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MBDevTracker
03-02-2010, 11:30 AM
Chanaluss_of_Kunzar wrote:


AutomaticWarrior wrote:


yeuxdesoir wrote:


Enokhaon-Innoruuk wrote:


Thebobo wrote:


Thewingnut_AOA wrote:
There's a Familiar that gives 250 mana and 200 endurance per tick, my suspicion is that it is LoN only.Hmm how many ticks?

http://lucy.allakhazam.com/spell.ht...931&source=Live (http://lucy.allakhazam.com/spell.html?id=21931&source=Live)
http://lucy.allakhazam.com/spell.ht...932&source=Live (http://lucy.allakhazam.com/spell.html?id=21932&source=Live)

Based on the numbers 200 and 250, they're probably meant to increase mana and end pools, not regen per tick. They last a long time like most/all familiars. Not worth throwing a fit over, just point them out so the devs can correct them before they're out there for too long.

Enok

HOLY BABY JESUS! 200 end per tick? i think i just had an aneurysm. my god that would be the most single overpowered item in the game for melees if it is per tick. Considering there are no spells that do so...

That's something like 4 times the amount of endurance regen total in the game!

oops.

thats getting sent in real quick

Either Alla is using old data or parsing it incorrectly. I did make a mistake in the initial creation of those items, but I have since corrected it as the bug it was. It was corrected BEFORE the launch of the item, to match the description of the item.

Those are not "per tick" but "max endurance" or "max mana". It was always intended to just be "max" not a per tick regen.

People are also not parsing the mimic correctly. the "Vie" while 1% has a 10 damage per hit cap. So at max protects from 10 damage per hit, even from a 15k hit. It has ALWAYS been this way, and did not even go through a change, I got this one correct the first time.

And it does look like the dodge was a mistake on my part. I thought there were more, and more available buffs, which would have made this just "convenient" and useful when a better buff was not available. I was wrong, and it is more game changing than I intended. Unfortunately changing it now is a "bait and switch" issue, so I cannot change it. I am considering possible solutions but I have no answer for you at this time, other than that item is 99.999% likely to stay the way it is. Yes I know people will have suggestions, including making this item available in game. THIS item will not become available in game, but will continue to be a LoN only item. As for different items, at different power levels (lower, higher, same... all options), it is one of the options, but again, I am not ready to commit to anything in particular, and will likely not be until an action is actually implemented. At this time the only thing I will commit to is looking at it and speaking with the team about it.



More at the official EQ Forums (http://forums.station.sony.com/eq/posts/list.m?topic_id=161355&post_id=2406041#2406041)