ryum
05-05-2003, 10:06 PM
at Br 16 bout to be 17 been changing my implants between battles and Think i have tried them all and they just don't seem to make hardly any difference for me anyways.
The regen one is pretty good if you are in a max running and jumping or doing something where you are going to take falling dmg
The personal sheild just sucks
the 2nd wind is kind of cool. I have made it out of my reaver a couple of times due to it
audio implant helped a little when in a base but not that much I always pretty much search/scan bases in my own pattern anyways.
someone always has darklight so yours is not needed
melee booster is probly good for the infiltrators but I've never liked wearing that suit. Is not the way I like to fight
Range magnifier is actually kind of annoying to me for some reason
silent run again something for the infiltrator nothing there for me
surge would be good if it was always activated, cause then you it would help me get to my vehicle faster but thats about the only use. I never run very long distances and if I have to I take my MAX if vehicle is not availible. I mean how bland and boring is that, heh.
So I end up keeping Adv targeting on just cause
I think if they made personal shields always on and would only drain sta when hit or able to surround the vehicle you are in that would be pretty cool
I was hoping for something more vital and/or role defining implants, possibly something more fun
What do you guys think?
and if you could design an implant what would it be?
Tring to think of some myself, but extremly tired just took my bio final.... was soo long should have been called bio SAT
One thing I am thinking of
Is they should have some Empire based implants, like you can only get the implant at your sanc and everywhere else the only implants you could get the "common pool" implants or something like that.
2 Ti 4:7
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 5/5/03 6:10:46 pm
The regen one is pretty good if you are in a max running and jumping or doing something where you are going to take falling dmg
The personal sheild just sucks
the 2nd wind is kind of cool. I have made it out of my reaver a couple of times due to it
audio implant helped a little when in a base but not that much I always pretty much search/scan bases in my own pattern anyways.
someone always has darklight so yours is not needed
melee booster is probly good for the infiltrators but I've never liked wearing that suit. Is not the way I like to fight
Range magnifier is actually kind of annoying to me for some reason
silent run again something for the infiltrator nothing there for me
surge would be good if it was always activated, cause then you it would help me get to my vehicle faster but thats about the only use. I never run very long distances and if I have to I take my MAX if vehicle is not availible. I mean how bland and boring is that, heh.
So I end up keeping Adv targeting on just cause
I think if they made personal shields always on and would only drain sta when hit or able to surround the vehicle you are in that would be pretty cool
I was hoping for something more vital and/or role defining implants, possibly something more fun
What do you guys think?
and if you could design an implant what would it be?
Tring to think of some myself, but extremly tired just took my bio final.... was soo long should have been called bio SAT
One thing I am thinking of
Is they should have some Empire based implants, like you can only get the implant at your sanc and everywhere else the only implants you could get the "common pool" implants or something like that.
2 Ti 4:7
</p>Edited by: <A HREF=http://pub147.ezboard.com/bmonklybusiness43508.showUserPublicProfile?gid=ryu masters85264@monklybusiness43508>Ryumasters85264</A> at: 5/5/03 6:10:46 pm