Fatal
11-13-2007, 05:40 PM
Kyroskrane wrote:
Rashere wrote:
Attack on items is actually +offense and affects your hit distribution rather than your chance to hit. Your offense skill is...actually offense. Attack from items and spells adds to your offense skill. Chance to hit (attack) is called accuracy on items and spells. Everyone thorougly confused now?
Rashere
I think Rashere is enjoying our confusion. http://www.monkly-business.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
In order to reduce the unnecessary complexity a little, maybe you'd consider phasing out the use of the word "attack" and renaming attack on items to "offense"? That way, we'd have "offense" and "accuracy", simplifying the naming across the board. If it increases the chance to hit, it would be called accuracy. If it increases the value of the hit (raises the distribution would be more precise, I guess), it would be called offense.
If, for some obscure reason, you wanted to keep a combined attack value like we have now, the term "attack" can be used for that.
Edit: this would be analogous to how avoidance and mitigation are combined to give a unified (though largely non-indicative) armor class.
That would definitely work, but then what would I have to post about while waiting for servers to open on patch days. http://www.monkly-business.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
Rashere
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=122566#1733882)
Rashere wrote:
Attack on items is actually +offense and affects your hit distribution rather than your chance to hit. Your offense skill is...actually offense. Attack from items and spells adds to your offense skill. Chance to hit (attack) is called accuracy on items and spells. Everyone thorougly confused now?
Rashere
I think Rashere is enjoying our confusion. http://www.monkly-business.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
In order to reduce the unnecessary complexity a little, maybe you'd consider phasing out the use of the word "attack" and renaming attack on items to "offense"? That way, we'd have "offense" and "accuracy", simplifying the naming across the board. If it increases the chance to hit, it would be called accuracy. If it increases the value of the hit (raises the distribution would be more precise, I guess), it would be called offense.
If, for some obscure reason, you wanted to keep a combined attack value like we have now, the term "attack" can be used for that.
Edit: this would be analogous to how avoidance and mitigation are combined to give a unified (though largely non-indicative) armor class.
That would definitely work, but then what would I have to post about while waiting for servers to open on patch days. http://www.monkly-business.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
Rashere
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=122566#1733882)