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ryum
05-09-2003, 11:17 PM
World Reset (and Patch Notes) -- 5/9/03



The world state is being reset tonight. Characters are NOT being deleted, and your world position is not being reset...but the state of the world is being set back to Day One conditions. All facilities and towers will revert to original ownership.



Why?



We've changed the global lattice ("war web") and this dramatically changes ownership potential of the buildings.



Why did we change the lattice?



Because the old one was static and boring. The three "backyards" (the one-hop continents that were three-hops for all other Empires) were always continent locked and hardly ever fought over. The three "hot continents" (the one-hop continents shared between two Empires) were great to fight in...but they were always population locked.



What this resulted in was you getting boxed into your Sanctuary with only the locked "backyard" to trudge through or the drop pods as your only ways out.



We've changed the world grid so that now, each Sanctuary has three one-hop continents...and all other continents are two-hops from your Sanctuary. There are no longer any "three-hop" continents.



The objective of this is to spread out the fights across more continents, as well as to make all of the continents valid combat areas by making them less likely to population lock nor by making them incredibly easy to continent lock.



Other changes include:



1) You can no longer loot enemy knives.



2) The death penalties (time added to your respawn duration) have been reduced slightly. You incur the following penalties depending on how many times you have died during the last 10-minutes:

0-1: No delay

2-4: +5 sec

5-7: +10 sec

8-10: +15 sec

11+: +20 sec



3) The additional delay in respawning to the Sanctuary, after either choosing it on your respawn interface, or after the 30-second timer expires when "Recall to Sanctuary" is used, has been removed. This was the equivalent of a design "appendix" and has been removed.



4) Additional CTD bugs were resolved. One when using terminals one was due to the way we map the terrain in the VR Driving Area, and a few others were fixed as well.



5) Greatly enhanced network optimizations for objects at rest.



6) The reticule accuracy has been improved significantly through a code fix. The center of your reticule is now accurately the center of your Cone of Fire.



7) Found an error in the xp system that was causing incorrectly assigned BEP and CEP whenever a promotion occurred in a squad (whether intentionally done or whether automatically done when the current leader quits out and someone else becomes leader). This is fixed now and experience should be correctly distributed now.



<img src=http://www.ezboard.com/images/emoticons/glasses.gif ALT="8)"> When you /quit out of the world, you will now go to the Server Select screen (instead of just disconnecting).



NOTE: The Shuttle bug from last night's patch (where people

would get dropped when trying to use the shuttle) was fixed in a server rev earlier this morning. Just including that note here in case you weren't aware that it was fixed.





Love that they listened about the respawn times... Hopefully it will be enough to keeo the action flowing in battle.

Also interested to see how this web change is going to work out.


2 Ti 4:7



</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 5/9/03 7:25:07 pm

Turential
05-10-2003, 11:09 AM
Last night I had the best run of the game so far. I was running around with a deciminator-x3, 3 med packs, frag grenades and a rocklet rifle w/ some ammo.



I killed 6 max's, at LEAST 7 infantry, 2 reavers and a prowler. I never did notice how powerfull the deciminator was against vehicles and max's. I guess I found a new reason to keep special assault.



I guess I was just having a good day because I kept going to like 20- health and i'd run to a corpse and grab as much health as I could and heal to full (thank god for the max's that keep a TON of healthpacks on them). I finally ended up dying when an AI TR max took me out (not the cycler).



I'm glad about the respawns, but i'm sad I still havent seen any monkly faces to squad with since I switched to VS =(, hopefully today will be another story.



-Tur


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ryum
05-10-2003, 04:24 PM
I had the longest streak in a reaver.. I took out the bullets put in missle then loaded more missles in my inventory



I helped to take out a gal, got 4 maxes, many soldiers that were next to the MAXes, a mosq, and (what I'm esp proud of) 2 reavers. I ended using all my missles, and only had a sliver of life afterwards, but i was bout exciting of a time I ever had.



Then at the end the funniest thing happened, me and my outfit after the battle were running to another base when a stray buller hit me, I got the you have lost control of this vehicle then my reaver proceded to glide right into the leader of our squad...



It was so funny the way it just dropped out of the sky like that.


2 Ti 4:7



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Aarthebs
05-11-2003, 02:29 PM
Hehe everytime I get my Mag to a big battle its crazy-like how many kills I get.



I love when Prowlers show up because TR has no good tank drivers. Meaning a very easy tank kill. <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)">



NC has only a few Tanks as well, but the Vanguard is definitely scarier than the Prowler.



Oh and Lightnings... I LOVE Lightnings. One big, white target is what it is. Stands out nicely even in the snow.



Hehe ok I'm done. <img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p">


<span style="font-size:x-small;">Aartheb</span> (http://www.magelo.com/eq_view_profile.html?num=425754)

Grandmaster of Quellious

Human, Honorary Gnome

Nihil (http://www.nihilguild.com) - Bertoxxulous

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