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View Full Version : Warhammer MMo Delayed until "fall"


Lenardo
03-27-2008, 10:50 AM
to give the Devs more time to improve the quality of the game- higher quality = Good.

Story is at Gamespot: http://www.gamespot.com/news/6188355.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

transient
03-27-2008, 04:18 PM
This really isnt surprising. From the video's I have seen of warhammer, (I know, I know, its beta) the game still needs alot of work. I'm not talking about work on the balancing, or the "innovations", I mean the outward appearance of the game. One of the things that I firmly believe helped WoW was its incredible interface and movement system. If you dont believe me, run around abit in WoW, then EQ, Vanguard, and especially DAoC.
The movement and control system in WoW is so fluid, controlled, and precise. I have never seen a MMO match it. Was this because they developed their own engine instead of licensing one? I think thats part of it.
bottom line, Warhammer looked ...clunky. I dont want that. I want smooth movement, like I am my character. Without that, its easy to become detached from the character and frustrated at the effort required to control the game and interact with others.

Kaane Feiwong
03-27-2008, 06:00 PM
" I have never seen a MMO match it."

not be off topic because you make a good point, but...I like the movement in City of Heroes much better than WoW. But the seamless zoning in WoW make up for it.

transient
03-27-2008, 06:14 PM
good point. I never got to play CoH. I should have just to be able to say I did