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Gorkeyah
02-16-2013, 05:16 PM
I ran a few parses to get the gist of a few things (i.e. not painstakingly long). Just autoattack on parse mob's back.

Buffs: unity rk3, chanter haste rk3, 216 total haste, ranger str rk3, predator rk2
Stats: 4895atk, 292hstr, 247hdex, maxed aa, 55 worth of cleave (IX), fero XI
Weapons: rof t1's: 131/20 +1, 131/20 +1 (one parse with a rof t3 beast claws 110/18)

Base with nothing activated:
Test One Hundred Three in 2113s, 16035k @7589dps --- Gorkeyah 16035k @7589dps

Eye of Storm rk2 with zanfi, 2n spire, DM rk3, Eagles Balance rk3:
Test One Hundred Three in 2046s, 36489k @17834dps --- Gorkeyah 36489k @17834dps

Terrorpalm rk2, fists (HH), Eagles rk3, DM rk3:
Test One Hundred Three in 14476s, 438530k @30294dps --- Gorkeyah 438530k @30294dps

Terrorpalm rk2, fists blocked (no HH), Eagles rk3, DM rk3:
Test One Hundred Three in 28627s, 618229k @21596dps --- Gorkeyah 618229k @21596dps

Speedfocus, infusion, zanfi, 2nd spire, dm rk3, eagles rk3:
Test One Hundred Three in 6501s, 177463k @27298dps --- Gorkeyah 177463k @27298dps

Speedfocus with 18dly swapped in on primary, infusion, zanfi, 2nd spire, dm rk3, eagles rk3:
Test One Hundred Three in 6138s, 164713k @26835dps --- Gorkeyah 164713k @26835dps

So... Terrorpalm is better as long as you have some good HH going, and would probably look even better if I was kicking. With no HH but better kicks, I suppose terror and speed might be about the same, or maybe speed would be better.

Maereax
02-16-2013, 08:51 PM
Defensive parses for 2hb/shield/weps. Buffs were: DoDH instaclick resist mask, 16% overhaste from T4 VoA raid ring, Form of Defense from T4 VoA raid ring, nagafen familiar and RoF T2 raid shoulder clicky 20% dodge.

Normal Weapons:
Tanking summary for: Maereaxex --- Total damage: 8032264 --- Avg hit: 612 --- Swings: 192481 --- Defended: 138138 (71.8%) --- Hit: 13123 (6.8%) --- Missed: 41220 (21.4%) --- Accuracy: 24.1% --- Dodged: 29350 (35.1%) --- Parried: 0 (0%) --- Blocked: 68656 (35.7%) --- Riposted: 40132 (32.4%) --- Absorbed: 0 (0%)

2HB w/ max AA
Tanking summary for: Maereaxex --- Total damage: 5444090 --- Avg hit: 508 --- Swings: 239734 --- Defended: 195539 (81.6%) --- Hit: 10713 (4.5%) --- Missed: 33482 (14%) --- Accuracy: 24.2% --- Dodged: 36285 (45.1%) --- Parried: 0 (0%) --- Blocked: 108678 (45.3%) --- Riposted: 50576 (38.6%) --- Absorbed: 0 (0%)

Shield w/ max AA
Tanking summary for: Maereaxex --- Total damage: 7982374 --- Avg hit: 490 --- Swings: 242576 --- Defended: 175179 (72.2%) --- Hit: 16281 (6.7%) --- Missed: 51116 (21.1%) --- Accuracy: 24.2% --- Dodged: 38131 (36.1%) --- Parried: 0 (0%) --- Blocked: 86155 (35.5%) --- Riposted: 50893 (32.5%) --- Absorbed: 0 (0%)

Mris
02-17-2013, 01:42 AM
Very nice to see. Particularly interested in the defensive parses, which I'm always too lazy to do myself. Thanks for running these.

Curiosity, if I may, what shield and 2h were you using?

Gorkeyah
02-17-2013, 02:23 AM
Buffs were: DoDH instaclick resist mask

What's the point of this?

Maereax
02-17-2013, 06:19 AM
Very nice to see. Particularly interested in the defensive parses, which I'm always too lazy to do myself. Thanks for running these.

Curiosity, if I may, what shield and 2h were you using?

http://everquest.allakhazam.com/db/item.html?item=101027 - Plated Heater is my shield(w/ 30 AC aug) and
http://everquest.allakhazam.com/db/item.html?item=107345 - Frosthewn Greathammer is my 2hb.


What's the point of this?

None really, the first four are my standard click lineup and I hit my shoulders in there.

Gorkeyah
02-17-2013, 02:52 PM
Junk buff? I mean it doesn't raise your resists does it?

Maereax
02-17-2013, 04:57 PM
No, it's just an insta click to hold my first slot. I'm anal about having my first four buff slots taken by clickies, so I always have them up unless there's a reason not to

tanecho
02-17-2013, 06:44 PM
It's a habit from the ancient times, I always have that and acumen from the Seru earring as my 1 and 2 buffs.

Vothsisx
02-17-2013, 07:06 PM
It does raise your resists. On your stats tab the first number is your real resist and second is your capped. There is a very clear difference on some mobs from having 1000 and 2000 in a resist category.

cheapfx
02-17-2013, 09:23 PM
It does raise your resists. On your stats tab the first number is your real resist and second is your capped. There is a very clear difference on some mobs from having 1000 and 2000 in a resist category.

Isn't the point of being capped that you get no benefits of going over it? Heroic resists? I don't understand.

Maereax
02-17-2013, 09:26 PM
Isn't the point of being capped that you get no benefits of going over it? Heroic resists? I don't understand.

I think he might have meant events that have a resist debuff. If a mob does -1500 fire resist but you have 2000 total, you'll still have 500.

cheapfx
02-17-2013, 10:00 PM
Ahh, makes perfect sense now. Thanks

Vothsisx
02-18-2013, 01:43 PM
That's it. There was a dev post on the old boards about how resists work. Basically there's five factors.

Your level.
Mob level.
Your total resist (see the first number on your stats tab).
The resist mod on the spell.
An override type factor that negates all of the above. This seems to have been mostly discontinued in RoF from what I've seen.

Basically if you are raiding current things, it would be beneficial to buff your resists on certain fights.

Yyevil
02-19-2013, 08:38 PM
Defensive parses for 2hb/shield/weps. Buffs were: DoDH instaclick resist mask, 16% overhaste from T4 VoA raid ring, Form of Defense from T4 VoA raid ring, nagafen familiar and RoF T2 raid shoulder clicky 20% dodge.

Normal Weapons:
Tanking summary for: Maereaxex --- Total damage: 8032264 --- Avg hit: 612 --- Swings: 192481 --- Defended: 138138 (71.8%) --- Hit: 13123 (6.8%) --- Missed: 41220 (21.4%) --- Accuracy: 24.1% --- Dodged: 29350 (35.1%) --- Parried: 0 (0%) --- Blocked: 68656 (35.7%) --- Riposted: 40132 (32.4%) --- Absorbed: 0 (0%)

2HB w/ max AA
Tanking summary for: Maereaxex --- Total damage: 5444090 --- Avg hit: 508 --- Swings: 239734 --- Defended: 195539 (81.6%) --- Hit: 10713 (4.5%) --- Missed: 33482 (14%) --- Accuracy: 24.2% --- Dodged: 36285 (45.1%) --- Parried: 0 (0%) --- Blocked: 108678 (45.3%) --- Riposted: 50576 (38.6%) --- Absorbed: 0 (0%)

Shield w/ max AA
Tanking summary for: Maereaxex --- Total damage: 7982374 --- Avg hit: 490 --- Swings: 242576 --- Defended: 175179 (72.2%) --- Hit: 16281 (6.7%) --- Missed: 51116 (21.1%) --- Accuracy: 24.2% --- Dodged: 38131 (36.1%) --- Parried: 0 (0%) --- Blocked: 86155 (35.5%) --- Riposted: 50893 (32.5%) --- Absorbed: 0 (0%)

Two things. A question and a statement.

#1 - How long were these parses?

#2 - It looks as though we get no benefit whatsoever from using a shield. Or am I missing something obvious?

Maereax
02-19-2013, 09:47 PM
Two things. A question and a statement.

#1 - How long were these parses?

#2 - It looks as though we get no benefit whatsoever from using a shield. Or am I missing something obvious?

#1 - 10ish hours each I think? Will load them and edit post
normal - 10.44 hours
2hb - 13.36 hours
shield - 13.54 hours

#2 much much much lower average hit. That's because AC lowers the chance for a mob to hit for their max damage. If you look at it, the shield parse was 50k more swings and I took less damage than normal weapons. 612 to 490, That's... what? a 17% drop?

Kaliaila
02-20-2013, 04:58 AM
You really cannot use the Total Damage for any kind of meaningful comparison in these Defensive parses. The extra 3 hours on both the 2hb and the shield parses makes the total damage on the normal weapons parse not comparable; due to the fact that the extra 47-50k swings resulted in more hits for the same % of hits. The only things you can really use for comparison are the percentages and the averages.

Now if you wanted to take 50,000*6.8%*612 = 2,080,800; and add that to the total damage of the normal weapons, you would get an estimated total damage of 10,113,064. That puts the total damages into a bit more accurate perpsective.

Ughbash
02-20-2013, 08:37 AM
Wha we can Surmise from these posts.

2hB AC counts as Shield AC. That is why the 2hb avg hit was lower then the normal set up avg hit.

2hb with staff block DOES effect our defense (I know it is supposed to but this proves it works).

Also appears Staff block is attempted on EVER swing before it is determined if the attack misses (since the missed category dropped signifigantly) That means some of our defended would have normally been misses.

So we know it works, unfortuantely the test dummies have such unrealistic attack values and accuracy we can not say how good it is in the real world (and that sounds strange to say about a game).

Maereax
02-20-2013, 11:54 AM
You really cannot use the Total Damage for any kind of meaningful comparison in these Defensive parses. The extra 3 hours on both the 2hb and the shield parses makes the total damage on the normal weapons parse not comparable; due to the fact that the extra 47-50k swings resulted in more hits for the same % of hits. The only things you can really use for comparison are the percentages and the averages.


I understand that you can't use the total damage for any kind of comparison.

My point in bringing it up was this: The shield parse ran 3.1 hours longer than the h2h parse but I still took less total damage damage. Shield AC does benefit us largely, though I have no way to say how much, and 2hb is better for tanking.


Wha we can Surmise from these posts.

2hB AC counts as Shield AC. That is why the 2hb avg hit was lower then the normal set up avg hit.



Can we say that? The avg hit went down, but I don't know if that means the same thing as 2hb equaling shield AC. I was under the impression shield AC was a big deal to devs.

Ughbash
02-20-2013, 01:22 PM
Shield AC is a big deal as it is not effeced by overcap.

A while back I had heard that the AC on our 2hb was not effected by overcap (same as shield AC) and your parse seems to prove that (or at least offer evidence that would match that hypothesis). There is a large differnce between dual wield avg hit and 2hb avg hit, and then another drop between 2hb and shield. I suspect this is because your shield has more AC than your 2hb.

The parse fits the hypothesis though I probably can not state it as fact after a single parse.

Maereax
02-20-2013, 01:30 PM
Shield AC is a big deal as it is not effeced by overcap.

A while back I had heard that the AC on our 2hb was not effected by overcap (same as shield AC) and your parse seems to prove that (or at least offer evidence that would match that hypothesis). There is a large differnce between dual wield avg hit and 2hb avg hit, and then another drop between 2hb and shield. I suspect this is because your shield has more AC than your 2hb.

The parse fits the hypothesis though I probably can not state it as fact after a single parse.

I was thinking nearly the same thing. It may show something like that, but I'm not sure. I'm going to look into an easily obtainable shield around the same AC as my 2hb and add that to my parse list. I'm working on procs now, then HDex/str (still need to camp augs for this, been busy recently) and i'll throw that in before/after the heroics depending on if I bother camping the augs

Gorkeyah
02-21-2013, 10:08 PM
I did soime quicky parses in the guild all so I could get some adps. I didn't have shaman, zerker, or ranger or rogue, but I did have bard and beast stuff. I also didn't have echanter haste but was otherwise buffed raidish.

The parses were only a few minutes each but the numbers were relatively stable. I was kicking and the usual, but there wasn't another monk helping.

terrorplam burn: about 56k dps
Speedfocus burn: about 47k dps
terrorplam burn without beast HH, and fists of steel blocked -maybe some HH from bard: about 39k dps

After on Dagarn the destroyer with bard, shaman, rangers, and zerker, I started with terrorpalm. I used thunderkick/crane, and clicked off bp, along with the usual other stuff going. I was in low 80s when terror faded. It's a long fight where all discs are down at the end, so end result isn't impressive (behind mages and necro). heh

So... happy to see terrorpalm burn doing well and breaking out of my dps rut. :)

Ughbash
02-22-2013, 08:22 AM
terrorplam burn: about 56k dps
Speedfocus burn: about 47k dps
terrorplam burn without beast HH, and fists of steel blocked -maybe some HH from bard: about 39k dps


So basicaly if you have HH effect terror palm, if you don't Speed focus.

BTW, can I safely assume you had infusion, second spire, zan fi running for all these? as they boost speedfocus more than they boost terrorpalm.

Gorkeyah
02-22-2013, 11:16 AM
So basicaly if you have HH effect terror palm, if you don't Speed focus.

BTW, can I safely assume you had infusion, second spire, zan fi running for all these? as they boost speedfocus more than they boost terrorpalm.

Yes, on my quickie parse tests I had drunk monkey also and I was clicking kicks and cloud. I didn't use five point, or crane, though, as those kind of distort things. -oh and eagle running too, if I remember right, but not tunic as that counts down rather being permanent.

re: HH

That would be my conclusion. -that you need HH for palm to be great. I'm not sure if some of the lower hh effects are enough. If you get some good fists procs, you're golden, and a beast in your group would be the ideal.

Speaking of beasts, I was looking at the dps graph for the fight I hit 80's on. The rolling 6s dps for that part of the parse was probably in 90's. More interesting was the beast's graph (he wasn't in my group, but I probably have an accurate read of him since the mob isn't huge where you miss a lot of other people's dps).

What I found interesting is that his 6s rolling dps was similar for that first disc in the fight, but as this was a long fight, things got different after that. He seemed to have a second surge for roughly the same dps later in the fight. My guess is it was on a second shaman epic click. So what's the refresh on beast discs? Or do they have two different but similar output discs?

I think I ended up being ahead of the beast on that parse, but he did die towards the end. :)

Ughbash
02-22-2013, 11:39 AM
He might have saved a disc. If for example I know a figh will last 2 shaman clicks, I will speed focus on one and terror palm on the other. So my rolling 6 second would show two separate "bursts"

Gorkeyah
02-22-2013, 01:02 PM
He might have saved a disc. If for example I know a figh will last 2 shaman clicks, I will speed focus on one and terror palm on the other. So my rolling 6 second would show two separate "bursts"

Yes, and I've trying that lately on these long fights. I use eye between epic clicks, as someone else suggested. What surprised me as this second disc appeared to be just as strong as the first one.

tanecho
02-22-2013, 01:05 PM
Terrorpalm benefits much more from Fury than Speed Focus, so pairing it with the fury burn is better, but yeah, saving speed focus for the second click is probably the way to go if the fight will go that long.

Gorkeyah
02-22-2013, 02:00 PM
btw, I ran into the 'my disc isn't ready for the next dragon' problem last night also. Some timer reduction on terrorpalm would be good.

Ughbash
02-22-2013, 02:17 PM
Speaking of Dragons.....

I really hate getting Raped with one round kills on Rampage. For Vulak I switched to 2hb just to limit it but still died once to a bad round.... 40k 40k 19k 16k (or something like that only sure on the two 40k hits)

Max melee does not work, what are other monks doing?

tanecho
02-22-2013, 02:46 PM
Impenetrable on cooldown, click off to just get the hit counter, delay death if my spider sense is tingling, epic on cooldown, and pray I don't get an especially bad round.

Rasputyn
02-22-2013, 03:08 PM
Speaking of Dragons.....

I really hate getting Raped with one round kills on Rampage. For Vulak I switched to 2hb just to limit it but still died once to a bad round.... 40k 40k 19k 16k (or something like that only sure on the two 40k hits)

Max melee does not work, what are other monks doing?

If you mean Vulak's single target ramp, then let a tank grab it first. We really won't handle it well, even if 2 priests are spamming us.

If you mean his AE ramp, just angle 45 degrees and strafe to find the sweet spot.

Ughbash
02-22-2013, 03:15 PM
and pray I don't get an especially bad round.

That the part that gets me... the bad rounds.

Yyevil
02-22-2013, 03:15 PM
Speaking of Dragons.....

I really hate getting Raped with one round kills on Rampage. For Vulak I switched to 2hb just to limit it but still died once to a bad round.... 40k 40k 19k 16k (or something like that only sure on the two 40k hits)

Max melee does not work, what are other monks doing?

We haven't given Vulak a serious attempt yet being that we aren't as advanced as some of you, however, Aaroynar and Vyemm still cause lots of melee deaths for us, so I feel your pain. What i do is the following:

Constantly have a Celestial Healing pot going when not in cool down, Metal Orb for AE Rampage, elemental otherwise, mend if below 60%, back out if below 60% and no mend is up. Never been one rounded by either one, so that isn't an issue ATM. Keeps me alive fairly well on Aaroynar, but Vyemm still can kill me due to his "sucking" vortex.

Ughbash
02-22-2013, 03:26 PM
Backing Out and Mend are thigns I do. It just the 1 rounded times that kill me. Going to 2hb reduced the frequency of that happening (and lowered my dps) but did not completely fix it.

Will try the 45 degree angle thing next time as I was pretty much in front of him. Inched in til I could hit, tried to inch back once and still hit.

Maereax
02-22-2013, 04:39 PM
Moar AC!

sensei savager
02-22-2013, 06:11 PM
Moar AC!

More STR! :cool:

Celephane
02-22-2013, 07:41 PM
I've tried using my 2hb, I'm not real sure on it yet. Last week I tried 2 older raid h2h with rune proc augs in each, it worked kind of nice, but obviously I switched really fast when the drakes spawned.

Yyevil
02-23-2013, 11:59 AM
If you mean his AE ramp, just angle 45 degrees and strafe to find the sweet spot.

Seriously? The dragons have a blind spot as it were? Or is this just Vulak?

Rasputyn
02-23-2013, 02:00 PM
For AE ramp, think of it like you're walking on a sheet of graph paper. There's a bubble around any mob that's ~ one box thick. So you want to land outside the line that is max range for AE ramp, but inside the next line that is the max range for us to hit the monster with melee.

Strafing at an angle is the easiest way to do this because you can move in really small steps and land inside that sweet spot more easily.

tanecho
02-23-2013, 02:20 PM
So what you're saying is AE rampage is an X/Y box based on the direction he is facing, and melee range is a circle of radius R to mob? So you get 45 or 135 degrees from the direction he's facing and are out of rampage?

Rasputyn
02-23-2013, 02:44 PM
No. I'm saying if you stand in front of the monster and use normal movement to move forward/backward, it can be difficult to find the sweet spot.

If you stand in front of the monster, turn off at an angle and strafe to move forward/backward instead, you're moving in smaller chunks of distance(because the angle eats up some of it and because strafing allows you more fine control).

The only distance you're measuring is between you and the monster. The angle doesn't matter, other than to make the absolute distance that you're moving into a smaller amount. You find max melee the same way as always, by turning attack on and backing out until you can't hit him. But when you slide back in, angle+strafe lets you move in with more control.

Maereax
02-23-2013, 03:03 PM
My freaking amazing paint skills:
http://i.imgur.com/5wn9UfY.jpg

Circle is tank, triangle is mob, line is your path back and forth, red lines are the sweet spot between AE ramps and max melee

Rasputyn
02-23-2013, 03:07 PM
Yes, those hieroglyphics show even the Egyptians knew this ancient wisdom.

Maereax
02-23-2013, 03:08 PM
Hahahaha

tanecho
02-23-2013, 03:13 PM
Ok, I more or less knew that, I thought something was about to blow my mind about the rampage mechanic.

It was written in this ancient writ.

Tzarok Ignavus
02-23-2013, 03:29 PM
Cross post from my guild boards, screwing around looking at ways to maximize/optimize DPS. I know this isn't that in depth, and probably not new information, but I was gone for 5-6 years and have been back about a year and finally feel more caught up.

______________________
Here's the data from some parses I ran last night, still need to crunch numbers for maximization, but, if you want to do the work before I get to it, be my guest. Also, I can email the log file in case anyone wants a close look, will not let me upload it

Current Equipment Setup - http://eq.magelo.com/profile/252263
ALL fights were buffless and without any clickies, no special attacks of any kind. This is auto-attack only with procs and abilities. Fists of Fury will not stack with Speedfocus and at a quick glance, Eye of the Storm > Speedfocus.

Baseline Fight - No Abilities (Just Fists of Fury)
Combat Dummy Dena in 438s, 1990k @4544dps --- Tzarok 1990k @4544dps (100%)

Speedfocus (No Fists of Fury!)
Combat Dummy Dena in 600s, 3318k @5529dps --- Tzarok 3318k @5529dps (100%)

Speedfocus + Epic Click (No Fists of Fury!)
Combat Dummy Dena in 245s, 1436k @5863dps --- Tzarok 1436k @5863dps (100%)

Speedfocus + Eagles Balance Rk2 (No Fists of Fury!)
Combat Dummy Dena in 277s, 1736k @6266dps --- Tzarok 1736k @6266dps (100%)

Speedfocus + Eagles Balance Rk2 + Epic Click (No Fists of Fury!)
Combat Dummy Dena in 260s, 1642k @6317dps --- Tzarok 1642k @6317dps (100%)

Speedfocus + Eagles Balance Rk2 + Zan Fi (No Fists of Fury!)
Combat Dummy Dena in 288s, 2191k @7607dps --- Tzarok 2191k @7607dps (100%)

Speedfocus + Eagles Balance Rk2 + Infusion of Thunder (No Fists of Fury!)
Combat Dummy Dena in 271s, 2762k @10193dps --- Tzarok 2762k @10193dps (100%)

Speedfocus + Eagles Balance Rk2 + Zan Fi + Infusion of Thunder (No Fists of Fury!)
Combat Dummy Dena in 259s, 2610k @10079dps --- Tzarok 2610k @10079dps (100%)

Speedfocus + Zan Fi (No Fists of Fury!)
Combat Dummy Dena in 254s, 1603k @6311dps --- Tzarok 1603k @6311dps (100%)

Speedfocus + Zan Fi + Infusion of Thunder (No Fists of Fury!)
Combat Dummy Dena in 248s, 2283k @9204dps --- Tzarok 2283k @9204dps (100%)

Speedfocus + Infusion of Thunder (No Fists of Fury!)
Combat Dummy Dena in 252s, 2160k @8571dps --- Tzarok 2160k @8571dps (100%)

Terrorpalm Rk2 (Fists of Fury)
Combat Dummy Dena in 256s, 2770k @10822dps --- Tzarok 2770k @10822dps (100%)

Terrorpalm Rk2 + Eagles Balance Rk2 (Fists of Fury)
Combat Dummy Dena in 342s, 4580k @13393dps --- Tzarok 4580k @13393dps (100%)

Terrorpalm Rk2 + Eagles Balance Rk2 + Zan Fi (Fists of Fury)
Combat Dummy Dena in 432s, 5981k @13844dps --- Tzarok 5981k @13844dps (100%)

Terrorpalm Rk2 + Eagles Balance Rk2 + Zan Fi + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 270s, 3785k @14020dps --- Tzarok 3785k @14020dps (100%)

Terrorpalm Rk2 + Eagles Balance Rk2 + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 306s, 4164k @13608dps --- Tzarok 4164k @13608dps (100%)

Terrorpalm Rk2 + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 274s, 3133k @11434dps --- Tzarok 3133k @11434dps (100%)

Terrorpalm Rk2 + Zan Fi + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 251s, 2955k @11774dps --- Tzarok 2955k @11774dps (100%)

Terrorpalm Rk2 + Zan Fi (Fists of Fury)
Combat Dummy Dena in 291s, 3343k @11488dps --- Tzarok 3343k @11488dps (100%)

Eye of the Storm Rk3 (Fists of Fury)
Combat Dummy Dena in 334s, 2417k @7235dps --- Tzarok 2417k @7235dps (100%)

Eye of the Storm Rk3 + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 337s, 4577k @13581dps --- Tzarok 2810k @8339dps (61.4%) -- Gegan's outside DPS not shown

Eye of the Storm Rk3 + Zan Fi + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 262s, 2319k @8852dps --- Tzarok 2319k @8852dps (100%)

Eye of the Storm Rk3 + Eagles Balance Rk2 + Zan Fi + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 257s, 2527k @9831dps --- Tzarok 2527k @9831dps (100%)



Going to bed now as it is after 1am here and Eyeluh is going to kill me for being up this late.


EDIT * New data to finish it out

Eagles Balance Rk2 (Fists of Fury)
Combat Dummy Dena in 267s, 1457k @5458dps --- Tzarok 1457k @5458dps (100%)

Eye of the Storm Rk3 + Eagles Balance Rk2 (Fists of Fury)
Combat Dummy Dena in 270s, 2193k @8123dps --- Tzarok 2193k @8123dps (100%)

Eye of the Storm Rk3 + Zan Fi (Fists of Fury)
Combat Dummy Dena in 254s, 1885k @7423dps --- Tzarok 1885k @7423dps (100%)

Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 274s, 1916k @6993dps --- Tzarok 1916k @6993dps (100%)

Infusion of Thunder + Zan Fi (Fists of Fury)
Combat Dummy Dena in 276s, 1991k @7214dps --- Tzarok 1991k @7214dps (100%)

Zan Fi (Fists of Fury)
Combat Dummy Dena in 263s, 1360k @5171dps --- Tzarok 1360k @5171dps (100%)

Eve of the Storm Rk3 + Eagles Balance Rk2 + Zan Fi (Fists of Fury)
Combat Dummy Dena in 281s, 2345k @8345dps --- Tzarok 2345k @8345dps (100%)

Eye of the Storm Rk3 + Eagles Balance Rk2 + Infusion of Thunder (Fists of Fury)
Combat Dummy Dena in 261s, 2449k @9382dps --- Tzarok 2449k @9382dps (100%)


http://i.imgur.com/tbSHOIy.png

Zzlaarr
02-23-2013, 06:13 PM
Not to dishearten you but the parses are much too short to be base for any reliable conclusion. The RNG factor is just too big in short parses.

Doing the same parses again might result in a complete different conclusion.

Tzarok Ignavus
02-23-2013, 06:23 PM
Viewing the live DPS, I was consistently seeing no more than a 100-200 dps variance once I got over 250 seconds, was good enough to make some general assumptions that I personally, hadn't looked at before.

Totally understand the RNG can make them vary, not thinking of them as definitive numbers, but shows enough for me to change some habits and I just wanted to share.

Also, I am planning to run longer parses, once that is eventually finished, I will post the results.

Yyevil
02-23-2013, 08:30 PM
For AE ramp, think of it like you're walking on a sheet of graph paper. There's a bubble around any mob that's ~ one box thick. So you want to land outside the line that is max range for AE ramp, but inside the next line that is the max range for us to hit the monster with melee.

Strafing at an angle is the easiest way to do this because you can move in really small steps and land inside that sweet spot more easily.

I know how AE ramp is supposed to work and on long CTOV fights I've spent alot of time trying to get "just" the right distance away.......and I haven't found the "normal" ae ramp sweetspot yet with these dragons.

Zzlaarr
02-23-2013, 09:05 PM
Staying max melee range - even if you should find a "sweet" spot - makes our special attacks useless since Shadewalker's, etc. has a lower range than standard melee swings or flying kick.

So it comes down to a) eat the AE rampage or b) cripple your DPS.

Gorkeyah
02-24-2013, 02:25 AM
at a quick glance, Eye of the Storm > Speedfocus.


How so? You mean if you use speedfocus by itself with no buffs? heh

Zzlaarr
02-24-2013, 05:47 AM
DPS parsing without at least the standard buffs doesn't really make sense and also with the standard raid buffs you dont get the full truth since all the other ADPS stuff thats going on in raid produces different results for different situations.

Archus
02-24-2013, 12:29 PM
DPS parsing without at least the standard buffs doesn't really make sense and also with the standard raid buffs you dont get the full truth since all the other ADPS stuff thats going on in raid produces different results for different situations.

I agree with this statement. I appreciate your effort at parsing, Tzarok, but without normal buffs, or at least some haste, it's impossible to draw any conclusions from the parses you did.

Tzarok Ignavus
02-24-2013, 04:16 PM
Fair enough, just starting some new parses, will run with buffs. Is a minimum 4-6 hours more in line?

Gorkeyah
02-24-2013, 06:16 PM
Fair enough, just starting some new parses, will run with buffs. Is a minimum 4-6 hours more in line?

My opinion is it depends... If you're trying to detect the contribution of something small, like procs for instance, you need long parses. If you're just trying to see what's better and there's a wide margin, it doesn't matter much.

tanecho
02-24-2013, 08:05 PM
Haste, and especially overhaste, are necessary to compare effects of different levels of hundred hand effects. 225% attack speed does 19% more attacks under 15% hundredhands when compared to 200%. Under 25% hundredhands, it does 29% more. That's why it is important to always test them under real world situations, because not doing so understates the value of fists of fury, speed focus, and other similar effects.

I believe the formula is (Weapon Delay)*(1/AttackSpeed%-Hundredhands%) to determine effective weapon delay.