not be entirely accurate) currently breaks invis, any chance in getting another rank as to not break invis
<Riou> Neshika's Blink :)
<bob> when does chat start offically?
<Kicaz> 7 minutes ago
<Elgaroth> about 7 mins ago
<@Elidroth> Yeah.. I'm not sure it can.. the way that effect works is in code.. I don't think I have any way to have it not break invis
<bob> horray!
<sojuu> bob monks are on the clock atm
<@Elidroth> I can ask Jenn about that though
<sojuu> if not can it put invis on at the end so its almost like it doesnt break it?
<@Elidroth> No.. it's an instant spell and doom spells don't work on instants
<Riou> could it have re-use reductions?
<Kicaz> So whats with this Strikethrough business?
<Qulas> with gear, strikethough is maxed, without it, it isn't, therefore, striketrhough aa's
<Kicaz> As i understand it, we have been maxxed on strikethrough for a long time, yet we keep getting aa devoted to it
<Kicaz> okie dokie, that answers that, thx
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<Qulas> Veteran's Wrath was not on the list of AA's that you put on google, I was wondering if we could please get it
<@Elidroth> There haven't been any new Strikethrough AA since Underfoot I think?
<Elgaroth> Thule
<Riou> was some in VoA too
<@Elidroth> Expansion 17
<Thundersnake> Is there any possibility to up the proc rate or the damage a small bit on Thunderfoot?
<@Elidroth> I can add some Veteran's Wrath maybe.. I'll look at it and run the numbers
<Thundersnake> Ok thanks
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<Qulas> all the other melee dps had vet wrath listed, i thought it might of just been a mistake that it wasn't for us. thanks for looking into it
<@Elidroth> I think Thunderfoot is OK right now
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<Elgaroth> Any chance for hastening Purify Body at all?
<Tzarok_Cazic> seconded
<Tzarok_Cazic> or (as it's been brought up before) adding a chance for purify off of a mend
<@Elidroth> one sec
<Kicaz> arent there some mechanics in which curing something has a negative effect? in that case we would need a separate type of mend button right?
<@Elidroth> There were some raid mechanics where curing would cause bad things to happen
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<sojuu> monk channle #monkAA
<Soddan-Luclin> Im a rogue but what about some cross class tallon vallon poisons to work with monks )
<@Elidroth> It's down to 12 minutes now.. I can see going a little lower
<Elgaroth> 12 or 9 currently?
<@Elidroth> 30 base, + 9 ranks of Hastened Purification of the Body @ 2 min each
<Elgaroth> first three anks are 3 mins
<Qulas> Full Disclosure, Purify Body is 6 min re-use ATM
<@Elidroth> ah so they are
<Qulas> but I would still like more reduction on it
<@Elidroth> I'll look into it..
<sojuu> any chance to a hasten to moving mountains?
<@Elidroth> No
<@Elidroth> 30 seconds is fine
<sojuu> and while on topic of moving mountains, when people are kiting hard to pull off em, is there anyway we could get a seperate agro ability to pull agro off em?
<@Elidroth> I'm really not making any improvements to positioning abilities right now
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<Thundersnake> So much for force target AA skill like the bards lol
<Thundersnake> Anyway
<Thundersnake> Drunken Monkey in for form of an AA a possibility?
<@Elidroth> no
<Thundersnake> AA for Hastened Zalikor's Fang?
<@Elidroth> I'll discuss it with Aristo.. I'm not sure he's going to want that ability any faster just yet
<Thundersnake> mind if I elaborate on my thoughts with that in a short sentence?
<Thundersnake> Just for your notes that is
<@Elidroth> Sure
<Thundersnake> My thinking was that it could be brought in line DPS wise with Phantom Partisans via AA
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<@Elidroth> That doesn't change my answer, but I'll pass it along
<Thundersnake> =-)
<Qulas> Way of the Katori, would it be possible to get more ranks of this to go in line with the 1 handed versions
<@Elidroth> Can add a couple ranks there..
<Qulas> Stunning Kick, There was no new ranks added, with the level cap increase can we please get ranks to stun the new levels of mobs
<@Elidroth> Yep.. I must have missed that one
<Qulas> Zan Fi's Whistle - This is also normally upgraded, there was no new ranks on the google list. Can we please have some
<@Elidroth> I'll look into it.. I didn't think Monks needed a big upgrade right now.
<Qulas> Technique of Master Wu - Any chance for more ranks
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<@Elidroth> No.. I think it's good enough right now
<@Elidroth> I need to look at the actual code processing of that spell effect anyway
<@Elidroth> I'm not sure any new ranks would actually do anything
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<Qulas> From talking to Rtugok about it last year new ranks would make increase the chances of getting more special attacks triggered. moving on
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<Qulas> Twinproc, any chance for more?
<@Elidroth> I'd prefer not to right now
<Thundersnake> I would be totally flexible on your numbers with this but is there any way we could get an AA that gives us a very very small bonus like .00001% to AC and Damage for being under 24 Weight Limit. Speaking from a class lore standpoint this would make sense.
<@Elidroth> I don't have a weight hook unfortunately
<sojuu> some of these will be copy/pasted just so the ones that didnt show up cant say i didnt ask
<sojuu> A special "Flying Kick" sort of like battle leap, make us come flying across the screen ala Crouching Tiger.... Then end it with a big hit, something on par with Crane.
<Thundersnake> seconded
<@Elidroth> Hmmm
<Qulas> a Battle Leap type thing would be pretty cool
<@Elidroth> I'm hesitant to give you guys another BIG damage ability
<Thundersnake> only useable while out of combat perhaps
<Elgaroth> on same timer as Crane
<@Elidroth> but a leap with a flying kick component could probably be done
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<Tzarok_Cazic> instead of crane, middle ground, like a synergy type attack
<Qulas> If you aren't a fan of the skill attack on the end of it, making it almost a copy of battle leap would be cool as well
<@Elidroth> A flying kick component could let it trigger other flying kick procs
<@Elidroth> but I don't want to give it a massive damage component of its own
<Thundersnake> that would be at the target right so you don't fly past the target if you use it while on top of it?
<@Elidroth> I'll have to play with it to make sure it works
<@Elidroth> I'd probably put a minimum range on it actually
<@Elidroth> so you can't use it while right on top of an npc
<McStuffins> Is there any possibility of either getting the ability to disable AAs, or something, preferably temporary?
<@Elidroth> No
<sojuu> ID - Attach invis to undead to this
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<sojuu> sorry copy/pasted from suggestion ID= imitate death
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<Qulas> ID is Imitate Death
<@Elidroth> No
<irctc701> thats what we call it?
<sojuu> -corporeal stength- when knocked unconscious monks instinctual mending kicks in and heals a portion of their heal if mend is available(or if that's too much possibly give the ability to hit mend while unconscious)
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<@Elidroth> Can't be done
<@Elidroth> When you're unconscious, there is no control possible from the client
<sojuu> -Triggered AA that lets us bypass DMG shields completely for a short time
<@Elidroth> don't have a way to do that
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<Qulas> Any chance we could see the data for the new infusion of thunder rank?
<Arrested> if we can bypass it completely with the offhand shouldn't you be able to carry that over to main hand?
<sojuu> for new monks joining got a monk channle going #monkAA
<@Elidroth> Qulas - the data is all in the spells
<@Elidroth> Arrested - the spell effects don't work that way
<Thundersnake> I'm sorry I know you probably had other reasons for giving the answer you did, but maybe a 24 second reverse DS AA debuff on a 20 minute timer?
<Blackninja> whats the monk chat channel
<Thundersnake> Damage Shield*
<sojuu> #MonkAA
<Tzarok_Cazic> FKick battle leap, more stunning kick to raise lvl cap
<@Elidroth> reverse damage shield?
<Tzarok_Cazic> bah, wrong channel
<Thundersnake> Something like the clerics get in spell form to remove Damage shields from a mob for a short time.
<Berserker01> same effect cleric mark has it lets you bypass the ds on the mob.
<@Elidroth> That isn't what that does
<@Elidroth> Mark adds an effect that causes a heal
<@Elidroth> I guess something like that could be created, but it won't negate a damage shield on an NPC.. if the NPC has a greater dmg shield than the ability, it will still inflict damage
<Tzarok_Cazic> something to help mitigate it though
<@Elidroth> I'll look into that.. it's doable, but I'll have to figure out how much
<Thundersnake> 2: Decrease Damage Shield by 749
<Thundersnake> 6: Reverse Damage Shield (1342)
<Thundersnake> obviously that would be too powerful for us but thats the idea
<sojuu> i may have missed this but any upgrades to two finger wasp touch?
<Thundersnake> Thank you =-)
<Arrested> what about something for an AE attack like warriors cyclone strike? maybe a random fk or tc attack
<Elgaroth> more ranks to Destructive Force?
<@Elidroth> No
<Pitotopi> you will probably need to give that "reverse DS" aa to all melees
<@Elidroth> actually, I don't
<Spedocd> haha
<@Elidroth> Destructive Force and all abilities like it aren't getting any changes until the code gets fixed
<Arrested> no not more DF
<sojuu> was the No to my question or arrested?
<@Elidroth> Arrested's
<@Elidroth> looking at yours
<sojuu> k
<@Elidroth> I can maybe add another rank..
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<sojuu> this is just looking at an old ability and know it doesnt mean it should be upgraded but though it would be kinda cool to upgrade physical enhancement
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<@Elidroth> holy crap
<Exhymn> '
<Tzarok_Cazic> O_o
<@Elidroth> I could update that.. but the HP percent mod won't be big.. lol
<Winnowyl> that's never something you want to hear your Dev say
<@Elidroth> hehehe
<Qulas> Since we're talking about shadows of luclin aa's, what about Rapid Feign =0
<@Elidroth> ok wow.. here's another example of how poorly documented a spell effect is..
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<Warbane> just give them three ranks and assume its 1 second per rank, whats the worst that could happen =P
<@Elidroth> that ability uses an ability called HP_Max_Percent.. except it isn't a percentage based thing at all..
<Elgaroth> hehe
<Thundersnake> Battle Ready can we get another rank?
<@Elidroth> No
<Thundersnake> How about for Quick Draw?
<@Elidroth> No
<Qulas> Weightless Steps - any chance for more
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<@Elidroth> No.. runspeed is basically done for everyeone
<Arrested> what about return kick
<Thundersnake> Unflinching Resolve it seems we haven't got an upgrade to that since Depths of Darkhollow
<@Elidroth> You're already high enough on stun resist..
<@Elidroth> that ability is typical of early AA.. WAY too much in so few ranks
<Qulas> The reason I ask for weightless steps, Run speed use to be our thing ( behind bards ) now there are multiple classes that can regularly run faster than us. If you don't want to do an aa version of direct run speed, any chance to get an activated version to improve our run speed to druid/shaman levels ( cheetah )
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<Blackninja> how do you feel about more killing spree ranks?
<Thundersnake> Killing Spree any chance for some upgrades there? Last upgrade was DODH. On a raid target could we get it to trigger for everyone who was in combat when the mob dies perhaps?
<Aldryn> in the downtime, channel plugs: #EQBards , #monkAA , #eqzerker
<Thundersnake> oops sorry didn't mean to type over you
<@Elidroth> No.. Killing Spreee is already at 90%
<Thundersnake> How about the idea of that type of proc firing for every person who has that type of AA present and in combat when a mob dies in raid situations?
<@Elidroth> first that kind of hook isn't available, and second, not really a fan of a raid-wide killshot
<@Elidroth> that negates the idea of the killshot in the 1st place
<Thundersnake> Ok thanks anyway =-)
<Blackninja> How about a passive rune that procs at low HP %?
<EverChanter> wtf
<Blackninja> or an "auto mend"
<sojuu> everchanter no class warfare plz
<@Elidroth> no
<@Elidroth> auto-mend can't be done, and the passive rune idea is not a direction we want to go
<Blackninja> Ok, ty
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<sojuu> any chance to help us crit more?
<@Elidroth> Why?
<@Elidroth> You're not having DPS problems..
<Tzarok_Cazic> omgmoardps?
<@Elidroth> More for the sake of more is not a valid reason
<obiziana> cause those number in brackets are sexy :)
<Brogett> Is there an expected %age gain with this expansion, if everyone was equal I mean (ie ignoring any changes due to rebal;ancing)
<sojuu> lol
<Berserker01> getting a tad off topic :)
<@Elidroth> Between spells, skills, items, AA, we're aiming for about a 15% increase at most
<Thundersnake> Seriously though I may not be the best at my class but getting out parsed by 200k by a rog on a 300 second fight when the rog barely out gears me is not my idea of balance just my opinion.
<Brogett> Not really, it answers the "more for the sake of more is not a valid reason" issue. If we knew power gains were expected to be 10% and, say, damage tables give 5% of that, spells 2%, then we know AAs should be 3% (for example). I know it can't be that easy though
<Brogett> Thanks Eli.
<Thundersnake> just using that as an example not trying to point out a class specificly
<@Elidroth> You are aware there are several classes getting unintended DPS gains from AoE melee right?
<@Elidroth> I'm not going to raise one class to balance against another using overpowered mechanics
<Thundersnake> I was unaware of this
<Berserker01> off topic i would like to see that parse :)
<@Elidroth> We are aware of it.. and we're working on it.. but until that time comes there may be situations that cause disparities between classes at times
<Brogett> There's a long post in eqforums melee section, ioncluding the maths for rog, monk and zerker. I suggest reading that Berserker01
<@Elidroth> Monks have about 15 minutes left
<Arrested> you said no to the Return kick right?
<@Elidroth> there's no point to it
<sojuu> just cause i cant think of anything else, and seen it asked for in various places, think we could get persistant illusion in general tab?
<@Elidroth> LOL.. no
<Blackninja> acrobatics?
<Qulas> acrobatics lol
<Soddan-Luclin> lol
<Arrested> preform a bonus flying kick 75% of the time rather then 50 would be nice for procing thunderfoot?
<@Elidroth> So just a quick note
<@Elidroth> I'll be taking a short break between Monk and Rogue to grab my lunch from the truck
<EverChanter> food truck again?
<Berserker01> They must be getting rich off SOE employees :)
<Soddan-Luclin> stay away from the chili
<Tadenea> its the foot truck (mispelling from day 1)
<Tzarok_Cazic> Any chance of hastening some of our longer reuse defensive abilities
<@Elidroth> We have a different food truck every day?
<@Elidroth> Today's has the BEST tater tots ever
<EverChanter> Das Tots
<@Elidroth> Like what Tzarok?
<Blackninja> speaking of tater tots, how about monk version of assassinate?
<Aldryn> add chili and cheese, imo
<Aldryn> mmmm
<Tzarok_Cazic> voiddance/whirlwind/shaded step? off the top of my head
<Arrested> headkick!
<Qulas> Hastened Defensive Poses
<Qulas> would be the AA for thos
<Qulas> sans shaded step
<@Elidroth> I'll talk with Aristo about shortening those up a little more
<@Elidroth> no guarantees
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<Qulas> well someone has to
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<Qulas> Any chance monks can get a headshot / assassinate / decapitate type thing
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<Soddan-Luclin> lol Q
<@Elidroth> LOL
<@Elidroth> well.. um... hmmm...
<@Elidroth> No.
<Tzarok_Cazic> boooo
<Romance> Can it be called "Back of the hand"?
<Soddan-Luclin> I think all pure melee should be able to decape hs assasinate everything it doesnt even matter anymore
<@Elidroth> Thanks.. I'll be here all week. Try the veal, and tip your waitress.
<Thundersnake> =-)
<@Elidroth> Oh right.. it doesn't matter.. I'll just remove them then..
<Tzarok_Cazic> Backhand of the Pimp Sensai
<Berserker01> excuse me
<Spedocd> thanks Soddan
<Qulas> It's actually useful now, and everyone in our archtype gets it except us. =0
<Soddan-Luclin> haha
<Berserker01> soddan = monk btw :)
<sojuu> qulas also wanted us to suggest monk track btw
<@Elidroth> You have enough DPS already Qulas
<Soddan-Luclin> I use to be I wouldnt care if they have that to monks
<Qulas> Half of a berserker is not enough for me honestly
<Soddan-Luclin> Gave even
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<Blackninja> More ranks of Agile Feet?
<@Elidroth> I tell you what I'll do.. I'll look at the numbers, and MAYBE add something like that.. but I wouldn't get all excited that suddenly you're going to be smashing skulls for giant numbers.. AND, if that means other abilities have to come down in effectiveness to keep you at the power level we want.. then that will happen too.
<@Elidroth> You're not going to just get a giant damage ability added on top of everything else.
<@Elidroth> More agile feet is cool
<Blackninja> ty
<Qulas> I only want to smash blue cons for giant numbers!
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<Winnowyl> if implemented, would the monk version be limited to humanoid like rogue and ranger, or work for everything like berserkers?
<Thundersnake> If you decide to do such a thing could you make it activatable long duration buff we can toggle to lower the power of our other abilities to bring them in line while that skill is active?
<@Elidroth> We're discussing making Berserker follow the humanoid limitation as well
<@Elidroth> so if a Monk version was created, that would go into that as well
<@Elidroth> And with that.. I'd like to thank Monks for their input
<Thundersnake> You know for those of us who don't want to sacrifice our DPS for a toy proc that doesn't work on raid bosses
<@Elidroth> I'm taking a short break now to get food
<Elgaroth> Thanks Eli, enjoy your tater tots :)
<Thundersnake> Later and thanks for listening
<Blackninja> thanks for your time
<@Elidroth> I'm going to get food and come back and start Rogues..
<@Elidroth> hopefully no more than 10-15 min

Phreaky
08-27-2014, 04:04 PM
Jesus.

tl;dr version:

<Someuser> Elidroth, can we have....
<@Elidroth> NO

sojuu
08-27-2014, 04:45 PM
Summary:

YES
• Way of Katori - couple new ranks to be added
• Stunning kick - new ranks to be added
• battle leap - yes but end result may or may not have damage tied to it
• Reverse DS ability - will look into it and see how much healing to give it
• Two finger wasp touch
• Physical enhancement addition ranks



MAYBE
• Nashika's Blink - possibly looking at to not break invis to see if it can be done
• Veteran's Wrath - to be added possible after reviewing numbers
• Purify Body reduction
• Hasten Zalikors Fang - Will be discussed with spell dev
• Zan Fi's Whistle - will look into it
• More ranks to shorten defensive poses
• Headshot ability



NO
• Imitate Death reduction
• Thunderfoot
• Moving Mountains - No to reducing time
• Agro ability to go with MM - Ignored didn't get a response
• Drunken monkey made into an AA
• Technique of master wu
• Twin proc
• AC gain for being low weight - not possible
• Imitate death getting IVU tied to it
• ability to mend while purple - not possible
• Triggered AA to bypass DS- not possible
• another AE attack or added ranks to Destructive force
• Battle Ready
• Quick Draw
• More runspeed
• Unflinching resolve
• Killing spree
• Passive low HP rune
• More crit
• Persistent illusion (Laughed at)

Phreaky
08-27-2014, 06:58 PM
I still can't believe he just said no to ID reduction. I don't get the logic on that. FD has always been part of the definition of monk.

The bit about the reverse DS is weird too. Does he not know how they work?

Way of the Katori seems like a need just to ensure that 1hb doesn't become worthless again. Thanks for bringing that up Qulas.

I wish I could have been on to bring up questions about a simple snap agro tool that could be used for grouping. It's REALLY difficult to tank as a monk and keep agro.

The headshot bit is another one I don't get his logic on. We don't need more big dmg? It doesn't apply to raids and doesn't even apply to a lot of group content. The other classes that have it can burn dps just like we can and stay in the parse like we do, why is it a problem for us to have but not them? The same rules apply and it's not effective in exactly the same circumstances.

Overall I suppose I'm not expecting much this xpac for monks, specifically. I hope the content is fun because it doesn't feel like we're getting much that's interesting in terms of AAs.

Hopefully the discs aren't as useless as the last round we just got.

Mris
08-27-2014, 09:09 PM
The bit about the reverse DS is weird too. Does he not know how they work?

Elidroth is correct. Reverse DS does not negate damage shield by nature. It appears to do so because it is, in fact, a negative value of damage shield, in effect, healing you instead of doing damage. The reason it appears to negate DS is because the particular spells, in this case Mark, have the DS portion on the same slot as the mobs damage shield. (In this case, slot 1.) Thus, they don't stack, and the negative effect takes precedence. Note that Mark won't do this for ALL damage shields. Only those sharing this slot.


Way of the Katori seems like a need just to ensure that 1hb doesn't become worthless again. Thanks for bringing that up Qulas.

Way of the Katori doesn't touch 1hb. It's 2hb. Disciple of the Tonfa is the one that helps both blunt types.


I wish I could have been on to bring up questions about a simple snap agro tool that could be used for grouping. It's REALLY difficult to tank as a monk and keep agro.

No argument from me. I'd love some aggro.


The headshot bit is another one I don't get his logic on. We don't need more big dmg? It doesn't apply to raids and doesn't even apply to a lot of group content. The other classes that have it can burn dps just like we can and stay in the parse like we do, why is it a problem for us to have but not them? The same rules apply and it's not effective in exactly the same circumstances.

It does work on several raids. Off the top of my head, it should work in Argin Hiz, Tower of Rot, West Karana 1, and Neriak 1 and 2.

Ishtass
08-28-2014, 12:00 AM
FPP has always been great aggro for the short term, but long reuse etc etc. Maybe they should reduce cooldown for that instead of increasing damage if you want more aggro? Just a thought, maybe we want 2 forms of aggro that's more customizable...

Nedrom
08-28-2014, 12:07 AM
Nice chat guys way to keep it on topic.

Nice to see no trolls either.

MasterRin
08-28-2014, 05:03 AM
Ah damn I missed the boat, but well done you guys. Nice to see some definitive answers on some things.

The 3 things AAwise I'd like to see at this point I guess would be:

-Some kind of taunt.

-2hb dps to not be forgotten (Yay katori)

-Battle leap.

Much rather have no decap/HS ability.

Have they ever said no to Hastened Spire AAs? I know warriors have them but not sure if anyone else does. Would be nice to get 1st down to 7 minutes and in line with IoT and Zan Fi.

And as far as I can see more Rapid Feign didn't get a definite answer right?

Phreaky
08-28-2014, 07:58 AM
Way of the Katori doesn't touch 1hb. It's 2hb. Disciple of the Tonfa is the one that helps both blunt types.


Derp my bad. I always get the names of these two confused.



It does work on several raids. Off the top of my head, it should work in Argin Hiz, Tower of Rot, West Karana 1, and Neriak 1 and 2.

Yeah it does but lets be honest, that does not make or break these raids in any way. It's a minor bonus at best. In any event my point about it not changing our position on dmg still holds. Mnk/Rog/Zer/Rng do the same relative dmg to these mobs and they will do the same relative dmg to white cons and higher. This is validated by how we all sit relative to each other when trivial mobs are taken out of the picture (which is what raid parses measure nicely)

Kicaz
08-28-2014, 12:24 PM
If we only got one thing from that list i would have wanted ID timer reduction. I agree with Phreaky in that FD is one of three core abilities for a monk: Flying Kick, Mend, and FD. Yet we get the shaft on a reduction for an ability that is directly related to one of our core abilities.

<@Elidroth> You're at 2 minutes
<@Elidroth> That's low enough
<@Elidroth> And not all classes are going to be exactly the same.

His response actually made me kinda mad. These are not reasons, it is nowhere near the root cause for this. What would it affect? I do not understand why at all, mostly because he didnt say why.

If anything monks deserve to be lower than a necro. I dont think a 30 to 45 second reuse is unreasonable, and if it is, why is it? Seems to me that necros mainly have it to drop agro because of their dots and stuff, which with lower reuses it just gets better and better for them. I dont see how monks would abuse it.

Laughing at persistent illusion? Well thats mean. IMO its something that everyone should just have. Not unlimited duration illusions, just to last through zoning, thats all. Whats the problem with that?

I like that he was open to a battle leap idea, and the "Maybe" stuff has alot of potential to be cool. Never really understood HS/Decapitate stuff, not sure what they do and how that would work for us, but I was thinking a cool name would be "One Inch Punch" or something.

Would love hastened (and extended) defensive poses.

Totally forgot about FPP, it has alot of potential as well, but has been largely ignored.

I like using dreamwalk but doubt there could be upgrades to that seeing as how he said runspeed is basically done for everyone. Having it on a separate timer would be nice though.

sojuu
08-28-2014, 12:41 PM
Not much can be said about the ID reduction other than maybe lobby for it on the sony boards. IMO it really should be instant so that it is on par with bard fade.

Obiziana
08-28-2014, 12:53 PM
I like that he was open to a battle leap idea, and the "Maybe" stuff has alot of potential to be cool. Never really understood HS/Decapitate stuff, not sure what they do and how that would work for us, but I was thinking a cool name would be "One Inch Punch" or something.


I was trying to think up something cool to ask for based on the idea of a "one inch punch," always loved that one.

Vothsisx
08-28-2014, 12:56 PM
Jesus.

tl;dr version:

<Someuser> Elidroth, can we have....
<@Elidroth> NO

http://img.photobucket.com/albums/v334/Shmoof/george-rr-martin-books.jpg (http://smg.photobucket.com/user/Shmoof/media/george-rr-martin-books.jpg.html)

Kicaz
08-28-2014, 01:08 PM
I agree with the sentiments about bard fade. Ideally thats what it should be like. Totally forgot to talk about that haha.

Even give us a version that is insta cast and costs endurance, like fade costs mana, id be fine with that.

Could someone explain what a HS/Decap ability would look like for us? what would it do? damage? limitations (i assume humanoid)? Essentially what do HS and Decap do exactly?

Mris
08-28-2014, 06:18 PM
Could someone explain what a HS/Decap ability would look like for us? what would it do? damage? limitations (i assume humanoid)? Essentially what do HS and Decap do exactly?

He did state that IF they were to make any new abilities like this, they would be humanoid only, and that they were thinking of doing the same to decap already. Level limited, I believe each rank is supposed to limit it to the req level to buy the rank, minus 1. (So level 99 ATM.) Damage... I don't really know the damage, though it would be easy enough to find out.

I'd also assume, being monks, that any such ability would fire off of Flying Kick. Or maybe... Maybe they'd make it fire from regular Kick, to give it a purpose, as well as a way to choose not to use it. (Yeah, crazy, right? Probably not optimal.) Personally, I like the idea of calling it 'Boot to the Head'. Alternately, make it fire from hand to hand or from strikes (Tiger Claw, Eagle Strike) and give it some name about pressure points. (Also adds to the 'humanoid' element. Who the hell knows the pressure points on animals? And golems or other constructs wouldn't even have any!)

And all that said... Just say no to [almost]insta kill abilities! (Except Finishing Blow, which you have to do most of the work first to have it fire.)

Ishtass
08-28-2014, 08:28 PM
Aside from the ID reduction I think it went fairly well.

The DS thing should be taken seriously. We get fucked by it with how fast we hit. Reminds me of Diablo 2 going from 100% to dead in a single round.

Kelefane
08-29-2014, 01:30 AM
Are Monks getting more Thunderkick ranks? How many if so?

Phreaky
08-29-2014, 08:02 AM
Are Monks getting more Thunderkick ranks? How many if so?

From above:

<Thundersnake> Is there any possibility to up the proc rate or the damage a small bit on Thunderfoot?
<@Elidroth> I think Thunderfoot is OK right now

Kicaz
08-29-2014, 11:29 AM
He did state that IF they were to make any new abilities like this, they would be humanoid only, and that they were thinking of doing the same to decap already. Level limited, I believe each rank is supposed to limit it to the req level to buy the rank, minus 1. (So level 99 ATM.) Damage... I don't really know the damage, though it would be easy enough to find out.

I'd also assume, being monks, that any such ability would fire off of Flying Kick. Or maybe... Maybe they'd make it fire from regular Kick, to give it a purpose, as well as a way to choose not to use it. (Yeah, crazy, right? Probably not optimal.) Personally, I like the idea of calling it 'Boot to the Head'. Alternately, make it fire from hand to hand or from strikes (Tiger Claw, Eagle Strike) and give it some name about pressure points. (Also adds to the 'humanoid' element. Who the hell knows the pressure points on animals? And golems or other constructs wouldn't even have any!)

And all that said... Just say no to [almost]insta kill abilities! (Except Finishing Blow, which you have to do most of the work first to have it fire.)

I know its a stupid question but i still dont understand how HS and Decapitate work. All i know is that headshot used to be used to massively wipe out insane amounts of mobs. I dont know how, what damage it did, how it fires, how you use it, etc. I was under the impression that it was an activateable ability? Hmm im starting to remember that im thinking of another ability that was an AE arc of arrows from rangers that could fire HS. Still dont understand headshot or decapitate tho.

Anyone able to explain those two abilities for me?

Phreaky
08-29-2014, 01:33 PM
In essence what they do is a certain amount of dmg depending on the rank of the AA you have. The ranks are designed to match the content you achieve them at.

Right now at current AA levels if a ranger HS'd a blue con mob it does anywhere from about 400k to 1million iirc. I thought it used to be a constant dmg amount tied to the AA rank but there's some variance when I see it go off. I group with a ranger all of the time so I see it a lot. It ONLY applies to blue cons and lower. It could be sometimes that multiple HS's are happening so I see a bigger loss of mob hps.

Decap and Assiassinate all work this same way, if you're using an ability that can trigger it, it checks and fires or it doesn't. It's really a lot like Thunderfoot for us only much greater dmg.

As far as what can trigger it, that's changed over time for rangers. Any bow fire can do it. Rangers have 2 spells that aren't REALLY spells they behave like abilities and are specifically "arrow nukes". These can also cause HS to fire.

In the past, one or both of these arrow nukes (I forget) were like a beam spell. They'd hit anything within a certain small arc in front of the ranger. So you could pull a nice train in PoFire for example, get them all lined up, then aim the middle of the screen through all of them and cast the arrow nuke. Some number of them would drop instantly due to the nuke triggering a HS on the mob. This was deemed too powerful and changed to single target. I want to say it was SoD when they did this?

Anyways, that's the gist of it.

Phreaky
08-29-2014, 01:36 PM
Oh and recently SOE changed these abilities as you may recall. In the past these abilities were restricted to much lower level mobs than the rank of the AA(like 10 levels) but it would fire a LOT. This is what folks would take advantage of to kill LOTS of light blues for large AA gains fast or for leveling alts.

The recent change was that it now works on mobs all of they way up to char level - 1 (99 right now). The abilities will fire MUCH less often however to compensate. It basically went from an almost guarantee to fire on every mob to maybe a couple times a minute.

In essence it's a fun way to kill trash mobs, only ones blue and under. It doesn't really help on raids, named mobs, or even just tough zones as most of that stuff will be even con or higher.

Nedrom
08-29-2014, 02:55 PM
It would be really cool for monks to get it. Something like this should be called 5 point palm technique, but that was wasted on another aa

Mris
08-29-2014, 06:26 PM
Right now at current AA levels if a ranger HS'd a blue con mob it does anywhere from about 400k to 1million iirc.

In the past, one or both of these arrow nukes (I forget) were like a beam spell. They'd hit anything within a certain small arc in front of the ranger. This was deemed too powerful and changed to single target. I want to say it was SoD when they did this?

Pretty sure this is wrong. I don't think you'll being seeing million damage hits on headshot.

They didn't make any beams into single target spells. They just made it so HS couldn't fire off spells. (You're maybe thinking of the Arc of Arrows line, which is beam, and Focused Arc of Arrows, which is single. Different spell lines, share a timer.)

I believe it was VoA that changed the beam firing. (There was much outrage when they simultaneously nerfed HS Beaming AND the exp from citizens in Argath.)

MasterRin
08-29-2014, 09:49 PM
Pretty sure this is wrong. I don't think you'll being seeing million damage hits on headshot.

It's capping out just over 1 mil atm.

Hastened Grappling Strike would still be nice to see, forgot about that one.

I always assumed a monk HS ability would just be called Heartstrike.

Kimosavi
08-29-2014, 09:57 PM
Wheres the harm in giving us a faster reuse ID and Purify, hardly game breaking. Purify is an especially hard kick in the guts considering monks are masters of Mind, Body & Spirit and no reduce on ID well that goes without saying.

From whats been proposed so far its all just upgrades to our base skills which theyre saying Yes to (which would've been upgraded anyway to compensate for the harder content).

Chrono projection doesnt break invis and it also can be cast while feigned so no reason they cant make Neshika function similar. Would like a hate component to MM as well as a reduction for its timer, and a timer reduction for FPP would be handy also. Why they cant give us increased ranks of Thunderfoot is also beyond me, massive strike which is similar goes off all the time for rogues at least it seems to on my roguebot and I bet they get new ranks of it come expansion time. And they have that nice Lethality effect which boosts their All Skills Damage Modifier.

An upgrade to Phantom Partisan to make it worthwhile, 876 per hit (maximum for rank 3) is a bit flaccid for something that lasts such a short duration and has a 30s recast.

cheapfx
08-30-2014, 04:18 AM
Even though most of our primary concerns got shot down. I would like to thank everyone that made it into chat for going to bat for us as a community.

Mris
08-30-2014, 02:03 PM
Too little too late, some decent sounding names for the battle leap ability. If it's an actual leap, Soaring Kick. If it's a shadowstep (playing off of Blink) call it Flash Kick.

Kelefane
09-01-2014, 11:19 PM
From above:

<Thundersnake> Is there any possibility to up the proc rate or the damage a small bit on Thunderfoot?
<@Elidroth> I think Thunderfoot is OK right now

What I meant was, just more plain ranks of it.

tanecho
09-02-2014, 08:23 AM
Keep in mind brithrax and synergy (assuming we get a new one) will enhance it.

Maereax
09-03-2014, 05:43 PM
/facepalm

same old shit

Kaliaila
09-04-2014, 05:35 AM
/facepalm

same old shit

Yep, I'm rather glad that I wasn't able to go because I had to work and that I only just read this tonight because I went to DragonCon.

I had thought that Elidroth had started to become a more competent AA Dev but the load of BS he gave for why we can't even get a reduction down to 90 seconds on ID destroyed all that. Honestly, to me it looks like we are pretty much in full stagnate mode; while only get the bare minimum baseline increases and abilities that non-monks suggest for us.

I suppose we should have asked the necro's what they did to get their version of ID reduced from the 2 minutes it started at down to the present 90 seconds. Now, I don't think we can justify an instant ID (at least not before Bard's get a mana free one); but it there is absolutely no reason that we shouldn't have been able to get an additional rank or two of Hasten Death. I suppose we might get another rank once Necro's get it down under a minute.


<Qulas> Weightless Steps - any chance for more
<@Elidroth> No.. runspeed is basically done for everyeone
So does this mean that the next expansion everyone who isn't currently at Run8 is going to be getting another rank or two so that they are? I mean that's pretty much what happened the last time we were told this.

sojuu
09-04-2014, 01:32 PM
Yep, I'm rather glad that I wasn't able to go because I had to work and that I only just read this tonight because I went to DragonCon.

I had thought that Elidroth had started to become a more competent AA Dev but the load of BS he gave for why we can't even get a reduction down to 90 seconds on ID destroyed all that. Honestly, to me it looks like we are pretty much in full stagnate mode; while only get the bare minimum baseline increases and abilities that non-monks suggest for us.

I suppose we should have asked the necro's what they did to get their version of ID reduced from the 2 minutes it started at down to the present 90 seconds. Now, I don't think we can justify an instant ID (at least not before Bard's get a mana free one); but it there is absolutely no reason that we shouldn't have been able to get an additional rank or two of Hasten Death. I suppose we might get another rank once Necro's get it down under a minute.



Best I can say is post on soe forums. I would do it myself as I am quite unhappy about this aswell. But if I do it I may get asked why I did not bring it up in private. But to get results this may need an open thread for him to see that there are several monks unhappy that necros are at 90 seconds when monks should be just as good or at a lower recast. If the thread is made on the forums ill post to supporton it.

Kaliaila
09-04-2014, 07:25 PM
The hard part is that we will likely just get accused of class envy or something along those lines. I will try to think of the best way to phrase it so as to avoid that

Kaliaila
09-06-2014, 04:31 PM
Well, I have something posted. I tried to keep it from sounding too envy driven and mostly just annoyance driven, but could probably have been better.

https://forums.station.sony.com/eq/index.php?threads/why-can-monks-not-get-another-rank-of-hasten-death.213460/

sojuu
09-09-2014, 01:49 PM
Others are annoying me in that thread. Like focusing on reason we dont match others dps is more thsn just pulling. How many times do I need to say it is only one of the reasons, by saying there are other reasons they are distracting from the focus of the topic. And then u have others naming random abilities to justify why we dont get a reductions to ID. Really moving mountains, but dont bards get a pull and push ability with an instant fade, not to mention the rest of the arsenal of pulling abilities they have we dont. And I havnt even brought up a bard can run though even see invis by spamming fade over and over and with the low mana cost, the mana cost is not a deterant. Anyways /rant off

Nedrom
09-09-2014, 01:53 PM
Everyone is an expert on Monks.

Obiziana
09-09-2014, 05:12 PM
I sent this to Eli a few weeks ago, right after the chat.. Never received a reply but thought I'd share it.

Hi Eli,

Thank you for your time and continued work on all classes, though especially monk as it has been my favorite class for the past 15 years.

I followed the chats yesterday and saw the imitate death timer reduction question come up for the 3rd or 4th year in a row (not sure exactly, but it's been a few now.) I understand that "because necros got it" or the like is not really a valid argument for getting the timer reduced for monks, nor is "bards have instant fade", etc.

I would ask that you assess it as a core ability of monks and as a primary tool in one of our core functions. Pulling (although not as critical as it once was) has long been considered by many the primary roll of the monk class, myself included. Going back to my own heyday, I remember working the impossible splits in TOV with my guild as we were breaking into the north wing. Our team of monks were able to do this with our unique set of class abilities and lots of hard work, time and coordination.

Today the game has changed, pulling is no longer the art for it was. Groups/raids don't have to med between pulls in order to continue working towards whatever their goal might be, the game has sped up. Downtime is more or less a thing of the past and when we're asked to pull, few groups and/or raids want to wait for us to flop around with FD trying to work a split. The name of pulling game today is how fast can you provide mobs to the group to dispatch.

I think that imitate death certainly is a convenience factor for monks, it speeds up the split, the pull, the game. I personally would love to go back to the days of med breaks, conversations between spawns, slower kill times and a generally more laid back game flow. I unfortunately don't see that as a reality with the changes to both the audience and the game that have occurred over the past decade and a half.

As it seems that we will never go back to the old days, I'd like to ask that you consider lowering the timer on Imitate Death. Not to be equal to necros, or compete with bards, or any such reasons. Simply so that we as a class are more desirable as pullers and can better perform in the role that so many of us have embraced over the years.

Anyhow, thank you for taking the time to read this and for your consideration.

-Obiziana

rapitiss
09-09-2014, 11:17 PM
Nice post Obiziana.

Phreaky
09-10-2014, 09:42 AM
Agreed, hopefully he reconsiders.

Nedrom
09-10-2014, 10:13 AM
ID is not just a pulling tool, it's one of our primary tools for aggro management. Perhaps that's why they don't want to reduce it as to not make our aggro management "too easy"

Most likely the reason why Necro's got a better one is because they needed better aggro management.

Sometimes you just have to step back, think outside the box and look at the big picture. The devs have to do this as players don't.

Kicaz
09-10-2014, 12:31 PM
I dont understand this post but says something about how ID isnt used as an agro management tool. I figured they had it to burn then wipe agro then keep burning. I always thought thats what necros would need it for also but for some reason they say it isnt. Any ideas on how that works and why it doesnt wipe agro or work the same for necros?

[/URL] [URL="https://forums.station.sony.com/eq/index.php?members/mills.406145/"]~Mills~ (https://forums.station.sony.com/eq/index.php?members/mills.406145/) Augur



You asked why monks didn't get this 30 sec reduction and we provided some guesses. Don't shoot the messenger because its not what you wanted to hear.

News flash AA's are spells in another form in most cases so DE while instant cast still can't be cast if silenced as a necro or sk. It also fails if casted on the run, which only matters if you are dealing with SI or undead mobs. Again yours is skill based so operates under totally different rules. If you knew how dot aggro worked you would stop making absurd claims related to DE and it helping necros dps.

You are shooting yourself in the foot by attacking other posters or classes with pure opinion and errors in your plea. Tends to erode any creditability you might have had.

sojuu
09-10-2014, 01:07 PM
ID is not just a pulling tool, it's one of our primary tools for aggro management. Perhaps that's why they don't want to reduce it as to not make our aggro management "too easy"

Most likely the reason why Necro's got a better one is because they needed better aggro management.

Sometimes you just have to step back, think outside the box and look at the big picture. The devs have to do this as players don't.

They can use it for agro managment but with how eli has stated before in respect to tanking how it is not only the tanks job, and people should not always be going balls to thw wall. I doubt this is the reason for it.

Nedrom
09-10-2014, 01:34 PM
Oh well I don't know how dot aggro works.

ID still works as aggro reduction tool for us regardless.

sojuu
09-10-2014, 04:18 PM
Well like us they use it for agro managment its just i dont buy giving to them fpr that reason because of his commments towards tanks and agro.

Kicaz
09-10-2014, 04:53 PM
So what was that person talking about when they said they didnt use it for agro management? or rather they were implying that it isnt useful for agro management.

Im just very curious, since i dont see how it doesnt help with agro management.

And it wouldnt make a difference for us really. we can use regular old FD as agro management anyways, just less reliably. sometimes regular FD wipes agro if you pop it and get up really quick. so if im ever having troubles with agro i just FD then get up repeatedly, quick enough and you dont miss much.

Obiziana
09-10-2014, 06:54 PM
I had never really considered ID as an agro management tool as per say, I've just always been in the habit of turning off auto attack, FD, stand, attack on in cases where I was getting too much attention from a mob. That said, I know that the attack off is no longer required, but old habits die hard.

That said, I can see ID as a way to really drop some agro if necessary.

Vothsisx
09-12-2014, 12:56 PM
Little late, but I just cross posted this on my guild forum.

Elidroth drinking game!

Take a drink every time Elidroth says:
No

Finish your drink if Elidroth says:
I'll think about it

Finish the bottle if Elidroth says:
I'll give you that

Phreaky
09-12-2014, 04:43 PM
Agro management isn't an issue for ID.

If I FD during a fight I see my agro meter drop to 1% almost every time. I never use ID to lower agro because it's simply not necessary. It's 100% for pulling for me or just dropping agro while travelling.

Obiziana
09-12-2014, 05:10 PM
Agro management isn't an issue for ID.

If I FD during a fight I see my agro meter drop to 1% almost every time. I never use ID to lower agro because it's simply not necessary. It's 100% for pulling for me or just dropping agro while travelling.

Yup, same here. Use it a ton myself for traveling, saves loads on invis pots.

rapitiss
09-12-2014, 05:40 PM
ID is free invis and drop agro so I can hit rest button. 90 sec reuse would be nice when splitting a camp but rarely have to do that anymore.

I'd love further reductions on Purify Body ! Now that would be nice :)

MasterRin
09-12-2014, 08:05 PM
FPP has always been great aggro for the short term, but long reuse etc etc. Maybe they should reduce cooldown for that instead of increasing damage if you want more aggro? Just a thought, maybe we want 2 forms of aggro that's more customizable...

More likely solution might be to have a hate component added to Zalikor's Fang.

Kaliaila
09-12-2014, 09:11 PM
More likely solution might be to have a hate component added to Zalikor's Fang.

Problem with that is if we get them to actually improve that line over PP then we will have an agro issue.

Mris
09-12-2014, 09:15 PM
More likely solution might be to have a hate component added to Zalikor's Fang.

NEVER considered that. Maybe we could get the on the new version (assuming there will be one) from the next expansion. It would solve the Zalikor vs Partisan argument, as the Zalikor line would surely not increase much in DPS if it was an aggro tool. (It would need a shorter reuse, though.)

I like the idea.

Phreaky
09-15-2014, 07:46 AM
More likely solution might be to have a hate component added to Zalikor's Fang.

Great idea but perhaps wrong application? Maybe hate should be added to partisan. The only time we'd actually want hate is in group situations and we generally don't/can't use partisan on raids.

Aahz
09-18-2014, 09:35 PM
Something needs to done because now wizards can unload full tilt with no agro now while we barely touch one or 2 abilities and it is instant death. Over the summer thunderfoot has been getting secretly nerfed how long has been since any1 got a kick at 1mill or more now?

Mris
09-18-2014, 11:36 PM
Something needs to done because now wizards can unload full tilt with no agro now while we barely touch one or 2 abilities and it is instant death. Over the summer thunderfoot has been getting secretly nerfed how long has been since any1 got a kick at 1mill or more now?

I call bullshit.

A) Wizards NOW unload full tilt? Silent Casting has been a thing since... Gates of Discord? This is nothing new. When they need to unload, they do.

B) If you regularly take aggro as a monk, when you don't want it, one of two things is true. Your tank sucks, or you suck. Probably both.

C) Thunderfoot, AFAIK, has not been nerfed. You can check the spell data here (http://lucy.allakhazam.com/spellhistory.html?id=38082&source=Live). The history shows no changes. (Our CHEST click got changed, to one hit instead of two. That's as close as I can think of off the top of my head.)

You're welcome to show me proof if I'm wrong.

sojuu
09-19-2014, 01:11 PM
Something needs to done because now wizards can unload full tilt with no agro now while we barely touch one or 2 abilities and it is instant death. Over the summer thunderfoot has been getting secretly nerfed how long has been since any1 got a kick at 1mill or more now?

How can a wiz unload the wsy u speak of? silent casting maybe but all casters get that. Only ability u shoukd be touching that will pull agro is five point palm and thats on u to drop agro.

Ishtass
09-19-2014, 10:16 PM
Well said Mris

:icon_bs:

Vothsisx
09-21-2014, 06:21 PM
So is anyone actually going to buy this expansion?

Wonton
09-24-2014, 03:27 PM
Anyone who doesn't want to be left behind.

Mris
09-24-2014, 09:59 PM
Anyone who doesn't want to be left behind.

The heart and soul of EQ.

Vothsisx
09-24-2014, 10:27 PM
The heart and soul of EQ.

With all due respect, the heart and soul of EQ has been dead for a long time. I think we're a bunch of masochists to keep sticking around for this. Either that or we're apathetic and complacent. I know I have been since probably TSS.

Kaliaila
09-29-2014, 10:25 PM
I enjoy EQ and hate pain.

MasterRin
10-22-2014, 01:30 PM
Dinkin' around on Test atm. Looks like decent upgrades, but nothing new.

Famulus Solari
10-23-2014, 12:41 PM
How about no damage from damage shields. Since we can attack at any angle without riposte I think that's fair (not balanced necessarily.)

rapitiss
10-25-2014, 09:08 AM
How about no damage from damage shields. Since we can attack at any angle without riposte I think that's fair (not balanced necessarily.)

Doubt they would agree to this. One of the favorite anti-melee mechanics is put a 1k,5k,15k DS on the mob.

Kimosavi
10-28-2014, 03:12 AM
*** AA ***

- Monk - Added modifiers to Dragon Punch and Eagle Strike to the Two-Fingered Wasp Touch ability. Reduced the damage debuff that is applied to targeted enemies.
- Warrior - Changed Phalanx of One to an activated but very long duration ability to resolve unintended stacking issues with other disciplines.
- Wizard - Removed the mana penalty from Arcane Fury to resolve a stacking issue with Prolonged Destruction.
- Added a new tab to the AA window for spell-specific focuses if your class has them.

Patch notes changes.

Phreaky
11-04-2014, 02:06 PM
Isn't that great? Now we can use dragon's balance and push the mob all over norrath! I don't play on beta but geez do they even actually try to use the new abilities?

Gorkeyah
11-04-2014, 11:06 PM
Yeah I confirmed for myself that dragons balance does push mobs around. Some other nice features are echo resists, and FD not dropping you down on agro. Heh

Tzarok Ignavus
11-04-2014, 11:08 PM
Yea, the Dragons Balance knockbacks blow donkey balls

Repticlan
11-17-2014, 05:24 PM
Yea, the Dragons Balance knockbacks blow donkey balls

I agree. Here's a thread on forums about it https://forums.station.sony.com/eq/index.php?threads/dragons-balance.215011/

Maybe I am missing something but found this disc totally useless. Why aren't more people bitching about it?

Mris
11-17-2014, 07:25 PM
I agree. Here's a thread on forums about it https://forums.station.sony.com/eq/index.php?threads/dragons-balance.215011/

Maybe I am missing something but found this disc totally useless. Why aren't more people bitching about it?

Because we know it won't get fixed and / or are tired of wasting time when the devs don't care.

sensei savager
11-18-2014, 09:57 AM
Elidroth said he's looking into it, but that could take a while. I posted my 2cp

Attickus
11-18-2014, 05:19 PM
By the way is FPP doing the damage it is supposed to?

I haven't really parsed it, but from sitting in the hall and hitting a dummy for about an hour just messing with it since i thought it was odd, I am still getting the same damage i was getting on rank 12, that i am getting on rank 15. Both in crits and non crits.

sojuu
11-18-2014, 05:38 PM
I need to hurry up and hit 102 so i can test this. But are you using dp with the disc. I was told with auto attack only with disc running there is no knockback. So if we use tigerclaw and the disc does the mob get moved around?

Repticlan
11-18-2014, 07:54 PM
By the way is FPP doing the damage it is supposed to?

I haven't really parsed it, but from sitting in the hall and hitting a dummy for about an hour just messing with it since i thought it was odd, I am still getting the same damage i was getting on rank 12, that i am getting on rank 15. Both in crits and non crits.

I think you are right. I looked at it once when about level 103 with the first new level bought and then after reaching 105 and buying all the AA's for FPP. The number was the same. Around 69k. If it did increase it was a very small amount.

sojuu
11-18-2014, 08:01 PM
I think you are right. I looked at it once when about level 103 with the first new level bought and then after reaching 105 and buying all the AA's for FPP. The number was the same. Around 69k. If it did increase it was a very small amount.

Can you post a thread on this on the soe forums. They are listening and testing this stuff thats being brought up. May not always get a reply but its being checked once aware.

Repticlan
11-18-2014, 10:49 PM
I PM'd Eli about FPP earlier today.

Repticlan
11-19-2014, 12:25 PM
I looked at my logs this morning and FPP is indeed messed up. Pre-TDS showed hits most often at 61,591 when not critting. Newer logs at level 105, with all FPP AA's purchased, showed 61,593.

sojuu
11-19-2014, 12:54 PM
Thanx for looking into the fpp thing i would do it but I havnt got the new ranks yet. And rather get it fixed sooner than later.

Repticlan
12-15-2014, 09:20 PM
FPP looks to be fixed now. https://forums.station.sony.com/eq/index.php?threads/five-point-palm.215261/#post-3154896

Attickus
12-15-2014, 10:08 PM
FPP looks to be fixed now. https://forums.station.sony.com/eq/index.php?threads/five-point-palm.215261/#post-3154896

Yeah thankfully they got it fixed, not exactly a major issue, like Dragon's Balance's Knockback from aa... but still a fix is a good thing.

sojuu
12-16-2014, 09:23 PM
Ok yall are not making this easy. On soe boards I am trying to walk you through saying hey dragons punch is causing a knockback even if we use flying kick and do NOT use dragons punch while using the disc. Because that is what they need to hear if it is to be fixed. I have voiced concerns in proper areas outside forums, but I need others to support these claims. Alot of times I already know the answer to replies but just need them actually spelled out so they are supported by forum posts for better results. So for the love of god will some at least say hey I am using flying kick instead of dragons punch while running this disc and getting the knockback. From what I have gathered from people this is the case and have brought it up but I need others to support this claim to so it may get looked at more in depth.

Phreaky
12-17-2014, 09:17 AM
I thought they posted in that thread and identified the problem. We just don't have a fix yet was where I thought it stood.

sojuu
12-17-2014, 11:39 AM
As far as I know they could not duplicate. And under the impression the knockback is through using dragon punch with the disc.

sojuu
12-17-2014, 11:52 AM
I do find it funny each monk has tried explaining the issue to me when I know the issue. I am looking for buzzwords, and no one has answered the question I actually asked.

Phreaky
12-17-2014, 02:17 PM
I do find it funny each monk has tried explaining the issue to me when I know the issue. I am looking for buzzwords, and no one has answered the question I actually asked.

From your post there:


I know speculation says because the ability procs dragon punch there is knockback. But just curious if people are running with dragon punch with using this disc, or if they are using flying kick and getting knock back. I need hurry up and level so i can test this lol

It's the latter. No one is actually using the dragon punch melee ability. They simply turn on this disc, do what they normally do (mashing FK and Tiger Claw) and the mob gets knocked around to hell because the disc procs dragon punch hits. Those dragon punch hits in turn have a 100% knockback ability due to our Dragon Punch AA. That's the bug.

sojuu
12-17-2014, 02:45 PM
From your post there:



It's the latter. No one is actually using the dragon punch melee ability. They simply turn on this disc, do what they normally do (mashing FK and Tiger Claw) and the mob gets knocked around to hell because the disc procs dragon punch hits. Those dragon punch hits in turn have a 100% knockback ability due to our Dragon Punch AA. That's the bug.

See that is exactly what i wanted shown on the soe forums so it would support what i was already saying. But others would be supporting the claim openly on the soe forums.