09-24-2002, 12:55 PM
The following list is obtain from Lenardo's post (sticky) and sorted according to what i know and deduce. Created a new thread instead because it will make that single thread way too long. May not be accurate but makes it an easier read. Enjoy!
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BARD
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Ayonae's Tutelage - This ability allows for further improvements in the use of all instrument types. The three ranks of this ability may be trained once each level for levels 63 and above.
Rizlona's Chorus - This ability allows for further specialization and improved use of your voice. The three ranks of this ability may be trained once each level for levels 63 and above.
Sionachie's Crescendo - This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
Harmonious Attack - This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
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BEASTLORD
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Bestial Frenzy - This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. (level 2 of Ferocity?)
Ferocity - This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel - This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Frenzy of Spirit - This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
Hobble of Spirits - This advancement gives you the ability to imbue your pet with an attack that is reputed to slow its enemies' movements.
Paragon of Spirit - This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.
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CLERIC
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Celestial Renewal - This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
Hand of Piety - This ability invokes the direct blessing of your deity upon all of those nearby. All in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. (seems suitable for paladin too but the amount heal at level 3+AE and apparently they added quite a bit of offensive skills to paladin, prolly cleric skill)
Hastened Divinity - This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of the Soul - This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Turning - This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Resurrection - This ability decreases the amount of time required between uses of Divine Resurrection by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Unfailing Divinity - The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
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DRUID
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Hastened Exodus - This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Spirit of the Wood - For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
Servant of Ro - This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
Viscid Roots - Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
Wrath of the Wild - Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
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ENCHANTER
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Animation Empathy - Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations ‘guard’ and ‘follow’ commands. At the second rank, ‘attack’ commands. At the final rank, ‘back off’ commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
Eldritch Rune - This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65.
Hastened Gathering - This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Harvest of the Mind - This ability gathers streams of additional mana into your being. You may train this ability at or after level 63.
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MAGICIAN
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Hastened Banishment - This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Host of the Elements - This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 60 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65. (either mage or necro, since its ELEMENTAL minions, prolly a mage skill)
Hastened Mending - This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
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MONK
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Ferocity - This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel - This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (they still think we're king of riposte =p)
Hastened Purification of the Body - This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Mending of the Tranquil - This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
Technique of Master Wu - Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a ten percent increase in the chance of scoring multiple special attacks, per rank. (OMG, Combo attack!!!!)
Unstoppable Force - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
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NECROMANCER
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Feigned Minion - This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
Hastened Call of the Dead - This ability decreases the amount of time required between uses of Call to Corpse by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Sleep of the Dead - This ability decreases the amount of time required between uses of Dead Mesmerization by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Touch of the Wicked - This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Wake the Dead - This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
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PALADIN
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Divine Arbitration - Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does to at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
Knight's Advantage - This ability grants you an increased chance of performing a double attack with two-handed weapons in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. (sounds like level 2 of Speed of the Knight)
Punishing Blade - This ability increases the damage of all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
Rush to Judgment - Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
Fervent Blessing - This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Speed of the Knight - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
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RANGER
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Guardian of the Forest - This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.
Vanishing Blade - The ability allows you to strike your opponents with such speed that they are frequently left dumbfounded, not entirely certain of where the blow originated. You gain the ability to train an additional rank at levels 61, 63, and 65. (not sure)
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ROGUE
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Hasty Exit - This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification - This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Stealth - This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Shroud of Stealth - This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Nimble Evasion - This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
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SHADOW KNIGHT
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Touch of the Wicked - This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Speed of the Knight - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
Punishing Blade - This ability increases the damage of all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
Consumption of the Soul - The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
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SHAMAN
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Hastened Rabidity - This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Spirit Call - This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. (Who let the dogs out!!)
Virulent Paralysis - This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65. (sounds necro, but i categorise under shaman because 1) shaman doesn't has much skills so far and 2) this ability looks like reverse torpor)
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WARRIOR
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Furious Rampage - This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Instigation - This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Mithaniel's Binding - This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. (would place it under deity AA skill if the wording seem to indicate continuation of warrior's class skill at lvl 60)
Raging Flurry - This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
Resonant Warcry - This ability significantly improves the duration of your Warcry and lessens the time required between uses. This ability can be trained at after attaining level 63.
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WIZARD
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Allegiant Familiar - This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. You may train in this ability at or after level 63.
Hastened Exodus - This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Root - This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Call of Xuzl - This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65.
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MISCELLANEOUS CLASS SKILLS
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Boastful Bellow - This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. (uncertain, prolly bard or paladin, maybe ranger too)
Coup de Grace - This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (Finishing Blow part 2? yet the wording doesn't indicate it works with finishing blow)
Mastery of the Past - This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (anti fizzlebot!!!)
Meatshield - This ability allows the user to act as a living shield, absorbing 50% of the melee damage intended for another by taking 75% onto themselves. This ability lasts twelve seconds per rank. Damage taken by the shielder is not mitigated by other Abilities or Disciplines. Using a shield in your off hand will lower the damage you take while shielding another. Damage is lowered according to the AC value on the shield. You gain the ability to train the ranks of this ability at or after levels 61, 63, and 65.
3277 Protect
3278 You must first target a living Player Character.
3279 Either you or your target is already being shielded.
3280 Either you or your target is already shielding another.
3281 %1 begins to use %2 as a living shield!
3282 %1 ceases protecting %2.
Radiant Cure - This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Suspended Minion - This ability grants the summoner the ability to suspend and recall their existing pet at will. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. (prolly pet summoning classes )
Elemental Translocation - No text set
New Tanaan Crafting Mastery - Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
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GENERAL
Marr's Protection - This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Shroud of The Faceless - This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Bertoxxulous' Gift - This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Agility - This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
ARCHTYPE
Advanced Spell Casting Mastery - This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64.
Advanced Healing Adept - This ability increases the maximum effectiveness of your healing spells by five percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift - This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Innate Enlightenment - Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (cool, now new cap for wis/int becomes 305, if Planar Power stack with this....330 wis/int cap)
Fury of the Ages - This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (Combat Fury part 2?)
Innate Defense - This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. (continuation of Combat Stability?)
Lightning Reflexes - This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. (continuation of Combat Agility?)
Planar Power - This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability twice each level, beginning at level 61. (byebye stats cap)
Planar Durability - The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 5% to your maximum hit points. You may train in this ability once each level, beginning at level 61. (byebye 10k hp cap)
????
5528 You cannot buff this player above level 60.
5529 You have been refunded %1 AA points for the alternate ability %T2.
5530 Focus Effect: %1
5531 Focus Effect
5696 Divine
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Gananlron
Quellious Grandmaster of the Final Rung
Brotherhood of the Celestial Fist
Zebuxoruk Server
My Magelo Profile (http://www.magelo.com/eq_view_profile.html?num=160163)
</p>Edited by: <A HREF=http://pub35.ezboard.com/ugananlron.showPublicProfile?language=EN>Gananlron</A> at: 9/25/02 11:33:39 am
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BARD
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Ayonae's Tutelage - This ability allows for further improvements in the use of all instrument types. The three ranks of this ability may be trained once each level for levels 63 and above.
Rizlona's Chorus - This ability allows for further specialization and improved use of your voice. The three ranks of this ability may be trained once each level for levels 63 and above.
Sionachie's Crescendo - This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
Harmonious Attack - This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
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BEASTLORD
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Bestial Frenzy - This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. (level 2 of Ferocity?)
Ferocity - This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel - This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Frenzy of Spirit - This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
Hobble of Spirits - This advancement gives you the ability to imbue your pet with an attack that is reputed to slow its enemies' movements.
Paragon of Spirit - This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.
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CLERIC
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Celestial Renewal - This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
Hand of Piety - This ability invokes the direct blessing of your deity upon all of those nearby. All in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. (seems suitable for paladin too but the amount heal at level 3+AE and apparently they added quite a bit of offensive skills to paladin, prolly cleric skill)
Hastened Divinity - This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of the Soul - This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Turning - This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Resurrection - This ability decreases the amount of time required between uses of Divine Resurrection by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Unfailing Divinity - The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
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DRUID
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Hastened Exodus - This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Spirit of the Wood - For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
Servant of Ro - This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
Viscid Roots - Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
Wrath of the Wild - Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
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ENCHANTER
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Animation Empathy - Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations ‘guard’ and ‘follow’ commands. At the second rank, ‘attack’ commands. At the final rank, ‘back off’ commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
Eldritch Rune - This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65.
Hastened Gathering - This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Harvest of the Mind - This ability gathers streams of additional mana into your being. You may train this ability at or after level 63.
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MAGICIAN
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Hastened Banishment - This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Host of the Elements - This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 60 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65. (either mage or necro, since its ELEMENTAL minions, prolly a mage skill)
Hastened Mending - This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
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MONK
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Ferocity - This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel - This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (they still think we're king of riposte =p)
Hastened Purification of the Body - This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Mending of the Tranquil - This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
Technique of Master Wu - Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a ten percent increase in the chance of scoring multiple special attacks, per rank. (OMG, Combo attack!!!!)
Unstoppable Force - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
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NECROMANCER
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Feigned Minion - This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
Hastened Call of the Dead - This ability decreases the amount of time required between uses of Call to Corpse by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Sleep of the Dead - This ability decreases the amount of time required between uses of Dead Mesmerization by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Touch of the Wicked - This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Wake the Dead - This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
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PALADIN
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Divine Arbitration - Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does to at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
Knight's Advantage - This ability grants you an increased chance of performing a double attack with two-handed weapons in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. (sounds like level 2 of Speed of the Knight)
Punishing Blade - This ability increases the damage of all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
Rush to Judgment - Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
Fervent Blessing - This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Speed of the Knight - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
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RANGER
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Guardian of the Forest - This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.
Vanishing Blade - The ability allows you to strike your opponents with such speed that they are frequently left dumbfounded, not entirely certain of where the blow originated. You gain the ability to train an additional rank at levels 61, 63, and 65. (not sure)
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ROGUE
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Hasty Exit - This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification - This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Stealth - This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Shroud of Stealth - This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Nimble Evasion - This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
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SHADOW KNIGHT
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Touch of the Wicked - This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Speed of the Knight - This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
Punishing Blade - This ability increases the damage of all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
Consumption of the Soul - The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
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SHAMAN
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Hastened Rabidity - This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Spirit Call - This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. (Who let the dogs out!!)
Virulent Paralysis - This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65. (sounds necro, but i categorise under shaman because 1) shaman doesn't has much skills so far and 2) this ability looks like reverse torpor)
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WARRIOR
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Furious Rampage - This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Instigation - This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Mithaniel's Binding - This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. (would place it under deity AA skill if the wording seem to indicate continuation of warrior's class skill at lvl 60)
Raging Flurry - This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
Resonant Warcry - This ability significantly improves the duration of your Warcry and lessens the time required between uses. This ability can be trained at after attaining level 63.
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WIZARD
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Allegiant Familiar - This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. You may train in this ability at or after level 63.
Hastened Exodus - This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Root - This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Call of Xuzl - This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65.
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MISCELLANEOUS CLASS SKILLS
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Boastful Bellow - This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. (uncertain, prolly bard or paladin, maybe ranger too)
Coup de Grace - This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (Finishing Blow part 2? yet the wording doesn't indicate it works with finishing blow)
Mastery of the Past - This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (anti fizzlebot!!!)
Meatshield - This ability allows the user to act as a living shield, absorbing 50% of the melee damage intended for another by taking 75% onto themselves. This ability lasts twelve seconds per rank. Damage taken by the shielder is not mitigated by other Abilities or Disciplines. Using a shield in your off hand will lower the damage you take while shielding another. Damage is lowered according to the AC value on the shield. You gain the ability to train the ranks of this ability at or after levels 61, 63, and 65.
3277 Protect
3278 You must first target a living Player Character.
3279 Either you or your target is already being shielded.
3280 Either you or your target is already shielding another.
3281 %1 begins to use %2 as a living shield!
3282 %1 ceases protecting %2.
Radiant Cure - This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Suspended Minion - This ability grants the summoner the ability to suspend and recall their existing pet at will. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. (prolly pet summoning classes )
Elemental Translocation - No text set
New Tanaan Crafting Mastery - Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
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GENERAL
Marr's Protection - This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Shroud of The Faceless - This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Bertoxxulous' Gift - This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Agility - This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
ARCHTYPE
Advanced Spell Casting Mastery - This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64.
Advanced Healing Adept - This ability increases the maximum effectiveness of your healing spells by five percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift - This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Innate Enlightenment - Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (cool, now new cap for wis/int becomes 305, if Planar Power stack with this....330 wis/int cap)
Fury of the Ages - This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. (Combat Fury part 2?)
Innate Defense - This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. (continuation of Combat Stability?)
Lightning Reflexes - This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. (continuation of Combat Agility?)
Planar Power - This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability twice each level, beginning at level 61. (byebye stats cap)
Planar Durability - The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 5% to your maximum hit points. You may train in this ability once each level, beginning at level 61. (byebye 10k hp cap)
????
5528 You cannot buff this player above level 60.
5529 You have been refunded %1 AA points for the alternate ability %T2.
5530 Focus Effect: %1
5531 Focus Effect
5696 Divine
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Gananlron
Quellious Grandmaster of the Final Rung
Brotherhood of the Celestial Fist
Zebuxoruk Server
My Magelo Profile (http://www.magelo.com/eq_view_profile.html?num=160163)
</p>Edited by: <A HREF=http://pub35.ezboard.com/ugananlron.showPublicProfile?language=EN>Gananlron</A> at: 9/25/02 11:33:39 am