View Full Version : Re:Re:Re:vergalids end raid

08-28-2012, 05:15 PM
Slashvre wrote:

Would this be a game-wide fix and help with other situations as well?
Just recently(Two Saturdays ago) on the Underfoot Raid "A Cunning Plan" in Lichen Creep, we've been having trouble with people porting up to kill Monarch Nene and Architect Mutze. Of the 24 people we had looted keys, only about 4-5 would be accepted porting up. We didn't have such a problem with this in the past, and I'm thinking there may be an invisible script NPC that is bouncing around not seeing those with fresh looted keys?
-We tried 4 times that night, each time with the same problem.
-We tried having people port up as they looted their keys(spread out over time)
-We tried having everyone port up all at once when all 24 were looted.

Same results http://www.monkly-business.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif

Maybe? Without looking into it, I'd say it's unlikely that the bouncing thing would have affected that. It's possible, but I don't think so. I assume you've sent in a bug report... http://www.monkly-business.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif


More at the official EQ Forums (http://forums.station.sony.com/eq/posts/list.m?topic_id=186613&post_id=2833098#2833098)